CYOA
Unit List for Rolls
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Commander origin 8-2 taurian origin
Commander Background 8 Mech Ace
Command Size 9 Large 5 sub units
Command Structure 10 1 Tank 1 Infantry 1 Aerospace 2 Mech
Command admin 1 regular med team 1 regular admin
Allies Fed Suns
Enemies Cappellan Confederation
(based on this we some taurians that got more pissed off at the Cappies than the feds and decided to pick up sticks to fuck with the cappies in the march.)
ASF unit spare parts 8 500,000
Mech lance 1 parts 8 500,000
Mech lance 2 parts 7 300,000
War Chest 5 500k
Transportation 9 extra DRoST drop ship
History Discovered a mostly empty SLDF cache aside from the Jailbait Jocasta Blow up dolls.
(ima roll with there was a bit more there even if it was mostly civie stuff or random odds and ends that was sold off to justify how well stocked and how big the warchest is)
Tanker Unit
4 matched light vees
50 salvage davion 929 4 hunters (probably actualy just bought them since we allied)
4 regular Experience
10 Top notch support 3 vet techs and 1 elite tech (dafuq? guess we had great tech along for this and got them something decent to work with)
Infantry unit
3 2 motor rifle platoons 2 Foot MG platoons
1 they green as grass (guess this is where the unskilled people ended up who wanted to shoot some cappies)
ASF unit
9 2 matched heavy ASFs
no roll available went with 2 eagles
10 elite 2/3s
6 significant support 1 regular tech team (they finally didn't get something awesome)
Mech unit 1
5 1 light 2 medium 1 heavy my faction
light mech 863 Javelin JVN-10N
Medium mech 755 Crab CRB-20
Medium mech 177 Clint CLNT-2-3T
Heavy Mech 262 Ostroc OSR-2C
6 Regular with a vet CO (4/5 with a 3/4 in the Ostroc)
6 competent support 2 regular tech teams
Mech unit 2
9 2 heavy 2 Assault Taurian
heavy mech 785 Guillotine GLT-4L
heavy mech 743 Marauder MAD-3R
Assault Mech 339 Banshee BNC-3E
Assault Mech 380 Striker STC-2C
6 Regular with a vet CO (4/5 with a 3/4 in the Striker)
6 Competent Support 2 regular tech teams
quirks 8/10=4
10 weird quirk 9 we got a good still. don't fuck with it.
7 logistics quirk 9 we own our own damn jump ship
4 inter personal quirk 9 2 unit members absolutely do not get along (Seeing a pattern)
4 inter personal quirks 10 2 member do not get along and have loud hate sex about it (pattern broken sort of)
thinking the hunter unit and eagle unit don't get along then. Mech lance leads also don't seem to get along but also have hate sex about it. damn prickly taurians.
Ah right commander needs a mech
we got assaults so he will have one too from taurian table
875 awesome ASW-8Q (I love this and am a PPC fanatic so neat mech ace with 3 PPCs is a go)
fuck it Drop ship is an overlord 2 could mod something but am lazy so we got a half full dropship. either we gonna be salvaging a bunch to fill it or we gonna convert shit.
we need a jumper with 2 collars then that is a merchant.
prolly should sell the DRoST at some point. either to get a cargo dropper for looting or a second smaller drop ship like a leopard or a leopard CV. these guys are set up to expand in a scary way.
I picked the mix of companies because the last one I made was just mech lances and while that is fun a combined arms company is also fun so I wanted it. Vehicles got insanely good techs and a good light vee that brings an LRM 20 with 2 tons of ammo to the field. Eagle seems real solid and we got great pilots for them.
the medium lance is interesting. half are 6/9/6 movers and half are 5/8 movers so we got a mobile lance with a fair amount of firepower for it's weight. I admit the javelin was an Urbie but I rerolled it since it really did not fit with the lance. javelin is solid. clint is a bit underwhelming but an accurate AC/5 is certainly appreciated. Crab is a solid. no jumps is sad for some but it brings a pair of large lasers to the party and moves 5/8. Ostroc is another pair of large lasers but can drop one for a better close range spread of weapons no complaints ost series is what you want out of the 60 tonner 5/8 movers.
the "Assault" Lance is really arguably just a heavy lance with a bit of extra weight. they move like heavies the striker is basically a heavy in terms of firepower with it's heat issues but competent bracket firing gives it very solid long and short range numbers. lot like a zues but less chance of ammo explosions. Banshee is a bit of an odd duck but it can work. Long range it is about a medium mech in firepower. solid armor. moves like a heavy. if it ends up in melee it still hits like and assault and even with the minimum range penalties you may as well shoot them with the small laser while punching. Mad-3R we taurians and gotta represent that by bringing one of these. solid direct fire support and I frankly love the design. Guillotine is basically a grasshopper that swapped the LRM-5 for an SRM. it jumps around and throws out a scary amount of close range firepower. is solid even if it lacks a bit with pinpoint damage. considering everyone else is bringing PPCs there shouldn't be too much of an issue there.