Battletech Welcome to the Jungle

The problem with that being a workable idea is the lack of shipping to do so and the fact that Catachan is very much not located in a central location. Well that and the LCAF probably has called dibs on every double heatsink they can get away with

i was thinking about setting up shop near Olivetti and using a the union with more cargo than mech bays.. and you have a point about LCAF wanting every DHS they can get their hands on.
 
i was thinking about setting up shop near Olivetti and using a the union with more cargo than mech bays.. and you have a point about LCAF wanting every DHS they can get their hands on.
I mean it's a good idea when DHS has entered production at other locations but by that point it will have occured to a lot of other companies as well not to mention the LCAF itself
 
The issue with any kind of fast-cash scheme is that:

A: The most valuable thing available on Catachan is lostech weapons and goods.
B: The Archon almost certainly wants all of that for the LCAF for some time to come and won't look favorably on selling them to anybody else.

So a source of ready cash that doesn't involve lostech is probably importing a few lumbermechs and harvesting Argent Maple, and then importing more lumbermechs to replace the ones that were eaten by the wildlife trying to harvest Argent Maple, and then... never mind that's a bad idea.
 
Assault weight Artillery mech you say?
comm__artillery_mech_by_mattplog_d9aafyh-fullview.jpg
What model is that?
 
What model is that?

Not a canon model, art is done by mattPlog, though I did make a mockup of it for BT.
Wojtek Heavy Artillery Mech:
Wojtek WJK-1
 Mixed (Base IS)
100 tons 
BV: 1,703
Cost: 10,377,000 C-bills

Movement: 3/5
Engine: 300
Heat Sinks: 15 [30]
Cockpit: Command Console
Gyro: Standard Gyro

Internal: 152
Armor: 304/307
                     Internal    Armor
--------------------------------------
Center Torso               31       46
Center Torso (rear)                 15
Right Torso                21       32
Right Torso (rear)                  10
Left Torso                 21       32
Left Torso (rear)                   10
Right Arm                  17       33
Left Arm                   17       33
Right Leg                  21       42
Left Leg                   21       42

Weapon                         Loc  Heat
----------------------------------------
Thumper                        RT/RA     5
Thumper                        LT/LA     5
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Thumper Ammo                    CT    20
Thumper Ammo                    RL    20
Thumper Ammo                    LL    20

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None
Standard                       None
Targeting Computer              HD
 
Not a canon model, art is done by mattPlog, though I did make a mockup of it for BT.

Not seeing much point to an artillery mech that can't jump. To really justify being a mech not a vehicle even the Helepolis is a bit of a slug. It can get up some cliffs and over some ravines an SPG can't and you can put it in an orbital drop pod, but it's not going to keep pace with anything but an assault mech in strategic ground movement.

Even in the succession wars you can get a Thumper to 4/6/4 which will at least let it keep pace with Partisans on roads or your standard line of battle mechs off-road. The easiest way to do this is to swap out the AC-20 on a Victor, which shouldn't be an assault mech, but is for no good reason so there's your assault mech artillery. Someone's probably going to try to copy the Harquebusier's all terrain artillery this way.

With the tech Catachan has you can do 5/8/5 easy. Well, easy as balancing the jumpjets on something with a quarter of its mass tied up in a gun in one arm. You need an XL300, which they've got, DHS, which they've got, and probably want endosteel to fit reasonably threatening secondary weapons, which they've got. And getting an overhead track built that can handle a 60 ton mech in Catachan gravity. That's going to be a lot less of a stretch than one for a 95 ton Banshee. It's only 9% more than the Hoplite line rather than 73% more.
 
Yeah but the double shoulder arty wins on cool factors, I really don’t care for how ‘optimized’ everything has to be which results in everything being tweaked copies of each other at the end, wacky ideas are much more enjoyable
 
Not seeing much point to an artillery mech that can't jump. To really justify being a mech not a vehicle even the Helepolis is a bit of a slug. It can get up some cliffs and over some ravines an SPG can't and you can put it in an orbital drop pod, but it's not going to keep pace with anything but an assault mech in strategic ground movement.

Even in the succession wars you can get a Thumper to 4/6/4 which will at least let it keep pace with Partisans on roads or your standard line of battle mechs off-road. The easiest way to do this is to swap out the AC-20 on a Victor, which shouldn't be an assault mech, but is for no good reason so there's your assault mech artillery. Someone's probably going to try to copy the Harquebusier's all terrain artillery this way.

With the tech Catachan has you can do 5/8/5 easy. Well, easy as balancing the jumpjets on something with a quarter of its mass tied up in a gun in one arm. You need an XL300, which they've got, DHS, which they've got, and probably want endosteel to fit reasonably threatening secondary weapons, which they've got. And getting an overhead track built that can handle a 60 ton mech in Catachan gravity. That's going to be a lot less of a stretch than one for a 95 ton Banshee. It's only 9% more than the Hoplite line rather than 73% more.
It isn't as mobile as a Helepolis, but it's still more mobile than even a tracked vehicle because it is less prone to motive system damage. If nothing else, the fact that it carries a pair of artillery pieces is some recommendation due to concentration of fire. Instead of one platform getting you one gun, one platform gets you two guns. That said, it does seem to be losing some of the benefits of the Helepolis. I'd have to crack open MML to see if you can make an XLFE fit with a Thumper. I know it doesn't fit with a Sniper.
 
I'd have to crack open MML to see if you can make an XLFE fit with a Thumper. I know it doesn't fit with a Sniper.
IIRC, it fits, barely(Thumper takes 15 slots, from what I remember). A single arm has 8 slots(9 without a hand, 10 without lower arm actuators), so at worst, you could take 7 slots from the side torso and have 2 slots remaining.
 
The value of an artillery unit that can move quickly over difficult terrain and use what is essentially jet packs to get into weird, almost unassailable firing positions cannot be overstated. That just sounds like nightmare fuel to any opposing command structure.
The ability to plant your arty in places that aren't pre-plotted by defending artillery is an AMAZING thing. 👍💪🎉🎊🔥🔥🔥
One supposes the short term counter is a dedicated ASF unit, or Kanga tanks if you have any. Another might be a vertically mobile unit with TAG, and coppertop rounds in your arty.
 
Then they gotta contend with the escorts and get through the Catachan air unit. Those flying blenders they have are fucking scary.
But see that's the point. If the flying blenders are covering the arty they're not covering the main force, and you can strike there. Do something to gain the initiative. Make them react to you, and harsh up their plans.
 
But see that's the point. If the flying blenders are covering the arty they're not covering the main force, and you can strike there. Do something to gain the initiative. Make them react to you, and harsh up their plans.

They have the numbers to cover both of course. Focus on the arty defenders and you leave you entire force wide open to the rest of their ASF. Keep in mind move and counter move.
 

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