Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

Bear Ribs

Well-known member
Still thinking on BattleTech vs. Mekton Zeta, I decided to do a comparison of their relative 'mech abilities and it went interesting places.

To get a baseline of how a point of damage affects I started out comparing how a human takes damage in both systems. They came out roughly the same from 'mech weaponry, with Mekton humans being just a touch better than a BT human. Then I remembered that Mekton humanity is explicitly superhuman, with your average civilian able to roofhop and such. That suggests their weapons are roughly on par. So I went with similar weapons and compared those. Now 'mech scale weaponry has no way to be compared but small arms should be about the same so I looked at those first.

An auto-rifle in BT does 0.52 points of damage to 'mech armor. An assault rifle in Mekton Zeta does 4d6 (average 14) hits with 25 hits being a kill, so their firepower is near-identical. With two lines of evidence showing that they're in the same ballpark I feel safe saying a point of damage in BT and a kill in MZ are about the same.

This let me compared their 'mechs weapons and armor and I did not expect where that would lead. In a supermajority of crossovers BT armor is complete BS while their other abilities lag. In Mekton it's the exact opposite, they have relatively feeble weapons compared to BT but their armor and movement is going to have the most devoted of clanners screaming about how unfair they are.

The Gorgon, f'rex, weighs in at 75.35 tons so it would be a solid heavy with a weird weight by BT standards. It's walking speed of 54kph makes it quite slow for it's weight by BT standards until it starts flying around at 144kph and can outrun a Locust.

The Gorgon's main weapon is it's light cannon which does 2 kills of damage and can hit out to 800 meters (27 hexes). Said weapon can fire in burst mode and dish out 8 shots at once that scatter over So it's pretty much packing a slightly better rotary AC/2, rather weak for such a large 'mech. It's secondaries are a pair of single-shot missile launchers that doe 4K per missile and hit at a range of 83 hexes which is going to outrange everything except artillery on the BT side but damage is anemic and most BT 'mechs will laugh at such low damage. Even with reloads it's cannon and missiles will probably run out of ammo before destroying a BT 'mech in a similar weight class. Bugmechs are hosed of course. It's heaviest weapon is it's Bazooka with 12 kills of damage and a range of ... 481 hexes? 481 hexes. That is going to make somebody cry, probably the guy having to draw that map. However it only has ten shots.

All Mekton weapons hit everything in a 50-meter radius or more for full damage so any shot pretty much will all dissolve an infantry platoon in one hit, Mekton Zeta is actually less kind to infantry than BT. Power armor and elementals are also not going to have a good day. Mektons only fire one weapon at a time (two if they're linked) so in some ways their damage is greatly reduced, there are no alpha strikes and a miss is a wasted turn.

The real BS is it's armor. With 7SP it will ignore any damage less than 7. Medium lasers, AC/5 and lower, flamer, machine gun, all bounce off. Hits from weapons stronger than that inflict... 1 damage (though each hit reduces it's SP by 1 so after three hits from a Gauss rifle Medium lasers will start to hurt it). Heavy armored Mektons take that to 11 points (and can get truly ridiculous with Gamma armor and energy shields but I'm compared the basics) so, say, a Gunther is going to ignore all weapons but an AC/20, Gauss Rifle, and Clan ER PPC.

All in all I'm surprised at how competitive the universe are, and the fact that they each have advantages over the other makes the Empire or Algol good matchups for stories and comparisons, that's rare for BT.
 

Typhonis

Well-known member
Bear, you forgot that the Gorgon will be flying about not generating any heat and thus can keep fighting even after an IS mech shuts down due to heat overload. Then there are the stupid mekton tricks that will make everyone scream in agony.

2kill rotary AC? OK. I spend x number of points and it is now firing scattershot incendiary armor piercing ammunition. This means that it keeps doing at least 1 point of damage to EVERY location hit the next turn...if it's a nasty 9 kill weapon? Welp armor only counts as half value and it will keep doing damage for five turns,

You don't even need special reloading facilities just replaceable clips.

Then you get to mecha that can hover and move.....plus dare I say it? Energy melee weapons.
 

Bear Ribs

Well-known member
Bear, you forgot that the Gorgon will be flying about not generating any heat and thus can keep fighting even after an IS mech shuts down due to heat overload. Then there are the stupid mekton tricks that will make everyone scream in agony.

2kill rotary AC? OK. I spend x number of points and it is now firing scattershot incendiary armor piercing ammunition. This means that it keeps doing at least 1 point of damage to EVERY location hit the next turn...if it's a nasty 9 kill weapon? Welp armor only counts as half value and it will keep doing damage for five turns,

You don't even need special reloading facilities just replaceable clips.

Then you get to mecha that can hover and move.....plus dare I say it? Energy melee weapons.
Yeah, if you use Stupid Mekton/Stupid Anime Tricks Mekton Zeta gets ridiculous fast. Mekton with all the limiters off turns into Jupter-sized starships that can cross the entire galaxy in a second, transform into comparable-sized Mektons.
It has a gun that fires gigantic bullets that, themselves, transform into mountain-sized Mektons upon impact and keep attacking, piloted by psychics who can kill you with their brain, and the entire Jupiter-sized ship can be stored in the pilot's earring for safekeeping when not in use. Their infantry will get so ludicrous that you'd need a naval bombardment from BT just to harm them, much less their Mektons.

I was trying to compare canon designs from Algol and the Empire to canon BT rather than try to do anything custom. Then it's more a comparison of real-robot settings than what you can do by squeezing the rules for all their cheese juice.
 

Typhonis

Well-known member
What I mean was Bear made it sound like an Algol mech, which the Vantage and Deathstalker are. The only place the Gunther and Gorgon come from is the Invasion Earth setting.

Which brings up a scary thought. How well would a late Archipelago War or Orbital war Deathstalker do in BTech? Heck I still have the original Mekton Tech System at the house.
 

Bear Ribs

Well-known member
What I mean was Bear made it sound like an Algol mech, which the Vantage and Deathstalker are. The only place the Gunther and Gorgon come from is the Invasion Earth setting.

Which brings up a scary thought. How well would a late Archipelago War or Orbital war Deathstalker do in BTech? Heck I still have the original Mekton Tech System at the house.
Yeah, wrote down the wrong universe name. I was more interested in my realization that mathematically, a Kill of damage and a BattleTech point are nigh-identical which makes comparisons pretty easy.

I don't have access to the later Algol stuff anymore. The standard Deathstalker comes with a 5-kill autocannon and a 6 kill grenade launcher. Vigilante has it's variable beam-rifle that can do 5K, or 10K if it spends a turn charging first, and a 6K beam machete.

So overall again, armor in MZ is fairly amazing by BT standards and movement is outrageous but their weapons are anemic. The best Algol gun takes 2 turns to fire and it's only about as powerful as a PPC. A significant number of their mechs are basically armed with only a single medium laser or AC/5 equivalent.
 

Bear Ribs

Well-known member
Probably actually severely disadvantaged compared to Protomechs, but yes. The clans would undoubtedly be scratching their heads trying to figure out why every Mekton Proto transforms into a motorcycle or small car or such.

Protomechs use full 'Mech scale guns, albeit usually the smaller ones. Roadstrikers meanwhile measure both their armor and their weapon damage in Hits, that is human-scale damage. Even a Roadstriker Megalaser is only 75 hits, so about equal to a small laser while the best superheavy armor is worth 50 hits of stopping power. A Badlander trying to take on a Chrysaor (4 ER micro-lasers of 2 damage each) is going to have a really bad day (assuming the Chrysaor can catch it given the speed and range disadvantage it has).
 

Typhonis

Well-known member
Here is a GM question. How do shields work? And how would you handle armor piercing weapons? Say a 6k ap weapon hit a Griffin in the arm.
 

Bear Ribs

Well-known member
If I were fusing the settings, a shield's parry roll would be equivalent to a pilot check in BT. You can apply a shield to each attack (Until it runs out of SP and breaks of course), but parries auto-fail against a crit. success from the attacker and the attack has to come from inside the shield arm's firing arc.

Mekton Zeta ablative armor acts exactly like BT armor and piercing doesn't do extra damage to that, so by the most pedantic reading of the rules a piercing weapon wouldn't do anything extra in BT. Personally I'd give it a through-armor critical akin to what lances have.
 

Typhonis

Well-known member
BTW that 12 kill cannon? spend 40 x .1 the weapons cost and the bazooka now fires shrapnel shells that do 6 points of damage to every servo of every mech in a 150 meter wide sphere.
 

Doomsought

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BTech has its own rules for AP ammo. However the better rout would be to treat both rule-sets as abstractions and focus on the lore.
 

Bear Ribs

Well-known member
It's not easy to compare their lore though. BattleTech lore can be distressingly variable, weapon ranges f'rex are sometimes measured off the game board and sometimes an AC/5 can shoot for miles. Depending on the writer the Clans may be complete scum or honorable and virtuous warriors.

Mekton Zeta meanwhile has a level of consistency that makes a Jellyfish look like a brick. It's lore can literally change from one page to the next and rule of cool is how they run things.
 

Typhonis

Well-known member
Then again Mekton Zeta is a rules set where you can easily run a Battletech campaign, one day. Then run giant robots in a steampunk campaign, then hello there Renegade Legion Centurion.
 

Battlegrinder

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Obozny
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Just realized I forgot to post this here when I made it, figured I'd correct that.

Debating if I should get a woodsman since in this context it'd basically be a prequel and it'd be nice to fill out the list.

Really debating getting a vulture, since it is just a mean spirted parody of the mad cat, but I really don't want to deal with the headache of trying to figure out the evolution of that mech line. You've got the Mk 1, then the one we don't talk about (Mk 2, which is supposedly just the Mk 1 but built with IS tooling so it looks different for some reason). Then there's the Mk 3, which looks just like the Mk 1 but is different somehow, and them there's the Mk IV which is just off kinda doing it's own thing and kinda copying the Mad Cat Mk IV.
 

UltimatePaladin

Well-known member
qlUYmvA.jpg


Just realized I forgot to post this here when I made it, figured I'd correct that.

Debating if I should get a woodsman since in this context it'd basically be a prequel and it'd be nice to fill out the list.

Really debating getting a vulture, since it is just a mean spirted parody of the mad cat, but I really don't want to deal with the headache of trying to figure out the evolution of that mech line. You've got the Mk 1, then the one we don't talk about (Mk 2, which is supposedly just the Mk 1 but built with IS tooling so it looks different for some reason). Then there's the Mk 3, which looks just like the Mk 1 but is different somehow, and them there's the Mk IV which is just off kinda doing it's own thing and kinda copying the Mad Cat Mk IV.
I have to say I was never really into the hobby aspect of BattleTech. I liked the rules, and the game, but I never really had the time to sit down and paint models. I can appreciate the work that went into them - just not my cup of tea.

Also... the Mad Cat really did have an interesting lineage, to it, and from it, seeing that sequence.
 

Battlegrinder

Someday we will win, no matter what it takes.
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I have to say I was never really into the hobby aspect of BattleTech. I liked the rules, and the game, but I never really had the time to sit down and paint models. I can appreciate the work that went into them - just not my cup of tea.

I sometimes regret that I am into the painting side, because it's slowed down the process of building my collection considerably (I have a rule that if it's not painted, it doesn't get used. It's something I started doing after my backlog of unpainted and unbuilt 40k models got way too long and I've been spending the last year trying to eliminate it).

Also... the Mad Cat really did have an interesting lineage, to it, and from it, seeing that sequence.

I think the more interesting bit is not necessarily that the mad cat has this kind of lineage, but that other mechs don't. Normally mechs are just "someone built this for some reason", or occasional "someone built this for some reason, and it's related to this other mech in some way", but there's only a handful that have the sort of family tree that the mad cat does.
 

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