God
God Name: War
Gender: Male
Alignment: Chaotic Evil
God Appearance:
Personality: War was born in the first battle of nations that man ever participated in. On a field strewn with corpses, blood, bone, and tools of war pooled together, and coalesced to form a being sculpted from the carnage. This was War, and with his birth the wordless bloodshed of mortals killing one another en masse was given name.
He fell into the world of gods quickly, and immediately upon being introduced to Azahiel and the rest of the gods, struck the first blow that percipitated the war of the gods. Many saw War as a hero, a liberator who would set them free. However as the war continued it became apparent that he was little of the sort, and fought for the sake of fighting, turning on ally easily should the mood strike him or the conflict began to die down and the flames needed to be stoked.
The battle of the gods came to an end when War slew the god Amenti in battle. At the shocking revelation of the mere fact that a god could be killed, the rest of the gods quickly came to call for peace. War, however, needed to be dragged kicking and screaming into this meeting. Here, they asked War just what led him to end the life of his kin. To that, he had two simple answers. That he wanted to know if it could be done, and that what was War without a single death?
These answers shocked and disgusted the other immortals, and thus a peace was drawn, and War was forced to sign this, despite it going against his very existence. War, from his birth, was an extremely cheerful god, revelry within the carnage. Once made to adhere to peace, he became seething, boiling rage and the indignity of an end to the war of the gods.
Opinion of mortals: War holds a deep hatred for most of his fellow gods, and in regards to mortals he holds indifference to all but the strongest amongst them. Warlords, men who can lead armies, and expert warriors who can take on a dozen men and come out on top.
God’s Domain: Wars domain is an endless battlefield, the souls of those who followed him fighting and dying in an endless conflict against one another, victors rising to glory and losers being crushed beneath. War watches atop a blood soaked throne of stone, in seething, endless rage at the indignity that he himself is forbidden from participating in conflict against his fellow gods.
Avatar Name: Rhyf
Avatar Appearance: Wiry, well-muscled man often wearing well-beaten armor stripped from corpses on the battlefield.
Personality: Rhyf spends his days a wanderer, drawn to bloodshed. He often joins the ranks of forces unknown, slipping into units in disguise and unleashing hell, a whirlwind of death and destruction. If no conflict is to be had he will start it, slaughtering a village and pinning the blame on a rival. Rhyf is most often angry, fiery but in the midst of the carnage he can always be seen with a smile spread across his bloodsoaked face.
Magic Abilities: Rhyf has immense strength such that he needs not for a weapon. He most often fights with his bare hands that can shatter boulders with a single blow.
Hero(es): (One name and personality per hero; may be left blank initially as the roleplay develops)
Rank/Reason:
Personality:
Name of Kingdom/Empire: The Beast Tamers
Capital/Major Cities: None, they are nomadic pastoralists.
Society: While many a tyrant, rebellious army or Warband worships war, his most ardent and concentrated followers are found in Beast Tamers. These are wandering tribes who possess little above stone age technology beyond what they loot or, occasionally, trade for. Instead, their talents and focus have been in animal husbandry. This ranges from the common, a mastery in breeding the finest of heard animals and horses, to the highly unusual like bird masters and war pigs. If it lives, a beast tamer somewhere at some point has domesticated it and used it in combat.
The Beast Tamers are a highly divided group and spend nearly as much time as they do fighting and raiding others as they do in intertribal warfare. While nearly every beast tamer can ride a horse, tribes often specialize and are known for their particular forte. The Dog Men unleash hordes of trained canines in battle, the Vermin tribe is known for breeding and keeping hordes of rats they unleash to spread disease and cause famine before descending upon severely weakened villages, The Winged Death train eagles and other birds of prey to drop fist-sized rocks upon enemy formations, and so on.
The tribes remain disparate and decentralized, spread throughout the continent and their own lands until such time as the Wyrm Rider appears. Wyrms are great serpents created by War as a great weapon. These are giant, eyeless, serpent-like creatures that can grow to over 100 meters in length, can traverse at speeds up to 80 km/hr, and are covered in thick chitin little can pierce. It is said that any man who can tame and ride one is the king of all creation, and will quickly unite the Beast Tamers into a formidable horde. Since the god wars, the times this has happened can be counted on one hand, while the number of young men of the tribe who have died seeking these creatures out is unmeasurable.
For territory, that blank part of the southern bit.