The Nemesis class is based on the same hull design as the Warlock, but uses Shadow technology throughout. Unlike the ‘hatchet job’ of integration used in the Omega-X, the Nemesis is a fully functional cyber-organic warship.
With the fall of the Clark regime, the Nemesis project was nearly scrapped by EarthForce. It took nearly five years for work to begin again on the ships, and new hulls had to be obtained as the old hulls had been converted into basic Warlocks. The project’s name was changed from Warlock (or Warlock-X) to Nemesis, and research began again, out of sight of the Interstellar Alliance’s watchdogs. While using Shadow technology is not strictly forbidden by ISA law, they are aware of how disruptive it can be. Currently, only a handful of Nemesis-class ships are in operation, all of which are stationed at secret research bases where they can be maintained by Shadow peons, who are needed to tend to the Nemesis’ more advanced systems.
Colossal IV Spacecraft; hp 1,100; DV 6 (–14 size, +8 agility); DR35; Spd —; Acc 5; Dec 2; Han +3; Sensor +14; Stealth 16; SQ Jump Point, Long-Ranged, Artificial Gravity, Adaptive Armour; Cargo 450,000 lb; 20 Officers, 28 Pilots, 24 Sensor Operators, 300 Crewmen.
Weapons Two Tri-linked Shadow Beams; Boresight; Attack +0; Damage 200+1d100; Critical special; Range 7
Four Shadow Beams; Turret; Attack +0; Damage 200+3d100; Critical special; Range 7
Six Mk II Interceptors; 2 Front/Left/Right, 2 Rear/Left/ Right, 1 Left/Right, Attack +3 (targeting computer), Damage 10+3d10; Critical 20; Range 1; Rapid Fire.
Craft 24 Starfuries, 2 Shuttles.
Shadow Beams These beams automatically deal 1d3 critical hits on a successful attack.
As a note, based on the armament list from AOG vs. Mongoose, the Shadow Beam Turrets seems to be the RPG name for the phasing pulse cannons.
Nemesis-class Advanced Destroyer Armageddon Using the remnants of the non-deployed Omega-X destroyers to add even more Shadowtech to the Warlock hull, the Nemesis is a devoted technological masterpiece. Where the Shadow Omegas that were destroyed in 2261 had many root problems from the hastily integrated Shadow components, the Nemesis is utterly at home with its bio-mechanical systems and uses them to extreme efficiency. The ship is a nightmare of pseudo-living segments working with advanced human technology, and is more than a match for nearly any other vessel flying in the galaxy. Using an experimental ‘hyperspace echo-location’ tracking system – or HEL-track for short – to locate their targets, there is not a ship that can hide from the Nemesis’ hullsplitting firepower. Even the jamming suites of the Minbari are useless against HELtrack, and should it come to it, the Nemesis would likely decimate the advanced Minbari fleets, much as they did to Earth’s ships thirty-five years earlier. The Earth Alliance denies having ignored the ISA’s request to avoid Shadowtech.
Speed: 9 Damage: 95/18 Craft: 4 Thunderbolt Flights Turns: 1/45 Crew: 85/16 Special Rules: Advanced Jump Point, Flight Computer, Interceptors 6, Self-Repairing 1d6 Hull: 6 Troops: 3 In Service: 2268+
Weapon Range Arc AD Special Molecular Slicer Beam 40 B 6 Beam, Super AP, Triple Damage Heavy Phasing Pulse 12 F 10 AP, Double Damage Light Multi-Phased Cutter 10 A 8 AP, Mini-Beam, Twin-Linked Light Multi-Phased Cutter 10 P 8 AP, Mini-Beam, Twin-Linked Light Multi-Phased Cutter 10 S 8 AP, Mini-Beam, Twin-Linked Missile Rack 30 F 6 Precise, Slow-Loading **, Super AP
* The Nemesis gains a +1 bonus to all attempts to break through a target’s Stealth. ** This weapon ignores the Slow-Loading trait unless the Nemesis is Crippled.
The sources are the EA Campaign Book and A Call To Arms Armageddon, respectively, for these citations.