The Last of Us... (Use Spoiler Tags)

Tiamat

I've seen the future...
4.5 means a very good game (90%) which is a far cry from the greatest video game ever made like Western review fappers are gurgling.

Still watching the LP's it does look good. But good grief there are so many scripted and cinematic scenes... The game play seems frenetic when it does happen and the graphics are beautiful. But the 'story' and 'characters' the only reason it can be considered good is because scripted and cinematic scenes take up a majority of the game.

It's supposed to be a game. Not a movie. It's like the difference between Wolfenstein and it's immediate sequel. Less game play and more bloviated cutscenes.

If you spend twenty hours of your thirty hour game telling people things about the story and character then it's not really 'the gameplay' that's telling the story.

And as is so far, yes the characters are more developed then say Days Gone (though not necessarily more likable) but DG had more open world gameplay and gameplay in general.

And character wise, Telltale's 1st season of The Walking Dead has better characters so far IMHO. This might be a good game but I don't see it as being revolutionary yet.

But we'll see.

In other words....it stretches into bloviated hours-long yawn-inducing melodramatic bits about morality like the Metal Gear series? :LOL:
 

Bonhofmar

Member
I've heard that this game is doing the tired "Revenge is bad!"
The problem with the cycle of revenge is that in the case of the Last of Us it fails to attempt to draw us in to it. for example, every review I have seen talks about how grueling the game is which means that it is essentially shouting "Revenge is bad" at us without ever explaining what would draw someone into these kinds of self-destructive feuds and what causes these actions to be so naturally appealing.
 

Tiamat

I've seen the future...
The problem with the cycle of revenge is that in the case of the Last of Us it fails to attempt to draw us in to it. for example, every review I have seen talks about how grueling the game is which means that it is essentially shouting "Revenge is bad" at us without ever explaining what would draw someone into these kinds of self-destructive feuds and what causes these actions to be so naturally appealing.

That would sound like a poor failure at storytelling then if that's the case. Choosing to school gamers/viewers/readers in their version of morality over actual storytelling...hey, that's familiar. :rolleyes:
 

LifeisTiresome

Well-known member
The problem with the cycle of revenge is that in the case of the Last of Us it fails to attempt to draw us in to it. for example, every review I have seen talks about how grueling the game is which means that it is essentially shouting "Revenge is bad" at us without ever explaining what would draw someone into these kinds of self-destructive feuds and what causes these actions to be so naturally appealing.
Not to mentions that its fucking bullshit. Leftist politics is all about revenge and vengeance and these very people moralize to us about how revenge, violence and vengeance is bad.

The sheer hypocrisy.

I feel at times that these fuckers do this to try and make people docile and not strike back against them whereas they attack with impunity.
 

LTR

Don't Look Back In Anger
Administrator
Staff Member
Founder
Pixelated Apollo (apparently among many other Youtubers) had his The Last of Us II playthrough copyright struck by Naughty Dog yet many other Youtubers with their Let's Plays are still able to post their content.

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Which of course leads to... why was his video taken down?

1. Pixelated Apollo violated some blockade rule or content rule the others didn't? That seems unlikely since he only had two videos and they came out after other Youtubers.

2. Apollo isn't a big enough or recognizable enough streamer so Naughty Dog was like, Fuck him.

3. Apollo's coverage was too negative so they shut him down in order to sanitize the reception to TLOU II. Now I never saw Apollo's videos before he took them down, so I don't even know but it's been theorycrafted in the comments.

Regardless of the option, it sounds scummy and petty on Naughty Dog's part.
 
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Spartan303

In Captain America we Trust!
Administrator
Staff Member
Founder
Osaul
Dude, I got friends who are absolutely roasting this game. Ellie comes off as an ungrateful bitch who 'no longer needed' Joel but then is super broken up about his death.

Abby....hoooo mamma...everyone hates her. Everyone. One of the most fulfilling scenes in the game is when cuckman...err...Druckmans SI gets what is coming to him. Let us not forget the catalyst for all of this is when Joel is brutally murdered.
 

Arch Dornan

Oh, lovely. They've sent me a mo-ron.
Dude, I got friends who are absolutely roasting this game. Ellie comes off as an ungrateful bitch who 'no longer needed' Joel but then is super broken up about his death.

Abby....hoooo mamma...everyone hates her. Everyone. One of the most fulfilling scenes in the game is when cuckman...err...Druckmans SI gets what is coming to him. Let us not forget the catalyst for all of this is when Joel is brutally murdered.
Would it be much worse if Joel got his brains splattered with a film camera and then tossed over a ledge?

 
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Certified_Heterosexual

The Falklands are Serbian, you cowards.
I'm going to return to something I said in my previous post that I think deserves further explanation:
There's a whole category of nerds who semi-grew out of video games and comic books, and now they want video games and comic books to be converted into something that fits their (stunted, ridiculous) tastes. For both comic books and video games this means more explicit violence, retarded sexuality, and emotional histrionics.

You can see something like this dynamic in the reaction to The Force Awakens. It always confused me why people would praise a movie that was almost note-for-note a rehash of the first one (even to the point of having the force-using protagonist's father figure/mentor get killed in front of them), but the reaction to this overly depressing walking simulator has sort of clarified things a bit for me. These people didn't want a new story or new characters, they wanted to experience the same emotional highs and lows they had when viewing the original movie. This is less akin to nostalgia (where an encounter with something from your past evokes a general pleasant feeling about your past experiences) and more like a junkie constantly trying to recapture that sense of elation when he first shot up.

From what I've read, the first TLOU was a face-first dive into grimdark where the protagonist condemns humanity to extinction because he can't bear to lose his surrogate daughter. I'm sure a lot of people had a visceral reaction to the story, but it was tempered by good gameplay, so everyone was happy. The second game is just an attempt to elicit those same feelings, but rather than going to the effort of getting the player emotionally invested in new characters through harrowing experiences (like the first game did), it does so by taking characters the players are already invested in and brutalizing them. Couple this with gameplay that's just a carbon copy of the first with a few minor tweaks, and you've got a cavalcade of gamers that feel ripped off.

The downside of this tactic (aside from having to fend off review bombs) is that once the initial emotional experience (high or low) wears off, there's no real reason to replay it (or re-watch it in the case of the TFA) and inevitably the assessment of the product drops. Of course by then it's made a bundle of cash so who cares, right? Sure, the pervert that produced this game probably shortened the life span of the series with his laziness and desire to inject his weird fetishes into the game, but just look at that Metacritic score!

I never played TLOU and probably never will. And I certainly won't play it's sequel. The possible themes a writer can utilize in a zombie apocalypse are sparse and were used up long ago and any zombie videogame that touts its story rather than gameplay as its main selling point pretty much guarantees a pass from me. That's irrelevant, however, because this this post isn't really about TLOU2 but about what the story behind its production, release, and reaction tells us about the current state and purpose of videogames. The days of the Atari 2600 and Nintendo, where my uncle stayed up the entire night to break my brother's high score on Missile Command like a giant dork are dead and buried. People who complain about shitty gameplay or buggy releases are dinosaurs. Videogaming has turned into a form of pornography where the obsessions of perverts are sold to the infantilized masses desperate for their next dopamine hit.
 

Certified_Heterosexual

The Falklands are Serbian, you cowards.
ADDENDUM:

At the present moment in time, trannies are sending threats of violence to J.K. Rowling, using the kind of gendered insults you would see among incels. They call her a cunt, wish to rape her, all manner of other nasty things. They hate her with such an intensity that it far outpaces the criticisms that evangelicals had for her "promoting satanism" (fundies gonna fund, amirite?)

Is there a common thread in this behaviour? Druckmann is widely considered to have bullied Amy Hennig (a successful legacy woman in the gaming industry) out of the company, before then going fully woke by putting gays and trans in his games. Then he put in scenes of women being brutally beaten, stomped, and murdered with an eye for disturbing detail. Despite the typical journowhores claiming that alt-right trolls are bullying people by "review-bombing" the game*, the people in charge of these companies making these games literally bully women out of the company.

There seems to be a very strange pattern. It's almost like these shitlibs are barely a hair-trigger away from committing acts of utter barbarity and cruelty that only the thinnest veneer of civility still conceals. Antifa is a little ahead of the curve. There's enough civil society still left around for America to still function, but they're already mentally prepared to drop the mask and just kill everyone. They have nothing but hate, contempt, and loathing in them, and Druckmann took that philosophy to its obvious conclusion to create a game which reflects that worldview.

*Why is it "review bombing" to give a bad movie/game the low score it deserves, but not for paid-off critics to give it an undeserved 100% approval rating?
 

CarlManvers2019

Writers Blocked Douchebag
Is it actually ever explained how in post-apocalyptica Abby got so ultra buff? I mean, this isn't a shape someone, especially a woman, gets into without some serious supplements.^^

I've noticed people be on and off about "realism", I beliebve "realism" tends to just mean ugly and cynical because that’s easier to write and draw

Rather than something that has to deal with things like getting funding, getting resources, bureacracy, actually knowing science and economics etc

Where do they get "leather" in post-apocalypse for crazy raiders, for example?
 

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