I’ve studied the bloom of full-auto weapons, and you’re right. The bloom of the AR actually starts off fine, but if you lay on the trigger from start to finish, the last third of the magazine or so will experience very intense bloom and you’ll start missing every shot.I havnt had that difficulty killing. All about that burst over full auto.
And every weapon is useful. Use the disruptor plus AR to kill shields.
All about the weapon uses.
The Stalker Rifle has a very low ROF and is hard to hit anything with. Ditto on the Mangler, which is mostly useful close-up and has a very slow projectile. The Skewer is very hard to hit people with because you need to lead them by a significant amount. The Pulse Carbine is terrible because it always loses in a duel with AR/Sidekick. The Ravager’s primary fire takes way too long to kill and doesn’t really have much AOE, making it a terrible substitute for the Concussion Rifle, but the charge shot is nice. The Cindershot is extremely situational because the rounds have to bounce before they will explode, and you can’t easily hit enemies with it from any angle. The Disruptor Pistol is great for disabling vehicles and stripping overshields, but the TTK is long and shitty, requiring a swap to a finisher. The Shock Rifle is damn near impossible to hit anything with. The Heatwave’s horizontal mode is useless. The Sentinel Beam is decent in the right hands, but still outdone by a skilled starter weapon user.
The maps feel very small. Or rather, some of them have too few lanes. It’s almost impossible to get in a 1v1 duel, win, seek cover, and survive, because you will run face-first into another enemy almost without fail simply because the map will route them into you.
I’m Diamond in Ranked. Skilled players do not move the same way as unskilled ones. These weapons are basically balanced to hit people who move in straight lines, not people who strafe rapidly and jump and crouch and slide everywhere.
I am starting to figure out the learning curve, though.