General Gaming Thread

TheRejectionist

TheRejectionist




I never knew about this games existance. You think Disney would advertise the shit out of it but apparently no they didn't.

It also has very low requirements to get it run.

It does a pay to win mechanic though :

 

TheRejectionist

TheRejectionist


Info about "Rebecca Ann" Heineman

From Wikipedia, the free encyclopedia

Rebecca Ann Heineman
Rebecca Heineman on Burgertime.jpg
Heineman on her YouTube channel in 2019
Born1963/1964 (age 58–59)[1]
Whittier, California, U.S.
Other namesBurger
Occupation(s)Video game designer, programmer
EmployerOlde Sküül
Known forThe Bard's Tale III: Thief of Fate, Dragon Wars
SpouseJennell Jaquays
Children5
Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer for Olde Sküül since 2013.

Early life[edit]

Rebecca Ann Heineman (born William Salvador Heineman)[1] was born and raised in Whittier, California.[2] When she was young, she could not afford to purchase games for her Atari 2600, so she taught herself how to copy cartridges and built herself a sizable pirated video game collection. Eventually, she became discontented with just copying games and reverse-engineered the console's code to understand how the games were made.[3] In 1980, Heineman and a friend traveled to Los Angeles to compete in a regional branch of a national Space Invaders championship. Although she did not expect to fall under the top 100 contestants, she won the competition. Later that year, she also won the championship in New York. Heineman is hence considered to be the first national video game tournament champion.[3]

Career[edit]

After she won the tournament, Heineman was offered a writing job for monthly magazine Electronic Games and a consultancy job for a book called How to Master Video Games. During this time, she mentioned to one magazine publisher that she had reverse-engineered Atari 2600 code, and the publisher arranged a meeting between Heineman and the owners of game publisher Avalon Hill. As she met with them, she was hired as a programmer instantaneously. Heineman, aged 16 at the time, moved across the U.S. for her new job, canceling her plans to acquire a high school diploma. At Avalon Hill, Heineman created a manual for the company's programming team, the studio's game engine, and the base code for several software projects, including her own first game, London Blitz, before leaving the company.[3]
Heineman returned to California to work for another developer, Boone Corporation. For Boone, she programmed the games Chuck Norris Superkicks and Robin Hood, acquiring knowledge of programming for Commodore 64, Apple II, VIC-20 and IBM PCs, of video game hardware, as well as video game design. Boone ceased operations in 1983, so Heineman got together with Brian Fargo, Jay Patel and Troy Worrell, and the four founded Interplay Productions (later known as Interplay Entertainment). Heineman acted as lead programmer for the company, working on Wasteland, The Bard's Tale, Out of This World, and the Mac OS and 3DO ports of Wolfenstein 3D.[3]
Heineman went on to design The Bard's Tale III: Thief of Fate, Dragon Wars, Tass Times in Tonetown, Borrowed Time, Mindshadow and The Tracer Sanction, among others, for Interplay. As the company grew to more than 500 employees, Heineman, wishing to return to her small-team roots, left the company in 1995 and co-founded Logicware, where she acted as chief technology officer and lead programmer. Aside from original games, Heineman oversaw the company's porting activities, which included Out of This World, Shattered Steel, Jazz Jackrabbit 2 and a canceled Mac OS port of Half-Life.[3]
In 1999, Heineman founded Contraband Entertainment, operating as its chief executive officer. The company developed several original games alongside ports to various platforms for other developers. Projects led by Heineman include Myth III: The Wolf Age and Activision Anthology, and Mac OS ports for Aliens vs. Predator, Baldur's Gate II and Heroes of Might and Magic IV. During this time, she also provided consultancy work directly for other companies: She acted as "Senior Engineer III" for Electronic Arts, upgraded engine code for Barking Lizards Technologies and Ubisoft, optimized code for Sensory Sweep Studios, acted as senior software architect for Bloomberg L.P. and Amazon, provided training on Xbox 360 development for Microsoft's development studios, and worked on the kernel code for the PlayStation Portable and PlayStation 4 at Sony. During her tenure at Amazon, Heineman was, in addition to her technological role, also the "Transgender Chair" of Amazon's LGBTQ+ group, known as Glamazon.[3]
Contraband was wound down in 2013, and Heineman founded a new company, Olde Sküül, together with Jennell Jaquays, Maurine Starkey, and Susan Manley. At Olde Sküül, Heineman acts as CEO.[3]

Personal life[edit]

Around 2003, Heineman was diagnosed with gender dysphoria and began transitioning to live as a woman.[1][4] She formally changed her given name to Rebecca Ann.[1][5] Since the transition, Heineman has been living as a lesbian.[1] She has five children and is married to Jennell Jaquays.[1][6] Heineman resides in El Cerrito, California, where her company Olde Sküül is located.[3][7]

Board service[edit]

Heineman has been part of the advisory board of the Video Game History Museum since 2011, and is part of the board of directors of LGBTQ+ organization GLAAD.[3]

Accolades[edit]

Heineman is recognized as the first national video game tournament champion for winning the 1980 National Space Invaders Championship.[3] Sailor Ranko, a Sailor Moon-based fanfiction comic by Heineman based on an earlier work written by Duncan Zillman, has won multiple awards. She also tried to qualify for the Fortnite World Cup.[8][3] In 2017, she became an inductee for the International Video Game Hall of Fame.[3]

Games[edit]

See also[edit]

References[edit]

  1. ^ Jump up to:a b c d e f Barton, Matt (December 27, 2010). "The Burger Speaks: An Interview With An Archmage, Page 1 of 7". Gamasutra. Archived from the original on February 4, 2019. Retrieved February 3, 2019.
  2. ^ "Rebecca_Heineman". Olde Sküül. Archived from the original on February 3, 2021. Retrieved December 19, 2019.
  3. ^ Jump up to:a b c d e f g h i j k l Marie, Meagan (December 4, 2018). Women in Gaming: 100 Professionals of Play. Dorling Kindersley. pp. 32–33. ISBN 9780241395066.
  4. ^ Heineman, Rebecca (March 29, 2005). "A new day in a new life". LiveJournal. Archived from the original on August 18, 2019. Retrieved February 16, 2019.
  5. ^ Barton, Matt (February 22, 2008). Dungeons and Desktops: The History of Computer Role-Playing Games. CRC Press. p. 197. ISBN 9781439865248.
  6. ^ Ennis, Dawn (April 1, 2015). "This Year's Transgender and Gender-Nonconforming Who's Who". Advocate. Archived from the original on November 16, 2018. Retrieved February 16, 2019.
  7. ^ "This is Burger Becky?". Burger Becky. Archived from the original on February 16, 2019. Retrieved February 16, 2019.
  8. ^ Rebecca, Heineman. "The people who bring you Sailor Ranko". Sailor Ranko. Archived from the original on November 21, 2020. Retrieved November 21, 2020.
  9. ^ Jump up to:a b Drury, Paul (May 2019). "In the chair with... Rebecca Heineman". Retro Gamer. No. 192. Future plc. p. 92.

External links[edit]


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ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade


2 terabyte drive for 41 bucks, NVME SSD. Solved your problem.

Your link ain't working on my end mate. Nor is 'just buy more lmao' an acceptable response. ;D
If every car on the market gets 1 mile to the gallon, the solution isn't buying a bigger fuel tank!
 

Vyor

My influence grows!
Your link ain't working on my end mate. Nor is 'just buy more lmao' an acceptable response. ;D
If every car on the market gets 1 mile to the gallon, the solution isn't buying a bigger fuel tank!

So tell me, what is the solution? "Just optimize bro" isn't a fucking solution, it's idiocy. You can't just shrink assets, you can't just compress things, you can't just make things smaller.

The average game size has increased as storage and fidelity has, it's always been 10-20 games per hard drive and, hey, with 2tb hard drives even 100gb games fall on the high end of that.

Are you honestly telling me you play 20 games at a time? Even 10 games at a time is quite a lot.

Crysis 1, without the DLC, was 12gb in size. This came out in 2007, where the average hard drive size was between 30 and 100gb. With the expansion? You doubled the size of the game. This sounds insane compared to now, where even the average computer has 1tb of space and can fit 10 games almost 100 times that size.

There were higher end drives available then, sure, but a 160gb 7200RPM drive was considered a bargain at... 70 dollars. In 2007 money, so the equivalent of spending 101 dollars today, over twice what you're paying for 2tb of storage. You can legitimately get 4tb of storage, enough for 40 games, for less than you got a 160gb drive back then which could hold a little over 10(a little over 6 if you include expansions).

You are asking more and more of game developers while expecting them to stay at smaller and smaller game sizes relative to what they could do before.

Computers and consoles are over a hundred times faster now compared to what we had in 2007 and games aren't even 10x the size, what more do you want?



Also to make the link appear turn off adblock, xenforo automatically embeds it and that registers as an ad(some images will register as that too).
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
XD You're under the impression they bloat these games on accident. It's all intentional make no mistake.

Again, when every car makes a mile to the gallon, the solution isn't a bigger fuel tank.
 

Vyor

My influence grows!
XD You're under the impression they bloat these games on accident. It's all intentional make no mistake.

Again, when every car makes a mile to the gallon, the solution isn't a bigger fuel tank.

What purpose do they have for making the games take more space? Certainly isn't to lock you into only playing that game, freeing up the space is just a right click away and you don't lose access to that just because you have uninstalled it.

So, what's the reason? Oh, right: people are demanding ever better looking games which require larger and larger assets and code bases to function. You want 4k textures? Bigger game. You want smooth shadows? Bigger game. You want AO? Bigger game. You want DLSS or FSR? Bigger game. You want ultrawide support? Bigger game.

Features take space, who'da thunk?

Fallout 4's texture pack DLC is 58 gigabytes, it's entirely optional, but when installed next to the rest of the game and its DLC the total game size is over 70gb, and it being an optional download means two times the work was put in to even make that type of thing function.
 

TheRejectionist

TheRejectionist


2 terabyte drive for 41 bucks, NVME SSD. Solved your problem.

Your link ain't working on my end mate. Nor is 'just buy more lmao' an acceptable response. ;D
If every car on the market gets 1 mile to the gallon, the solution isn't buying a bigger fuel tank!
XD You're under the impression they bloat these games on accident. It's all intentional make no mistake.

Again, when every car makes a mile to the gallon, the solution isn't a bigger fuel tank.
What purpose do they have for making the games take more space? Certainly isn't to lock you into only playing that game, freeing up the space is just a right click away and you don't lose access to that just because you have uninstalled it.

So, what's the reason? Oh, right: people are demanding ever better looking games which require larger and larger assets and code bases to function. You want 4k textures? Bigger game. You want smooth shadows? Bigger game. You want AO? Bigger game. You want DLSS or FSR? Bigger game. You want ultrawide support? Bigger game.

Features take space, who'da thunk?

Fallout 4's texture pack DLC is 58 gigabytes, it's entirely optional, but when installed next to the rest of the game and its DLC the total game size is over 70gb, and it being an optional download means two times the work was put in to even make that type of thing function.

I don't think it is that intentional they make the games so heavy that they fill up your space quickly but taking into consideration how some companies treat their customers as money whales it wouldn't surprise it is desirable for them to you only have "THAT GAME" to sink money into it, like COD.
If I had only modern games I could maybe fit ten to twenty at best. I go for older games (especially stuff like abandonware or what you see on gog.com) and emulation usually.
My main gripe isn't the space occupied itself but the fact that recently the games that come 59.99 or 69.99 euros don't have lot of content (again Call of Duty) or a recycled messes (such as many Far Cry, Assassin Creeds) or they put all of their bets on "realism" such the second Red Dead Redemption, which is maybe the only game that justifies its price and space it requires because it has a justifiable amount of content and graphics for what they are asking. But most games don't... and they add insult to injury with companies like Ubisoft and Activision being the very exact contrary of customer friendly and being run by ethically and morally abhorrent individuals that not only are elitarian perverts but greedy high class manipulators that hire psychologists or woke imbeciles to ruin entertainment by making them to pay to win or unlikable games.

So for me the argument of its "everything got more complex" it is a bit of a unjustifiable reasoning with all of this.
 

Vyor

My influence grows!
So for me the argument of its "everything got more complex" it is a bit of a unjustifiable reasoning with all of this.

A 1080p 8bit texture without HDR is about 1.1mb in size. A 4k 10bit texture with HDR is about 25mb. A 25 times increase.

And that's just texture resolution, ignoring how model resolution has also gone up exponentially.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
I didn't ask for any of that nonsense though, because it doesn't add any more gameplay. Gameplay, the important thing to be found in games.
DF has laughably more advanced melee combat than Skyrim for example, and it uses TILE SETS.
 

Vyor

My influence grows!
I didn't ask for any of that nonsense though

Which is why the PS2 didn't outsell the PS1, right? Why people didn't upgrade to the PS4 or Xbox 1?

Face it, people have been wanting better visual effects for decades. People keep bitching and bitching and bitching about how "games aren't evolving" and such bullshit but oh look you don't include DLSS in a game and people scream and whine. Don't include RT and people scream and whine and beg for it for months.

Graphics sells, cope.
 

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