Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

Battlegrinder

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Obozny
I don't think a fallout RTS would be any good, actually. Aside from the fact that every campaign would end with "and then the bombs dropped, killing you and rendering all your prior actions pointless", I think a lot of what makes fallout distinctive would be lost if you zoomed out to that scale.

I feel like the most likely result would be some weird, Dawn of War 1 type game, but with a lot less distinction between factions. And I don't know how interesting that would be as a game, vs as just another fallout brand thing.
 

Husky_Khan

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A Fallout RTS taking place in the Post Apocalypse would be pretty cool too. Sure we had Fallout: Tactics but there is room for so much moar. BoS and NCR and Enclave and Commonwealth campaigns etc etc. Maybe different eras... like Battletech! :p
 

Scooby Doo

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I don't think a fallout RTS would be any good, actually. Aside from the fact that every campaign would end with "and then the bombs dropped, killing you and rendering all your prior actions pointless", I think a lot of what makes fallout distinctive would be lost if you zoomed out to that scale.

I feel like the most likely result would be some weird, Dawn of War 1 type game, but with a lot less distinction between factions. And I don't know how interesting that would be as a game, vs as just another fallout brand thing.
Well you could have it like Halo Wars.

We knew how the war ended but it was still fun and could still make a difference, like fighting Zetans or other factions to give further background in the setting.


I'd personally put it like HW1 style rts and include all the fusion vehicles and weapons we didn't get to see in prime.

Heck maybe include actual modern esque aircraft
 

Urabrask Revealed

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I don't think a fallout RTS would be any good, actually. Aside from the fact that every campaign would end with "and then the bombs dropped, killing you and rendering all your prior actions pointless", I think a lot of what makes fallout distinctive would be lost if you zoomed out to that scale.

I feel like the most likely result would be some weird, Dawn of War 1 type game, but with a lot less distinction between factions. And I don't know how interesting that would be as a game, vs as just another fallout brand thing.
Well you could have it like Halo Wars.

We knew how the war ended but it was still fun and could still make a difference, like fighting Zetans or other factions to give further background in the setting.


I'd personally put it like HW1 style rts and include all the fusion vehicles and weapons we didn't get to see in prime.

Heck maybe include actual modern esque aircraft
ngl, the shitstorms and fights over which Campaign (USA! USA! USA! or GLORIOUS CHINESE COMMUNISM *in an obnoxious chinese accent*) is canon, who's actually to blame for the first bombs to drop, or whetever the secret Alien missions are part of the setting or just a gag would be hilarious to witness. Especially if you include a post-credits scene that "hints" at a Fallout set in China or whatever.
 

Battlegrinder

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Well you could have it like Halo Wars.

We knew how the war ended but it was still fun and could still make a difference, like fighting Zetans or other factions to give further background in the setting.


I'd personally put it like HW1 style rts and include all the fusion vehicles and weapons we didn't get to see in prime.

Heck maybe include actual modern esque aircraft

The problem is that it would be exactly like Halo Wars, IE a mechanically mediocre title that's propped up entirely by the license.

And even that's not quite fair, because HW kept the Spirit of Fire around for later stories. You can't do that with Fallout.



A post-apoc RTS is worse, because unit variety will plummet, you're going to basically just have dudes with rifles for everything (yes, vehicles could be added, but then you get the "hey, where were the NCR's tanks back at the Dam?" issue). If you're going to force that basic, you might as well shrink it down to a sqaud based game so you can at least have differentiation between soldiers.
 

Morphic Tide

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A post-apoc RTS is worse, because unit variety will plummet, you're going to basically just have dudes with rifles for everything
How many robotics were just fine into Fallout 4? And what makes you think any military has any vehicle that isn't NBC-capable by the Great War? Cost to field vehicles "should" gradually escalate as supplies to maintain in active use are depleted, not a switch flipped and suddenly all your tanks go dead.

yes, vehicles could be added, but then you get the "hey, where were the NCR's tanks back at the Dam?" issue
The "New California Republic" and "Caeser's Legion" simply haven't gotten around to remotorizing yet, while the Enclave and Brotherhood of Steel don't really need much vehicular variety because Power Armor delivered by Vertibirds is sufficient for 95% or more of Wasteland deployments, so it's hard to justify paying for more situational production lines.

If you're going to force that basic, you might as well shrink it down to a sqaud based game so you can at least have differentiation between soldiers.
Take a look at how 40k does it. Mostly varieties of infantry squads as the "general use" units with some vehicles frequently deployed individually mixed in for more specific cases, for most factions, and everyone has mind-numbingly over-the-top bullshit waiting in the wings worth a significant chunk of a typical deployment on its own (oh hai Liberty Prime).
 

Carrot of Truth

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ngl, the shitstorms and fights over which Campaign (USA! USA! USA! or GLORIOUS CHINESE COMMUNISM *in an obnoxious chinese accent*) is canon, who's actually to blame for the first bombs to drop, or whetever the secret Alien missions are part of the setting or just a gag would be hilarious to witness. Especially if you include a post-credits scene that "hints" at a Fallout set in China or whatever.
Grorious chireese cromurism *
 

Battlegrinder

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How many robotics were just fine into Fallout 4? And what makes you think any military has any vehicle that isn't NBC-capable by the Great War? Cost to field vehicles "should" gradually escalate as supplies to maintain in active use are depleted, not a switch flipped and suddenly all your tanks go dead.

The problem is that most robots are either inferior to or on par with dudes with rifles. Sentry bots and assaultrons are really the only two that are significantly different.

And I would wager most vehicles in the great war era were not NBC sealed, much as most of them aren't sealed today, and even if they were that's not the issue. The core issue is hundreds of years without maintenance, lack of fuel, and lack of spare parts.

The "New California Republic" and "Caeser's Legion" simply haven't gotten around to remotorizing yet, while the Enclave and Brotherhood of Steel don't really need much vehicular variety because Power Armor delivered by Vertibirds is sufficient for 95% or more of Wasteland deployments, so it's hard to justify paying for more situational production lines.

I don't think that really address the issue?

Take a look at how 40k does it. Mostly varieties of infantry squads as the "general use" units with some vehicles frequently deployed individually mixed in for more specific cases, for most factions,

How 40k does it is exactly what I'm thinking of, where even every faction's basic infantry has loads of rules and equipment to set it apart from everyone else's infantry. A fallout game would be like if 40k had just IG and space marines. That's not really something you can scale up to army scale.

There's a reason the official fallout TT war game is a small, skirmish scale game and not something on 40k's scale.

and everyone has mind-numbingly over-the-top bullshit waiting in the wings worth a significant chunk of a typical deployment on its own (oh hai Liberty Prime).

And the problem is that in fallout only the Brotherhood has a superweapon like that. What's the NCR's answer to Liberty Prime?
 

Scooby Doo

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Fallout RTS can introduce a ton of units/weapons that only existed in the PRE War

🤷 also a ton more options for Chinese Units, the stealth mechanics for China would be a pretty cool unique gameplay they would have.
 

Morphic Tide

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And I would wager most vehicles in the great war era were not NBC sealed
With the New Plague, active use of tactical nukes in the Alaskan conflict, and ideological differences grown to Nonstop Crimes Against Humanity, NBC threats are a lot more pressing than today, and the tech is rather broadly absurd for this to be a trivial investment.

The core issue is hundreds of years without maintenance, lack of fuel, and lack of spare parts.
The ones that did not do particularly much to shut down the consumer-grade Mister Handy models, who have military variants? The ones that never seem to compromise power armor on public display? The ones that have a token effort compared to the realistic involved in onlining a bomber run in New Vagas? The ones that slowly kick in over time?

I don't think that really address the issue?
It addresses the issue of the Mohave Wasteland case you brought up in particular. A different location having better logistical situations and focusing on a much earlier point where there are more resources to scavenge and less has broken down from overuse and the elements (not that the latter has a rat's ass given to it in this franchise) easily justifies a tour of vehicle efforts.

And the problem is that in fallout only the Brotherhood has a superweapon like that. What's the NCR's answer to Liberty Prime?
NCR doesn't exist yet, because they were founded in 2186? Are you missing the "mostly immediate before and after" part?

A fallout game would be like if 40k had just IG and space marines. That's not really something you can scale up to army scale.
Only if you have the blinders on to hyperfocus on the "faces" of the franchise. The Master's Army starts up rather quickly, and given the showings in 4 and 76 the Chinese could have visible forces, even if not "massed" to a bulk conquest.

Hell, you could actually make a point out of the limited "breadth" at the starting point by having a singular United States military prologue that branches based on where you happen to be deployed on October 23rd, 2077.

Possibly with a nightmarishly-difficult Good End running on obnoxiously specific metaknowledge from all over the franchise and this game in particular by assassinating all sorts of people in the way with constant lampshade-hanging about how there is no remotely plausible way for a person to take this course of action.
 

Navarro

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Something like Men of War/Call To Arms? Personally the problem is that the factions just haven't redeveloped enough to be able to maintain large modern-style armies. I had to have a 50 year timeskip to justify the development of those things in my own work, f'rinstance.
 
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Battlegrinder

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Obozny
With the New Plague, active use of tactical nukes in the Alaskan conflict, and ideological differences grown to Nonstop Crimes Against Humanity, NBC threats are a lot more pressing than today, and the tech is rather broadly absurd for this to be a trivial investment.

It's not that you need super advanced technology to make a functional NBC system, it's that it's relatively expensive for little gain and is clearly not being used on a widespread scale (we've seen pre war military trucks, they're clearly not NBC sealed).

Also, you seem to be overstating just how common these weapons were and how important sealing against them would be. Need I remind you that standard issue prewar combat armor lacked any such protection, not even a simple gas mask? Soldiers clearly don't expect to face an attack by chemical and biological weapons, and I'd hesitate to call the likes of the fat man a tactical nuke.

NCR doesn't exist yet, because they were founded in 2186? Are you missing the "mostly immediate before and after" part?

I don't think anyone else said anything about an RTS taking place just before/right after the bombs, and doing that just raises more issues given that there isn't really anywhere to have that war. We've covered a lot of ground in the franchise and no one has mentioned a major war going on right after the bombing.

Only if you have the blinders on to hyperfocus on the "faces" of the franchise. The Master's Army starts up rather quickly, and given the showings in 4 and 76 the Chinese could have visible forces, even if not "massed" to a bulk conquest.

China had small detachments of special forces operating stateside, maybe a company in total. That's not enough force to make this kind of game work (though, as I keep pointing out, it's the right scale for a skirmish scale game), particularly because using them means that the US side has all the tanks and hardware and the Chinese have just basic infantry, not even power armor.

I had forgotten super mutants, granted.

Lore wise even a protectron can easily vaporize a person with a single shot.

I'm pretty sure that's not true. There certainly isn't anything written down to that effect (not that I've ever found) and it's extremely implausible to argue that the game is taking the "lore protectron" and nerfing it down to the joke that we all know and love.
 

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