Bear Ribs
Well-known member
Am I just going blind or is there no IS General table there? I wound up using the Periphery/Mercenary one.for the tables rolled used Faction Assignment & Rarity Tables will think of a bit of a back story for these guys
Mercenary Brat
Use Inner Sphere General RAT, 3 Rerolls,
Commander is
Treadhead with Delusions of Grandeur CO Skill 4/5, no matter the Unit Size, add 1 sub-unit of vehicles to the total.
Size
Above Average
4 Sub-units
3 All Battlemechs
Support Average
The unit has 1 Regular Medical Team and 2 Regular Administrators
Allies and Enemies
3, Ally is Federated Suns
3, Enemy is the Federated Suns
I'm not quite sure how to resolve that, there are no instructions for this situation.
Armory (Tanks don't get spare parts?)
5 Lance 1: 250,000 Spare Parts
4 Lance 2: 250,000 Spare Parts
6 Lance 3: 250,000 Spare Parts
10 Lance 4: 1,000,000 Spare Parts
Warchest 5: 500,000 C-bills
Transportation
8, used reroll, 6 Unit owns additional DRoST-class DropShip
Imma go with a Fortress for my DropShip. It holds 12 'mechs and 12 vehicles, so some of those vehicle cubbies have been refitted so that mine now holds 16 'mechs, 4 vehicles, and an additional 200 tons of cargo. This feels like the minimum for this odd setup to me and not brain-stretching.
During a previous contract... 3 The Command might have caused a little bit of excess
collateral damage, but what's a city or two between
friends?
I'm beginning to see why the Federated Suns are both allies and enemies now.
Lance 1
3 Light, 1 Medium (IS General RAT)
7 All members are 4/5, the CO is 2/3
1 Sub-unit has no Techs at all
STG-3G Stinger [20]
LCT-1V Locust [20]
FS9-K Firestarter [35]
HCT-3F Hatchetman [45]
Lance 2
5 All members are 4/5 1 Light, 2 Medium, 1 Heavy (IS General RAT)
3 Entire Sub-unit has 1 Veteran Tech Team
UM-R60 UrbanMech [30]
HER-2S Hermes II [40]
SHD-2H Shadow Hawk [55]
GHR-5H Grasshopper [70]
Lance 3
7 All members are 4/5, the CO is 2/3
2 Heavy, 2 Assault (IS General RAT)
1, Sub-unit has no Techs at all
TDR-5S Thunderbolt [65]
ON1-K Orion [75]
LGB-7Q Longbow [85]
AS7-D Atlas [100]
Lance 4
6 All members are 4/5, the CO is 3/4 9
All the units in Sub-unit have 1 Regular Tech Team;
1, Reroll 10, 2 Heavy, 2 Assault
MAD-3R Marauder [75]
MAD-3R Marauder [75]
AWS-8Q Awesome [80]
STK-3H Stalker [85]
Tank Lance
5 All members are 4/5 1 Light, 2 Medium, 1 Heavy (IS General RAT)
9 All the units in Sub-unit have 1 Regular Tech Team; 1 unit has a Veteran Tech Team
2 pairs of 2 matched Medium Vees
Vedette [50]
Vedette [50]
Not sure if you're supposed to reroll if you get two identical matched pairs. The mercenary vehicles RAT has, like, nearly half Vedettes so that's by far the most likely outcome, though.
I rolled a surprising amount of Marik Salvage so presumably, these gents have miffed them off something fierce. With the Fedsuns apparently not happy about the whole destroyed city issue, this unit probably needs to head for Liao space, or possibly Canopus, to get to safety from having two great houses after their hides.
6 Quirks
A sub-unit CO has set up a secret brothel starring their oddly attractive subordinates
A unit member is from a large MechWarrior family and can have a new Mech sent to them if they lose their own
Two unit members are such good friends that they'd leave other command members to die to save one another
Two unit members ABSOLUTELY do not get along, and constantly have loud hate sex about it
Unit owns a JumpShip outright; this has the minimum number of collars needed to transport all unit DropShips
The primary DropShip is really fuel-efficient; every 4th ton of fuel burnt is
"free"
Yeah, with one unit being a brothel and two others constantly having loud hatesex I'm seeing a Canopus future here.