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Quest General CYOA Thread

King Arts

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I see, so when I launch my little lasers from high up I could actually bdz a planet, just like a real star destroyer. Anyway, the concept of the CYOA isn't bad, and I think it could be good, but it would take alot of work, most of the criticism SB gave you was retarded. You don't need to make overpowered choices since a shipgirl would already be strong as hell, and only wankatine could be a threat. So you don't need to have a death star shipgirl. Also the death star isn't even a ship it's a space station.
As for advice I can think of.

First off, all great CYOA's have a good ammount of pictures, when there is a lot of text it severely detracts from it. I'd suggest cutting the number of of spaceships down from 100 to maybe 10 or 20 max. A lot of these you have to use wookiepedia to see what they are, and it's hard to see the big famous ones like the Imperial Star Destroyer. So instead of a list of 100 ships cut it down to be more manageable. Then make a profile pic of each ship with a picture of what the ship normally looks like since people might not know it, then since it's a shipgirl add a picture of a cute girl. You can also add a little text that gives it's pros and cons that would be nice. If you want you can also include text that describes the ship flavor text like who produces it history a general summary. But it's not neccesary. Again 10 to 20 ships this would be the meat of the CYOA. And for the admiral maybe give choices of people, Ahsoka could be one, you could make up some Imperial or take someone from the series like Vader, or Thrawn, etc. You'd have to limit it though so certain Admirals are only available in certain eras though, that might be a little complex or not. But yeah that would be my advice.
 
Tsar of Svetlania CYOA

King Arts

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Now, this is alot for anyone to make a build for, so I would just do small stuff, like say which wife you will take, or what nation you want to ally with, and what ending you think is best to shoot for. But I have to say Kaguya is OP she has every blood line limit ability. And it would make sense that it would get passed on to your kids, that would make it the best of the dynasties. Though the Theodosian, and Lykhanian units are cool as an alliance also.
 

Bear Ribs

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Hey, @Duke Nukem we're getting quite a few CYOAs now and it's going to get increasingly hard to find old ones. Do you want to start threadmarking them for future reference?

If you'd rather not I'll create an index page, you could threadmark just that page and I'll edit it when a new CYOA is added.

I see, so when I launch my little lasers from high up I could actually bdz a planet, just like a real star destroyer. Anyway, the concept of the CYOA isn't bad, and I think it could be good, but it would take alot of work, most of the criticism SB gave you was retarded. You don't need to make overpowered choices since a shipgirl would already be strong as hell, and only wankatine could be a threat. So you don't need to have a death star shipgirl. Also the death star isn't even a ship it's a space station.
As for advice I can think of.

First off, all great CYOA's have a good ammount of pictures, when there is a lot of text it severely detracts from it. I'd suggest cutting the number of of spaceships down from 100 to maybe 10 or 20 max. A lot of these you have to use wookiepedia to see what they are, and it's hard to see the big famous ones like the Imperial Star Destroyer. So instead of a list of 100 ships cut it down to be more manageable. Then make a profile pic of each ship with a picture of what the ship normally looks like since people might not know it, then since it's a shipgirl add a picture of a cute girl. You can also add a little text that gives it's pros and cons that would be nice. If you want you can also include text that describes the ship flavor text like who produces it history a general summary. But it's not neccesary. Again 10 to 20 ships this would be the meat of the CYOA. And for the admiral maybe give choices of people, Ahsoka could be one, you could make up some Imperial or take someone from the series like Vader, or Thrawn, etc. You'd have to limit it though so certain Admirals are only available in certain eras though, that might be a little complex or not. But yeah that would be my advice.
Yeah I agree with with that. As I said, first try and it did have some serious flaws. I should probably add that I wrote it after somebody on SB posted a very bare-bones text prompt where you rolled something like 6d6 for your ship (that person didn't understand how dice produce a bell-shaped curve) so about two-thirds of the tries were a Recusant Star Destroyer and people didn't like going smaller after having rolled up a ship that large.

The issue with more pictures vs. text is simply that the pictures don't exist. There's only maybe three artists who ever drew any SWxKancolle stuff and I used near every picture on the web that includes that crossover. I was so short a few of those are actually the same pictures, cut up and pasted together in different ways to make it look like there's more pictures than there really are.

Not letting you pick your admiral in the CYOA was actually just a backside-covering maneuver since I posted it on SB. They can be really, really trigger happy about a CYOA even suggesting a romantic relationship under their "It's forbidden for you get a girlfriend, that's slavery" rules, and in the mobile game Admirals often marry their ShipGirls.

Now, this is alot for anyone to make a build for, so I would just do small stuff, like say which wife you will take, or what nation you want to ally with, and what ending you think is best to shoot for. But I have to say Kaguya is OP she has every blood line limit ability. And it would make sense that it would get passed on to your kids, that would make it the best of the dynasties. Though the Theodosian, and Lykhanian units are cool as an alliance also.
Dang that's a lot of numbers to track. I was able to keep track of it up until I got to the government type and realized the author was adding five more resources to manage on top of the ten I was already having to keep track of. Too much.

Kaguya is indeed a powerful spouse though I give second place to Vasilisia for getting you half-priced spellcasters without a law and getting a second Bogyar. A few half price Witch Covens (Cause enemy units to obey your orders temporarily on the battlefield) should make any enemy army trivial. Give them a few units of bodyguards and watch the enemy's cavalry suddenly mow down his own siege followed by half his cavalry killing the other half. Add in a half-priced Volkhv Circle (foretelling the future is pretty overpowered, especially if you pair it with mind control) and herbalists (heal the injured).

Boyar Cavalry + Dismounted Boyars are relatively cheap for what you get, especially if you've got a decent honor score since they boost up from that. Overall it's just barely possible to get Tsar Guards which appear to automatically win everything forever as far as stats go but the max I was able to get my military power without sacrificing too much was 1200 so you won't have much more military. The treaty in black units are hideously overpriced, you simply don't get enough power to pay that much for them, especially on top of having to buy an overpriced law and put up with a rebellion for them.

Plotsk is mathematically the best place to choose for your capital.

The laws are absolutely obscenely overpriced for what you get, almost any law generates an immediate rebellion unless you expend a lot of irreplaceable resources to cut down on the unrest they cause and they also cost most of your virtues given how hard it is to raise those and how much laws cost. Even half-price laws are far too expensive.

I really dislike how this CYOA makes you go back and redo previous sections repeatedly since later sections will change what resources you had to spend in previous sections. Overall I just plain don't like this one.
 

Duke Nukem

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Hey, @Duke Nukem we're getting quite a few CYOAs now and it's going to get increasingly hard to find old ones. Do you want to start threadmarking them for future reference?

If you'd rather not I'll create an index page, you could threadmark just that page and I'll edit it when a new CYOA is added.
Sure I'll threadmark them.
 

PsihoKekec

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Obviously the core of problems in Svetlania is the importation of foreign beliefs, thereby I would marry Natalya and start a crusade to return Svetlania to one true religion. Because SVARUN WILLS IT!!!
 

Bear Ribs

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King Arts

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Obviously the core of problems in Svetlania is the importation of foreign beliefs, thereby I would marry Natalya and start a crusade to return Svetlania to one true religion. Because SVARUN WILLS IT!!!
Svarog will be your patron god? But Perun and Veles are better, cutting your right to rule cool down by half, and any 5 units for free. Could those units be Tsars guard, or Vitayz? 500 of eiather of those fuckers would be tough.
 

Duke Nukem

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Bear Ribs

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So, the version of Stardust we have is a bit out of date. I decided to go ahead and build one and kept hunting for the 'mechs and wondering what was going on. Here's the most recent version:










And the Imgur Link.

There's also two DLC for it, Star Romance and Star Warrior which are, respectively, about lewds (of course) and building a character who's a trooper instead of a fleet commander.
 

Bear Ribs

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And a build. This one's not that efficient but it took forever even using a spreadsheet. The "Faction" origins are generally not that good, 6m off a specific hull won't pay off compared to Federation Civilian unless you buy a lot of ships, and given that it also limits crew options you're only going to do well with one of those if you take a carrier/fighter combo. Additionally picking a faction doesn't give enough benefits to impress me, aside from a moderate decrease in hull price there's no real reason besides roleplaying to pick, say, Red Dagger crew instead of Talons for your Red Dagger gang. Hammerhead and Beatrice are the worst, a majority of the drones and vehicles are already 1m or less so the discount doesn't apply and buying enough of the few more expensive ones for it to pay off is unlikely. Federation Civilian's generous cash payout, coupled with no enemies to worry about, makes it the big winner.

This is a Red Dagger build designed for extreme self sufficiency (I never did figure out why pirates have their own mining, science, terraforming, and manufacturing industries, at that point it seems to me they're more of a belligerent nation than pirates). It takes a huge number of enemies via titles and will be chased by rogue drones, Fire Legion pirates, and shady Federation types. However due to The Traveler I'll be leaving known space soon anyway, hopefully into a crossover with another universe, and I have everything we need from terraforming gear to science and research to ground forces to mining and manufacturing to comfortable rooms for everybody, so we won't have too much of a problem starting our new colony.

Tactical doctrine is to leverage the Red Dagger's insane speed advantage coupled with all these ships being equipped with every possible speed booster. Our destroyers can outrun most enemy fighters. Against powerful but slow enemies stay at extreme range and pummel them with spinal-mount railguns to wear them down, then rapidly close to point-blank for the high-damage low-range blaster cannons/boarding actions. Against fast weak enemies use the speed advantage to just close in and beat them down with blasters. Against mixed groups, use sucker plays and feigned retreats to try to lure the fighters and frigates away from the capships and defeat them in detail.

Security grid lets the science ship share it's electronic warfare suite with every other ship in range so every vessel has an Ewar specialist to disable enemies harmlessly where possible, the better to salvage them.

Skills
Took the entire set.

Start: 100
Origin: Red Daggers

Titles:
Demigod (540 M)
Traveler(760 M)

Sabre Frigate (Ground Assault Vessel)
Navigation: 25/25
Hull Armor: 06/25
Shields: 15/25
Vehicle Bay: 8
AI: Rom v22.4
Command Mod: "Zip" Mk III
Dual Power Capacitors
Solar Panels

Spinal (7)
6x Heavy Particle Cannon
Broadside (10)
6s Heavy Particle Blaster, 6x Artillery Cannon, 4x Missile Launcher
Point Defense (10)
4x Light Particle Blaster, 6x Missile Pod

Crew:
Gregor Hunter
Pepper
Trisha “Props” Lim
Bethany Parks
Tavia “Echo” Tsun
Sasha Baker

Dart Destroyer (Science Vessel)
Navigation: 21/25
Hull Armor: 09/25
Shields: 18/25
Fighter Bay: 14
AI: Beatrice v6.8.2
Command Mod: BH Command VR
Nuclear Fusion Reactor
Power Capacitors
Solar Panels

E-Warfare Suite:
Poisoning Module
Honey Pot Module
Warp Jammer
Comm Scrambler
MITM Module
Penetration Module
Bridge Module
Efficiency Module
Incident Module
Presence Module
Overflow Module
Security Grid

Equipment:
Tractor Beam
Composition Scanner

Spinal (7)
7x Ragefire Rail Gun
Broadside (10)
10x Heavy Particle Blaster
Point Defense (10)
10x Light Particle Blaster

Rooms:
Crew Quarters Upgrade
Advanced Infirmary
Standard Mess Hall + Tavern
Rec Room + Observatory + Lounge
Engineering Bay + Cargo Hold
Teleporting Platform
Aquaculture Room + Hydroponic Garden
Laboratory x2
Laboratory + Terraforming Bay
Upgraded Ship Security

Crew:
Milka Star
Kay hunter
Reid Enos
Trainwreck
Lupe
Lauren L. Lazuli
Sarah Escher
Shinichi Yagazen
Arachne
John Pope
Jorgen Masterson
Sophie Haynes

Dart Destroyer (Mining and Supply Vessel)
Navigation: 21/25
Hull Armor: 09/25
Shields: 18/25
Fighter Bay: 14
AI: Targay v3.3
Command Mod: PI Control V6
Nuclear Fusion Reactor
Power Capacitors
Solar Panels

Equipment:
Tractor Beam
2x Salvage Harvester
3x Mk2 Frequency Lens
2x Mk3 Frequency Lens

Spinal (7)
7x Ragefire Rail Gun
Broadside (10)
10x Heavy Particle Blaster
Point Defense (10)
2x Light Particle Blaster
8x Mining Harvester
Rooms:
Crew Quarters Upgrade
Standard Infirmary
Standard Mess Hall + Tavern
Rec Room + Observatory + Lounge
Engineering Bay + Cargo Hold
Cargo Soace
Teleporting Platform
Aquaculture Room + Hydroponic Garden
2x Ore Processing Facility + Factory Wing
Upgraded Ship Security

Crew
Susan Zim
Anna Tse
Malcom Red
Alena Bach
Kelly Moss
Corrine Peyton
May Padilla
Perry West
Clara “Sun” Howell
Mikka Akimoto
Pierre Mikisuki

Lonbow Destroyer (Combat and Defense)
Navigation: 19/25
Hull Armor: 12/25
Shields: 18/25
Fighter Bay: 16
Vehicle Bay: 8
AI: Blueberry v7.3.2
Nuclear Fusion Reactor
Power Capacitors
Solar Panels

E-Warfare Suite:


Equipment:
Tractor Beam
4x Mining Harvester
2x Salvage Harvester
Mk2 Frequency Lens
Mk3 Frequency Lens

Spinal (7)
8x Ragefire Rail Gun
Broadside (16)
10x Heavy Particle Blaster
6x Torpedo Silo
Point Defense (10)
4x Light Particle Blaster
6x Missile Pod

Rooms:
Crew Quarters Upgrade
Officer's Quarters
Captain's Quarters
Advanced Infirmary
Fancy Mess + Tavern
Rec Room + Observatory + Lounge
Cargo Hold
Engineering Bay + Cargo Hold
Teleporting Platform
Aquaculture Room + Hydroponic Garden
Meat Fridge
Training Room
Advanced Arsenal
Upgraded Ship Security

Crew:
Self Insert
Hailey
Roxanne Gillian
Cindy Kayoko
Tina Wei
Emily 761”
Comet
Vito Lozano
Myrie Shaffer

Additional Crew:
10x Scientist
10x Engineer
5x Medic
5x Gazers
50x Red Daggers

Drones:
4x Scout Drone
10x Combat Drone
6x Brawler Drone
6X Mining Drone (3x Mark 2 Mining Lens, 3x Mark 3 Mining Lens)
4x Science Drone
4x Combat Hull Repair Drone
Lasso Drone
2x Beacon Drone

Vehicles
2x Heavy Tank
2x Dune Buggy
2x MLUV
2x Ground Mech
2x Mobile Suit
1x Submarine
2x Lamprey

There's around 16 points left (Probability of a math error somewhere is pretty high) to equip the vehicles and drones with extra weapons but I don't feel like worrying about each individual light blaster and machine gun on them.

Missions Accomplished
4 Search and Rescue
4 The Acheron
3 Escalation
4 Rogue Drones
4 This Land
4 All Aboard
3 Heat
4 Twin Fangs
4 Mining King Steve
4 Don't Get Lost
4 The Sound
4 And the Fire Grows
3 Until Our Dying Breath
4 Asunder Sweet

Was able to take every mission except Ace (Requires 3 fighters) and Asunder, Sweet (Requires the hideously expensive four riders). Couldn't finish heat (Technically I could but I don't think my fleet will take 2 battleships at once), Heat (Can't be finished without a Dreadnought), and Until Our Dying Breath (Can't be finished without a battleship or better w/antimatter cannon).
 
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