Steam Kerbal Space Program 2 trailer

GoldRanger

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Cool cinematic trailer, if I'm understand it right some sections (very few) seem to be rendered with the game engine (at least it looks like it), if so this is going to be amazing!
 
...I have KSP 1.0, and it is a blast - I just can't devote enough time to it to actually accomplish anything.
 
I may or may have not wished for cities on the planet in KSP1 to truly cause hilarious damage whenever my projects went to shit. Looks like there will be something close if the bases are a thing.
 
Huh... I saw for sure both an Orion-drive ship and one of the newer laser-fusion derivatives thereof. Who in their right mind let Kerbals have nukes?
 
Huh... I saw for sure both an Orion-drive ship and one of the newer laser-fusion derivatives thereof. Who in their right mind let Kerbals have nukes?

I mean humor aside, this has gotta be like the number one super fan reason to get people to buy the game over again.
 
With this talk of interstellar travel, I'm a bit worried that it may get a bit too "soft", introducing something like FTL. Then again, interstellar space is supremely uninteresting too.
 
I think it seems to be going in a good direction where both Kerbal 1 and Kerbal 2 maintain good nitches.

Kerbal 1 seems to be very much a "near future/basically the present" tech and space simulator: limited scale, more or less current tech, similar missions (sampling, satellites, exploration, space stations).

Kerbal II being a "mid future" space game would make a lot of sense: more large scale colonies rather than scientific outposts, much more "speculative, but still well grounded" tech. A lot of the advancements to the game to make that nitch filled properly would actually be economic and management I think.

For example, you could build a "lunar shuttle" which you could design and save as a "general template". Then, you could launch that from a designated space port, then have it dock with a space station. And then save that as a "rout".

There after, you can build that craft and asign it to that rout and bam, automated supply lines: the ship can be steadily autolaunched from that space port to that space station once there's some set amount of weight ordered to fill a launch.

Basically, I think the reasonable step is to take you from being space explorers to space truckers, with the relatively complicated (but not too complicated: its still primarily a space sim, not a corporate sim) uptake in the economy.
 
Apparently there's going to be a version of the Epstein Drive ingame ...

EDIT: Also the trailer brings to mind the first time I landed on the Mun. Everything went fine, but my choice of landing site was the side of a crater ... my kerbals survived, but now they're stranded ...
 

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