Battletech Welcome to the Jungle

Speaker4thesilent

Crazed Deplorable
So frontal alpha strike, while staying cool as ice? Downright evil in this age.

And yes MML can be downright maddening.
Just to give an example, I caught the glitch where it was reporting that it had one extra of each of its weapons.
If Weber wants to fix the problems with the gauss rifle production line he could always put it into orbit. Also, did Weber's people find any interesting fighters or small craft in the Pinto?
Nope.
 

The Whispering Monk

Well-known member
Osaul
If Weber wants to fix the problems with the gauss rifle production line he could always put it into orbit. Also, did Weber's people find any interesting fighters or small craft in the Pinto?

While feasible...you're moving from a known set of problems to overcome to an environment where you have a much more unknown set of problems.

I'm in agreement with paulobrito on this idea.

Not too mention you make the line more exposed to sabotage and attack.
 

Speaker4thesilent

Crazed Deplorable
Don't know if this has been brought up or not but they should really find a way to deliberately sic the local wildlife on any invaders. Maybe some air burst shells filled with blood to pull in the predators.
Maybe aerosolize some metal filings? Dunno.
While feasible...you're moving from a known set of problems to overcome to an environment where you have a much more unknown set of problems.

I'm in agreement with paulobrito on this idea.

Not too mention you make the line more exposed to sabotage and attack.
Very this.
 

Bear Ribs

Well-known member
If Weber wants to fix the problems with the gauss rifle production line he could always put it into orbit. Also, did Weber's people find any interesting fighters or small craft in the Pinto?
BattleTech has this weird thing where, even if a factory is razed to the ground, for some reason they will rebuild it in the exact same spot, even if that spot keeps getting razed because it's one jump from the DC border. This seems to imply that for some bizarre reason*, spots you can build a factory on are exceedingly rare and it's better to keep using that same spot, even if it's right on the Coordinator's border and everybody knows about it. Otherwise by all logic, the smart option would be to instead rebuild the factory about five jumps further in, and closer to major trade hubs. Also, the only ones who seem to know how to build factories in space are the Taurians, and if they exist in your setting, the Belters.

*I realize that Doylistly, it's the writers not wanting to have to write up new planets and such so they just rebuild the factories in the same spots century after century so that the map never changes much.
 
BattleTech has this weird thing where, even if a factory is razed to the ground, for some reason they will rebuild it in the exact same spot, even if that spot keeps getting razed because it's one jump from the DC border. This seems to imply that for some bizarre reason*, spots you can build a factory on are exceedingly rare and it's better to keep using that same spot, even if it's right on the Coordinator's border and everybody knows about it. Otherwise by all logic, the smart option would be to instead rebuild the factory about five jumps further in, and closer to major trade hubs. Also, the only ones who seem to know how to build factories in space are the Taurians, and if they exist in your setting, the Belters.

*I realize that Doylistly, it's the writers not wanting to have to write up new planets and such so they just rebuild the factories in the same spots century after century so that the map never changes much.
I’m going to go with the in-universe reason being that the original locations having some lost-tech/ star league construction that is crucial for output but for one reason or another can’t be relocated or copied at another location. As for why they still do this even when the factory is razed to the ground, might be a bit of manipulating public perception as if to say we can still pull off the same output given enough time. It also might be that the company has connections only available on that planet that are too valuable to give up, or as something as simple as logistics making moving uneconomical even if it lowers the chance a raid could destroy everything they built
 

Speaker4thesilent

Crazed Deplorable
BattleTech has this weird thing where, even if a factory is razed to the ground, for some reason they will rebuild it in the exact same spot, even if that spot keeps getting razed because it's one jump from the DC border. This seems to imply that for some bizarre reason*, spots you can build a factory on are exceedingly rare and it's better to keep using that same spot, even if it's right on the Coordinator's border and everybody knows about it. Otherwise by all logic, the smart option would be to instead rebuild the factory about five jumps further in, and closer to major trade hubs. Also, the only ones who seem to know how to build factories in space are the Taurians, and if they exist in your setting, the Belters.

*I realize that Doylistly, it's the writers not wanting to have to write up new planets and such so they just rebuild the factories in the same spots century after century so that the map never changes much.
I’m going to go with the in-universe reason being that the original locations having some lost-tech/ star league construction that is crucial for output but for one reason or another can’t be relocated or copied at another location. As for why they still do this even when the factory is razed to the ground, might be a bit of manipulating public perception as if to say we can still pull off the same output given enough time. It also might be that the company has connections only available on that planet that are too valuable to give up, or as something as simple as logistics making moving uneconomical even if it lowers the chance a raid could destroy everything they built
Nah, you’re both wrong. It’s a matter or the skilled workers. Building a factory is only half of the task. The other half is finding people to run it, and if you’ve already got them, why are you building somewhere else?
 

Bear Ribs

Well-known member
Nah, you’re both wrong. It’s a matter or the skilled workers. Building a factory is only half of the task. The other half is finding people to run it, and if you’ve already got them, why are you building somewhere else?

Because if people are the bottleneck, buying them a ticket to safety five jumps away from the DC border is vastly better than having them all get killed when the factory is razed and the DCMS decides it's Crimes Against Humanity O'Clock.

If people aren't the bottleneck tickets to safety five jumps away are still cheaper than rebuilding the factory and also training new factory workers after the last batch enjoyed a healthful serving of flamer.
 

The Unicorn

Well-known member
I have a feeling a large part of this is going to be cultural and turn out to be no where near as much a problem as he, or we, think it would be.
THat would make sense, the issue is that Julia didn't say anything about that and in fact seems to be undermining here her own attempts to teach Weber about the need as a noble to be seen to do the right thing because they are a role model.

Partially this, but also, as noted, LIC operatives or those cleared for the knowledge would be doing the moving, in secret. This keeps people who shouldn’t know from finding out and lets them assign someone who they know is a Drac spy to the job, so it leaks to the Combine.
That's something Julia should have addressed in that conversation, or Weber should still have an issue with it undermining his position with his people.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
Honestly if the Gauss line can't be made to work on a heavy gravity world there are three options to make it work. 1.Relocate it to space. 2. sell it to another major and trusted defense company for a bunch of cash and favors and have it shipped offworld. 3. Ship the line offworld to say Tharkard and have a branch of the CAC run it.
 

GROGNARD

Well-known member
*queue rather disturbing squeals of joy*

Yessah Massah, ah be doin’ jus’ dat, Massah.

Your Igor beta will activate the machine, Master!


... yesss.. YES! And the sweat of thy brows are the Dew of Life for the medusa that is thy MUSE!
[insane cackling]


<ahem> Thank you all for your excellent writing. I don't know about you, but the above statement definitely applies to me: the more I write, the more the story wants to burst out of me ... what is hard is the harnessing and editing the little chest burster.

flat,400x400,075,f.u1.jpg


[moar, my minions, MOAR!]

<ahem. Thank you all for your hard work>
 

The Whispering Monk

Well-known member
Osaul
I'm betting the Gauss line is going to be one of those things where the experienced engineers are going to beat their heads against a wall for a couple years. Then, a journeyman tech will be, "Have you guys tried doing this?" After which, all of Catachan will resound to a long staccato series of forehead slaps!
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
I'm betting the Gauss line is going to be one of those things where the experienced engineers are going to beat their heads against a wall for a couple years. Then, a journeyman tech will be, "Have you guys tried doing this?" After which, all of Catachan will resound to a long staccato series of forehead slaps!
maybe it will be young Finn?
 

Yellowhammer

Well-known member
Its definitely a solid design that someone in the Lyran Commonwealth should be building and not just refit kits but new units by the 4th Succession War even if it's not the CAC. Albeit they'd certainly get royalties like they will for that Banshee variant.

It should be pointed out that the Stingray is produced in the FWL. Which is a very hot shooting war with the Lyrans right now....
 

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