Quest General CYOA Thread

PsihoKekec

Swashbuckling Accountant
Ace Combat style CYOA

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My flight:

Flight leader: Me
My wingman: 2nd Lt Anastasiya Ivanov (most likely to save my ass)
2nd IC: 1st Lt. Lund Moreau (most competent 2nd IC)
His wingman: 2nd Lt. Kayla Weaver (good fit for Moreau)

Looks like this will be a peer-peer conflict, so I'm going for air superiority fighter route

So we fly fighters with:

Heavy engines
Partially made out of titanium alloys
Moderate size
Swept back wings
Moderate wing size

Resulting in:

Speed - 11
Mobility - 11
Stability - 7
Durability - 9

Equipment:

HUD - 3
ECM - 3
ECCM - 3
Sensors - 2
Optics - 1
Stealth - 3
Takeoff - 2

Weapons:

Rotary cannon
Short range missiles
ALR missiles
Countermeasures
Laser guided bombs (if higher ups decide we need to be used for ground support)
 

Bear Ribs

Well-known member
Alright, throwing a build together for Witch Awakening. This took a bit of doing.

Class: Sorcerer
True Form: Nymph/Hannya/Dravir (Beast, Water, Mind,)
World Shifts: Masquerade 1, True Names 2, Monsters 2, Bonk 1
Game Mode: Story Arc (Max Power 156)
Faction: Arcadia

Chimera for the synergies. Nymphs are ideal for hybridizing, they can give three affinities with their perk and they have massive mana reserves but trouble charging them, so adding another way to choose is a big boost for them.

Complications:
Restriction (Consortation) (160)
Hunted (168)
Black Swan (174)
Eye Catcher (178)
Witch Mark (182)
Fit Witch (186)
Defeated (192)
Betrayal (196)
Monster Bait (200)
All Natural (210) (Maxxed Possible Power)

Sorceresses have a better payoff over time than Academics, and I also like the perk a bit better even though by inclination I'm probably more of an academic. Being beholden to some other power doesn't appeal so Warlockry is right out. It's worth noting now, I'm building for over 50 power the reason for which will become apparent when I take quests. As far as complications, I prefer ones that are going to be a single issue and then done so defeated, betrayal, and all natural are good fits. Monster Bait is probably going to be no issue, I have a lot of firepower and 20 years to develop it before any serious attacks can happen. Fit Witch synergizes with the build I'm going for.

It's worth noting, you can take every single non-faction magic to level 5 for 285 power, assuming you have no affinities and no class. However, in practice, this is impossible because one-third of your magics must be at level 3 and one-third at level 4, so available spellcasting is going to max out at 172 power. This is ignoring faction magic and quest/racial magic like wishgranting, but also assumes no affinities and no class bonuses which makes the equation too variable to work with. Two-hundred and ten power is thus sufficient for all the spells you may want, pretty much all the perks you may want, and there will still be some left for artifacts and companions. RP from quests, which are tracked separately, should never be used for Power in this mode since they can't exceed the cap and will reduce overall results.

Perks:
Hannya Racial (4)
Nymph Racial (6)
Witchflame (6)
Elephant Trunk (10)
Hybridize (11)
Hybrizide (12)

Taking this slightly out of order to keep all perks together. It'd be nice to get the Dravir ability right off the bat but that's too pricey. As is, I want Hannya to hulk out in a fight, Elephant Trunk because I don't want to turn into a girl, Nymph Racial to get an extra affinity I really want, and Hybridize to snag extra benefits later.

The Magic
Waterworking 4 (0)
Psychotics 4 (0)
Alchemy 3 (4)
Runes 3 (8)
Witchery 3 (12)
Portals 3 (16)
Curses 3 (20)
Familiarity (Bear) 4 (22)
Windkeeping 2 (22)
Earthmoving 2 (22)
Naturalism 2 (22)
Lifeweaving 4 (28)

Waterworking and Psychotics are free for me thanks to the Sorcerer benefits. As I acquire more affinities, my free elemental magics can grow. Psychotics is critical for protecting my mind from all the hostile stuff out there, Waterworking synergizes nicely with being able to breath fire as a Dravir, I suspect relatively few enemies will be immune to both opposing elements and if I accidentally set something on fire I can easily put it out.

However, I can't be fighting all the time. Actually, I can't be fighting most of the time. Only building for combat with elemental firepower will leave me bored. My Water and Mind affinities let me get a nice discount on Alchemy and Runes so I have something to do during downtime. Portals is just plain handy, familiarity gets me some shapeshifting and boosts to power. My grizzly bear familiar grants increased strength and toughness.

Quests:
Folk:

Domesticated (3)
House Fire (5)
Street Racer (8)
Introductions (12)

Noble:
Vital Lotus (15)
Familiar Trouble (21)
Moonlit Serenade (27)

Heroic:
Tournament Arc (34)

So these are the adventures I'll go on before I reach the level 50 barrier during my time of domestic peace. Moonlit Serenade plugs directly into Domesticated for extra RP. Vital Lotus doesn't pay well, but does open up a useful kind of magic and grants a decent companion which pays for the difference. Domesticated is the single most valuable Folk quest possible because it promises 20 years of power growth before you need to do anything dangerous. Street Racer has the best payoff of 3RP though a couple others match it. Introductions pays off even more as long as it's applied only to Companions, which it's going to be.

So, Maths. Using a Sigma calculator I've determined I can hit 50 power with 8,200 might. Assuming I practice 5 days a week, for 4 hours, and take 2 weeks a year off for a vacation, I'll gain around 500 points a year. Across the 20 years of peaceful life I get from Domesticated, I can thus expect to gain 10,000 might and will hit 54 total power. This means I get more perks and can take level 4 magics before SHTF and I have to handle any dangerous quests. Incidentally, I should end up hitting the 100 Power benchmark at around 82 years old. Hitting 210 power at this rate of gain will require around 450 years.

Relics
Cosmic Pearl (8) (power used)
Treasurer's Mint (6)
Sun Shard (8)
Hydron (10)

The Cosmic Pearl is being paid for with power, it being something I unlocked through meditating on my Dravir nature while drunk rather than an artifact early on. Treasurer's Mint because very useful for somebody with high power gain, Sun Shard for killing things, Hydron won't appear until later but quite nice for an alchemist.

Companions:
Alex K. Halls (0)
King Damien Kain (0)
Bethadonna Rosebaum (0)
Xiao Liena (0)
Melissa Vincimvitch (0)
Nova (0)
Megan Minosine (8)
Mandy Hunts (9) (paid with power))
Ester Reisha (16)
Ophelia Reisha (24)


This leaves 5 power banked.

Alex is free due to her low cost and type, and also a treasure. Jack of all trades. She's a regional/state champion at every non-magical skill. That's... insanely useful. Every weapon you can think of from a knife to a rocket launcher, she's champion level with. She can fly an airplane, operate a boat, any vehicle at a champion racer/stunter level. Languages are skills so she can read, write, and speak every language that isn't magical. She can cook any meal, knows every martial art, can pilot any vehicle, can program any kind of computer, can operate every form of machinery, raise and care for every kind of animal, and navigate her way through any nation's bureaucracy.

Story to follow:

So, the story goes easily enough. Meet up with Penelope, only to get gate-crashed by King Damien Kain who's excited to finally find a male cousin, 27 times removed. Unfortunately, his making a grand flashy entrance while Penelope is performing the awakening botches it all and I wind up with brief amnesia. This is why, Penelope informs him tartly, she's supposed to handle awakenings herself.

Penelope winds up hiring Alex to watch for my awakening which takes several months, but eventually comes through in a painful accident. Kain winds up giving me a Sun Shard as an apology for the trouble. At this point, we also jointly save Mandy Hunts putting our initial group together. Needing an inordinate amount of alcohol to fuel my powers, we wind up starting a micro-brewery.

Fortunately, Alex is an expert at brewing, advertising, and managing micro-breweries. Unfortunately, Black Swan keeps triggering and giving us frequent monster attacks that keep the brewery from making a profit. However the brewery itself is a cover for Alex and my own burgeoning interest in alchemy, and we make enough selling cheap potions to barely scrape by, and the brewery cover helps preserve the masquerade as it doesn't seem suspicious at all that many people are coming and then leaving with bottles. Kain gives us advice on how to launder money, also fortunately Alex is an expert at creative accounting. In exchange I start regularly babysitting his kids for him.

Kain throws an introductory party once it's clear my magic is stabilized and tries to induct us into the Hespatian Coven on the spot. This causes a drunken brawl as other factions call foul. Alex and I wind up crawling out through the window to escape. This sadly triggers Mandy's unstable powers and she gets pulled into the shadow dimensions, but Ophelia Reisha, who is climbing out another window trying to avoid the brawl, saw her leave and we wind up following her to the shadow again. Well, at least we got one friend out of it. Ophelia soon introduces us to her sister and, as Hannya themselves, they're extremely interested in the Brewery business and wind up joining us.

Five years in, we get an invitation to the Hawthorne Tournament. Believing I'm much tougher than I really am after five years of a strict exercise regimen, I enroll and promptly get squashed because nobody with only five years of training is winning in that environment. Fortunately, Alex is an expert at gambling strategy, and also bet heavily against me so we wind up with a nice profit. Her strategy of managing to win by betting against her own team and using mathemagical equations to predict the outcomes of fights attracts the attention of Melissa Vincimvitch. Alex strikes up a friendship when she finds out we're using Alchemy to bolster the microbrewery business and we get an invitation to visit Arcadia and find a new market for magical booze there.

While at the Tournament, trying to heal my ego after being beaten soundly in under ten seconds, a familiar Corgi Inu leads me to the murdered corpse of Megan Minosine and I'm required to stop a huge magical beast from eating her. I'm up to at least this challenge given years of killing monsters, and beat it to death, after which I rescue Megan who'd been there running security for ORC.

The tournament ends weirdly when Nova declares a blood feud against me for wrecking her house's plan. As the house is run by Kain, he's obligated to destroy me. However, as Kain's cousin I'm also an honorary member of another house... also run by Kain... so he selects himself as my champion. The final duel of the tournament displays just how far I really have to go as two clones of Kain go full-nuclear-war on each other destroying the ring, a wide surrounding area, half the audience who didn't get shields up in time, and ultimately one of the Kains though nobody's quite able to prove which side won in the end and have to take Kain's word for it. Nova expresses suspicion that Kain threw the fight against Kain because good babysitters are hard to find.

With Alex's winnings, we're able to finally afford to buy a Hydron and kickstart a more profitable phase of activity. As it turns out, Alex always had an interest in racing and now that the brewery is doing more than barely scraping by, she can afford to build a real racecar and engage in street racing. Improbably, her search for the perfect fuel reveals that her car runs well on my used bathwater which I find deeply suspicious. Investigating this leads us to discover I have Nymph heritage along with the Hannya and Dravir. This leads to an alchemical project where we collaborate to find the best way to make enhanced bathwater, which turns out to be brewing bathtub Gin and using it as an actual bath, thus combining the best aspects of magical liquor and magical bathwater into our secret super fuel. Already equipped with champion racing skills, Alex competes for several years and winds up eventually a national champion street racer.

Soon after I first breach the 50-point barrier, we wind up encountering Xiao Liena, searching for the Flower of Life. Ashley Lovenko and Hannah Grangely are on vacation from Hawthorne and wind up joining us in the hunt as Grangely's extremely interested in new magic... and Ashley's bored. A confrontation with six Necromancers goes really poorly... for the necromancers. Zombies turn out to be no match for a magically enhanced Grizzly Bear and Megan throwing explosions whenever they try to form an army, while their attempts to burn the field are thwarted by the rank 4 water magic. Ultimately the prize is ours.

Disaster strikes just a year later when a Witch Hunter who's been stalking me for some time attacks. And this guy? He's complete BS. It is not normal for a non-witch human to win a bare-knuckle fight with a grizzly bear in under five seconds without taking a scratch. I wind up kool-ade manning him through the wall but take enough stab wounds in the process to bleed out, after which he decapitates my corpse to make sure they don't have an intact body to resurrect me.

In a turn of luck, he wasn't aware of my Dravir ancestry and doesn't think to crush the dragon egg inside. Mandy Hunts vivisects my body to get it out while the Reisha sisters hit him with fire... and then more fire... and then all the fire trying to hold him off a few more seconds. It barely works and Alex using her regional champion skills at throwing knives to hit him with the entire kitchen's worth of cutlery buys less than a second, but it's enough time to open a portal to the garage.

At this point Black Swan actually pays off and we get a lucky break. Nova, still angry over our saving Megan, and bolstered by angry Necromancers, shows up to exact her revenge. While she hadn't expected to move so soon, seeing all the fireballs being thrown around excites her and she detonates things prematurely, vaporizing the entire Microbrewery with the Witch Hunter still inside. Alex's race car is, improbably, fast enough to outrun the fireball.

In the aftermath Megan smooths things over with ORC while Kain handles Nova. He's bitterly disappointed since we'd just put in a playground and he was expecting a whole week of babysitting upcoming. Also Nova disobeyed him as head of house, but mostly the playground getting wrecked. He winds up punishing her with a slave brand and making her obey me for 100 years turning her into another companion.

With the brewery gone and our income stream ruined, we wind up making our way to Arcadia to rebuild in a safer zone, knowing we have only a couple of weeks before the Witch Hunter revives. Hopefully Melissa can shed some light on how to kill him in a more permanent fashion...
 
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Bear Ribs

Well-known member
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And a build

So there's an obvious easy cheat here. Classless + Prepaid + Godhood, for a promise of killing at least six stars worth of Isekai, begin as a lvl 100 god. Not going to take that route in this case as it feels like it would just tick The Boss off and he's not an "exact words" kinda guy when negotiating.

Boons:
Insurance Policy
Commanding Mien
Deadening Aura
Dual Class

A lot of these heroes are hard to take head-on. Commanding Mien lets me convince other people to help. Deadening Aura helps me stay alive against all these heavy-hitters. Dual Class because I couldn't pick just one easily.

Class:
Blessed Soul/Trickster
Curious to see how Blessed Soul's boost to boons works on dual-class, I could easily wind up with both classes maxed rather than 1:3. This was a really hard decision as I was torn between taking Trickster and Bounty Hunter. But ultimately my strategy for the first two targets are very much based on trickery.

Equipment:
Class Equipment
Bracelet of Mirroring
Invisibility Cloak
Portable Hole
Dark Healer's Scepter
Hurling Rune

While modern equipment was really tempting, I'm just not proficient enough. Sure, grabbing my hunting rifle from home might be useful but given the BS we're going to face, I'd need something with real punch, like a rocket launcher or heavy machine gun, or better yet a tank, and I'm not trained to use any of those things. Better to go with my class skills and rely on local tech, especially since it looks like Isekai'd technology has the potential to cheese off The Boss.

The Bracelet of Mirroring I regard as probably the best item in the list, having a disposable clone go and do something suicidally dangerous in my place twice a day is awesome. The invisibility Cloak and Portable Hole both synergize well with my Trickster Class. The Hurling Rune has a ton of utility, though not as much in combat as ruining other things. The Dark Healer's Scepter... well Blessed Soul does include some necromancy powers and it distinctly looks like healing isn't very common so that could be gold for the party.

Targets:
Fallen Slave Harem Hero
Oh, Hullo Michio.

I don't like The Boss's plan of using a decoy attack. I mean it's not bad but the dude has six powerful slaves, that's not an easy fight to win without having a party ourselves. Instead, use a disguise, mirror clone, and just slip in and poison his food. Assuming this guy really is Michio he'll also have a strong fetish for bathtub games so putting contact/inhaled poison in his bathwater will work. Facing him head-on is doable, by using a mirror image to land a hit first and letting his invincibility run out before actually attacking, but if he actually has a working brain and realizes the strategy he'll run away and then take measures to stop it from happening again, especially since he has not one but two single-use invincibility options.

The most ironic death is probably going to be corrupting his bathwater with aphrodisiacs so that he winds up dying in ecstasy but that depends on actually having access to a bathwater-usable aphrodisiac that strong, if The Boss can't direct us to one go for a more conventional poison. The Portable Hole should make infiltration relatively easy.

Scheming Mary Sue Saintess
Oh, Hullo Marie.

The plan here is a bit more complex, we bluff her boytoys. The story we'll spin is that I'm a fake kidnapper, very obviously evil what with the skulls and scythe theme going on, and I'll kidnap Marie and let the prince get her back in a heroic rescue to bolster his support with the people. Of course, we're actually going to leave a fake trail of breadcrumbs to throw the prince in the wrong direction, and drop her off at Death's Temple for a deincarnation ritual. Fortunately, her death cheat is very easily bypassed, so long as our bluff holds for a single day her reset will ratchet to when she goes to bed in our camp leaving her effectively spawn-camped. Once that's done we can ratchet her respawn forward again until she's respawning in the temple getting banished.

Rewards:
** Team Effort

So to start, this build allows for two other people to make their own characters and come with me. We're entitled to five targets and have three left to pick. Who wants to come with? I've got a tentative plan to take out the Meddling Social Justice Warrior Planeswalker but probably can't pull it off alone.
 

King Arts

Well-known member
I like that new one, though honestly fuck the commie planeswalker there has to be some way to remove her powers or send her to hell or perma kill her to stop her from being able to spread communism.
 

Bear Ribs

Well-known member
I like that new one, though honestly fuck the commie planeswalker there has to be some way to remove her powers or send her to hell or perma kill her to stop her from being able to spread communism.
Yeah, well my build does need two other players...

I'm thinking we use trickery to point the Samurai at her. If she wins, fine, he's probably used up all her special bullets and most likely wiped out half the town and all her special followers, we get rid of an Isekai for minimal risk and effort and she's weakened enough to make her easy to Ragequit.

If he kills her, he becomes a planeswalker and we point him at following her into the planes and hunting her down there, along with her people and all those lovely skills they have.

The downside is he might show back up in a thousand years with the gestalt powers of a hundred worlds. So maybe just buy the Genie using stars from the first couple of kills and expend a wish to remove her respawn powers before sniping her. Keeping her from cheating death is worth two stars and the wishes cost six stars for three, so it's cost-neutral and stops her from spreading her social causes across the multiverse.
 

Blasterbot

Well-known member
A teammate Joseph Soul

Boons:
Insurance Policy
Lesser Reaping
Soul Sight
Dual Class

Everybody has a plan till I punch them in the soul. they cannot flee. their souls will be punched.

Class:
Blessed Soul/Paladin
Blessed soul provides a generalist boost and will boost the soul reaping over time into bigger soul punches. Soul Sight already is pretty busted but if it gets further enhanced neat. Dual class is a 1/3rd powered second class so if that gets boosted eventually it becomes a full powered second class.
Pally means I get stupid tough and some healing to go alongside always being able to punch in the soul and smite. tonka tough, hits like a train, some utility in healing. 8/10 build but I like it and that is what matters.

Equipment:
Class Equipment
Bracelet of Mirroring
Invisibility Cloak
Hateful Skull Ring
Kinslayer Rune
Bipolar Weapon

3 out of 5 picks are for boosting the murder for the 2 biggest threats, cloak means I can be stealthy and hopefully get some levels in before going on the quests. plus stealth isn't my character's forte so having the cloak to fall back on is important. Bracelet of mirroring is just great for quality of life.

Targets: Whoever man he is in it for life
Rewards: Godhood eventually


Yeah, well my build does need two other players...

I'm thinking we use trickery to point the Samurai at her. If she wins, fine, he's probably used up all her special bullets and most likely wiped out half the town and all her special followers, we get rid of an Isekai for minimal risk and effort and she's weakened enough to make her easy to Ragequit.

If he kills her, he becomes a planeswalker and we point him at following her into the planes and hunting her down there, along with her people and all those lovely skills they have.

The downside is he might show back up in a thousand years with the gestalt powers of a hundred worlds. So maybe just buy the Genie using stars from the first couple of kills and expend a wish to remove her respawn powers before sniping her. Keeping her from cheating death is worth two stars and the wishes cost six stars for three, so it's cost-neutral and stops her from spreading her social causes across the multiverse.
We don't want to strengthen the Samurai. the more skills he picks up the more dangerous he is.
 

King Arts

Well-known member
A teammate Joseph Soul

Boons:
Insurance Policy
Lesser Reaping
Soul Sight
Dual Class

Everybody has a plan till I punch them in the soul. they cannot flee. their souls will be punched.

Class:
Blessed Soul/Paladin
Blessed soul provides a generalist boost and will boost the soul reaping over time into bigger soul punches. Soul Sight already is pretty busted but if it gets further enhanced neat. Dual class is a 1/3rd powered second class so if that gets boosted eventually it becomes a full powered second class.
Pally means I get stupid tough and some healing to go alongside always being able to punch in the soul and smite. tonka tough, hits like a train, some utility in healing. 8/10 build but I like it and that is what matters.

Equipment:
Class Equipment
Bracelet of Mirroring
Invisibility Cloak
Hateful Skull Ring
Kinslayer Rune
Bipolar Weapon

3 out of 5 picks are for boosting the murder for the 2 biggest threats, cloak means I can be stealthy and hopefully get some levels in before going on the quests. plus stealth isn't my character's forte so having the cloak to fall back on is important. Bracelet of mirroring is just great for quality of life.

Targets: Whoever man he is in it for life
Rewards: Godhood eventually



We don't want to strengthen the Samurai. the more skills he picks up the more dangerous he is.
That is true to be honest the real terrible ones are the commie and edgelord samurai serial killer and the weapon person. At least the serial killer would not go around killing too many peasants since they don’t have skills unlike the commie which leads to mass genocide and death of culture. But yeah man the gods having this isekai problem is serious. Is there like an omnipotent god who made everything or a god government/ celestial bureaucracy to regulate the worlds and punish and deposed rogue gods who do isekais?
 

Blasterbot

Well-known member
We can't dive right into killing the Samurai but he needs to go as quick as we can. his skill steal is too strong to ignore. is part of why I grabbed the dual combo of Kinslayer and hateful ring along side the reaping. regen won't mean shit and doubled damage since he is human. guy is level 51 and grinds like an autist trying to get more skills so his numbers go up. commie is a pain too but she will mostly just collect more minions and ruin people's lives. her difficulty isn't gonna go up the longer we take to get to her.

we gotta grab a good 1st boss to level up off of quickly then try and get a cheeky early kill on the samurai. then we can go for others.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder

Sorry Death God but I'm not reading all of that. Good to hear that or I'm sorry that happened though!

Anyways time to gimp my Isekai.

Boons:

Lesser Reaping: Even when I put in no effort, I can still give 5-10% damage.
Lich Hand: The only way this could be more fun is if I could launch Sith Lightning as a dialogue choice.
Soul Seeker: The convenience factor alone is great. I probably won't be able to detect my key fob since it doesn't have a soul, but if my neighbor loses her dog in the forest again, this'll make things way easier. Oh and for whatever task I was assigned by aforementioned Death God for.

Body Override: Meh. There's niche points where i might be disabled to the point I cannot self terminate and my nemesis does all sorts of kinky depraved torture to me, but that seems like an outlier. I'd rather Lich Hand people for fun and profit.
Commanding Mien: I can't pronounce Mien and I'm already pretty introverted. Getting other people killed for listening to me, or mishearing me sounds terribly guilt inducing.
Shadow Guardian: I like the daylight and even artificial light so pass. Plus what are they witnessing of me in my deepest, darkest moments?
Weaponized Soul: I use my soul as a weapon? Okay whatever weeb.
Sealing Chain: This actually looks pretty fun. This would've been pick four most likely at this juncture. The amount of hilarity I could engage in.
Deadening Aura: I'm already respawnable, the deadening aura just prolongs my suffering through my own incompetence and poor choices.
Mana Heart: I didn't even read this entry. Sounds lame.
Multiclass: Pass. I'm not here to min-max and complicate stuff.

Classes:

Bounty Hunter: Seems like the clear choice since I'll get a boost in my physical abilities and a large set of certain skills... skills that are a nightmare for people like you... speaking generally. I even have my first duplicative power... KNOCKOUT. Now I can Lich Hand people... AND KNOCK THEM OUT. This is going to be hilarious. Especially since Lich Hand supposedly can't cripple stronger people... lol... now it will knock them out to boot! FINISH HIM. I even get a Hunters Mark like in WoW... which is similar to my Soul Seeker boon. Wow... two duplicative abilities in a row. Good job Husky! The damage multipliers and vision modes just sounds cool.

Now lets read about the other classes.

Assassin: I can barely navigate my way to the bathroom in the dark, there's no way I can be an assassin. Also the special ability is the Coup de Grace... a damage multiplier on an UNRESISTING TARGET? This guy sounds like a fucking bitch. Oh wow look at me... I can stab people to death really good by surprise. Strange flex but okay. Go into knockout mode and club them insensate like a real Isekai hero.
Trickster: Evasion, wits and magic items... oh that's three things I have no experience in. Three strikes and it's out.
Necromancer: No, too smelly. I wanna keep my food down.
Sorcerer Knight: Sounds a lot like multi-classing. What bipartisan nonsense is this? Pick a side Commie.
Paladin: +100 Respect.
Blessed Soul: I'm already blessed enough, I don't need divinity blessing me even more that I'm already in this position.
Classless: I already wasted three boons, why would I want to invest in wasting three more?

Equipment:

Modern Equipment: Oh hell yeah, it comes with replenishment! Pew Pew Pew Bang Bang Ka-Pow! Plus I get to Vlog everything... unless that's not allowed.
Potion of Power: "...milky, vile tasting drink..." SOLD! What does it do again?
Portable Hole: Portable hole... heheheheh... This looks like it could have some utility.
Skeleton Key: Remember when I talked about losing my key fob? That won't be a problem anymore. Well unless I lose the Skeleton Key I suppose.
Bipolar Weapon: Yes moddable main weapon. And bipolar just like I'll be!

Bracelet of Mirroring: Browsed this entry. Sounds complicated. Like one of those things you'd have to read the entry on before you can use it correctly but there's no pause button in real life.
Invisibility Cloak: Seems useful but... it only blankets invisible what it can cover. Sounds like a recipe for failure in my case.
Spell Checker: I can barely read non-magical handwriting.
Kinslayer Runes: Lost me when it said I needed a specialist. I'll just hit them again until I get the desired effect.
Hurling Rune: I have my own hurling rune, it happens whenever I drink too much Potion of Power.
Dark Healing Scepter: Looks pretty useful actually, if not for me then my party members... but I don't even have any party members at this juncture... or extra limbs to carry this alongside my bipolar weapon and modern equipment.
Hateful Skull Ring: Nah. Pass. I don't need to accessorize tackily.
Shifter Potion Distiller: I saw what this does on Harry Potter. Pass.
Mana Gatherer Seed; Again... I didn't even bother reading this one. Sounds lame. Maybe if I was a magical girl.

Targets:

Reckless Magitech Tinker: Consider him murdered... I mean captured. Wait... murdered right? Because if he's returned to his world he'll "prevent an industrial revolution" or something. Wait what? Well don't worry, I'll make sure to avert this Butlerian Jihad. I agree though, forced genre change combined with isekai is probably the fucking worst. He'll be eliminated for his crimes against fiction.
Fallen Slave Harem Hero: I WILL HUNT HER DOWN AND HER ENTIRE DEGENERATE FALLEN SLAVE HAREM! Oh wait it's a dude. Oh he's the harem master? Yeah he dies. Look at him... and then look at me lol. Gosh his bio is so cringe. He better hope I take him alive. That's not innuendo by the way...
Scheming Mary Sue Saintess: I didn't read her entry really but I heard the term 'regicide' and the first line of her bio and her picture and figured... yeah she seems worthy of slaying.

> Oblivious Archmage Adventurer: Bro just talk to the guy? Did you want me to talk to him? FFS we don't need to kill him. He needs a Mentor not a "Coup de Grace."
> Wandering Weapons Shifter: Hell no... she looks dangerous.
> Covetous Skill Stealer Samurai: Skill stealing is one of the lamest abilities in the world, like those experience level draining monsters in ADnD which are just terribly lame. Pass. Not even reading the entry.
> Meddling Rebellious Planeswalker: You don't like Planeswalkers? Some of my best party members were Planeswalkers. Wow... okay... I guess... yeah... well she's low priority in my book. Sounds like a problem that a Crusade can handle... not a humble Bounty Hunter. Every world needs a good ol fashioned Reformation and Counter-Reformation to shake things up I feel.

Rewards:

Chill out. I haven't even done anything yet. If I was wealthy in stars, I'd probably pursue Far Horizons (since I like traveling to new places) and Death Charged Reset (because I like to travel to new places and by this time will likely have a new hobby that I like which involves killing people).
 

Blasterbot

Well-known member
Ah 4chan names.

lets do a build

World
Chibi Wonderland

Traits
Latent Newtype
Rising Operator

Features
Always Learning
Advanced Dodge
Psycommu System
Overwhelming Force
Martial Techniques

Upgrades
Prototype Psychoframe

Troubles
Dangerous Rival
Hardened Ace
Pilot Palette
Battle Junkie

Spark
Rival

Goal
Space Unfolded

look for all that I picked Rival SI is actually the Rival character who gets converted by the power of friendship or true love or what have you. clearly this season of gundam build fighters went for a female lead. all in all very Shonen battles with Gunpla will ensue. SI is an absolute beast at dodging and controlling his gundam in melee and uses Bits to supplement his ranged firepower. kind of an allrounder build.
 

PsihoKekec

Swashbuckling Accountant
Universal Century

Rising Operator
High Charisma

Advanced Dodge
Old Reliable
Always Learning

Sheer Firepower

The Trainee

Space Legacy


So I fight the Zeons and whatever offshots follow them, but I don't charge into the thick of the battle, I use my charisma and tactical skills to organise a unit that turns the tide of battles with teamwork. Troubles? War is trouble enough. As for spark, I reckon the trainee is the one that will cause least headaches.
 

Bear Ribs

Well-known member
I found this short one, what do you guys think.
vhgigjs1y7pb1.png
So if you genderbend yourself, you get an extra bonus. Hmm.

Aside from that Naruto is really the only interesting option because it's the only one with... options. If I go Re:Zero I'm always Echidna and have the same powerset but as Madara I can be born in another village or in another bloodline and cause some hijinks. But overall there's nothing to this one.
 

Blasterbot

Well-known member
So if you genderbend yourself, you get an extra bonus. Hmm.

Aside from that Naruto is really the only interesting option because it's the only one with... options. If I go Re:Zero I'm always Echidna and have the same powerset but as Madara I can be born in another village or in another bloodline and cause some hijinks. But overall there's nothing to this one.
Yeah I'd pick naruto probably. DMC would probably be fine too. but all those apocalypses hard pass.
 

King Arts

Well-known member
The only options I know are Naruto and ReZero. But yeah I would pick Naruto live in the Hidden Leaf, and be born around the same time as Naruto and be a Senju. By mixing Uchia and Senju genes you can get high level stuff like the Rinnegan.
 

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