Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
Funny thing, a good portion of my 'mech company is made up of 'mechs from Mech Lab. Too bad that the mail services tend to get them damaged though... or send them to fucking Morocco (or so I remember).

Mech Lab? I haven't heard of them, at least not as a model company, I'm very familiar with the MW4 mech lab.
 

Aaron Fox

Well-known member
Mech Lab? I haven't heard of them, at least not as a model company, I'm very familiar with the MW4 mech lab.
There's a group of guys in Germany that make 3D printed 'mechs who call themselves Mech Lab (at least, that's from what I remember). They take months to show up and tend to get damaged.

They're damn impressive sculpts though.

My brother found them when he was searching for better 'mech offerings since Anvil and Ironwinds started making us pay out the ass for their pewter models... and require registering with them to even buy their stuff.
 

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
There's a group of guys in Germany that make 3D printed 'mechs who call themselves Mech Lab (at least, that's from what I remember). They take months to show up and tend to get damaged.

They're damn impressive sculpts though.

I'd appreciate a link if you've got one.

My brother found them when he was searching for better 'mech offerings since Anvil and Ironwinds started making us pay out the ass for their pewter models... and require registering with them to even buy their stuff.

Anvil? The only Anvil I know of is Anvil Industry, and they only work in resin and don't make battletech stuff.

I hear you when it comes to ironwind though. Maybe not in price (playing 40k has a tendency to distorts one's idea of a "reasonable" price), but I've never had a good experience with their customer service. These days I get all my mechs through Aries Games, they're an IWM distributor or something, but sell for less than IWM charges with very fast ship times.
 

Aaron Fox

Well-known member
I'd appreciate a link if you've got one.
I'll have to ask my brother for the link.
Anvil? The only Anvil I know of is Anvil Industry, and they only work in resin and don't make battletech stuff.

I hear you when it comes to ironwind though. Maybe not in price (playing 40k has a tendency to distorts one's idea of a "reasonable" price), but I've never had a good experience with their customer service. These days I get all my mechs through Aries Games, they're an IWM distributor or something, but sell for less than IWM charges with very fast ship times.
Ah, damn it, auto corrupt strikes again. It was Aries, not Anvil.
 

The Whispering Monk

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Osaul
So I did a thing with a Thunderbolt because someone was talking about upgrading a Hatchetman, and I mentioned that every 'hatchet' mech should be able to lop off a head with each swing. So at least 12 points of damage. Heres what happens when you want to make a Thunderbolt into a real brawler...and you don't care about a bit of cost! :p

Thunderbolt TDR-5GSX 3025 IS Heavy
Type/Model: Thunderbolt TDR-5GSX
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Mass: 65 tons
Chassis: Endo Steel
Power Plant: 260 XL Fusion
Walking Speed: 43.2 km/h
Running Speed: 64.8 km/h
Armor Type: Ryerson 150 Standard Standard
Armament:
1 Guardian ECM Suite
1 Flamer
3 Large Laser
1 Gauss Rifle
---------------------------------------------------------
Type/Model: Thunderbolt TDR-5GSX
Mass: 65 tons
Equipment: Crits Mass Int. Struct.: 104 pts
Endo Steel 14 3.50 (6 LA,1 LL,6 RA,1 RL)
Engine: 260 XL Fusion 12 7.00
Walking MP:4 [5] Running MP:6 [8] Jumping MP: 0
Heat Sinks: 11 Double [22] 3 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength 6 0.00 L: Sh+UA+LA+H R: Sh+UA+LA+H 8 0.00
Armor Factor: 207 Standard 0 13.00
Internal Armor Structure Value
Head: 3 9
Center Torso: 21 33
Center Torso (Rear): 9
L/R Side Torso: 15 23/23
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 15 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
---------------------------------------------------------
1 Guardian ECM Suite CT 0 2 1.50 1
Flamer HD 3 1 1.00 3
Large Laser LT 24 6 15.00 1
Gauss Rifle RT 1 16 9 17.00 (Ammo Locations: 2 RT)
---------------------------------------------------------
TOTALS: 28 9 34.50
Crits and Tons Left:
Calculated Factors
Total Cost: 13,044,185
C-Bill Battle Value (BV1):1556
Battle Value (BV2):2082

TSM and both arms are free of weapons so it can pretend to be Mohammed Ali!
 

Battlegrinder

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Obozny
I'd take a second look at your heat management. There's a certain combination of weapons you want to mount that let you fine tune your heat output to control TSM. I don't recall which ones though (sorry).

Speaking of thunderbolts, I actually just finished painting up a set, from the primitive version to the production model to the IIC, aka "one or the only dark age Jade Falcon mech thst doesn't look stupid". I'm planning on running either the 5S or the 1C as Maeve Wolf's upgraded thunderbolt, current not sure which.



I love how even over the course of centuries, no one can decide which side of the thunderbolt should have the missile launcher mounted on it (you can build the 1C with it and the cockpit on either, but art shows launcher on the right, cockpit left).

Edit. I just realized I already showed these off. Oops.
 
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The Whispering Monk

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Osaul
I've always felt the cockpit should be over the lasers, as far away from the ammo as possible. Safety 1st!

As for the Thundered, you're not wrong, but I didn't want to get ridiculous in the weapons configuration. I've always felt that simple is better for a combat pilot. Besides..you can fine tune by disabling heat sinks if GM lets you.
 

PeaceMaker 03

Well-known member
There's a reason when my old gaming group wanted to do a tabletop RPG campaign set in the BattleTech setting we decided that it was simpler to functionally write a total conversion of the entire BattleTech ruleset into the Savage Worlds system... than try and figure out A Time of War.

Which we did, and it's awesome.
Any chance you still have a copy of the homebrew rules?
 

Battlegrinder

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Obozny
So, I'm working on translating a few more C&C units into battletech, with the end goal of building a full star of them. The current project I'm working on is the GDI Titan walker, and I'm having some trouble with the design.

20180820124750_1.jpg

As implemented in game, it's just a walking tank. With a single cannon/railgun and not much more. I'd guess somewhere in the range of 60 to 75 tons.

Any suggestions?
 

Doomsought

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As implemented in game, it's just a walking tank. With a single cannon/railgun and not much more. I'd guess somewhere in the range of 60 to 75 tons.

Any suggestions?
The cannon is advertised as using a special laser guidence system. I'd add TAG and give the gun the accurate weapon design quirk.
 

The Whispering Monk

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Osaul
Depends on tech level.
-If Inner Sphere, then go for the Improved Heavy Gauss Rifle.
-If Clan, aim for the HAG 40
Maybe a large and medium laser in the opposite arm.
 

Battlegrinder

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Obozny
IHGR is out, those are torso mount only and the Titan has the gun in the arm.

I'm currently thinking of moving away from gauss, I've got a lot of those as is. Maybe an ultra 10 or LBX 10 linked to a targeting computer.
 

Doomsought

Well-known member
HGR is out, those are torso mount only and the Titan has the gun in the arm.

I'm currently thinking of moving away from gauss, I've got a lot of those as is. Maybe an ultra 10 or LBX 10 linked to a targeting computer.
Since it goes from cannon to guass as part of an upgrade kit in lore/game-play, I'd say it mounts either an AC/10 or a light gauss (they both have the same mass). Because the targetting computer is based on weapons mass, both variants can use the same targetting computer.
 

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
Type/Model: Titan Mk 2
Mass: 65 tons

Equipment: Crits Mass
Int. Struct.: 104 pts Endo Steel 14 3.50
(2 LA,1 LL,3 LT,4 RA,1 RL,3 RT)
Engine: 260 Light Fusion 10 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 0.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
L: Sh+UA R: Sh+UA 4 0.00
Armor Factor: 207 Ballistic-Reinforced 10 17.50
(Armor Crit Loc: 1 LA,1 LL,2 LT,3 RA,1 RL,2 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 33
Center Torso (Rear): 9
L/R Side Torso: 15 25/25
L/R Side Torso (Rear): 5/5
L/R Arm: 10 19/19
L/R Leg: 15 29/29

Weapons and Equipment Loc Heat Ammo Crits Mass
---------------------------------------------------------
1 Improved C3 CPU CT 0 2 2.50
1 TAG HD 0 1 1.00
1 Gauss Rifle LA 1 16 9 17.00
(Ammo Locations: 2 LT)
2 ER Medium Laser RA 10 2 2.00
1 Targeting Computer RT 0 5 5.00
---------------------------------------------------------
TOTALS: 11 5 27.50
Crits and Tons Left: 4

Calculated Factors
Total Cost: 10,982,400 C-Bill
Battle Value (BV1):1372
BV1 with C3: 1559
Battle Value (BV2):1887

Ended up going gauss, as my heavy mech roster is a bit light on those IIRC. It's not quite in line with the suggestion from @Doomsought to have the main gun be interchangeable, though it's close, since the initial version mounted a ultra AC 10, and I might go back and rework it mount the UAC10 if my heavy roster dies have more gauss rifles than I thought.
 

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