Your ideal game ideas.

Captain X

Well-known member
Osaul
I'd like a Star Trek game set during TNG made by the same team that made the first Mass Effect game that would play largely the same way, with different consequences depending on the choices made, paragon vs. renegade. I'd also like the squad mechanics upgraded to allow for away teams of 4 instead of 3.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
I'd like a Star Trek game set during TNG made by the same team that made the first Mass Effect game that would play largely the same way, with different consequences depending on the choices made, paragon vs. renegade. I'd also like the squad mechanics upgraded to allow for away teams of 4 instead of 3.
That does sound pretty neat, but there'd probably have to be a lot of made-up shields/armor/weapons for it. Which I'm fine with anyways.
Melee Klingon builds also sound like a fun idea.
 

Lord Sovereign

The resident Britbong
I'd like a Star Trek game set during TNG made by the same team that made the first Mass Effect game that would play largely the same way, with different consequences depending on the choices made, paragon vs. renegade. I'd also like the squad mechanics upgraded to allow for away teams of 4 instead of 3.
Holy shit, a BioWare style RPG set in the Star Trek universe? I’d buy that.

Although I would like to be able to at least take command of my vessel and “drive it around” in some gameplay.
 

Captain X

Well-known member
Osaul
Holy shit, a BioWare style RPG set in the Star Trek universe? I’d buy that.

Although I would like to be able to at least take command of my vessel and “drive it around” in some gameplay.
That's basically what Starfleet Command is. What I have in mind wouldn't be so much that as your character issuing orders and things playing out depending on what decisions you made.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
That's basically what Starfleet Command is. What I have in mind wouldn't be so much that as your character issuing orders and things playing out depending on what decisions you made.

So the combat would be more tactical like an X-Com type of deal instead of hands on like with Mass Effect's cover based shooter mechanics? But with a stronger RPG narrative outside of the combat?
 

Skallagrim

Well-known member
what I'd really, really want is a Star Wars game like KotOR that does away with the stupid approach to alignment system. You know: the approach that suggests that the middle between Light and Dark is 'neutral'. I'd set it up like this:



1) There is no indicator showing where you are on the 'scale'. Zero. None. There's no visible "Dark Side corruption", either. The only evidence that you're on the Dark Side will be in the reactions of other Force-sensitives to your character.

2) When you make choices, such as choosing conversation options, there is no indication of which choices are "Light" or "Dark". (The previews give you a good grasp of what you're choosing, however: so it's essential that the previews match the actual choice.) Conversation options are presented in a random order, no Light-to-Dark hierarchy.

3) You start 100% Light side. (Although, again, this is never indicated). You can only go 'down' into the Dark from there, or remain as you are-- which is essentially good.

4) Learning to use the Force is going to be hard. I mean ridiculously hard. You won't be able to do even minimal things until you're several hours into the game at least. Unless... you choose the Dark Side, which makes powers far more readily available.

5) As you 'fall' into the Dark due to your choices, Light side abilities start becoming unavailable. Likewise, Light side conversation options gradually become unavailable. Conversely, if you're on the Light side, the use of Dark side powers and choices is always available. No matter how pure you are, the temptation is there. And if you succumb to it, you slide down the (invisible) scale, into the Dark.

6) Once you reach the bottom of the scale, all Light side powers and choices are completely unavailable, and remain unavailable. You have cursed yourself to the Dark, and you can no longer escape it. Your freedom of choice has completely disappeared.



This set-up would actieve two things. One: it would get rid of the stupid, wrong-headed glorification of "grey Jedi" and supposed "balance" between Light and Dark. Two: it would underscore how the Dark is easy and tempting, but ultimately enslaves you. This disproves the dumb idea that the Sith ideology is somehow about freedom.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
I appreciate the seeming endorsement of the more original orthodox view of the force instead of KOTOR's good/evil counters.

When did Grey Jedi become a "balance" between the Light and the Dark as opposed to just Jedi who rejected some or most of the Jedi Order's organized principles? I like Jolee Bindo and Qui Gonn Jinn a lot as characters, but they're not Grey Jedi. They're firmly in the light side IMHO. They just have varying levels of independence from the actual Jedi Order since Jolee Bindo is literally 'rogue' or independent while Qui Gonn doesn't hide his opinion when he feels justified in disagreeing with them. I guess Mace Windu sometimes falls into here since he's martially aggressive, but he's still firmly in the light and not shooting off dark force lightning AFAIK.

It has been a long time since I played KOTOR and maybe Jolee actually did use more dark side abilities, but if that's true, then it does sound rather peculiar. His 'gray' viewpoint was in regards to the Jedi Orders emphasis on black and white morality supposedly, but he still opposed the Sith (and thus the Dark Side IMHO), wanted to save the Republic and recognized evil for what it was. If Gray is a metric, it'd be independence from the structure of the Jedi Order, not balancing the two like some super-Golden Mean Centrist.
 

Skallagrim

Well-known member
I appreciate the seeming endorsement of the more original orthodox view of the force instead of KOTOR's good/evil counters.

When did Grey Jedi become a "balance" between the Light and the Dark as opposed to just Jedi who rejected some or most of the Jedi Order's organized principles? I like Jolee Bindo and Qui Gonn Jinn a lot as characters, but they're not Grey Jedi. They're firmly in the light side IMHO. They just have varying levels of independence from the actual Jedi Order since Jolee Bindo is literally 'rogue' or independent while Qui Gonn doesn't hide his opinion when he feels justified in disagreeing with them. I guess Mace Windu sometimes falls into here since he's martially aggressive, but he's still firmly in the light and not shooting off dark force lightning AFAIK.

It has been a long time since I played KOTOR and maybe Jolee actually did use more dark side abilities, but if that's true, then it does sound rather peculiar. His 'gray' viewpoint was in regards to the Jedi Orders emphasis on black and white morality supposedly, but he still opposed the Sith (and thus the Dark Side IMHO), wanted to save the Republic and recognized evil for what it was. If Gray is a metric, it'd be independence from the structure of the Jedi Order, not balancing the two like some super-Golden Mean Centrist.

The issue here is that "grey Jedi" is a term used for two different concepts. I have no issue with Jedi who operate outside the strict doctrines of the Order, but are still on the side of the Light. I do think "grey Jedi" is a bad term for them, and I'd say "unorthodox Jedi" might be a better descriptor.

Within the fandom, however, the most common meaning associated with "grey Jedi" is "someone who balances Light and Dark perfectly". This is rooted in the KotOR alignment system, where "neutral" is an option, coupled with a profound misunderstanding of the phrase "balance of the Force". (Lucas meant that the Dark is a corruption, and pure Light is perfect balance; quite a lot of people -- especially those who like dunking on the Jedi Order -- instead take it to mean that balance is achieved by finding a middle ground between Light and Dark.)

It is this latter view that I dislike, and my intent is to actively discredit it, while demonstrating how the Force actually works (according to Lucas).
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
There's always the WarGame series, though it can get kinda into the weeds with detail. More depth then World in Conflict.
Yeah the Wargame/Steel Division/Warno games scratch that itch a bit, but they play much more differently and lack a lot of the fidelity that WiC had.

Being able to call in a damned nuclear strike as 'tactical call in' was hilarious.
 

Captain X

Well-known member
Osaul
So the combat would be more tactical like an X-Com type of deal instead of hands on like with Mass Effect's cover based shooter mechanics? But with a stronger RPG narrative outside of the combat?
Uh, no, I'm saying that you wouldn't be flying your ship around in combat yourself, much as in the original Mass Effect game. There would still be shooter elements with away teams, but there would be more emphasis on avoiding combat. There would also be the mechanic of being able to stun people rather than killing them.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Uh, no, I'm saying that you wouldn't be flying your ship around in combat yourself, much as in the original Mass Effect game. There would still be shooter elements with away teams, but there would be more emphasis on avoiding combat. There would also be the mechanic of being able to stun people rather than killing them.

My bad, I didn't read far back enough regarding Stafleet Command being a reference to space/ship combat, not ground combat with the Away Teams.

Cool concept regardless.
 

PsihoKekec

Swashbuckling Accountant
I'd really like to see Syrian Warfare style game set in Ukrainian war. It could also be Close Combat series game, but with added salvage mechanics and ammo resupply.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
I'd really like to see Syrian Warfare style game set in Ukrainian war. It could also be Close Combat series game, but with added salvage mechanics and ammo resupply.
For what it's worth, Terminator Dark Date Defiance is made by the Syrian Warfare dudes.
 

Jormungandr

The Midgard Wyrm
Founder
For what it's worth, Terminator Dark Date Defiance is made by the Syrian Warfare dudes.
Looks interesting, but it's still tainted by it being in the Dark Shite timeline. They dropped the ball there.

Unless there's a twist where Legion is Skynet and is trying to avoid its fate of being defeated by pulling this timeline trickery (pretending to be Legion), or timeline nexus (introduced in Genisys) shenanigans are a thing and Skynet begins to invade/influence shit in that timeline.

Suddenly seeing Legion terminators getting their arses kicked by Skynet machines "out of the blue", and there being outright confusion and chaos as these unknown terminators begin kicking the shit out of everyone would be amazing.

They could even tie in the Whamen Replacement for John Connor in-game freaking out because T-800's like Carl aren't supposed to exist).

(Yes, Legion was a cyber-warfare AI, not an actual warfare/defence AI -- the difference is crucial, since Skynet was more military-minded. Hell, an aging T-800 was able to go toe-to-toe with the "deadliest terminator yet [Rev-9]" and was winning. So, yeah).

Anyway, what I'd like to see? Ground Control III.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Looks interesting, but it's still tainted by it being in the Dark Shite timeline. They dropped the ball there.

Unless there's a twist where Legion is Skynet and is trying to avoid its fate of being defeated by pulling this timeline trickery (pretending to be Legion), or timeline nexus (introduced in Genisys) shenanigans are a thing and Skynet begins to invade/influence shit in that timeline.

Suddenly seeing Legion terminators getting their arses kicked by Skynet machines "out of the blue", and there being outright confusion and chaos as these unknown terminators begin kicking the shit out of everyone would be amazing.

They could even tie in the Whamen Replacement for John Connor in-game freaking out because T-800's like Carl aren't supposed to exist).

(Yes, Legion was a cyber-warfare AI, not an actual warfare/defence AI -- the difference is crucial, since Skynet was more military-minded. Hell, an aging T-800 was able to go toe-to-toe with the "deadliest terminator yet [Rev-9]" and was winning. So, yeah).

Anyway, what I'd like to see? Ground Control III.
Been beta testing the game, it seriously has nothing to do with the Dark Fate timeline aside from the names of the machines and whatnot.
You could really just flip the name from "Legion" to "Skynet" and not notice it had any relation to the film. I think they licensed Dark Fate because it was cheaper, only to drop the timeline anyways.
 

Jormungandr

The Midgard Wyrm
Founder
Been beta testing the game, it seriously has nothing to do with the Dark Fate timeline aside from the names of the machines and whatnot.
You could really just flip the name from "Legion" to "Skynet" and not notice it had any relation to the film. I think they licensed Dark Fate because it was cheaper, only to drop the timeline anyways.
My interest is a bit piqued, then.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
My interest is a bit piqued, then.
I had the same exact thoughts, much doubt because the film is just so god damned tarded. But the game is surprisingly unrelated to the film, it even has the violet plasma rifles that canonically aren't in Dark Fate universe.
 

Jormungandr

The Midgard Wyrm
Founder
I had the same exact thoughts, much doubt because the film is just so god damned tarded. But the game is surprisingly unrelated to the film, it even has the violet plasma rifles that canonically aren't in Dark Fate universe.
Hmm, potential there then.

Is the game moddable? If so, I wouldn't be surprised if a mod quickly came out that permanently erased the stain of Dark Shite (e.g. replacing Revs with T-series, replacing Legion with Skynet, et cetera).
 

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