After having fired up The Witcher 3 again to start a new playthrough, and while I’m still working on a full color map of the northern kingdoms for fun, I felt it was time to revisit my earlier statements about Netflix‘
The Witcher. I’m going to call it
Netflix The Witcher: It’s Really Not That Good Afterall.
You might be surprised in the change of judgement of the series. After all, my earlier short review summed my feelings up as "I was pleasantly surprised, by and large". Why the change then now? Broadly speaking, it’s because the series doesn’t hold up when compared to the 3rd game. Although that’s not all there is to critique. The series has plenty of shortcomings, most if not all of which could have been easily avoided. I believe the sole reason – aside from the hype and expectations generated prior to its launch – that Netflix‘ The Witcher has become a success is due to its two leads, Henry Cavill and Anya Chalotra. Cavill’s performance as Geralt pretty much nails the grumpy, calm witcher with a dry sense of humor that I have come to love from the games. Chalotra, while visually far from the appearance that I would have preferred for the role (that being someone looking like Kate Beckinsale ca. 2005, a sultry woman in her prime) probably gave the stand-out performance of the first season. Another surprising performance was given for the role of Jaskier, the travelling bard that becomes Geralt’s unlikely but lasting friend. In fact, I liked him
better than in the games. There he far too often is just a foppish annoyance where we’re
told that he’s Geralt‘s friend. In Netflix‘ series we are actually
shown that friendship. It is one of the few times where the series proves to be better than the offerings of CD Projekt Red from 2015 and 2016.
Much has been said prior to release that the series would be based on the short stories and books rather than on the games, especially the superb (and in my opinion,
superior, 3rd game). The reasons for this are manyfold – greed, copyright, and others – but they still ring hollow. There simply would not have been this series had it not been for The Witcher 3 being one of the most highly praised and successful games of all time. I’ve gone on record on other occasions that I believe the creators of the show made a huge mistake in not emulating the visual style and mood of TW 3. These would have been the things the most easily relatable points to really bridge the gap between the two mediums. But Netflix’s series has deeper problems. Like its lack of ability to establish that sort of overarching mood and style at all.
Simply put, Netflix’s worldbuilding
sucks. That’s the first big point of criticism. Part of this comes down to the narrative structure Lauren S. Hissrich chose fort he series, trying to be all that clever by mixing several timelines into one offering without making it clear early on which was which. This sort of non-linear storytelling isn’t bad
per se.
If you have a closed narrative in, say, a two hour movie, and
if you have a competent writer or team of writers, you can create something that might get you on the Oscar shortlist for best script.
If.
If not, you get Netflix. By trying to be clever Netflix‘ The Witcher wastes screentime it can’t afford to waste, and concentrates on issues that aren’t all that relevant fort he narrative as it is. A more linear approach would have been so much better for all involved factors. It would have allowed for a better means to establish the characters of Geralt, Yennefer and Jaskier and there progression vis-a-vis. It would also have allowed for a much needed condensation of Cirilla’s storyline in season one, which by and large felt like nothing but a means to pad out subpar scripts. What happened to her could just as well have been put into focus in episode six and seven, had it been played chronologically. By then the world and its players would have been solidly established.
A simple map of The Witcher. I'm sure Netflix could have done something better and more instructive.
Yet, by throwing two, sometimes three timelines into fifty minute episodes you end up with a subpar back-and-forth that doesn’t allow for much in the way of establishing the world you’re setting your story in. Netflix‘ series gives you zero sense of scale, of distance. Where is Geralt now? Where ist hat place in relation to the last place we’ve seen him? Who are the players at work there? Which kingdom and realm is where, and how does this affect the story and universe? The games come with some really good maps, and you can find others online. Other successful fantasy series use maps to great effect.
Game of Thrones‘ changing intro sequences come to mind, but even
Lord of the Rings is famous for its map. And even when there are no maps accompanying the stories, the Conan tales by Robert E. Howard more often than not give good descriptions as to where in its fictonal setting they take place in relation to established fix points (that often being Aquilonia). With the Netflix series we get very few establishing shots that would help the viewer orientate themselves. And the ones we do get are often cringeworthy. When Geralt rides to Temeria to rid King Foltest’s incest-born daughter of her curse, we get all of two shots establishing this one oft he larger northern realms: one blurry vista with a castle on a hill behind a forest in the distance that looks so shitty even someone untrained in photo manipulation could have done it in Photoshop in about an hour, and another one that looks like it was filmed in a quarry at night. Where’s the vast Temerian countryside with its ruins, brick-and-wood-houses and-reed-covered villages? Where’s the grand city of Vizima, the temples, the mills and lively streets and roads? Nowhere to be found. Geralt is on the road, then he’s in the king’s castle, then he’s in the stryga’s lair.
The same is true for basically every other situation in the series. Yennefer of Vengerberg. Vengerberg is in Aedirn, whose king she wants to advise. Where’s Aedirn? Where’s Aedirn, say, in relation to Arethuza, or Temeria? We get no idea. Where’s Cintra in relation to all of this? Where’s
Nilfgaard? We’re never shown. We’re not even
told (which I could have settled for, even if ‚show, don’t tell‘ generally is the more elegant approach). Show Cintra with the pass leading into the country suggests a location akin to southern Spain. Yet, both from maps and the established lore, Cintra is more likely sitting around the same latitude as northern France, with Nilfgaard being southern Spain!
And since distance and relations are never established you end up without a frame of reference for both, locations and the passing of time. Which, in turn, leads to narrative choices that are less than ideal. In the games (
and the novels, ironically), Nilfgaard is a vast Empire already at the start of the tales. Vast, but distant enough that neither the Lodge of Sorceresses nor the northern realms knew much about it. Fringilla Vigo would not have studied at Arethuza. She was trained
in Nilfgaard. The writers‘ choice to turn Nilfgaard into some backwater run-down kingdom suddenly rising up in religious fervor baffles me. It takes all that is interesting about Nilfgaard and throws it on a trash heap. Which is all the more infuriating as the empire’s traits make such great counterpoints to the situation of the northern realms: in the North, the Lodge basically makes the states serve the lodge’s interests. In Nilfgaard, mages are regulated servants in service of the state fort he common good (well, for reasons of state, really, but they aren’t unchecked megalomaniacs like in the north). Nilfgaard is Renaissance compared to the feudal north. Nilfgaard has a strict policy of tolerance towards non-humans whereas they are persecuted in the North. And at the same time Nilfgaard is a nigh-genocidal aggressor.
Especially the aspect on non-human tolerance is something I’m quite baffled wasn’t picked up on by the more than cringeworthy woke writers‘ room that Lauren S. Hissrich put together. As is racism as a whole. Sure, we get Philevandrel and Toruviel ranting about how they’ve been displaced and their people persecuted. But at the same time we have a (black!) elf in Renfri’s gang, we have dwarves roaming around; yet again we are told something, but not
shown. Would it really have been that hard to spend thirty seconds or two minutes in an episode to establish the anti- elder races sentiment by, you know, actually showing it? TW 3 did a stellar job of showing not only the ravages of war, but also the progroms against other races and the general racist sentiments thrown around between all parties, and it didn‘t need to try hard for it.
Toruviel: Polish series, Games, Netflix
Overall the handling of the non-humans races – and of race in general – leaves a lot to be desired in Netflix’s Witcher series. To give a simple summary, non-humans are a narrative foil to handle the topic of racism, and taking The Witcher 3 as a benchmark, that part of the narrative can be tackled superbly well. Neither the games nor the series has any
need for racial representation as the issue is handled using
in-universe mechanisms. And yet we get black elves and black peasants in clearly northern European settings, we have half-Asians (by the looks of it) in the form of Toruviel, black Fringilla and black Cintran knights, middle-Eastern Vilgefortz (him losing to Cahir is just another cringeworthy point)… You couldn’t make something more immersion-breaking for me if you tried! And it’s so incredibly unnecessary! Why, I keep asking myself, why do this if there’s no narrative need for it?!? Yes, I know the political/woke answer, but even then I can’t help but wonder if those writers ever stopped a moment and pondered whether what they did actually made sense, made the overall consistency
better?!?
And then you get dwarves played by little people. I think I actually laughed out loud when I first saw this on screen. Twenty years after The Lord of the Rings pioneered the technology of CGI-shrinking for dwarves and hobbits, and Netflix takes little people. Mind, it’s to play roles of The Witcherverse dwarves which, quite honestly, are classic LotR/DnD dwarves: 300 lbs. heavy-set blokes with mountains of muscles and thick bones and a knack for fighting and armor. And we get… this:
Why? Why, you cheapscates. And, while we’re at it, why does so much of this series look so utterly cheap!?! Netflix spent 10 million per episode on the first season. To put this into perspective, I could have bought my six bedroom house
forty times for one episode of The Witcher, and there I would actually have been able to see the value! Where did all that money go to? Cavill’s protein shakes? You don’t have actual „fantasy“ dwarves. You have something like three elves or so and a bunch of „dryads“ that’s just ethnic women in jungle garb, Your CGI dragon looks worse than half the monsters in TW3 even without the HD mods. Your CGI battle scene looks like uninspired shite. Your „reavers“ are blokes in leather pants and white shirts, and your Nilfgaardians look like they are clad in their own shrivelled foreskins. Even the Cintrans look cheap when you really take a look at them. You have barely any grand shots establishing the fantasy world worth the money. You have no large and expensive urban sets, you barely have any countryside/village sets. Most outside scenes happen away from any kind of elaborate structure. So, where did all that money go to? Explain it to me, please!
Really, the more a think about it and the more I play TW3 again, the more the experience of having watched the series is soured, and the more rambling I get. So I’ll stop here. I’ll still watch the 2nd season once it airs (since I get Netflix basically for free), but I really don’t have any high hopes for it.