"Woke" Franchises

Skitzyfrenic

Well-known member
That's...ok, not a game I'm gonna play. If there's no risk, what's the point of playing?

The problem is that more and more modern ttrpgs are like that too.

We are in a time period that will likely be looked upon as the rise of the themepark or story games. Because you basically get on the ride the GM has made for you, play along, and maybe something interesting will happen.

Because there's so much emphasis on story telling and not enough on role play or game.

How many newer games are like 'this is a collaborative story telling experience!'?

Cause that's an increasing trend, but thanks to upswing in OSR, Dungeon Crawl, and a number of crunchier IPs like Cyberpunk RED popularity, we might see a reversal at some point. But probably... next edition cycle for a lot of games before we return to 'rules structure the play and the play is what generates stories' philosophy.
 

The Whispering Monk

Well-known member
Osaul
The problem is that more and more modern ttrpgs are like that too.

We are in a time period that will likely be looked upon as the rise of the themepark or story games. Because you basically get on the ride the GM has made for you, play along, and maybe something interesting will happen.

Because there's so much emphasis on story telling and not enough on role play or game.

How many newer games are like 'this is a collaborative story telling experience!'?

Cause that's an increasing trend, but thanks to upswing in OSR, Dungeon Crawl, and a number of crunchier IPs like Cyberpunk RED popularity, we might see a reversal at some point. But probably... next edition cycle for a lot of games before we return to 'rules structure the play and the play is what generates stories' philosophy.
It's probably why I really have played in a year or two. I'm sad about it, but it's allowed more time with my family. So, BONUS!
 
I guess I grew up spoiled. My dad always taught me the rules and lorebook were "more guidelines than actual rules" and the important thing was to get in as absurd and fun situations as possible. Nearly every campaign he started he'd end up throwing the campaign book to the side because the whole adventure would go off rails within the first five minutes. the idea of theme park roleplaying and sticking to the script would get you called a bad GM within my dad's circle.
 

The Whispering Monk

Well-known member
Osaul
I guess I grew up spoiled. My dad always taught me the rules and lorebook were "more guidelines than actual rules" and the important thing was to get in as absurd and fun situations as possible. Nearly every campaign he started he'd end up throwing the campaign book to the side because the whole adventure would go off rails within the first five minutes. the idea of theme park roleplaying and sticking to the script would get you called a bad GM within my dad's circle.
Absolutely the way...though how many times I've cried over my well-crafted campaign plot when my players said, "I burn it all!" or something close to that, I can't really count.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Who was the 40K writer who had a normal woman don Terminator armor and power weapons again?

Yeah fuck that guy.
Power weapons aren't too outrageous, they come in a hundred forms anywhere from axes the size of a vehicle, to what might as well be called "not-Lightsabers".
But Terminator armor? Pffft, yeah okay that's really stupid, even a standard space marine wouldn't be strong enough to use it, you have to be a really mean motherfucker to wear one of those suits.
 

Him

Man-Beast.
Power weapons aren't too outrageous, they come in a hundred forms anywhere from axes the size of a vehicle, to what might as well be called "not-Lightsabers".
But Terminator armor? Pffft, yeah okay that's really stupid, even a standard space marine wouldn't be strong enough to use it, you have to be a really mean motherfucker to wear one of those suits.
It's the addition of a power spear contingent to the size of the armor that threw me off until google provided the contextual precedent for inquisitor power armor that could be classed as Terminator armor. It was in my 2nd post brush.

But the design is stupid and unnecessary in how it tries to emphasize the size of the armaments rather than their effectiveness to it's detriment.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Any Space Marine can use Terminator armor if given access. They are reserved for those that have earned it though.
I'm not too sure of that, Space Marines physically get bigger/stronger the older/more successful they are. I'm not sure if a bog standard marine would actually even fit in a terminator suit properly.
Although it kinda depends on the depiction and what not, 40k is very inconsistent.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
This is wrong. Once they are fully invested by their geneseed, they're done growing...unless they suffer from mutation.
The older marines tend to be a good foot taller or more than most though, even if it's merely done for stylistic effect it gives that impression.
 

King Arts

Well-known member
Power weapons aren't too outrageous, they come in a hundred forms anywhere from axes the size of a vehicle, to what might as well be called "not-Lightsabers".
But Terminator armor? Pffft, yeah okay that's really stupid, even a standard space marine wouldn't be strong enough to use it, you have to be a really mean motherfucker to wear one of those suits.

Not really a woman could wear power armor even terminator power armor. She just can’t use all of the features and connect with the suit. Inquisitors sometimes use terminator armor.

Obviously it’s rare as hell so not just any random imperial guard gets one but an inquisitor or very rich rogue trader could get their hands on one they’d be MUCH MUCH slower though.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade

Not really a woman could wear power armor even terminator power armor. She just can’t use all of the features and connect with the suit. Inquisitors sometimes use terminator armor.

Obviously it’s rare as hell so not just any random imperial guard gets one but an inquisitor or very rich rogue trader could get their hands on one they’d be MUCH MUCH slower though.
I am finding that difficult to believe.
upd7fr.png

Terminator scaled to 8 foot from feet to the top of his head (ignoring the part above his head)
Woman scaled to 5.5 feet tall.
There's no way a person is actually using that thing as intended.
 

Typhonis

Well-known member
I am finding that difficult to believe.
upd7fr.png

Terminator scaled to 8 foot from feet to the top of his head (ignoring the part above his head)
Woman scaled to 5.5 feet tall.
There's no way a person is actually using that thing as intended.
From that pic she could pilot it like a Gear from Heavy Gear. Use the torso as a cockpit with controls for legs and arms.

In tabel top news...I'm trying out the Dungeon Fantasy game from Steve Jackson. It is crunchy and you use a point buy system to get skills and abilities. Combat is also fairly nasty.
 

Buba

A total creep
I am finding that difficult to believe.
upd7fr.png

Terminator scaled to 8 foot from feet to the top of his head (ignoring the part above his head)
Woman scaled to 5.5 feet tall.
There's no way a person is actually using that thing as intended.
Terminator armour as depicted does not work with a normal human either. Look at the head and arms - one is anatomically WRONG.
When playing WH40K I attached the arms half a centimetre lower as the original location made my eyes and brain bleed.
That aside - Terminator armour for an Inquisitrix would be made to her size, i.e. petite and dainty. Same goes for male Inquisitors.
PA or TDA are not related with user strenght - they come with servomotors to move the pieces around. And with a nuclear reactor in the backpack to provide the juice :D

Like Candela Obscura, if you don't want the horror to eat you? Don't attack it. The rules are such that if you don't engage in combat or risky physical behavior you cannot be hurt physically because the GM rolls explicitly nothing and thus cannot act against you.
The first rule of roleplaying is that the if the rules do not make sense, change them. And that DM=God.
If a player tried a move like that on me I'd laff my ass off! The PC would be dead, of course.
Wave the rulebook at me? I finish the session and/or show you the door.
 
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Skitzyfrenic

Well-known member
The first rule of roleplaying is that the if the rules do not make sense, change them.

And how does that change what the rules are? The point you're making isn't actually all that relevant to my point. If anything it reinforces my point.

That's, indeed, exactly what should happen. Houseruling, laughing someone away from the table, etc. But that's not what the deal with the post is. The point that you quoted is an example of how shitty the rules are.

No, I was wrong. You should actually feel bad for reading someone's dogshit microfiction and spending time and money to pretend it's a game in the first place. No houseruling, just don't waste money in the first place. Buy a better game with a better setting and vibe.

RAW you can literally just play safe and never have anything bad happen to your character. Because RAW the GM can only react to your character doing things, not act. Actually bad things can only happen, RAW, when you roll the dice for your character. And GM does not roll. For anything, not even enemy action.

This barely works in PbtA, but at least someone, the players, rolls on behalf the enemy. And the GM-side rules are actually approaching complete. edit: or the Cypher system which is gm roll-less but has complete fucking rules.

The most active thing a GM can do is force a narrative event and then subsequently force you to roll. By forcing you to, for example, dodge a grapple. And the GM only succeeds if your roll fails. Or, nominally, by auto-succeeding when you don't roll, which, incidentally, isn't covered by the rules either. That sounds pretty railroading to me. That's going to frustrate the fuck out of someone. People, especially the softhands who think they'll be able to do so many cool things, are going to fucking hate having their agency spat on.

The first few printings didn't even have rules for what forces dying. Oh, I'm sorry forces your character retiring. Because they're trying very hard to not have your character die.

No shit the answer to how to actually play this dogwater ruleset is 'lots of houseruling.' But that's not the point. The point was 'these rules are dogwater' and 'here's an example.' I'm pointing out that you should not want to play this game in the first place.

You could, you know, get a complete ruleset like Vaesen, CoC, or OGoA. Achtung, C'thulu! would be a better eldritch horror game with secret societies and it's pulp not horror.
 

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