BF110C4

Well-known member
I wonder if Deathwalker is mad that she never had to face Tennant in battle commanding the Nemesis?
Not really, Battlemaster Dal'shan would have been Tennant's nemesis and a one-on-one fight would have been incredible, alas, the Dilgar battlecruiser he commanded was so fast that not even an angry lady would have caught him. As for Jha'dur? She left it quite clear that Hamato is the one she really wants to cross swords against, and unlike Jungle Joe, Hamato is still living, and still hating her (to be fair Joe also hates her, even if he does from his Maoi afterlife).
 
I hope we get to see more Ari soon.

I get the feeling based on passed chapters and The Diglar War, that Ari would have been incredibly pissed off at the presumption of that Minbari daring to try and sweep up Sinclair for a free kill like they did. After such a spectacular display with God only knows what kind of kill count Sinclair has scored in this battle, horribly outnumbered by superior craft the whole time, to the point that even with his fighters guns melted down he was grabbing onto them with his grappling hook and using one motherf*#ker to smash another motherf$ker ...

It's probably something that Ari, even with his incredible skill and pretty much peerless experience, has never seen the likes of. Sinclairs father returned - and high on Red Bull or something.

And then he see's Sinclair was about to be executed helplessly by some n00b Minbari looking for an easy kill because his fighter had quite literally fought itself to death and run out of both fuel and guns ...

Knight Leader Not Happy.
 
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Silverbullet

Active member
I'm surprised the Shadow aren't going spare given Humanity is proving their whole "Strength through Adversity" stick with being arguably the newest kids on the block and from a certain perspective dominating the Galactic Scene. You'd think they'd be clacking their crab claws in glee at what they're seeing. Especially given it's the Vorlons favored servants being creamed.
 

Spartan303

In Captain America we Trust!
Administrator
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Osaul
I'm surprised the Shadow aren't going spare given Humanity is proving their whole "Strength through Adversity" stick with being arguably the newest kids on the block and from a certain perspective dominating the Galactic Scene. You'd think they'd be clacking their crab claws in glee at what they're seeing. Especially given it's the Vorlons favored servants being creamed.


Probably sitting back with a cold beer and popcorn and watching their philosophy play out for all to see.
 
D

Deleted member

Guest
The Shadows and the Vorlons would both be sweating bullets over damage to the time loop and how to close it at this point.
 

Ghostking 666

Active member
And the Nemesis going out with a bang was bloody awesome. I get the feeling the Warlock class is going to be named the Nemesis class going forward.
That would honestly be a downgrade compared to the actual Nemesis Class(aka the Shadowtech Warlock).
The Nemesis class is based on the same hull design as the Warlock, but uses Shadow technology throughout. Unlike the ‘hatchet job’ of integration used in the Omega-X, the Nemesis is a fully functional cyber-organic warship.

With the fall of the Clark regime, the Nemesis project was nearly scrapped by EarthForce. It took nearly five years for work to begin again on the ships, and new hulls had to be obtained as the old hulls had been converted into basic Warlocks. The project’s name was changed from Warlock (or Warlock-X) to Nemesis, and research began again, out of sight of the Interstellar Alliance’s watchdogs. While using Shadow technology is not strictly forbidden by ISA law, they are aware of how disruptive it can be. Currently, only a handful of Nemesis-class ships are in operation, all of which are stationed at secret research bases where they can be maintained by Shadow peons, who are needed to tend to the Nemesis’ more advanced systems.

Colossal IV Spacecraft; hp 1,100; DV 6 (–14 size, +8 agility); DR35; Spd —; Acc 5; Dec 2; Han +3; Sensor +14; Stealth 16; SQ Jump Point, Long-Ranged, Artificial Gravity, Adaptive Armour; Cargo 450,000 lb; 20 Officers, 28 Pilots, 24 Sensor Operators, 300 Crewmen.
Weapons Two Tri-linked Shadow Beams; Boresight; Attack +0; Damage 200+1d100; Critical special; Range 7
Four Shadow Beams; Turret; Attack +0; Damage 200+3d100; Critical special; Range 7
Six Mk II Interceptors; 2 Front/Left/Right, 2 Rear/Left/ Right, 1 Left/Right, Attack +3 (targeting computer), Damage 10+3d10; Critical 20; Range 1; Rapid Fire.
Craft 24 Starfuries, 2 Shuttles.
Shadow Beams These beams automatically deal 1d3 critical hits on a successful attack.

As a note, based on the armament list from AOG vs. Mongoose, the Shadow Beam Turrets seems to be the RPG name for the phasing pulse cannons.

Nemesis-class Advanced Destroyer Armageddon Using the remnants of the non-deployed Omega-X destroyers to add even more Shadowtech to the Warlock hull, the Nemesis is a devoted technological masterpiece. Where the Shadow Omegas that were destroyed in 2261 had many root problems from the hastily integrated Shadow components, the Nemesis is utterly at home with its bio-mechanical systems and uses them to extreme efficiency. The ship is a nightmare of pseudo-living segments working with advanced human technology, and is more than a match for nearly any other vessel flying in the galaxy. Using an experimental ‘hyperspace echo-location’ tracking system – or HEL-track for short – to locate their targets, there is not a ship that can hide from the Nemesis’ hullsplitting firepower. Even the jamming suites of the Minbari are useless against HELtrack, and should it come to it, the Nemesis would likely decimate the advanced Minbari fleets, much as they did to Earth’s ships thirty-five years earlier. The Earth Alliance denies having ignored the ISA’s request to avoid Shadowtech.

Speed: 9 Damage: 95/18 Craft: 4 Thunderbolt Flights Turns: 1/45 Crew: 85/16 Special Rules: Advanced Jump Point, Flight Computer, Interceptors 6, Self-Repairing 1d6 Hull: 6 Troops: 3 In Service: 2268+
Weapon Range Arc AD Special Molecular Slicer Beam 40 B 6 Beam, Super AP, Triple Damage Heavy Phasing Pulse 12 F 10 AP, Double Damage Light Multi-Phased Cutter 10 A 8 AP, Mini-Beam, Twin-Linked Light Multi-Phased Cutter 10 P 8 AP, Mini-Beam, Twin-Linked Light Multi-Phased Cutter 10 S 8 AP, Mini-Beam, Twin-Linked Missile Rack 30 F 6 Precise, Slow-Loading **, Super AP
* The Nemesis gains a +1 bonus to all attempts to break through a target’s Stealth. ** This weapon ignores the Slow-Loading trait unless the Nemesis is Crippled.

The sources are the EA Campaign Book and A Call To Arms Armageddon, respectively, for these citations.
 

BF110C4

Well-known member
I'm betting that during the next chapter the mimbari finally try to negociate a peace before a pissed Earth decides to counter invade, something easier said than done since Mimbar does not have diplomatic relations with anyone and they angered every power in the League with their heavy handed ultimatum about not helping the race that saved their bacon at the most desperate point of the Dilgar war, and losing confidence in the few Narm contacts they have.

I think that if they manage to swallow their pride they will try to get the Centauri as mediators, just for them to once more sabotage any attempt of negocitations either put of political self-interest or more likely thanks to some subtle interference from the Shadows or their servants.
 

Trace Coburn

BattleTech Starfighter Analyst
I think that if they manage to swallow their pride they will try to get the Centauri as mediators, just for them to once more sabotage any attempt of [negotiations] either [out] of political self-interest or more likely thanks to some subtle interference from the Shadows or their servants.
I don't really see it. The Centauri are nothing if not self-interested, and in astro-political terms there is no up-side for them in nobbling negotiations between the Minbari and the Coalition (EA/Narn/Drazi/Dilgar). Up to now, even the Centauri were quietly scared of the Minbari (not that they'd ever admit it), and the Earth Alliance has now beaten the Boneheads in multiple open engagements, including defending their own homeworld against what could have been a genocidal bombardment. With the Narn, Drazi and Dilgar(!) now openly supporting the EA with their own forces, a major power-bloc is coalescing, and the Centauri need to start getting skin in this game or they'll be rendered (even more) irrelevant. They'll never be accepted by the Coalition partners - the EA is still sour over the Republic cutting ties when the War started, the Narn want nothing from the Centauri but bloody vengeance, the Drazi will follow the EA's lead, and the Dilgar won't want the Fanheads trying to supplant them in the EA's good graces - so playing 'honest broker' and trying to get back into everybody's good graces is not only the smart play, it's really the only play for the Centauri.
 

trekchu

For the FEDCOM! For the Archon-Prince!
The Centauri get that role pretty much by default since IIRC they are the only neutral power of any significance left in local space.
 
That would honestly be a downgrade compared to the actual Nemesis Class(aka the Shadowtech Warlock).
The Nemesis class is based on the same hull design as the Warlock, but uses Shadow technology throughout. Unlike the ‘hatchet job’ of integration used in the Omega-X, the Nemesis is a fully functional cyber-organic warship.

With the fall of the Clark regime, the Nemesis project was nearly scrapped by EarthForce. It took nearly five years for work to begin again on the ships, and new hulls had to be obtained as the old hulls had been converted into basic Warlocks. The project’s name was changed from Warlock (or Warlock-X) to Nemesis, and research began again, out of sight of the Interstellar Alliance’s watchdogs. While using Shadow technology is not strictly forbidden by ISA law, they are aware of how disruptive it can be. Currently, only a handful of Nemesis-class ships are in operation, all of which are stationed at secret research bases where they can be maintained by Shadow peons, who are needed to tend to the Nemesis’ more advanced systems.

Colossal IV Spacecraft; hp 1,100; DV 6 (–14 size, +8 agility); DR35; Spd —; Acc 5; Dec 2; Han +3; Sensor +14; Stealth 16; SQ Jump Point, Long-Ranged, Artificial Gravity, Adaptive Armour; Cargo 450,000 lb; 20 Officers, 28 Pilots, 24 Sensor Operators, 300 Crewmen.
Weapons Two Tri-linked Shadow Beams; Boresight; Attack +0; Damage 200+1d100; Critical special; Range 7
Four Shadow Beams; Turret; Attack +0; Damage 200+3d100; Critical special; Range 7
Six Mk II Interceptors; 2 Front/Left/Right, 2 Rear/Left/ Right, 1 Left/Right, Attack +3 (targeting computer), Damage 10+3d10; Critical 20; Range 1; Rapid Fire.
Craft 24 Starfuries, 2 Shuttles.
Shadow Beams These beams automatically deal 1d3 critical hits on a successful attack.

As a note, based on the armament list from AOG vs. Mongoose, the Shadow Beam Turrets seems to be the RPG name for the phasing pulse cannons.

Nemesis-class Advanced Destroyer Armageddon Using the remnants of the non-deployed Omega-X destroyers to add even more Shadowtech to the Warlock hull, the Nemesis is a devoted technological masterpiece. Where the Shadow Omegas that were destroyed in 2261 had many root problems from the hastily integrated Shadow components, the Nemesis is utterly at home with its bio-mechanical systems and uses them to extreme efficiency. The ship is a nightmare of pseudo-living segments working with advanced human technology, and is more than a match for nearly any other vessel flying in the galaxy. Using an experimental ‘hyperspace echo-location’ tracking system – or HEL-track for short – to locate their targets, there is not a ship that can hide from the Nemesis’ hullsplitting firepower. Even the jamming suites of the Minbari are useless against HELtrack, and should it come to it, the Nemesis would likely decimate the advanced Minbari fleets, much as they did to Earth’s ships thirty-five years earlier. The Earth Alliance denies having ignored the ISA’s request to avoid Shadowtech.

Speed: 9 Damage: 95/18 Craft: 4 Thunderbolt Flights Turns: 1/45 Crew: 85/16 Special Rules: Advanced Jump Point, Flight Computer, Interceptors 6, Self-Repairing 1d6 Hull: 6 Troops: 3 In Service: 2268+
Weapon Range Arc AD Special Molecular Slicer Beam 40 B 6 Beam, Super AP, Triple Damage Heavy Phasing Pulse 12 F 10 AP, Double Damage Light Multi-Phased Cutter 10 A 8 AP, Mini-Beam, Twin-Linked Light Multi-Phased Cutter 10 P 8 AP, Mini-Beam, Twin-Linked Light Multi-Phased Cutter 10 S 8 AP, Mini-Beam, Twin-Linked Missile Rack 30 F 6 Precise, Slow-Loading **, Super AP
* The Nemesis gains a +1 bonus to all attempts to break through a target’s Stealth. ** This weapon ignores the Slow-Loading trait unless the Nemesis is Crippled.

The sources are the EA Campaign Book and A Call To Arms Armageddon, respectively, for these citations.

I'm aware of the two nemesis class ships - but EA Shadowtech just seems to be a really frigen bad idea that the Black Ops divisions never seem to bloody learn from, no matter how many times they get burned by playing with things they barely understand. Or how many innocent people get killed. And Crusade certinally seemed to be heading in the direction of the EA about to get burned very badly by its playing with fire, with their own Technomages and Shadow Hybrid ships that had gotten loose and ran around blowing up EA warships...

Anyway. LC has mentioned earlier that because the Dilgar victory wasn't complete, the EA didn't quite take its foot off the gas like they did in the OTL. That they kept their R&D spinning a lot more and their construction going to the point that they could mothball quite a lot of ships (which saved their asses against the Minbari when their first rate fleets got slaughtered initially).

Hence why the Omegas prototypes were in much wider service and present in the initial battle - and even if their fate was pretty much the same as those we saw in ITB (which were a VFX error but retconned into Omega prototypes) the Omegas themselves have gone into production, with Sheridan having the first flotila proving their worth. Also that the Nova furies that were in use during the Minbari war timeframe have been replaced with the improved Aurora class ships that had only come into service after the Minbari war and were in service during B5's run.

Accordingly, I woudn't be surprised if the Warlock class ship wasn't already on paper ... although as the Nova has proven itself still incredibly deadly and entirely upgradable, I wouldn't be surprised if the EA keeps the Nova production going alongside ramping up the Omega, looking intead at a crash replacement program for the Hyperion, which is really taking massive losses against the Minbari and is really going to need to be replaced.
 

Harlock

I should have expected that really
My theory is we're running about 5 years ahead of canon techwise, though not in all areas. So the Omega is just entering series production with batch two available next chapter or so (Which is handy because the Aggy is going to be out of action for a long while) and T-Bolts likely to be in service within the next couple years.

The Warlocks are on the drawing board but not perfected, they are still planned to use the Hyach laser copies from project Cyclops which ultimately never works out for Earth and I'd guess an Omega style rotating section at the back which would affect its launch bays and overall ability.
But with those Drazi mega particle guns and the possibility of swapping advanced sensors for Grav systems from the Centauri I would expect to see the Warlocks again about 5 years early. Maybe have a dozen or so in service by the time of the series.

Omega would still be the backbone as they have the yards set up for mass production, Nova class are still excellent support ships and have their niche murdering things at close range. There was a fan design for an Omega but with Nova weapons fit, so that may be an option.

Poor old Hyperion class though :p Yeah thats going to want a bit of work, there's a few fan designs out there which may fit. The Marathon class from the RPG is a solid contender but that's probably post Shadow war. But some sort of demi-Warlock is a likely option.
 

Ghostking 666

Active member
Poor old Hyperion class though :p Yeah thats going to want a bit of work, there's a few fan designs out there which may fit. The Marathon class from the RPG is a solid contender but that's probably post Shadow war. But some sort of demi-Warlock is a likely option.
Designing the Marathon class might take awhile.
The Marathon cruiser was created using a mix of some of the most advanced technologies that Earthside R&D have been able to glean from several varied alien technologies – including Drakh, Shadowtech and even Minbari. Pushed forward to replace the Hyperion after the Drakh attack in 2266, the Marathon was never fully tested before being thrown into field service. It still contains several experimental systems whose testing facilities were still on Earth when the quarantine was put into effect, making it very hard to work out any bugs they might find.

The ship, even though it might have a few quirks that are constantly bothersome to its crew, is actually very powerful in its own right. Tough, fast, maneuverable and fitted with hull-slicing neutron cannons, the Marathon is a match for ships twice its size. It uses a very intuitive artificial intelligence to keep its many opposed technologies in synch as best it can, but of the dozen or so Marathons that left the space docks in 2266 and ’67, no crew can report that their ship’s brain has functioned perfectly.
That design is even more advanced then a Warlock class and while there's plenty of Minbari tech now hanging around EA star systems, there's an equal lack of Drakh and Shadow tech(at least until the Battlecrabs on Mars and Europa get found). Still, it's not like EarthForce R&D doesn't already have a full list of things to do, not just perfecting the Warlock but designing replacements for the Olympus class, Oracle Class and Sagittarius Class(Chronos Frigate, Delphi Scout and Apollo Bombardment Cruiser respectively), the Hyperion's replacement can wait it's turn just like it did otl(the Marathon came out in, 2266, the Chronos, Delphi and Apollo classes came out around 2262, or shortly there after in the Apollo's case). Though with everything being moved five years up, the Marathon might show up around the time of the Shadow war and when the EA's Civil War happened otl.
 

Harlock

I should have expected that really
I always liked the Tempest class

82ff44077b603bef5e28fd30dd52f083.jpg
 

Ghostking 666

Active member
I always liked the Tempest class

82ff44077b603bef5e28fd30dd52f083.jpg
Huh, never seen that fan design before. Still, I cant help but prefer the the Marathon's mini-warlock look. The appearance of the Warlock, Marathon, Apollo, Delphi and Chronos classes really sells that Crusade era is a whole new generation of starships for Earthforce. Not just a refinement of what came before but a whole new era.
 

Silverbullet

Active member
Are any telepaths really full human anymore? Given telepathy is mostly a product of Vorlon meddling. I am not saying that they don’t have human rights, but the whole thing is a Vorlon plot with some being more affected than others.
 

The Whispering Monk

Well-known member
Osaul
Are any telepaths really full human anymore? Given telepathy is mostly a product of Vorlon meddling. I am not saying that they don’t have human rights, but the whole thing is a Vorlon plot with some being more affected than others.
Depends entirely on what level of modification the Vorlons actually performed.
I am actually surprised that the Vorlons didn't go back and re-engineer the psychic strain back into the Narn.
 
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