Certified_Heterosexual
The Falklands are Serbian, you cowards.
Videogames, people.
Having "fun" is for uncultured chuds and Gamergate Neo-Nazis.
Nothing "advances" the "art" of games more than yet another one of these dreary pieces of garbage, like The Last of Us 2, where it's supposed to deliver the message that "humanity is bad and awful" and you get railroaded into doing "bad things" like beating a dog's head in with a pipe and other acts of violence that look like they were modeled after Liveleak videos.
Supposedly they actually were modeled after Liveleak videos—employees had to watch a whole bunch of them as "research" for various scenes in the game. Much like the rest of art nowadays, it seems like they have mistaken brutality for reality and assume that realism naturally means making things as brutal and off-putting as possible. A lot of leftists seem to have this mindset that the real world and the whites who run it are unforgivably disgusting and brutal (why else would LGBTs commit suicide en masse?), and that media should also reflect that so we can understand just how awful the "nonprivileged" have it.
TLoU2 is set to become a reviewers' darling, however, because it's their favorite sort of easy game: 90% talking, talking, talking, and talking, and even more talking, 5% parkour, and 5% combat that consists of pushing a button and triggering an enemy's dying animation. Also, there's some hamfisted "message" about the cycle of revenge crammed into every bit of it.
Imagine a game that teaches "retributive violence is wrong" being extolled by bugman psychos who go on Twitter every day and rant about how all non-shitlibs must die. I will believe these nerds want to use video games to learn "dark truths about humanity" when they play one that shows a mirror of their actual behavior.
Someone once pointed out that post-apocalyptic movies and video games are so popular today because everyone, even leftists, unconsciously understands our way of life is unsustainable and deeply inhuman. This game likely cost $100 million to make, and it's in service of a deeply depressing and dreary worldview. No wonder so many nerds are locked in spirals of depression and anomie: this is the spiritual junk food that cram into their minds every day.
Having "fun" is for uncultured chuds and Gamergate Neo-Nazis.
Nothing "advances" the "art" of games more than yet another one of these dreary pieces of garbage, like The Last of Us 2, where it's supposed to deliver the message that "humanity is bad and awful" and you get railroaded into doing "bad things" like beating a dog's head in with a pipe and other acts of violence that look like they were modeled after Liveleak videos.
Supposedly they actually were modeled after Liveleak videos—employees had to watch a whole bunch of them as "research" for various scenes in the game. Much like the rest of art nowadays, it seems like they have mistaken brutality for reality and assume that realism naturally means making things as brutal and off-putting as possible. A lot of leftists seem to have this mindset that the real world and the whites who run it are unforgivably disgusting and brutal (why else would LGBTs commit suicide en masse?), and that media should also reflect that so we can understand just how awful the "nonprivileged" have it.
TLoU2 is set to become a reviewers' darling, however, because it's their favorite sort of easy game: 90% talking, talking, talking, and talking, and even more talking, 5% parkour, and 5% combat that consists of pushing a button and triggering an enemy's dying animation. Also, there's some hamfisted "message" about the cycle of revenge crammed into every bit of it.
Imagine a game that teaches "retributive violence is wrong" being extolled by bugman psychos who go on Twitter every day and rant about how all non-shitlibs must die. I will believe these nerds want to use video games to learn "dark truths about humanity" when they play one that shows a mirror of their actual behavior.
Someone once pointed out that post-apocalyptic movies and video games are so popular today because everyone, even leftists, unconsciously understands our way of life is unsustainable and deeply inhuman. This game likely cost $100 million to make, and it's in service of a deeply depressing and dreary worldview. No wonder so many nerds are locked in spirals of depression and anomie: this is the spiritual junk food that cram into their minds every day.