Starfleet Ground Troops vs 40k Space Marines

That's some nice propaganda. It's a pity that's all you've come to offer. You've done nothing but walk in and scream "BUT MUH SPASH MARIEEENES!". You need to substantiate your claims with combat performance, weapon capabilities, and so forth. I've already done that. And yes, a bolter round would effortlessly kill a Federation soldier. Just as a phaser would effortlessly kill a Space Marine.
It doesn't make much difference to the whole thing, so what if both sides can kill each other with their weapons? It only means that they can shoot and kill the enemy. What matters is how they use it, how they behave against the enemy.

You want to tell me that Starfleet soldiers, who are the PDF equivalent/average defensive regiment of light infantry by Imperial standards, are capable of stopping troops of beings who are like demigods to ordinary people? Good jokes.

By much better trained and equipped soldiers, the Marines go in like butter.

This is not , Supa Marines Pawa, just a statement of fact according to lore, which they are. An elite force designed by the Emperor and modified by his son Guiliman to conquer star systems. I emphasize, they were created to conquer planets, as a fighting force. Not to explore the cosmos but to conquer it.
Are you actually going to substantiate that? Cite some sources? What do you have that proves that Starfleet are nothing but glorified bodyguards who don't have any understanding of how war actually works?
Because of how often they die, how they are equipped. Seriously who normal gives only rifles, a suit without any belt for any additional equipment and even such a basic thing as head protection?

The Imperial Guard, the cannon meat of WH40K, is better equipped than Starfleet Soldiers. And yet it's all done on the cheap, just to be there.
Well, for one thing, they've probably retained institutional knowledge from hundreds of different species.
More does not mean better. So what if they have knowledge of hundreds of alien species? Such a Guiliiman has the knowledge of how to fight thousands of alien species. Which he encountered on his way during the Great Crusade.

To quote from the Polish wiki WH40K or Astronomican

Great Crusade - a series of war campaigns waged by the Empire from 798.M30 to the early years of M31. It was one of the greatest wars in the history of the Galaxy, which led to the establishment of the Empire of Man as the dominant force in the known universe. It ended with the outbreak of the Horus Heresy.
The Imperium's Space Marines on the other hand...well, constant warfare is not good for your institutions because it slowly grinds them down until they're a shadow of their former self.
Warhammer lore contradicts your opinion, constant wars hardened the Marines, heavy losses sharpened those who remained. Though tired, the survivors are just clearly up to the job. And they've had far more stubborn and difficult problems than some bunch of twerps in red outfits with exaggerated carbines.
The opposite of what you are arguing for Starfleet is that they're soft
Starfleet is first and foremost a force designed to explore space, that's what it was designed for and that's what it specializes in. Not in war, the fact that it has proved to be able to cope rather means that its opponents are not that difficult to defeat. The Space Marines are, again quoting Astronomican

The Adeptus Astartes known as Space Marines are the elite soldiers of the Empire, called into service by the Emperor himself in the 30th Millennium to ensure the survival of the human race. They are warriors who know no fear. They undergo murderous training and surgeries to implant new, better-functioning organs to serve the Ruler of Humanity perfectly.

They originally belonged to individual 20 Legions, but by the Heresy of Horus under the Codex Astartes they were divided into orders of 1,000 Marines each. They are spread across the galaxy and support the Empire in the most dire situations. Some recognize them as demigods or the lone harbingers of the Emperor's judgment. However, one thing is certain, all Space Marines are Angels of Death and were created for the sole purpose of serving the Holy Emperor.
And while there is certainly an indication that they had grown soft, we saw how quickly Starfleet was able to handle a threat as large as the Dominion.
Such a war, the Empire calls, a low-intensity war zone and a tertiary operational area Astra Militarum (Imperial Guard). They have such wars with the Dominion, hundreds throughout the galaxy.
You mean like charge openly against the enemy with no cover and hoping that you don't get gunned down like a chump? Because that's exactly what Space Marines do against Orks and the Necrons. It's rather telling that an order given by a Vorta to get all his Jem'Hadar killed, an order that the Jem'Hadar knew was a suicide order, and ended with them all dying in a matter of seconds--is standard operating procedure among the cOdEx AsTaRteS.
The first are a bunch of fuckers who want constant war, against them any tactic that doesn't sound like, go ahead and kill everyone, is foolishness.

The second are an ancient race, immortal machines that have atom smashers as their primary weapons. And the knowledge they have of warfare surpasses that of humans.

As for your derisive approach to the Codex Astartes combat manual, I won't even comment. It's apparent that you don't know the contents, and you base your opinion on something that is nothing more than a simplified and adapted to the form of an action movie, a clash. Incidentally, the whole thing is conducted as the Marines see it, not as ordinary people see it.

Ordinary people see a blur, if they didn't shit their pants first* because of the supernatural fear they cause and which is the result of the Emperor's work on the Space Marines.

*Exception is the Heretics, but they have their brains completely fucked up by Chaos.
 
Yeah, the bit about literal superhuman warriors with centuries of battle experience, created by the Olympian God of their setting, being clad in power armour and given rapid fire RPGs, isn’t quite sinking in is it?

The armour is environmentally sealed and massively enhances their movements. That huge thing on their backs isn’t just for show, it’s a power generator. Alongside that the helmet has an excellent heads up display and vox channel, further complementing the absolutely bonkers accuracy of a Space Marine.

What’s worse is that the Star Fleet away team isn’t up against merely their equal number, but an Astartes Tactical Squad. You know, the formation specifically set up for small unit tactics and engagements, lead by a Sergeant?

Bearing in mind, I’m being generous by assuming the red shirts are up against a standard Chapter like the Ultramarines. They’d be fucked a thousand fold against Raven Guard.
 
To recapitulate the whole argument above, you want to deal with trees, when the whole issue should be evaluated from the point of view of the forest.

What's more, it's clear that you're aiming to establish, arbitrary rules that contradict WH40k lore, but will eminently help Starfleet soldiers.

Nevertheless, let's continue with what a typical clash will look like.

Let's assume that Starfleet soldiers in a force of 10 men (by the way, according to WH40K lore, one marine is 100 men, so that's 1/10th of a marine's strength) will face classic Marines in the form of a Tactical Squad.

The Tactical Branch, quoting Astronomican

It must be imbued with knowledge of war and trained in all weapons as well as strategy. He will attack his enemies, wielding an assault blade, a bolter and a grenade. But this is a tool only, because his real weapons are courage, consciousness of mind and devotion to his brothers.
- Part of the description of Tactical Marines according to Codex Astartes

According to the above part of the description, a Tactical Marine can only become a space marine who has proven himself on the battlefield, having been a member of several campaigns as a member of a heavy support team as well as an assault team, where he acquired valuable experience, which are hand-to-hand combat, ranged combat, various strategies and tactics, gained over decades or even hundreds of years. Unfortunately, this is one of several conditions to join this team. Another condition to get the honor of joining a team of tactical marines is to be flexible, i.e. a Marine who wants to be in a tactical team must NOT devote himself to one style of fighting, he must be flexible, for flexibility is what separates the Tactical Marines from the rest of the brothers.


Tactics
Tactical marines are a truly special unit. The feature that sets them apart is flexibility, for they are the only team capable, so much so, of adapting well to the conditions on the battlefield. In other words. Tactical marines go into battle with a wide range of weapons that are on their equipment, using a variety of tactics ranging from simply flanking the enemy, to seizing and holding strategic points, to making quick trips on the Rhino transports assigned to them to the front line and relieving it, to great assaults on enemy strongholds and great defenses. It's impossible to count how many tactics they can use, for every now and then new tactics emerge, some better, some worse. What is certain, however, is that tactical teams are capable of using almost any of them.

Equipment
What distinguishes them from others is their flexibility, and their flexibility includes a wide range of generally available weapons, from a simple bolt gun, through bolters, laser cannons, etc., to a heavy rocket launcher. Only the imagination of the craftsmen who create the weapons limits their ability to use them, for every tactical marine is capable of handling every weapon this world has seen.

Basic equipment
Marines in tactical teams usually go into battle armed with their primary weapons, which are:

Combat Blades - which look like an enlarged combat knife. Marines use them during close combat, usually holding a bolt pistol in the other hand.
Bolter - the most common bolter used during ranged combat. It fires 0.75-inch bullets with its own recoil drive.
Bolt pistol - similar to the above with the difference that the magazine contains from 10-12 rounds. Used as a personal/back-up weapon.
Anti-personnel offensive and defensive grenades - the type used depends on the tactics chosen and is used to quickly eliminate large groupings of enemies.

Additional equipment
Tactical marines, depending on the situation, choose the weapon that is needed for the objectives of the mission, or with which they feel most comfortable. Regardless of the choice, such a team is able to proceed to destroy any target, from charging orcs to heavy dug-in vehicles. However, they would not succeed without these weapons, so they use:

Flamethrowers - Flamethrowers use a liquid (Promethium) that ignites when it comes into contact with air, creating a continuous and long stream of fire. Ideal against poorly armored enemies, those heavily dug in, or those sitting in bunkers.
Melta weapon - a weapon that uses a stream of heated gas to burn through any type of material. Starting from living tissue to thick armored plates. Unfortunately, the range of these weapons is really short, and the firing rate is not impressive. Most often used as pistols and rifles, less often as cannons.
Melta bombs - a specific type of melta weapon, which looks like a large grenade. It is fixed, or thrown on the armor of the enemy vehicle.
Plasma weapons - weapons that use magnetic fields to shoot streams of hot plasma. Burning through virtually anything. Most often used in the form of pistols and rifles, less often cannons.
Heavy bolters - used as in heavy support teams. Firing 0.998 caliber bullets, with their own recoil propulsion. Ideal weapons against massed masses of infantry.
Of course, ranged weapons are not everything, tactical fighters also have access to a wide range of melee weapons, which are:



Chain swords - looking like a chainsaw, however, developed for the purpose of fighting the Empire's enemies.
Energy weapons - ranging from the energy sword to axes and claws. They use the field to pierce through thick armor.
Combi-weapons - this is usually a hookup weapon, e.g. a chain sword under a bolter, a flamethrower or a grenade launcher. Sometimes it replaces part of the weapon, e.g. in an assault bolter half can be replaced by a melta rifle. Most often there is a fairly limited amount of ammunition for such weapons.

This would represent what it looks like.

A typical tactical squad, it consists of 9 Battle Brothers equipped with the weapons mentioned above, and a Sergeant who, according to Astronicam

The commander of the tactical squad deserves special recognition, who in almost every case is a member of the elite First Company of his order, due to the fact that he is a veteran of thousands, if not hundreds of thousands of battles, where he gained his experience and developed his skills. Veteran commanders of tactical squads command with extraordinary dedication and honor, striving to accomplish the mission, which, combined with the experienced brothers of the tactical squad, makes it one of the best formations an order can have. A commander, if he is a veteran, usually selects his equipment to fit a particular tactic, or to his own liking. Most often, however, commanders equip themselves with melee weapons and a bolt or plasma pistol so that they can confidently provide range support.

In view of this, let's consider that such a unit was equipped to fight light infantry.

In view of which, most of the squad will be armed with ordinary Bolters, let's consider that 5 Brothers will be equipped with them. 2 Brothers will get a Flamethrower, one Plasma Rifle, one Heavy Bolter.

The Commander, will have a Chain Sword and a Bolt gun.

The fight will be as follows, 5 Brothers will move ahead and tie up the enemy with fighting, the brother with the heavy Bolter after finding a suitable position, provided fire support. Brothers with flamethrowers, on the other hand, will use this to sneak up and take advantage of the fact that Starfleet Soldiers have no armor and burn them to ashes, or simply forge them from some position as they hide there. The commander, meanwhile, using his knowledge and wisdom, will look for gaps, distract the enemy with his obvious appearance, and, above all, command everyone as befits a non-commissioned officer. And a Brother with a Plasma Rifle serves as a Reserve Brother to be thrown in where ever he is needed.


Do you have, satisfied?
 
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Space Marines
  • Pros
    • Highly experienced (decades of experience, masters of a dozen weapons and means of war)
    • Highly motivated (religious fanatics)
    • Highly disciplined (highly resistant to shellshock and other trauma)
    • Enhanced reflexes, strength, and durability (superhuman level)
    • Weapons are capable of killing target in a single shot.
  • Cons
    • Are 7 feet tall and fairly bulky, presenting a larger target to the enemy.
    • Can also be killed in one-shot.
Federation Troops
  • Pros
    • Moderately experienced (Dominion War, training regiment on par with US Army Reserve, proficient training)
    • Highly motivated (protecting their state, nation, friends, and family)
    • Strong discipline (military order and discipline is enforced)
    • Weapons can kill target in a single shot
    • Weapons have aiming assistance built-in (target acquisition, gyro-stabilization)
    • Can accurately track targets out to 2 klicks
    • Present a leaner target due to little equipment.
    • Highly mobile.
    • Good situational awareness.
    • Scenario 2 -- Very powerful grenade launcher with a tactical nuke.
    • Scenario 2 -- Personal shielding might provide some protection.
  • Cons
    • Light body armor, no helmets.
    • Little equipment can be bad when stuck behind enemy lines.
    • Badge communicator is not in an optimal place (though this can be changed). Although they often tap the badge to open a line of communication, it can be voice-activated.
    • Scenario 2 -- Personal shielding is unlikely to stop a bolter round, so may offer a false sense of security.
FTFY

Every single one of your "Pros" is eliminated b/c they are actually deficient in these areas compared to Space Marines. Yes, scenario 2 may provide a powerful grenade launcher. I'm not overly expectant of that threatening more than a couple Marines.
 
Bearing in mind, I’m being generous by assuming the red shirts are up against a standard Chapter like the Ultramarines. They’d be fucked a thousand fold against Raven Guard.
Eh, it would have been enough for the World Eaters themselves before the Heresy.... although overall. A Space Marine is a Space Marine right? It wasn't said if it had to be Imperial exactly right?

On the other hand, Using Blood Ravens will be overkill? These guys, according to their own lore/codex will first find out everything they can about the enemy, perfectly prepare themselves. Before they pounce on him.
This is the perfect Enemy for Starfleet! If necessary, they will even steal the USS Enterprise itself!
 
FTFY

Every single one of your "Pros" is eliminated b/c they are actually deficient in these areas compared to Space Marines.

Oh wow, such high-level analysis. You crossed out all the pros on one side and insisted they sucked. Keep going and @Agent23 will take you under his wing.

Yes, scenario 2 may provide a powerful grenade launcher. I'm not overly expectant of that threatening more than a couple Marines.

Lol, the grenade has a yield equal to 41.84 gigajoules or a 10 ton bomb. That's equal to the power of a US MOAB. If it lands amid those Space Marines, they're basically fucked. Anything within 10 meters is basically vaporized.

But hey, let's avoid any actual debate and just repeat SPASH MARIEEENES! You're totes coming off as the winners.

To recapitulate the whole argument above, you want to deal with trees, when the whole issue should be evaluated from the point of view of the forest.

Let me translate that for all of you at home:

"I'm going to reframe the discussion so you look like an idiot who is over-focused on details, while I instead focus on the "big picture"...which doesn't at all require me to present evidence or refute yours."

What's more, it's clear that you're aiming to establish, arbitrary rules that contradict WH40k lore, but will eminently help Starfleet soldiers.

So explain that to me.

I present evidence on Starfleet capabilities, performance, and so forth. You and several others talk trash about Starfleet, refuse to address what I posted, and insist that Starfleet will lose because MY SPASH MARINEZ. Then I present evidence of actual Space Marine combat performanc. Instead of presenting compelling counter-evidence, you present text from a novel that is either flowery or exaggerated, which doesn't even hold up to basic scientific scrutiny when applied literally. Then complain when I point out the problems of taking novel descriptions as literal.

Nevertheless, let's continue with what a typical clash will look like.

You mean fanfiction that is in no way supported by evidence and can thus be safely dismissed.

Let's assume that Starfleet soldiers in a force of 10 men (by the way, according to WH40K lore, one marine is 100 men, so that's 1/10th of a marine's strength) will face classic Marines in the form of a Tactical Squad.

Yeah, because that's not just fanboy propaganda. :rolleyes:

The Tactical Branch, quoting Astronomican

It must be imbued with knowledge of war and trained in all weapons as well as strategy. He will attack his enemies, wielding an assault blade, a bolter and a grenade. But this is a tool only, because his real weapons are courage, consciousness of mind and devotion to his brothers.
- Part of the description of Tactical Marines according to Codex Astartes

According to the above part of the description, a Tactical Marine can only become a space marine who has proven himself on the battlefield, having been a member of several campaigns as a member of a heavy support team as well as an assault team, where he acquired valuable experience, which are hand-to-hand combat, ranged combat, various strategies and tactics, gained over decades or even hundreds of years. Unfortunately, this is one of several conditions to join this team. Another condition to get the honor of joining a team of tactical marines is to be flexible, i.e. a Marine who wants to be in a tactical team must NOT devote himself to one style of fighting, he must be flexible, for flexibility is what separates the Tactical Marines from the rest of the brothers.

What are you even trying to prove? That they're experienced in war? Sure, yeah...we all get it. No one is disputing that the Space Marines have more experience. What you have YET to prove is if that is a decisive advantage. Given their actual performance in combat...it really isn't. Not unless this fight were to take place at close-quarters or melee range, where that sort of advantage would really come into its own.

Tactics
Tactical marines are a truly special unit. The feature that sets them apart is flexibility, for they are the only team capable, so much so, of adapting well to the conditions on the battlefield. In other words. Tactical marines go into battle with a wide range of weapons that are on their equipment, using a variety of tactics ranging from simply flanking the enemy, to seizing and holding strategic points, to making quick trips on the Rhino transports assigned to them to the front line and relieving it, to great assaults on enemy strongholds and great defenses. It's impossible to count how many tactics they can use, for every now and then new tactics emerge, some better, some worse. What is certain, however, is that tactical teams are capable of using almost any of them.

Okay, but what does this have to do with the discussion? This is really just basic-level info.

Equipment
What distinguishes them from others is their flexibility, and their flexibility includes a wide range of generally available weapons, from a simple bolt gun, through bolters, laser cannons, etc., to a heavy rocket launcher. Only the imagination of the craftsmen who create the weapons limits their ability to use them, for every tactical marine is capable of handling every weapon this world has seen.

Basic equipment
Marines in tactical teams usually go into battle armed with their primary weapons, which are:

Combat Blades - which look like an enlarged combat knife. Marines use them during close combat, usually holding a bolt pistol in the other hand.
Bolter - the most common bolter used during ranged combat. It fires 0.75-inch bullets with its own recoil drive.
Bolt pistol - similar to the above with the difference that the magazine contains from 10-12 rounds. Used as a personal/back-up weapon.
Anti-personnel offensive and defensive grenades - the type used depends on the tactics chosen and is used to quickly eliminate large groupings of enemies.

Additional equipment
Tactical marines, depending on the situation, choose the weapon that is needed for the objectives of the mission, or with which they feel most comfortable. Regardless of the choice, such a team is able to proceed to destroy any target, from charging orcs to heavy dug-in vehicles. However, they would not succeed without these weapons, so they use:

Flamethrowers - Flamethrowers use a liquid (Promethium) that ignites when it comes into contact with air, creating a continuous and long stream of fire. Ideal against poorly armored enemies, those heavily dug in, or those sitting in bunkers.
Melta weapon - a weapon that uses a stream of heated gas to burn through any type of material. Starting from living tissue to thick armored plates. Unfortunately, the range of these weapons is really short, and the firing rate is not impressive. Most often used as pistols and rifles, less often as cannons.
Melta bombs - a specific type of melta weapon, which looks like a large grenade. It is fixed, or thrown on the armor of the enemy vehicle.
Plasma weapons - weapons that use magnetic fields to shoot streams of hot plasma. Burning through virtually anything. Most often used in the form of pistols and rifles, less often cannons.
Heavy bolters - used as in heavy support teams. Firing 0.998 caliber bullets, with their own recoil propulsion. Ideal weapons against massed masses of infantry.
Of course, ranged weapons are not everything, tactical fighters also have access to a wide range of melee weapons, which are:

Again, that might be interesting, but what does it add to this debate? I'm aware of most of the basic weapons that Space Marines use. How would these weapons prove to be a decisive advantage in most encounters between Starfleet and Space Marines in this scenario?

A typical tactical squad, it consists of 9 Battle Brothers equipped with the weapons mentioned above, and a Sergeant who, according to Astronicam

The commander of the tactical squad deserves special recognition, who in almost every case is a member of the elite First Company of his order, due to the fact that he is a veteran of thousands, if not hundreds of thousands of battles, where he gained his experience and developed his skills. Veteran commanders of tactical squads command with extraordinary dedication and honor, striving to accomplish the mission, which, combined with the experienced brothers of the tactical squad, makes it one of the best formations an order can have. A commander, if he is a veteran, usually selects his equipment to fit a particular tactic, or to his own liking. Most often, however, commanders equip themselves with melee weapons and a bolt or plasma pistol so that they can confidently provide range support.

In view of this, let's consider that such a unit was equipped to fight light infantry.

In view of which, most of the squad will be armed with ordinary Bolters, let's consider that 5 Brothers will be equipped with them. 2 Brothers will get a Flamethrower, one Plasma Rifle, one Heavy Bolter.

Okay, so that's two Battle Brothers that are effectively eliminated as threats in what is obviously going to be a long to moderate range encounter.

The Commander, will have a Chain Sword and a Bolt gun.

The fight will be as follows, 5 Brothers will move ahead and tie up the enemy with fighting, the brother with the heavy Bolter after finding a suitable position, provided fire support. Brothers with flamethrowers, on the other hand, will use this to sneak up and take advantage of the fact that Starfleet Soldiers have no armor and burn them to ashes, or simply forge them from some position as they hide there. The commander, meanwhile, using his knowledge and wisdom, will look for gaps, distract the enemy with his obvious appearance, and, above all, command everyone as befits a non-commissioned officer. And a Brother with a Plasma Rifle serves as a Reserve Brother to be thrown in where ever he is needed.

That's adorable. Let's look at the evidence, however.

The Space Marines can only see what their eyes will show them and what their scanner can pick up. Their scanner is limited to 50 meters, so it's mostly just good for close-range engagements. Specifically urban combat settings. Starfleet will therefore have the initiative, because they would have picked the Space Marines out two kilometers away. That means the Federation chooses the battlefield. They'd choose one where they have the high ground and plenty of thanks to rocks, but one which offers the Space Marines little. They spread themselves along the area so as not to be clustered. They set their phasers to level 8.

The Space Marines enter the kill-zone. The Sergeant senses a trap. He immediately scans the high ground; the area where he himself would lay an ambush from. He sees movement. Spots the Federation soldiers already taking aim. He calls out to his brothers, who themselves have already caught on. Phasers slice through the air, bolters thunder. Explosions erupt all around the Sergeant as he tries to move toward the meager cover to the right.

The Sergeant hears screams all around him; his battle-brothers are dying. The wretched orange beams blast right through the armor and cook the marine within. The battle-brother carrying the heavy bolter was the first to die; he'd been one of the primary targets. Alongside him were two brothers carrying bolters and one carrying a flamer. Yet, they were avenged. In the brief moment when the Federation soldiers had exposed themselves, they had not anticipated the speed at which the Space Marines would react. Three Federation soldiers were blown apart by the bolter rounds; reducing them to bloody, foul gore.

The Sergeant leads his men to a mad dash for cover. They fire blindly at the Federation soldiers; the smoke and debris block any sight of their enemy, but their experience tells them where they ought to be and so they pick off two more of their ambushers. The Sergeant and his Marines are fast, covering the ground more quickly than the Federation soldiers had expected, but it's a straight line. The Federation phasers, armed with sophisticated targeting systems and holographic projectors, are not so easily foiled by smoke and debris. Three more battle-brothers are hit; two carrying bolters and the second flamer.

The Sergeant and his remaining men reach the rocks and dive for cover. Explosions blast apart the smaller rocks, and the larger boulders crack, and fracture. The Sergeant and his men have no time to rest. They move between cover, firing back at the enemy. A phaser blast catches one of the retreating Space Marines in the leg. The Marine Screams as his entire leg is blown off. He hits the ground. The phaser has disintegrated his leg and part of his torso, but he's miraculously still alive. He twists, aims his bolter, and sends two rounds straight into the chest of the offending Federation soldier who'd made the shot, blasting him to pieces. The spray of shrapnel wounds the soldier who'd been too close.

The Sergeant turns to aid his fallen brother to safety; his destroyed body could be repaired and augmented with cybernetics. He's too late; the Federation soldiers, presented with a still target, send three phaser beams into the battle-brother's chest, blasting him leaving nothing but a smoldering husk.

The Sergeant turns to his last remaining battle-brother. He's carrying the plasma rifle. The brother nods; they both understand what they must do; outnumbered more than two to one, they would not disgrace the Emperor by cowering behind rocks until their enemy could safely flank them. They wait only a few moments; the crucial moments that they know the enemy soldiers would take to move into a better position. Then the two act, as if guided by the same force.

They emerge from cover, plasma scorching the air as they fire. They picked their targets well. The Sergeant catches one enemy soldier clean in the torso, boiling his insides and setting his body aflame. Another soldier, whether by fortune or instinct, was only grazed by the other marine--but even so, the plasma round scorched flesh and set him aflame. The Battle-Sergeant sings a hymn to the God Emperor. His brother joins in--but his voice is brutally cut off when a phaser beam strikes him in the back. The marine's minature nuclear reactor explodes. He hits the ground, his insides burnt and full of fragments from his own armor.

The Sergeant sings louder. He turns his pistol upon the man who had taken the life of his brother. He sees the soldier ducking down, seeking to avoid death. The Sergeant squeezes the trigger, even as something bright and orange flashes into his sight. His chest feels warm, then painfully hot--then searing agony...followed by nothing.

In the wake of the fight, the Federation forces take stock of the battle; five dead and two gravely wounded soldiers.


Do you have, satisfied?

I mean, I can write fanfiction to?
 
So, anyway, both sides are armed with weaponry which can oneshot the other. Astartes armor doesn't protect against phasers and black pants and red polo shirt doesn't protect against any kind of firearm, let alone bolters. So the fight probably comes down to whoever fires first wins, or in other words, another glorious victory for the Emperor's angels of death.
 
What's the range for phasers?
We have 2.5km long shot by a bolter.

At least 1.4 km. Of course, within that range, both sides were still disintegrating one another, so the actual energy of the shot hadn't dropped by much. The real question is about aim. Can I see that quote about the bolter range?

So, anyway, both sides are armed with weaponry which can oneshot the other. Astartes armor doesn't protect against phasers and black pants and red polo shirt doesn't protect against any kind of firearm, let alone bolters. So the fight probably comes down to whoever fires first wins, or in other words, another glorious victory for the Emperor's angels of death.

Not necessarily. Again, Starfleet has a sensor advantage. They get to choose how they want such a fight to go down. And it will be to their advantage.
 
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Besides the fact Space Marines will see them.

They MIGHT see them, sure.

And the other fact is that no matter what book quotes I use you dismiss them with an animation

I already pointed out the flaw in your reasoning for relying on flowery language or exaggerations; if your figures were to be believed, Space Marines would be jumping around like Jedi with every step.

And I am waiting to see that bolter range shot. I don't doubt that the bolter can physically reach that far, with so much KE behind it, but I'm curious as to what the context for the shot was, because from what I've seen, Space Marines aren't going to be hitting with every shot they take at distant targets.
 
Are you mad bro? 😂

I mean, for this being such a slam dunk for the Space Marines, you guys sure are talking a lot of trash and putting up jack-all as evidence.

Bro stop projecting. You can literally glance at the forum page and see how much I love I have for WH40K. Me finding a far superior and more accurate depiction of events then your unread fanfic is no reason to get jelly.
 
Would starfleet unprovokedly shoot first before their enemies even knew they were under attack though?
 
Bro stop projecting. You can literally glance at the forum page and see how much I love I have for WH40K. Me finding a far superior and more accurate depiction of events then your unread fanfic is no reason to get jelly.

Yeah, because that totes hurt my feelings. :rolleyes:

I'm just saying, people seem to love the trash talk, but can't seem to debate it. You all feel like you have a low T count.
 

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