PC Gaming Doom is Eternal

Studios believe that simply directly adapting the games to the big screen is something that people won't want to watch because they've seen/know the storyline already, so they try to make their adaptions completely different -- thing is, the former is what fans want.
Specifically, we want the cool shit that is implied in the game but not shown or at least not fully shown. Videogame movies should be a great way to recycle cut content and unused concept art.
 
Specifically, we want the cool shit that is implied in the game but not shown or at least not fully shown. Videogame movies should be a great way to recycle cut content and unused concept art.
Deep-fake the Slayer's face onto a stunt actor and let him go Hardcore fucking Henry on a shit-ton of demons.

Hell (no pun intended), it'd be fucking awesome if we see how he received his Praetor Suit from the Wretch.

I'd jizz in the fucking cinema seat if we see the Slayer butcher the Titan that had a whole fucking level made from its fossilized corpse. :D
 
Just watched a video on the Night Sentinel/Marauder physiology from Roanoke Gaming and along with all of the juicy lore and science nuggets of information he blessed upon me... I learned something else.

Holy Crap the Marauders are Yuuuuuge. All this time I assumed they were around the same size... but no!

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And a fanart interpretation.

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Source (Artstation)

And the video that pounded such a horrifying realization into my puny Human brain:

 
Someone made a Mod for the Classic Doom by bringing in Doom 3's aesthetics and art style (dark and spooky and sparing flashlight) to the original game. It's called... rather aptly... Brutal Doom: Black Edition which IIRC is based on the popular Doom mod merely titled Brutal Doom.


Regardless, looks neat.



 
About a month ago, Mick Gordon finally broke his silence and provided evidence about what happened between him and ID Software/Bethesda/Zenimax:


TL;DR they treated him like crap, stiffed him on payment owed, and then tried to gaslight him and destroy his reputation. Suffice to say, if there's going to be any more DOOM games, he's not coming back to compose for them; and personally? This whole mess is going onto my pile of reasons for why I refuse to buy AAA video games; a resolution I've kept to for well over a decade now.
 
The My House mod levels for the original Doom came out several months ago and it's a pretty interesting story that it tells, especially since it uses a Doom Map as the main storytelling device for a bit of a surreal horror type of narrative with a surprisingly deep story.

There's been a recent glut of 'horror/surreal' themed Doom modded levels coming out as of late and gaining lots of attraction but this is probably the most elaborate and famous one released so far.

What's even more neat is that John Romero himself gave the level a try, via a blind playthrough.



He certainly got through more of it then I did when I gave it a blind playthrough try.

And it's always fun progressively watching videos going more and more in depth with the things. Midnight, a Doom centered YouTuber and probably one of the more prominent ones, also released an hour long summary of his experiences playing this map pack.

Midnight's video was a bit of a stronger narrative as well since he also read the accompanying Word Documents written in a blog/journal style that were released alongside the modded map. And yes, there is a google doc file that is linked with the level download. It's a whole thing.



For those curious of the whole story though, the YouTuber PowerPak broke down his interpretation of everything in an even longer video. He actually plays the game on his own and when he gets as far as he can manage on his own, he then follows the Doomworld forum thread upon which the mod was originally released and read the posts chronologically so he could discover the full story semi organically himself.



All in all, it was a pretty neat concept using Doom custom maps as a storytelling device.
 
Doom: The Dark Ages Trailer and Announcement
DOOM: The Dark Ages which is apparently a prequel to Doom 2016 and Doom Eternal has just released a trailer and it looks amazing.



It's apparently going to be a full game, making the games a bit of a trilogy apparently.

Release date is sometime in 2025.
 
The suit design is interesting.

It has elements of the Sentinel Gladiator Armour (seen as a skin/flashback, especially the markings on the helmet), the armour seen on the remaining loyalists (such as the scattered tribes who came to the Slayer's aid with Valen), which also were the armours the Marauders wore (albeit corrupted), and elements of what must be his Doom 64 suit.

My predictions?

We'll meet/see the Wretch, who will transform that mesh of parts into the actual Praetor Armour seen in '16.

We'll see the Slayer kill the Titan in Hell, which was an entire level.

We'll see the revelation of just what Argent actually is, which leads to the Sentinel Schism.

We'll see the traitorous Night Sentinel Priests' (Hell Priests) betrayal of the Slayer and his men, and the climax will be their entoming him under a collapsed temple.
 
I bet that artists at Games Workshop are getting flogged for not thinking of a gun that grinds skulls into bullets.

I played the original games a bit, and there was a philosophy shift between Doom and Doom 2. The original Doom tried to recreate castles, military bases, warehouses, and dungeons in its a maps. Enemy counts were surprisingly low. The sequel was more arcade–y. It threw buckets of enemies at you, forced you to sink or swim. It also gave you the super shotgun and scads of ammo to deal with those hordes. The super shotgun simply wouldn't have worked in the original Doom, because there were rarely enough enemies to justify that kind of firepower.

I think 2016 was a midway between the two, and my expectation from the trailer is that the Dark Ages is going to be more like Doom 2.

I mean, holy moly, look at the spread on that skullgrinder!
 
Yeah the Skullgrinder looks like it'll be an instant classic for the franchise.

Skyrionn dropped a lore video on the "Dark Ages." No real spoilers tbh. It is a prequel after all.

 
Extended Gameplay and Commentary Video on Doom The Dark Ages that covers the changes between this game and the previous modern Doom games in gameplay and setting/story.

 
Karl Jobst did a video on Doom's custom made "slaughter" maps with a focus being on how one player beat a previously unbearable map that was released over a decade ago and had over 23,000 demons on the maps level, more then all the classic Doom games combined.



Hence the title, the Hardest Map in Doom's History.

The players in this one would finish these games in sittings that were upwards of six or more hours to navigate through these levels.

The victorious run in question, just performed a week ago.

 
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Mortismal Gaming did an in depth but largely spoiler free review of Doom The Dark Ages. It's interesting since he mostly focuses on RPG games and admits he isn't particularly in depth familiar with Doom 2016 or Doom Eternal.

He seemed to enjoy it overall. Some points that stood out to me is that he seemed to really enjoy the gameplay overall with the exception of the 'Atlan Mech" levels which he thought lost their novelty after the first time through.

One of the main things is how the game is certainly different in gameplay from Doom 2016 and Doom Eternal and while that will alienate some players as it did in prior games, he seemed to enjoy it here. There is a lot more melee and distance management in this game as well as parrying and other mechanics which he says... as he describes it sounds complicated but is actually pretty fun and intuitive. The parry system for example is significantly more forgiving in this game then most any Soulsbourne style game.

There aren't as many prevalent glory kills here and instead breathers and ammo pickups come from the melee kills. There's a fair bit less platforming in this game and more of it involves using the shield. The dragon riding aspects of the game are apparently fairly enjoyable and well integrated into the levels.

In short he had a blast with the combat, finding the encounters really well crafted, and that the difficulty modifiers really helped tailor the combat for him.



Positives:
Fantastic combat. Gameplay was good. Story was very good. He enjoyed the exploration of the levels. Enjoyed the medieval vibes and setting. It excelled at being Doom the Dark Ages. Dragon missions were enjoyable.

Negatives:
Only the first Atlan Mission was novel. Wanted more side challenges and game to play then just replaying the levels. Some boss fights especially early on were a bit underwhelming. Overall minor quibbles in his humble opinion.
 
So, I watched spoilers on YouTube and... I'll spoiler cover my thoughts. The full game hasn't been posted yet of this post, but the spoilers involving the bosses have, so I'm running on semi-complete information.

But it's enough.

The gameplay looks fun. Different, but fun, and I have no doubt it'd be an enjoyable game.

What the fuck happened?

The story, though well-crafted, is a fucking, utter mess from a lore standpoint.

Dark Ages pretty much takes what was said and shown in '16 and Eternal and uses it as a very loose framework for a story where the Slayer is basically shit on by everyone, even those who were supposed to be his supporters. I know people will say "oh, Dark Ages just fills in the gaps from what was shown in Eternal's flashbacks and the foundations hinted at in '16", but what they used to fill those gaps is like using concrete to merge together a bronze statue.

It doesn't work.


Even the Sentinel/Wraith/Makyr thing is fucked around with, with the Sentinels suddenly having amnesia about their origins/the Wraiths and Argent. How did they forget that the Wraiths were their fucking gods before the went high on Makyr juice?

The Sentinels? Yeah, the mysticism about them is pretty much gone, except to the veneer of things like their architecture and using ritual stuff, or at best heavily reduced to the point where they could be the UAC or Eternal's ARC, right down to the soldiers.

Things changed in Eternal, what with minor and major retcons from what was set up in '16, but Dark Ages is so different that it feels like an alternate fucking universe fanfic.

And the villain? We went from an unseen entity manipulating a human lackit (Olivia Pierce) to forming the Spider-fucking-Mastermind, a true demon, to... a guy with horns. Sorry, a "Prince".

They even fucked with the whole Daeg/Hell Priest thing set up in Eternal. facepalm

And let's not get into the Lovecraftian shit.

Yes, I like Lovecraft, but it's like sugar. It's great in cakes and pastries. Doom, with its simple recipe of Hell and demons being the struggle, is a spicy or savoury soup. On their own, they're great. Combine them and you have a complete clusterfuck of pastries being dunked in fucking soup.

They tried to do too much with two completely different elements.

So, yeah.

Great, fun game, though too different from Eternal and '16 to be honest.

But the story is just a clusterfuck, albeit a well-written one if it didn't completely fuck over what was set up in '16 and Eternal (especially '16).

If you're in it for the gameplay, you may like it or hate it. If you're in it for the lore? Prepare to be disappointed, especially if you loved the stuff set up in '16.
 

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