Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

Rad Storms are kind of a East Coast phenomenon.
New Vegas wouldn't experience that because House shot down the nukes before they arrived, I don't even think NCR territory experience rad storms. The only way players in the campaign could experience that is if they got teleported to the East Coast

Radioactive Dust Storms in Oklahoma IIRC though. Could be close then the East Coast.
 
Radioactive Dust Storms in Oklahoma IIRC though. Could be close then the East Coast.
Well yeah my DnD campaign is taking place in New Vegas, it's a West Coast campaign cuz people asked for it on Discord.

I suppose we can still do some weather shenanigans like rain but not rad storms.
 
Well yeah my DnD campaign is taking place in New Vegas, it's a West Coast campaign cuz people asked for it on Discord.

I suppose we can still do some weather shenanigans like rain but not rad storms.
Sand or Dust storms would work. Just make it Weather that is dangerous to be out in even while protected.
 
Sand or Dust storms would work. Just make it Weather that is dangerous to be out in even while protected.
  • Dust Storms (Perception Debuff, removed by short resting)
  • Cold Temperature Drops (Agility Debuff, removed by short resting)
  • High Temperature (Endurance Debuff removed by drinking water)
  • Random Deathclaw attacks (Just "Hard" Fight)

How bout any of the following can happen?
 
This has just made me realize another thing, how the fuck is anybody alive in FO4 due to radstorms? Like yeah I get that ingame they barely irradiate you for gameplay purposes but in-canon they're rather dangerous.
You have people live in structures WITHOUT WINDOWS OR DOORS and they just wander around? The air is so full of radioactive particles that it's glowing green and nobody gives a shit?

At least in Stalker when emissions hit, structures can be relatively 'non sealed' because it's psychic energy and not actual radiation, so small gaps still work against it.

Talking about Stalker makes me wish we could get a true open world Metro game, I have always preferred the darker and more serious tone of that setting.
 
Tinkering with a Courier 6 Boss fight concept.

Opening attack, Archmides II Blast. (Powerful one time use Alpha Strike)

Phase 1. Using AM Sniper with Stealthboy (All attacks are Disadvantaged until Stealthboy expires), once health is depleted to 50% they use a Superstimpack and move to Phase 2.
Phase 2. Red Glare + Med X (Damage Reduction), once dropped down to 50% HP they use another super Stimpack and move to Phase 3.
Phase 3. All American rifle, Plasma Grenades and they use up their turbo implants from Old World Blues. They get 10x Stimpacks and die once they run out of HP.
 
Talking about Stalker makes me wish we could get a true open world Metro game, I have always preferred the darker and more serious tone of that setting.

I've always wanted an open world Deathlands game. The combo of alternate history/conspiracy/post apocalypse always seemed like a good fit for a game.
 
Cracked open my GOG.com account to play through classic Fallout again and wow, the nostalgia for it has really worn off. I remember some years back I played through Fallout, Fallout 2 and actually got through Fallout 3 with the Broken Steel and other DLC's and even used the Restoration Patch for Fallout 2. The latter two games were pretty fun still but I remember the first one feeling really short, like I burned/binged through it pretty surprisingly quickly.

But playing it again now, it feels even rougher than the first time I played it ages ago as a kid, and not even as positive as when I played it a few years back. I was kinda surprised how shallow a lot of it is, at least with the side quests and everything. Just breezing through everything for the first half of the game. And its probably due to the passage of time as well as nostalgia. And yeah, it's also kind of boring... it's not bad... especially for a game released a hundred years ago, but it's definitely dated a fair bit. I'm still playing it, even if I pretty much get bored with it after like an hour of playing it each time I do.

Hopefully when I get to Fallout 2 it's still as glorious as I remember. ❤️
 
a secret boss fight if they decide to betray House
House-Dreadnought.png
 
To add to this.

He will have

5x the HP of the MKII
Will be able to self repair at 2x the rate of MKII
Instead of shooting grenade rounds will shoot Mini Nukes
2x fire rate for missiles
And the laser gatling is replaced with a Plasma Caster.

I'll also give him an Invulnerability mechanic where a Hardlight dome from Sierra Madre tech will cover him as he repairs and players will have to destroy the generators.

Each time they get him to 25% a wave of Mister Gusty's will roll over and try to replace or repair the generators so they have to be killed or Mister House will return back to full HP.
 
This mod is absolutely required, It replaces those fugly pipe weapons with superior homemade guns.

Some of those look okay, but some still have the 'more likely to kill it's user' appearance to them.
FO2 has a 'pipe rifle' which is the most basic-bitch breechloader you can imagine, with a solid wood stock. It has no bells and whistles such as semi auto fire or magazines which are much more hard to construct.

If you're going semi-auto, it's basically going to look somewhat functional as a firearm by design. When people make guns crudely, they just look like shittier proper guns rather than absolute piles of trash.
ehqhvx5bbsd41.jpg
 

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