Halo Infinite

Jormungandr

The Midgard Wyrm
Founder
I have to admit, I'm rather appalled by the backstory of the Spartan project and its reason for being. For anyone who doesn't know, apparently they kidnapped children to perform their experiments on to create these super-soldiers, replacing them with clones who quickly grew ill and died, and all with the end goal of keeping colonies from gaining independence. Kind of makes it hard for me to cheer for anyone in the UNSC.
Everyone (government bodies, such as the Insurrectionists, the Covenant, and the UEG) in the Halo universe are arseholes: It's just the ones who aren't as much as arseholes as others that you cheer for, heh.
 

Sir 1000

Shitlord
I'm looking forward to this one as it looks like a lot of the bs in 5 is gone now. 5 was super disappointing after 4 did such a great job of hyping me up. 4 had it's problems to be sure but the gameplay was great and the story hit the notes properly. The didacts speech at the end was hype, jul mdama was the first elite with some evil swag. Spartan ops was great too, man i could make a scorpion dance back in the day. Multiple 100+ kill multiplayer games with that beast and some good banshee support. Infinite might just get me interested in halo again.
 

Jormungandr

The Midgard Wyrm
Founder
I'm looking forward to this one as it looks like a lot of the bs in 5 is gone now. 5 was super disappointing after 4 did such a great job of hyping me up. 4 had it's problems to be sure but the gameplay was great and the story hit the notes properly. The didacts speech at the end was hype, jul mdama was the first elite with some evil swag. Spartan ops was great too, man i could make a scorpion dance back in the day. Multiple 100+ kill multiplayer games with that beast and some good banshee support. Infinite might just get me interested in halo again.
I think 343i realized that they'd fucked up massively, so Infinite is pretty much a love letter to the original Halo game (especially since the ring-world they're on is some sort of "super, secret halo!" that was created for the story -- in Halo 2, during the activation scene, the installation that would become Omega was basically just another ordinary halo), to bring back the fans.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
Apperently there are Rumors Halo Infinite Multiplayer will release Monday
 

Zachowon

The Army Life for me! The POG life for me!
Founder
New lore dropped

It seems 343 is doing something similar to the Halo 3 ad campaign.
Use live action stuff
I think the whole point of these is to show that building Chief was not done just by Halsey and the military/Government, but by the everyday people that have helped in various aspects. From miners to researchers/builders, to the marines that died or got injured as they go
 

Zachowon

The Army Life for me! The POG life for me!
Founder
So, doing more research, the Multi-player may in fact launch tomorrow.
 

*THASF*

The Halo and Sonic Fan
Obozny
One of the best things about Halo: Infinite for me is that they returned to the series' old art style, to a large extent.

The reason why the Halo 4/5 Spartan armor designs don't work is because they violate the series' established shape language.


The very first game set down the rules. The UNSC are green and square.

HaloCE-M808BScorpionMBT.png
The Covenant are round/triangular and purple.

HCE-T26WraithAGC.png

Forerunner shit has dull gray metal with blue accents and trapezoidal shapes, and the Flood are pus-colored and organic.

The GEN2 MJOLNIR armors used shapes that were basically reserved for the Covenant. Lots of roundy shit. Lots of triangles.

It takes only a few moments for you to recognize this as a SPARTAN-IV, but that's because you have the advantage of seeing color and texture.

Spartan_IV.png
Watch this:

Silhouettes.jpg

Which one is more instantly recognizable as a Spartan? Which one looks more generic, like they could be from any series? Let's try that one more time. This is what your brain sees when you see an S-IV and an S-II side-by-side:

Spartan_IVb.jpg

That's interesting. 343i's Spartan armor in Halo 4/5 is constructed out of circles and triangles (like Covenant stuff), while the old Bungie Spartan armor is made up largely of rectangles and trapezoids.

The distinctive element of the MJOLNIR armor is the motocross-style helmet. It's the one part of the silhouette that immediately draws the eyes and defines the character. When you see a super-soldier with a helmet with a large visor and overhanging peak, you immediately think "that's a Spartan". The visuals do all the talking, instantly.

sport-motorcycle-dirt-bike-helmet-glossy.jpg

Back in the day, most Spartan helmets had this motif, hence they were instantly recognizable:

halo3_39566984_full-2.jpg

In Halo 4/5, a majority of GEN2 MJOLNIR helmets had a round silhouette and a tiny slit for a visor, or no visor at all, damn near resembling the visorless helmets of Blacklight: Retribution.

388fff0e19281982f7801c1a74f649d2.jpg

Now, along comes Halo: Infinite.

1201.jpg

Oh wow, look at that. They went back to the old shape language. Your first impression is probably that this looks "better", but you can't exactly put your finger on why. It's all in the silhouette. Literally.

outline.jpg

The rectangles are back. That's literally all it took.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
You do know there is an in-universe thing for it right?
Once they got thier hands on Engineers they started to work with them.
The UNSC started to work with SoS for instance on things.
They started to base thier stuff off the Forerunners
 

*THASF*

The Halo and Sonic Fan
Obozny
You do know there is an in-universe thing for it right?
Once they got thier hands on Engineers they started to work with them.
The UNSC started to work with SoS for instance on things.
They started to base thier stuff off the Forerunners

In visual media, aesthetics come before fluff, always. You can always preserve the old aesthetics while updating the fluff to suggest that the underlying technology has improved. Instead, 343i did the reverse: changing the aesthetics just for the sake of changing them, and then coming up with awful fluff excuses for them.

Halo 4 was an attempt to visually retcon the series. At first, their attitude was like "it always looked like this", but then they realized they'd goofed up, when fans started complaining that the Forward Unto Dawn had morphed into a completely different class of ship. They also came up with the ridiculous explanation that the Chief's armor looks different in Halo 4 because Cortana customized it with nanomachines while he was asleep. That's not putting fluff first. That's doing a visual retcon and then ham-fistedly throwing in fluff to say "it looks like this now, just because".


d5fjs69-dca1733a-6b95-44f3-878d-7ff102a00241.jpg

The lead art director for Halo 4 was Kenneth Scott. This was a horrible decision that should never have been made. Here's why.


He was the art director for Daikatana, Doom 3, and Quake III: Arena. This is what his art looks like:


kenneth-scott-gooberkeyshot-01.jpg

07_HALO4_070sm.jpg

It's all organic shapes. Round, round, round. Where are the squares?

Now here's Isaac Hannaford, the guy who did the concepts for the Spartans for Halo: Reach and Halo Infinite.


isaac-hannaford-ih-heavy-lifter-v001-planet-bg.jpg

isaac-hannaford-ih-spartan-engagement03b.jpg

The focus of Isaac Hannaford's art is mechanical, inorganic shapes. This is highly appropriate for Halo, because Halo, as a setting, is a very hard-industrial Used Future setting like Star Wars.


There's supposed to be an element of dehumanization to the MJOLNIR armor, like you're not sure if it's a man wearing a suit or a robot or what. If you render the suit in round, organic shapes, you basically sidestep that; now it's clearly just armor over a person. All the mystique is lost.
 
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Spartan303

In Captain America we Trust!
Administrator
Staff Member
Founder
Osaul
It makes me wonder if they're going to pull a switcheroo in some fashion.

The Weapon? It could actually be Cortana playing the Chief because she genuinely doesn't understand why John is against her. The Weapon asking what "[she] do so wrong?" caught my attention. Plus, plain ol' arrogance might just be her not thinking he's a threat, despite, ya know, his track record, and she's LARPing like they did in the "old days"/Halo 1--3 and 4.

Alternatively, Villain-Cortana may be a rampant fragment that was pseudo-fixed on Genesis, and The Weapon may be what's left of the original, non-batshit Cortana.

...Oh dear, Chief is going to have a yandere ex after him while he's with who us essentially her younger self/sister. :ROFLMAO: I can see Cortana feeling a bit bitter about that.

"Replaced me already, John? I did say they'd pair you with another AI. But she's not me, is she?"


I'm thinking Cortana committed suicide and gave her memories and personality matrix to the Weapon as a way to sort of live again. She hated what she became.
 

Jormungandr

The Midgard Wyrm
Founder
I'm thinking Cortana committed suicide and gave her memories and personality matrix to the Weapon as a way to sort of live again. She hated what she became.
There was a hidden audio file that someone found on a website (from an address found in the Halo Infinite cinematic, via the Chief's HUD boot-up) that had Cortana saying something like "it's me but not me" or "another me?" and "there's not much time to explain" to the Chief.

If that's the case, it's a very real possibility that she did something to the Weapon -- maybe some sort of reincarnation via her?
 

*THASF*

The Halo and Sonic Fan
Obozny
I have never raged quite so hard before as I have when playing Infinite multi. I basically stopped cursing in English and started making incoherent animal noises. I turned into a Brute.
  • It isn't fun emptying an entire AR mag into someone and failing even to crack their shields. The new projectiles are hella slow and the bloom is ridiculous, and the netcode just makes it feel worse.
  • All of the weapons other than the AR/Pistol or BR are 100% useless and have too low of a firing rate to be practical against opponents that move like jackrabbits on speed.
  • The shield recharge takes fucking forever. I would honestly prefer thinner shields and faster recharge times. There is literally no chance to survive once you're one-shot. They will pursue you over hell's half-acre just to kill you. Even if you hide behind something and try rooting in place, they will find you instantly. Long shield recharge = your shields never recharge. You just die.
  • 10-second respawns feel like fucking forever.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
I havnt had that difficulty killing. All about that burst over full auto.
And every weapon is useful. Use the disruptor plus AR to kill shields.
All about the weapon uses.
 

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