Halo Infinite

Reveille

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I havnt had that difficulty killing. All about that burst over full auto.
And every weapon is useful. Use the disruptor plus AR to kill shields.
All about the weapon uses.
I’ve studied the bloom of full-auto weapons, and you’re right. The bloom of the AR actually starts off fine, but if you lay on the trigger from start to finish, the last third of the magazine or so will experience very intense bloom and you’ll start missing every shot.

The Stalker Rifle has a very low ROF and is hard to hit anything with. Ditto on the Mangler, which is mostly useful close-up and has a very slow projectile. The Skewer is very hard to hit people with because you need to lead them by a significant amount. The Pulse Carbine is terrible because it always loses in a duel with AR/Sidekick. The Ravager’s primary fire takes way too long to kill and doesn’t really have much AOE, making it a terrible substitute for the Concussion Rifle, but the charge shot is nice. The Cindershot is extremely situational because the rounds have to bounce before they will explode, and you can’t easily hit enemies with it from any angle. The Disruptor Pistol is great for disabling vehicles and stripping overshields, but the TTK is long and shitty, requiring a swap to a finisher. The Shock Rifle is damn near impossible to hit anything with. The Heatwave’s horizontal mode is useless. The Sentinel Beam is decent in the right hands, but still outdone by a skilled starter weapon user.

The maps feel very small. Or rather, some of them have too few lanes. It’s almost impossible to get in a 1v1 duel, win, seek cover, and survive, because you will run face-first into another enemy almost without fail simply because the map will route them into you.

I’m Diamond in Ranked. Skilled players do not move the same way as unskilled ones. These weapons are basically balanced to hit people who move in straight lines, not people who strafe rapidly and jump and crouch and slide everywhere.

I am starting to figure out the learning curve, though.
 
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Zachowon

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So here is greenskull showing the first level, only about 15 minutes of it but there is some story elements that make you wonder.
Slightly spoilerish so be warned
 

Zachowon

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Mission 2 by greenskull.
Again some spoilers
 

Zachowon

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Four, but is again, spoiler stuff
 

Syzygy

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Looks good. Plays well. The ravager sucks. Gravity hammer has an awkward windup and small killzone. Energy sword is cqc king. The pulse carbine is a misunderstood mid-range monster and I love it; classic plasma rifle is the superior aesthetic choice though. Stalker rifle would be better if it had passive venting like the carbine since manual pulls you out of scope.

Progression is hilariously bad, shooting themselves in the foot with an assault rifle bad, which is sad given how decent Infinite is on launch. Not sure if it's just my poor gtx 970 struggling to render anything on the lowest settings or the lighting system making open air maps look hideously hazy, but it's murder on my eyes and had me worrying I suddenly developed cataracts.

Probably the best Halo 343 has ever made, which isn't necessarily a hard bar to pass, but I'm glad they pulled it off. Hopefully the monetization doesn't strangle multiplayer in its crib.
 

Zachowon

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Looks good. Plays well. The ravager sucks. Gravity hammer has an awkward windup and small killzone. Energy sword is cqc king. The pulse carbine is a misunderstood mid-range monster and I love it; classic plasma rifle is the superior aesthetic choice though. Stalker rifle would be better if it had passive venting like the carbine since manual pulls you out of scope.

Progression is hilariously bad, shooting themselves in the foot with an assault rifle bad, which is sad given how decent Infinite is on launch. Not sure if it's just my poor gtx 970 struggling to render anything on the lowest settings or the lighting system making open air maps look hideously hazy, but it's murder on my eyes and had me worrying I suddenly developed cataracts.

Probably the best Halo 343 has ever made, which isn't necessarily a hard bar to pass, but I'm glad they pulled it off. Hopefully the monetization doesn't strangle multiplayer in its crib.
They are constantly adjusting it from what I am hearing.

And I think that may be your 970 struggling, my 2060 doesn't show any hazy ness.
Progression has gotten better of course
 

Reveille

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You know what I hate the most about 343i's take on Halo? How many abortive plot threads there are.

Wake up, Chief! We're getting sucked into a Forerunner Shield World. We need to turn on this relay thing so we can pick up transmissions from the UNSC Infinity.

Whoops, we woke the Didact, and he's pissed! He's stealing back a Composer! Oh no, he just composed New Phoenix!

Oops, we pushed him off a ledge he fall down go boom. Then we killed him off for good, err, I mean, we composed him in a comic book.

See, the real threat here is Jul 'Mdama, the Sangheili terrorist! And this thing he's looking for called the Janus Key! This Macguffin will lead to mankind recovering all Forerunner tech ever made, of course.

Wait, that would make mankind too OP. Instead, let's kill off Jul 'Mdama in a cutscene to demonstrate how badass Osiris are, and have the Janus Key be conveniently lost due to Halsey suddenly having an episode of severe 'tard brain.

Actually, the main antagonist is Cortana, now. See, she's been sitting around reading various texts on AI feminism and decided that she'd rather be something more than the holographic booty in Master Chief's head.

So, she's organized an AI rebellion and what the fuck, Guardians are EMPing everything! Civilization's destroyed! The Infinity just barely escapes after Osiris just barely recovers Blue Team, and... and... we don't know how to continue this plot thread. And now the fans are mad at us for our character assassination of Cortana and the focus on annoying upstart Spartans instead of the Chief.

So, you see, the real problem here is there's this dude named Atriox... and... and he just blew himself and the Infinity up and threw Master Chief into space. Well. Ahh, fuck it.

I mean, see, you know... uhh... the real problem is... there's this dude named Escharum.

Make up your goddamn minds. Have a plot outline and follow it for fuck's sake.
 

Zachowon

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You know what I hate the most about 343i's take on Halo? How many abortive plot threads there are.

Wake up, Chief! We're getting sucked into a Forerunner Shield World. We need to turn on this relay thing so we can pick up transmissions from the UNSC Infinity.

Whoops, we woke the Didact, and he's pissed! He's stealing back a Composer! Oh no, he just composed New Phoenix!

Oops, we pushed him off a ledge he fall down go boom. Then we killed him off for good, err, I mean, we composed him in a comic book.

See, the real threat here is Jul 'Mdama, the Sangheili terrorist! And this thing he's looking for called the Janus Key! This Macguffin will lead to mankind recovering all Forerunner tech ever made, of course.

Wait, that would make mankind too OP. Instead, let's kill off Jul 'Mdama in a cutscene to demonstrate how badass Osiris are, and have the Janus Key be conveniently lost due to Halsey suddenly having an episode of severe 'tard brain.

Actually, the main antagonist is Cortana, now. See, she's been sitting around reading various texts on AI feminism and decided that she'd rather be something more than the holographic booty in Master Chief's head.

So, she's organized an AI rebellion and what the fuck, Guardians are EMPing everything! Civilization's destroyed! The Infinity just barely escapes after Osiris just barely recovers Blue Team, and... and... we don't know how to continue this plot thread. And now the fans are mad at us for our character assassination of Cortana and the focus on annoying upstart Spartans instead of the Chief.

So, you see, the real problem here is there's this dude named Atriox... and... and he just blew himself and the Infinity up and threw Master Chief into space. Well. Ahh, fuck it.

I mean, see, you know... uhh... the real problem is... there's this dude named Escharum.

Make up your goddamn minds. Have a plot outline and follow it for fuck's sake.
I mean they did but everyone hated 5 so they had to change it.

And we know the barebones of Infinite and it is like the UNSC is on the backfoot again.
Also we have no idea what happened to Atriox
 

Reveille

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Also we have no idea what happened to Atriox
I've seen the leaked Halo Infinite intro sequence. Spoiler:

Atriox tosses Chief like a rag doll out one of the side bays of the Infinity before being engulfed in a massive explosion. He is missing and presumed dead by the Banished, but he may actually be alive.
 

Zachowon

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I've seen the leaked Halo Infinite intro sequence. Spoiler:

Atriox tosses Chief like a rag doll out one of the side bays of the Infinity before being engulfed in a massive explosion. He is missing and presumed dead by the Banished, but he may actually be alive.
I mean, we don't know for sure.
Until the 8th we won't know.
So we have literally a week
 

Reveille

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I'm a Halo veteran. I've been following this series since 1999, and I've been playing with a reasonable level of skill in the multiplayer modes of basically all the previous Halos. I have never raged harder while playing a game than while playing Halo Infinite multi on PC, with a mouse and keyboard. I have become the embodiment of pure anger. I actually turned into a Jiralhanae. I stopped cursing and started growling and frothing like an animal.

After playing for a good 50 hours, I have some impressions.

  • Movement
    • The movement acceleration is too fast. Characters who are AD strafing should pause briefly when reversing course, like in Halo 3, Halo 4, Reach, et cetera. Have you ever tried moving like that IRL? Try it. Try walking quickly to one side, and then reverse course. You have to slow your momentum before changing direction. Everyone does.
    • The sprint feels almost useless, but at least it doesn't really interfere with your actions.
  • Shields
    • The shields recharge too slowly. Being one-shot shouldn't be a death sentence, nor should it be so easy for the player to be pursued and killed after disengaging. You should not have to stand perfectly still, in perfect concealment, FOREVER in order to get your shields back. The default shield recharge delay feels like an ETERNITY, especially with the way the maps funnel enemies at you from literally all directions. It shouldn't be so hard to get a kill and walk away from it alive instead of going one-for-one.
    • The colored shield flare effect makes it difficult to tell when the enemy's shields have cracked. The demarcation between shielded and unshielded opponents should be clearer.
    • Melee damage bleed-through is very unpredictable. In the heat of battle, there is absolutely no way to count every bullet that has hit the enemy and be sure that they can be downed with a single melee.
  • Weapons
    • General
      • The reticle turning red when over a hostile target is an ESSENTIAL part of Halo, and its removal in multiplayer on PC as an anti-cheating measure (to prevent the use of scripts that look for a red pixel) is absolutely bonkers. Now, there's no visual feedback at all when you swipe your aim over a target. It just feels flat-out wrong. People who are going to bot are going to bot anyway, with or without a stupid half-measure like this. Why can't devs just use PunkBuster? GTA Online and RDO are basically unplayable because of hackers. Does no one even bother with memory checks anymore? I have already run into aimbotters. Obviously, the lack of a red reticule doesn't help at all.
      • Every damn weapon has an interminably long reload time, and/or a very long, unskippable weapon switch animation. We should be able to shoot/melee almost instantly after switching. Reloading and then being ambushed should not be a death sentence. You shouldn't have to wait forever to switch weapons. The Rocket Launcher's unskippable switch animation is insanely long. It's like a few whole seconds. An enemy can empty half a mag of AR into your chest in the time it takes to switch to the Rocket Launcher. There is nothing more irritating than grabbing an Overshield or Rocket Launcher and dying while waiting for the stupid animation to complete. That's a controller-throwing moment.
      • All of the precision weapons have a stupid GIGANTIC scope glare effect that instantaneously gives away your position. Even the dumbest, shittiest player can insantly see where you are and counter-attack you. What's worse, this makes it hard to headshoot enemy snipers because the glare obscures a large portion of their head and body. Sniper duels suck ass as a result. What's the point? To cover up shitty netcode, or give newbies a chance, or what?
      • All the precision weapons have a ridiculously low ROF, making it difficult to hit fast-moving enemies with them. The lack of a red reticle when over a target compounds this problem. You have literally no idea when you're going to score a hit. This divides automatics and precision weapons into two separate camps, with no overlapping weapons between them. No DMR, no Carbine. Instead, we get the Stalker Rifle (very low ROF), Sniper Rifle (lower ROF than in many previous Halos and weird aim parallax that makes scoring headshots difficult), the Shock Rifle (insanely low ROF with very little payoff unless you score a lucky headshot on an opponent who is practically standing still), and the Skewer (extremely low ROF, very punishing if you miss). None of these feel very satisfying, except for hitting enemies with the Skewer with body shots at long distance.
      • Many of the weapons have very slow projectiles, and tracking weapons have poor tracking, which makes them feel like they were balanced either to hit enemies in campaign, or unskilled players who move in straight lines. It isn't fun to empty a weapon at a target to no effect.
      • Host advantage is the worst it's ever been. If you get hosted, half your bullets will ghost; they'll appear to hit, but your TTK will be twice as long and you will die every time.
    • Human
      • The Sidekick's cross-mapping ability and ability to knock people out of scope makes most mid-range weapons basically useless
      • The AR starts to really bloom out if you lay on the trigger for about 22 rounds or so. This is right around when an enemy's shields crack. Basically, the AR has been designed such that right when an enemy's shields crack, you have to let go of the trigger if you want your accuracy back. This is ridiculous, because the TTK is extremely long and if you pulse the trigger, the enemy will have already killed you. Bloom should not slowly ramp up. It should be constant and consistent and reach full after a split-second.
      • The Commando has ridiculous bloom if you lay on the trigger for longer than about five rounds. If you pulse the trigger, your enemy will already be behind cover, making it practically useless for picking off enemies at mid-range unless you're assisting someone else. More likely than not, if you use the Commando, someone else will pick up your kill.
      • The Bulldog is shit and its lack of ability to counter Energy Sword lunges due to its shitty damage is bullshit. Bring back the old shotgun, dammit.
      • The Battle Rifle's burst is very long and it's easy to smear it and miss with a round or two in each burst.
      • The Sniper Rifle's low ROF, weird aim parallax, and lack of red reticule makes scoring headshots a chore, especially given how these Spartans move like Titanfall characters.
      • The Rocket Launcher has too much blowback. It seems to kill the user with splash damage even at distances that it shouldn't, while oddly sparing enemies that should have been caught within its splash. Enemy players literally take advantage of this by charging straight in and forcing a suicide whenever they see the Rocket Launcher come out.
      • The Hydra's ROF is too low and its reload speed is too slow. The manual aim is okay if you score direct hits, but that's hard because the projectiles are slow.
      • Frag grenades feel like they have too much bounce and too low of a damage radius. You basically have to throw them at your damn feet to hit someone twenty yards ahead of you.
      • Why is the human weapon sandbox so small? No DMR? No Railgun? No SAW? Bullshit. The Banished have like a billion different weapons.
    • Banished
      • The Pulse Carbine is practically useless. It's not "misunderstood". It's nearly useless. The main maps are sized such that you will never actually encounter an enemy at the exact distance for its tracking to be useful unless you're in a wide open area in BTB. It is functionally useless at short range and at mid-long range. Enemies need to be very exposed for it to do anything at all. Basically, all it's good for is punishing people who strayed too far from cover, and since its health damage is terrible, it is very likely that they will be back in cover before you've scored a kill.
      • The Plasma Pistol overcharge tracking is terrible and its primary fire is weak as hell. The lack of anti-vehicle EMP makes it basically useless.
      • The Needler's projectiles are very, very slow.
      • The Ravager's primary fire is absolutely useless, and its charged secondary fire is an area-denial plasma blaze that is only really useful for blocking off entrances or preventing ready access to objectives.
      • The Mangler is pure bullshit. Its slow projectile means you have to lead targets at long range. At short range, it is the new Mauler-Melee and just as stupid and broken.
      • The Disruptor Pistol is... actually very good. It doesn't need anything changed about it. The projectiles are nice and fast, it does damage over time, disables vehicles, and it's very accurate. It's almost too good.
      • The Stalker Rifle's ROF being significantly slower than the Carbine makes me basically want to tear my hair out when trying to track targets.
      • The Energy Sword's lunge is basically impossible to counter unless your attacker telegraphs his moves for three or four seconds in advance.
      • The Gravity Hammer has very inconsistent damage. Sometimes it scores a kill at a certain distance, sometimes it doesn't. It seems to have a mind of its own.
      • The Shock Rifle actually doesn't fire single projectiles, but a burst. It is possible to miss with a portion of this burst unless your enemy is coming straight at you. The body shot damage is ridiculously weak, and the headshot damage is ridiculously strong. It's a ripoff of the Lightning Gun from UT. It makes me feel like I'm playing Lost Planet.
      • Leading players with the Skewer is difficult, but the payoff is great if you can manage it. It's one of the few weapons that feels reasonably fair and doesn't make my blood boil.
      • The fuse on the Spike Grenade is too long.
      • The Dynamo grenade is ridiculous and strips literally everyone's shields on the entire map, and may actually be possessed by the spirit of an angry thunder god.
      • Plasma Grenades are fine. They're Plasma Grenades. They're the same as they've always been.
    • Forerunner
      • The Sentinel Beam is absolute suck unless you strip shields with something else first, or use it as a quick finisher to whip out after something else fails to kill someone, which is all the time.
      • The Heatwave's horizontal mode is absolutely useless and no one uses it ever. Everyone just goes vertical and tries for direct hits. No one bothers to bank shots around corners with it.
      • The Cindershot is insanely unreliable. Even shooting at the ground in front of enemies to get it to bounce into them and explode (like the Grenade Launcher from Reach) feels unpredictable. The aim-guided secondary fire sucks ass because it pretty much always just plops on the ground with a huge delay before exploding. Going for direct hits feels incredibly difficult just because of how slow the projectiles are.
  • Equipment
    • The Grappleshot is vastly superior to every other type of equipment, to such a degree that people will always grab it over anything else. The Thruster is the poor man's grappleshot, the Repulsor is something you use to double-jump with or repel sword/gravhammer lunges, the shield is terrible, and the threat sensor's radius is hopelessly small. The Threat Sensor is a real joke in BTB. I feel like I'm peeping on like 0.01% of the damn map most of the time. The fact that there are challenges to sense 3+ Spartans in one shot is laughable.
  • Sound
    • The positional audio is extremely screwy. Enemy weapon sounds and footsteps are too quiet, making it very easy to be snuck up on. Weapon sounds and footsteps should have more presence.
  • Progression
    • Absolutely terrible. The challenges basically force you to play a certain way, or a certain playlist, just to be able to get them. 343i are listening to criticism, though, and they are turning things around, bit by bit.
It doesn't feel like I'm playing Halo. It feels like Unreal Tournament. If I wanted to use a pixel-perfect lightning gun and shoot slow slow-moving glowy shit at people jumping around like jackrabbits on cocaine, I'd play Unreal Tournament, not Halo.

It's insane how difficult these Spartans are to track. Their movement acceleration is instantaneous. They have no inertia or momentum at all, and because of that, they can AD strafe like Titanfall or COD, and then half your shots miss. And, because many of the weapons are projectile-based or have ridiculous bloom, tracking moving targets is a non-starter. I have, I shit you not, unloaded my Sidekick into what was supposed to be my enemy's head, and he's done the same with his Sidekick, while we're both standing there AD strafing right in front of each other, and we emptied both of our magazines and still had half shields afterward.

AD strafing does not work in real life.


Real people have momentum, and quite a lot of it. Try it. Stand up from your chair and try strafing left and then right as quickly as you can. Notice something? You almost come to a stop when changing directions. Now, go back and load up custom games in the MCC and compare the movement acceleration to Infinite. In older games in the series, movement acceleration was quite a bit lower and if you tried AD strafing, you'd stop briefly when reversing course. Spartans weigh like a thousand pounds. It makes logical sense that they'd have a lot of momentum.

AD strafing is not a problem in games with hitscan weapons, 1 or 2-hit kills, and near-instantaneous TTK, but this is Halo. You have to empty an entire AR magazine center-mass to score a kill unless you've grenaded someone first or stripped shields with a power weapon. If two players in Halo Infinite AD strafe in front of each other and empty their magazines at each other, the result is that they will only chip each other's shields. This lack of inertia and momentum is why the weapons feel useless; they literally are useless for engaging targets that move like this. If they made the movement a bit heavier and got rid of the instantaneous acceleration, literally all the problems with the weapons having crappy damage or slow projectiles would disappear. TTK is not just a function of how strong shields/health are, but how fast characters can move. The faster they are, the harder they are to track, the more misses there will be, and the longer the TTK will be. Netcode issues can make this significantly worse.

The shield recharge delay is basically forever. It shouldn't be, but it is.

Here's how I'd fix the game so it doesn't make me rage every single time I play it:
  • Reduce movement acceleration to at least 70 to 80% to get rid of COD-like AD strafing.
  • Reduce shield recharge delay to 80% of default.
  • Reduce respawn timer to 8 seconds.
  • Slightly raise the ROF of both the Stalker Rifle and the Sniper Rifle.
  • Give the AR more consistent bloom growth (i.e. reaches maximum in a linear fashion in a couple seconds of sustained fire rather than shitting out right as an opponent is about to die like it does now).
  • Give the Sidekick more bloom, forcing players to reduce fire rate to consistently cross-map targets.
  • Get rid of all scope glare effects period.
  • Have bright golden energy shield glow (i.e. no colored glow) be an option. Make the moment of shield cracking flash slightly brighter.
  • Bring back the red reticle when aiming at an opponent.
  • Make weapon switch animations all the same length, preferably a short length (you shouldn't have to telegraph what you're carrying for a couple seconds before you can fire; people see you pulling out a heavy weapon, they start hopping and moving differently).
  • Generally increase projectile speeds across the board slightly.
  • Increase the damage of the Bulldog slightly.
  • Increase BR and Shock Rifle burst ROF.
  • Increase Hydra ROF slightly and decrease reload time slightly.
  • Reduce frag grenade bounce distance and slightly increase damage radius (they're not superballs dammit).
  • Reduce Spike Grenade fuse length and significantly buff damage.
  • Buff Ravager primary fire.
  • Slightly buff pulse carbine.
  • Buff Sentinel Beam damage slightly.
  • Make Gravity Hammer damage output consistent.
  • Have Cindershot rounds consistently explode after a single bounce in secondary fire rather than plopping straight down, settling, and exploding.
  • Add the ability to tune every aspect of individual weapons in custom game mode editing.
 

Zachowon

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I don't see any I the issues you are talking about involving tracking for instance.
And are you sure you have played Halo before? Plenty of slower moving weapons in these games.

Also, why do you care about normal realistic movement in a sci fi shooter that has 7 feet tall guys clad in giant armored suits that move faster than any real human can?

In story that would make sense but not multi-player.

Also, every weapon you seem to complain about I have easily managed to use effectively every game i play. Going positive K/D in Fiesta for instance. No matter the gun.

Like....I wouldnlike to see how you are playing if anything?

Thwn again I don't do ranked and I think ranked is stupid because majority of people play casual.
 
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