Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

Except not really. The whole point of 40K is that the Imperium has ALWAYS been teetering on the brink.

I don't mind the story moving forward. The thing that constantly passes me off is that NOTHING the Imperial forces do actually moves the needle in their favor b/c of stupid Warp fuckery or other nonsense.

THAT is what really makes the setting stale for me no matter how much they move along the time line.

Does "moving forward" need to be the Imperium winning?
 
Absolutely not, but it should show the Imperium to have weight to their victories instead of those victories being subverted 99.9% of the time.

That's fair.

40k is kind of a setting of status quo, mostly because it kind of needs to be for out of universe reasons.

It could stand to have a bit more... consequences maybe is the word i'm looking for.
 
Except not really. The whole point of 40K is that the Imperium has ALWAYS been teetering on the brink.

I don't mind the story moving forward. The thing that constantly passes me off is that NOTHING the Imperial forces do actually moves the needle in their favor b/c of stupid Warp fuckery or other nonsense.

THAT is what really makes the setting stale for me no matter how much they move along the time line.

Absolutely not, but it should show the Imperium to have weight to their victories instead of those victories being subverted 99.9% of the time.
I mean. That is literally what happend after Cadia fell.
The entire galaxy was basically cut in half, half was shrouded in night.

Guillimen mentions in Dark Imperium that he knew what he did would have consequences for the future. Planets would fall, many dead, and that is just in the non shrouded in Dark.

The Warp fuckery this time was honestly his revival.
 
Been thinking about Failbaddon the Armless and GW’s doomed attempts to make him a threatening villain. To my mind they were basically barking up the wrong tree with trying to make it “his plan all along” with the Thirteen Black Crusades.

It all forgets that Cadia is among the most fortified worlds in the Galaxy and, in order to break out of the Eye of Terror and into the wider Imperium, Abaddon has to go through that first. And anyone who knows anything about siege warfare knows what a long and bloody slog it is.

All poor old Abaddon can do is keep bashing his head against the Brick Wall that is Cadia until it finally gives out. What shows him to be a genius and a great commander of men is that after all these failed assaults he is not only keeping his forces together under his control, but is able to reform, resupply, then try again for ten thousand years straight. That betrays a tenacity and political cunning, with perhaps a mind for logistics that is uncommon amongst Chaos warlords (aside from Huron Blackheart who does not get enough love).

Abaddon is a brute, but he’s a clever brute.
 
Does anyone here play 10th edition and, if so, are willing to help me out with some rules I am working on for my Iron Warrior codex?
 
Does anyone here play 10th edition and, if so, are willing to help me out with some rules I am working on for my Iron Warrior codex?
Guessing Space Marines. Not familiar with that faction though I have some experience via Thousand Sons but I can provide some insight and I can ask a few SM players I know some questions.
 
Guessing Space Marines. Not familiar with that faction though I have some experience via Thousand Sons but I can provide some insight and I can ask a few SM players I know some questions.
Thanks! I'll message you when I have things ready to share, currently working on a baseline shareable set of datacards thanks to a site shared by Whispering Monk.
 
I was spending too much time making Imperial Guard orders of battle from squad up to regiment level for a possible Versus Match and when I almost finished with the Imperial Guard Infantry regiment OOB the first person I showed it to said it looked "neat" but that there are too many vehicles.

I overlooked the fact that Imperial Guard are foot sloggers. Armoured Fist regiments are the exception, not the rule. 😭
 
I was spending too much time making Imperial Guard orders of battle from squad up to regiment level for a possible Versus Match and when I almost finished with the Imperial Guard Infantry regiment OOB the first person I showed it to said it looked "neat" but that there are too many vehicles.

I overlooked the fact that Imperial Guard are foot sloggers. Armoured Fist regiments are the exception, not the rule. 😭
There is no such thing as to many vics. Cain novels help show that they have thier whole regiment mechanized for the lost part
 
There is no such thing as to many vics. Cain novels help show that they have thier whole regiment mechanized for the lost part

I understand your point of view and I too am sympathetic to the plight of our honorable Guardsmen and women but I feel I just remain faithful to the Lore. But make no mistake, I do this not because I have contempt for the Imperial Guard, but out of loving sympathy for them.

If each squad gets their own Chimera, it will breed laziness, indolence and ultimately weaken them both in body and spirit, allowing the threat of Corruption to breed within their souls.

The only righteous and considerate course of action is to have their Heavy Weapon Squads drag those Heavy Bolters and Lascannons into position by hand and foot!

And I'll probably just make an Armored Infantry Regiment as well. Mission creep will delay the deployment of this Versus Thread by a decade or two no doubt.
 

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