Ukraine vs Fallout Pre-War America

The visuals have the explosion of one micro missile completely engulf and surpass the height of Prime
Snip-it_17111955553893.jpg

Wait is this some sort of mod?

Did you even see what happens in the very next frame of your gif?

GJZdxchXAAAXs6D


What in Atoms name... :oops:
 
Going off the visuals here, doesn't look remotely similar to even one MOAB:



Eyeballing it, looks roughly similar to a mortar round, maybe an artillery piece?

1. The actual projectiles that struck prime have these visuals
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2) If you're debating about the Mini Nukes you should be aware that the FO4 engine compresses the map size so everything is a lot smaller than it would because of in game limitations.

And no offense but considering the amount of information available and that has been available for years it's kinda stupid to still be arguing Mini Nukes are only as powerful as a basic artillery shell.

Bravo Team M42 Report 001

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Things are getting tough around here. Brock has decided to split our men into two teams. I drew one of the short draws, so I ended up on the M42 "Fat Man" Launcher team while most of my buddies are sitting pretty upstairs with the T-51B suits. I can't even begin to describe what a ridiculous idea the M42 is - a man-portable mini-nuke thrower that a trooper in the field is supposed to deploy at close range. I've been pouringIn-game spelling over the schematics and I have no idea how wereIn-game spelling going to get this thing to throw a warhead far enough not to kill the soldier unlucky enough to be stuck with these deathtraps.
FO4_Fatman_loading_screen.jpg

So out of the way these are literally miniaturized Nuclear Bomb's inspired by the Davey Crockett, you know. This


Now what makes the Mini Nuke so dangerous well it's yield duh, they had to use a spring system because the payload of the Mini Nuke was too heavy for conventional rocket system

Bravo Team M42 Report 002

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We've stripped the warhead weight down as much as possible, but I think we're looking at this the wrong way. Instead of trying to reduce the warhead weight, we should try and amp the power on the thrower itself. I know that means adding weight to an already heavy piece of ordinanceIn-game spelling, but I don't think we have any choice. One of the guys suggested we try magnetics to push the warhead through like a rail gun, but the power pack would need to be the size of a suitcase. I'll keep picking away at this problem and see what I can turn up.
One Mini nuke is able to completely vaporize two soldiers with no remains to give back

Bravo Team M42 Report 003

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We lost two good soldiers this morning. They were on the surface testing aIn-game spelling MIRV variant of the launcher, when one of the warheads misfired and hit the ground right where they were standing. Poor bastards didn't even have a chance. We couldn't even find any remains to send home to their folks, so Brock told us to just fill some cans with sand. I'll tell you, that guy doesn't give a crap about us, he's just worried about the brass back in Washington giving him a hard time.
How much TNT is required to vaporize a human body?.
The amount of energy to vaporize a human (Not including any protective equipment they may have worn) is 3 Gigajoules so this is at MINIMUM a 6 Gigajoule aka 2 Tons of TNT equivalent due to vaporizing two humans. (Which debunks it just being a regular artillery shell of fire power)
BraveIn-game spelling Team is having a heck of a time getting the M42's not to shoot far enough away from its firing position. The problem is that the warhead is still too heavy to fire the distance required - our simulated soldiers are still soaking far too many rads and suffering blast burns. One of the technicians has suggested a radical idea of using a conventional depleting sub-charge to catapult the round rapidly out of the launcher. His calculations look sound, so I am going to let him give it a try.
During the testing they were struggling to fire the weapon far enough to not harm the users, because it's yield was so HEAVY.

And a couple hundred of them are said to be powerful enough to turn an island to ash
After a few design setbacks, and the loss of one of our testing squads, we've finally perfected the M42 Launcher's firing mechanism. Washington has been riding me to wrap this project up, but with a weapon this potent I was inclined to take my time. We've sent the launchers ahead to the supply yard in Mississippi, and we're just waiting for the go ahead to ship the warheads wherever they need to go. Hopefully, we can get those nukes out of here before the month is out. I don't feel comfortable sleeping twenty feet above enough nukes to reduce this island to ash.
A couple hundred artillery shells isn't turning an island to ash.
Worked at a staging area for the Power Armor troops. Our position was along a ridgeline overlooking the battlefield. I'd say it was a hundred foot drop, give or take."
Sole Survivor: "Who were you fighting?"
Ingram: "Super Mutants. The damn things had wrangled a couple of behemoths and were marching on our main base of operations. To make a long story short, the ridge I was standing on took a hit from a nuke. Sheered most of the cliff right off and caused the platform I was standing on to tumble over the side. If I hadn't have been test-piloting one of the Power Armor suits at the time, I would have died."
A single Mini Nuke can sheer off a significant portion of a 100 foot tall Cliff.


And yeah Missile Launchers and Grenade Launchers existed in Fallout but FO Brass explicitly wanted something harder hitting.


So narratively, technically and lore wise the Mini Nuke is not "Just a artillery shell"
 
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Wait is this some sort of mod?

Did you even see what happens in the very next frame of your gif?

GJZdxchXAAAXs6D


What in Atoms name... :oops:
It's literally the gif I posted on the same page bruh
bcf005c1a66e49618377264ef2775cb9.gif

I had to draw on it because people be saying it's not an impressive barrage that took Prime down. That barrage was creating fire balls large than Prime.
 
FO4's map might be artificially smaller than the real area, but it's particle effects should be taken for face value. There'd be no reason to shrink those. A handheld pneumatic launcher that has 155mm howitzer levels of firepower would be pretty crazy today.
 
FO4's map might be artificially smaller than the real area, but it's particle effects should be taken for face value. There'd be no reason to shrink those. A handheld pneumatic launcher that has 155mm howitzer levels of firepower would be pretty crazy today.
If you ever played Fallout 4 you'd know the game engine can barely handle the nukes without crashing, and you want it to be bigger lmafo?
 
If you ever played Fallout 4 you'd know the game engine can barely handle the nukes without crashing, and you want it to be bigger lmafo?
Eh? It can handle much bigger explosions, I don't think I ever had a crash from mini-nukes. Even the double-shot MIRV doesn't crash the game.
 
Eh? It can handle much bigger explosions, I don't think I ever had a crash from mini-nukes. Even the double-shot MIRV doesn't crash the game.
It most definitely has an issue with crashing there's plenty of reports on it, just because you don't have an issue with it doesn't mean the games optimized for making the explosions bigger
🤷
 
It most definitely has an issue with crashing there's plenty of reports on it, just because you don't have an issue with it doesn't mean the games optimized for making the explosions bigger
🤷
Can you find any links/developer statements saying they had to shrink the nuke effects? Because it's about the same level of destrucitiveness as FO3, which is plenty big enough for a handheld weapon.
 
Can you find any links/developer statements saying they had to shrink the nuke effects? Because it's about the same level of destrucitiveness as FO3, which is plenty big enough for a handheld weapon.
Again your limiting to visuals while ignoring all the other feats 🤷
 
Remember, I don't discuss anything past NV, and barely accept FO4 as is. :V So that's all I can work with.
Well I'm discussing feats after that so you can interpret it your way but I'm interpreting the correct way since Mini Nukes is an original Bethesda concept and New Vegas doesn't even mention Mini Nukes in the entire game.

🤷
By then, the Responders were more or less running things in the city, and we were doing pretty well for ourselves. We felt confident we could confront the raiders on their home turf, so we sent a group up into the mountains to see if we could make a deal. We hoped we could get them to leave us alone if we agreed to release some of the prisoners. We were wrong. Thorpe had somehow got his hands on a mini-nuke, and he used it to blow the Summersville Dam on Christmas morning.

Anyway a single Mini Nuke can blow up a dam so it's definitely far above conventional artillery at least on a 1:1 basis.
 
Well I'm discussing feats after that so you can interpret it your way but I'm interpreting the correct way since Mini Nukes is an original Bethesda concept and New Vegas doesn't even mention Mini Nukes in the entire game.

🤷


Anyway a single Mini Nuke can blow up a dam so it's definitely far above conventional artillery at least on a 1:1 basis.
It wouldn't make much sense to manhandle a weapon that is almost guaranteed to blow yourself up along with your enemy though.
 
It wouldn't make much sense to manhandle a weapon that is almost guaranteed to blow yourself up along with your enemy though.
The design is danger close but apparently it's not guaranteed to blow you up since it was still mass produced and deployed.
 
The design is danger close but apparently it's not guaranteed to blow you up since it was still mass produced and deployed.
If it can blow up a fucking dam (what, 8 inch howitzer+?) despite being a steam/air catapult launcher, I don't think you can survive it lmao.
 
Rule of cool 🤷
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FO has a lot of suspension of disbeliefs but 'you can blow yourself up' has also been a running law in the franchise. FO1-2 had critical failures with explosives, later games had splash damage from weapons and so on. Heck the Fat Man as of FO4 is easy to blow yourself up as is, let alone if it was more destructive.

FO might be nonsensical, but it still has underlying rules that cannot be broken without ruining the series.
 
FO has a lot of suspension of disbeliefs but 'you can blow yourself up' has also been a running law in the franchise. FO1-2 had critical failures with explosives, later games had splash damage from weapons and so on. Heck the Fat Man as of FO4 is easy to blow yourself up as is, let alone if it was more destructive.

FO might be nonsensical, but it still has underlying rules that cannot be broken without ruining the series.
Yeah you can blow yourself up if you have crap aim, but canonically the player characters are just careful man 🤷

You can blow your self up with explosives IRL too, it's just easier in Fallout.
 
Yeah you can blow yourself up if you have crap aim, but canonically the player characters are just careful man 🤷

You can blow your self up with explosives IRL too, it's just easier in Fallout.
I just don't find anything that powerful in FO3, NV, or even FO4. So obviously it was just an annoying retcon we should all ignore, because 'bigger booms better!' is such a childish way of making lore.
 
I just don't find anything that powerful in FO3, NV, or even FO4. So obviously it was just an annoying retcon we should all ignore, because 'bigger booms better!' is such a childish way of making lore.
It's not really a retcon though, 😂 seriously bro not everything Bethesda writes is a retcon there wasn't even any lore about Mini Nukes until Fallout 4 it's literally impossible for it to be a retcon anymore than saying the in game books in Skyrim are retcons.

The Mini nuke use a catapult system so it Arcs over, just aim up or being on high ground and you're fine that's how its always been used effectively.
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You act like it's something that has to be used at point blank 😂
 
It's not really a retcon though, 😂 seriously bro not everything Bethesda writes is a retcon there wasn't even any lore about Mini Nukes until Fallout 4 it's literally impossible for it to be a retcon anymore than saying the in game books in Skyrim are retcons.

The Mini nuke use a catapult system so it Arcs over, just aim up or being on high ground and you're fine that's how its always been used effectively.
WZFOss.gif



You act like it's something that has to be used at point blank 😂
Seems a little unlikely that you could launch a mini nuke that far with what it's powered with, the Miss Launcher has much less range for example.
Again I am just very, very strict with the Fallout universe, Fatman alone is kinda dumb enough, it's already plenty strong enough in FO3.
 

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