Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

Duke Nukem

Hail to the king baby
I wonder how an HK G-11 would do in Fallout?
It exists the in older fallout games.

 

Battlegrinder

Someday we will win, no matter what it takes.
Moderator
Staff Member
Founder
Obozny
I wonder how an HK G-11 would do in Fallout?

Not well. 4.7 mm caseless rounds would be insanely rare in the wasteland and hard to produce by most any faction, and those that could (NCR, brotherhood, etc) have no reason to do so. The NCR favors conventional rounds that are easier to mass produce, the brotherhood has lasers, etc. So wastelanders can't use it and the big players won't use it.
 

Aaron Fox

Well-known member
Holy crap, that looked like an entirely new game! So much so I was about to respond with something snarky about Bethesda trying to cover up the fiasco of Fallout 76.
Really, you can chalk up FO76's situation as a combination of ZeniMax going full Publisher, trying to rework GameBryo into a multiplayer engine (and let's be honest, Creation is literally GameBryo with the serials filed off and from what I've heard, getting it to play nice with net code is a herculean task in of itself), using a team of newbies (likely at ZeniMax's directives), still fucking using GameBryo when it is high time to use Star Citizen's version of the CryEngine... all that and more coming together and causing a trainwreck.

One thing I had to give to the devs is that they know portions of their fanbase would go out of their way to grief other players just on general fucking principle and tried to counter that.
 

Battlegrinder

Someday we will win, no matter what it takes.
Moderator
Staff Member
Founder
Obozny
trying to rework GameBryo into a multiplayer engine

GameBryo was designed as a multiplayer in the first place, and has been used to run about a dozen MMOs.

still fucking using GameBryo when it is high time to use Star Citizen's version of the CryEngine.

And the advantages of moving away from an engine that the company and community have spent decades working with and have become extremely proficient with and over to an engine designed for an entirely different type of gameplay is (and specifically a version of that engine developed by a bunch of vaporware shilling con artists) is.....what, exactly?

Though I guess I have to give you props for actually suggesting an alternative engine, instead of just going "bUt ThE eNgInE iS oLd" like most people do.
 

Navarro

Well-known member
Not well. 4.7 mm caseless rounds would be insanely rare in the wasteland and hard to produce by most any faction, and those that could (NCR, brotherhood, etc) have no reason to do so. The NCR favors conventional rounds that are easier to mass produce, the brotherhood has lasers, etc. So wastelanders can't use it and the big players won't use it.

The NCR could do with an actual assault rifle.
 

Battlegrinder

Someday we will win, no matter what it takes.
Moderator
Staff Member
Founder
Obozny
The NCR could do with an actual assault rifle.

Maybe. I understand there's actually a fair bit of debate in military circles over the usefulness of full auto on infantry rifles, with a number of contemporary guns like the M4 being limited to semi-auto and burst fire only.
 

Navarro

Well-known member
Maybe. I understand there's actually a fair bit of debate in military circles over the usefulness of full auto on infantry rifles, with a number of contemporary guns like the M4 being limited to semi-auto and burst fire only.

I guess, but the overwhelming incompetence and uselessness of them in FNV still irks me. No wonder I had to massively upgrade them.
 

Battlegrinder

Someday we will win, no matter what it takes.
Moderator
Staff Member
Founder
Obozny
I guess, but the overwhelming incompetence and uselessness of them in FNV still irks me. No wonder I had to massively upgrade them.

I think that's because as a fan-favorite obvious good guy faction, the devs felt compelled to saddle them with some downsides so people would at least consider going house or wild card.
 

Aaron Fox

Well-known member
I guess, but the overwhelming incompetence and uselessness of them in FNV still irks me. No wonder I had to massively upgrade them.
Well, it happens when you simply expand at all costs and turn into Generic Empire With a Republic Skin. The quality of troops of Rome dropped when the Roman Republic abandoned the tried-and-true 'slow expansion' approach if I remember my history right.
 

Navarro

Well-known member
Well, it happens when you simply expand at all costs and turn into Generic Empire With a Republic Skin. The quality of troops of Rome dropped when the Roman Republic abandoned the tried-and-true 'slow expansion' approach if I remember my history right.

The Marian reforms did improve the quality of the Legions ... however said Legions became more loyal to their commanders than the Republic itself, which led to an awful lot of civil wars.
 

Aaron Fox

Well-known member
The Marian reforms did improve the quality of the Legions ... however said Legions became more loyal to their commanders than the Republic itself, which led to an awful lot of civil wars.
Yeah, but that was after the damage was done if I remember my history correctly.
 

Battlegrinder

Someday we will win, no matter what it takes.
Moderator
Staff Member
Founder
Obozny
NV had dialogue goods writing and a few other good ideas, but the quest design, core mechanics, faction design and presentation, etc are generally bad.
 

Battlegrinder

Someday we will win, no matter what it takes.
Moderator
Staff Member
Founder
Obozny
There's been a few other bits on that released too. Both the Miama team and the NV/3 remake teams have released some of thier stuff as single mods, mostly to show off and beta test what they have.

Offhand, the NV team has been the driving force behind getting fallout 3/NV style weapons-visable-when-not-equiped working in the engine for 4, the 3 remake has remade the enclave hellfire armor (I think the X-02, not sure), and miama released that quad barrel liberator shotgun from the trailers.

I've used the shotgun and armor. The shotgun's alright, and based on the real world weapon and thst dev blog, is probably going to tie into fallout's history with Cuba. The one issue I have is that the unique version comes with the explosive legendary effect, which actually hurts it a bit because lots of weapon mods add the ability to get the explosive effect or an equivalent, so it feels samey (whereas something like the unique Skippers Last Stand harpoon gun have more character because the legendary effect lines up with the name and history).


The X-O3 Hellfire is visually stunning and mechanical solid, if a bit odd in certain cases (largely related to some odd perk requirements for paint), and has some fun bonuses related to the impact landing. It's no CC-00, but it's fine for what it is.

The visable weapons is the one I'm most dubious of, it feels too much like remaking an element of the old fallout purely because it was in an old fallout game. Having weapons just kinda materialize out of nowhere is a bit jarring in 4, yes. I am not convinced it is less jarring than having weapons just magically sticking to your back or hip, without any sort of holster or strap to hold them in place.


Oh, and fallout 76 is one sale on steam ATM. I hear it's improved a lot and that it's a good time to start playing.

JoinUp_v2.jpg


A really, really good time.
 

Battlegrinder

Someday we will win, no matter what it takes.
Moderator
Staff Member
Founder
Obozny
So, I gave fallout 76 a shot. It's....alright. Good quest design and world space so far, but the controls and interface feel clunky. Per the wiki there's some very impressive weapon variety available, which I'm looking forward to trying out. I haven't been to the exact area of the game it's set in, but I've been to parts of the same mountain range and region, and the general feel of the area seems correct.
 

Users who are viewing this thread

Top