Command and Conquer

I wasn't expecting the next Tank Comparison video this channel was going to do would be a Command & Conquer one, but I am greatly pleased that it is.



Ranking them by hit points.
 
I wasn't expecting the next Tank Comparison video this channel was going to do would be a Command & Conquer one, but I am greatly pleased that it is.



Ranking them by hit points.

Without playing the video I can tell you that they've gotten it wrong already: That isn't the Mammoth Tank Mk. IV, it's the Mammoth Tank from Tiberian Dawn.

Amusingly, that's a debate in itself: The first Mammoth Tanks were used by the Soviets. They were diesel engined, and were what's basically the Mk I. There are also the Super Heavy Tanks built on the Mammoth chassis, but they were an errant prototype project. The MAD Tank also used a modified Mammoth chassis, too.

GDI then built their own, likely on Soviet plans, which were instead nuclear powered; while people say it's the Mk. I, it's only in GDI terms since its the first GDI Mammoth Tank -- in reality, it's basically the Mk. II.

Then there's the Mammoth Tank seen in Renegade, used by GDI at the war's end; there are enough minor deviations on the design to basically have it as a revision, so Mk. 1.5 or 2.5?

The following games had the Mk. III/"27", the Forgotten Mammoth which was a modified/salvaged Mk. III, the abomination seen in Rivals, and ultimately the nonsensical design seen in TIberian Twilight (IIRC before Twilight there were a design seen in the Tiberian Twilight Motion Comic, which was a stepping stone between the Mk. III and IV seen in Twilight).
 
Without playing the video I can tell you that they've gotten it wrong already: That isn't the Mammoth Tank Mk. IV, it's the Mammoth Tank from Tiberian Dawn.

Amusingly, that's a debate in itself: The first Mammoth Tanks were used by the Soviets. They were diesel engined, and were what's basically the Mk I. There are also the Super Heavy Tanks built on the Mammoth chassis, but they were an errant prototype project. The MAD Tank also used a modified Mammoth chassis, too.

GDI then built their own, likely on Soviet plans, which were instead nuclear powered; while people say it's the Mk. I, it's only in GDI terms since its the first GDI Mammoth Tank -- in reality, it's basically the Mk. II.

Then there's the Mammoth Tank seen in Renegade, used by GDI at the war's end; there are enough minor deviations on the design to basically have it as a revision, so Mk. 1.5 or 2.5?

The following games had the Mk. III/"27", the Forgotten Mammoth which was a modified/salvaged Mk. III, the abomination seen in Rivals, and ultimately the nonsensical design seen in TIberian Twilight (IIRC before Twilight there were a design seen in the Tiberian Twilight Motion Comic, which was a stepping stone between the Mk. III and IV seen in Twilight).

Yeah all of the Videos seem to have epic errors. They did one for Warhammer recently as well that I posted.

My fave was how the NOD Scorpion Light Tank was at the near top of the list with 2760 hit points!!!1

Best to just stick with Jethild for serious lore stuff.

But I like these videos regardless.
 
Yeah all of the Videos seem to have epic errors. They did one for Warhammer recently as well that I posted.

My fave was how the NOD Scorpion Light Tank was at the near top of the list with 2760 hit points!!!1

Best to just stick with Jethild for serious lore stuff.

But I like these videos regardless.
...Wat? No Scorpion Tank, regardless of what variant in what game, never had 2760 hitpoints.

Where in the hell are these prats getting their information from? šŸ˜®ā€šŸ’Ø
 
Nope!

Giant Ants in Red Alert 1; Dinosaurs in Tiberian Dawn.

They were fun missions, but very, very fucking hard. The Dinosaur ones especially.
Final mission for the giant ants was challenging too, minimal reinforcements although you do start with some very powerful units.
 
Final mission for the giant ants was challenging too, minimal reinforcements although you do start with some very powerful units.
I found the first mission more challenging, to be honest. Especially when the fuckers ate through the tree in your ore field and came up that way, and especially when they took down your pillboxes with fire ants. :(
 
I found the first mission more challenging, to be honest. Especially when the fuckers ate through the tree in your ore field and came up that way, and especially when they took down your pillboxes with fire ants. :(
Oh god the fire ants. One of the most powerful CnC1 units in the game lmao.
 
They fucking killed everything, especially when you only really had Riflemen and Rangers as counters in the first level. :(
IIRC you also got rocket troops in the first mission, which were helpful but didn't fire very fast. But I might be confusing it with the later ones.
Camo bunkers were also useful.
 
IIRC you also got rocket troops in the first mission, which were helpful but didn't fire very fast. But I might be confusing it with the later ones.
Camo bunkers were also useful.
You had Rocket Soldiers, but they weren't cost efficient and died very easily; plus, while they weren't all that effective. It was better to just mass bullets.

Ten Riflemen to kill one Warrior Ant in about 5 seconds, with a casualty rate of like 3 of those Riflemen dying, haha.
 
Jethild offering his thoughts on the best ways the Command & Conquer franchises could make a comeback, including his remarks on the Tiberium setting, Red Alert and Generals.



In short, one of his ideas is that Red Alert would be the easiest to bring back, likely as a reboot with the Soviets and Allies like before and some third faction also in the rebooted game (not necessarily the Empire of Japan either). The Red Alert franchise is the easiest to get engaged with due to its zany storylines, Cold War and WW2 references and scifi themes as well as the cast of memorable characters and tongue in cheek storytelling and narrative (at least of the later games).

For the Tiberium Universe he'd actually want to continue the main storyline but de-canonize the last Command & Conquer game in that setting.

Generals he feels also might be easier to adapt since the plot there isn't as distinctive and colorful as the other two settings and more of a narratively simple and straightforward military storyline.

He also points out how with RTS' being less popular then in their peak back in the late 90's there are other options to explore as well, such as how Fallout shifted from the first two (or three with Tactics) from a top down style isometric game to a first (and third) person shooter and points out that Tiberium for example did have a FPS shooter based on its lore and that these franchises could go into new genres as well.
 
Tiberian Twilight needs to be remade from the ground up.

There are still some salvageable elements from the original game, like some unit designs, the Crawler System being made into more modified traditional MCV's, and even the plot with Gideon and James causing divide in GDI and Nod, but they're small plot elements to what should have been.

But, we all know that EA is just going to keep making shitty mobile games; outsourced ones, at that.
 
The biggest problem with a revival of the genre is that the genre's fandom is exceptionally resistant to following FPSes and TPSes in consolidating and adding many quality of life improvements.

In essence, make the games accessible.

Video that states what I'm getting at:

[yes, I'm going to constantly post this video until everyone accepts it]
 

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