Battletech Welcome to the Jungle

Knowledgeispower

Ah I love the smell of missile spam in the morning
I knew it was that bad and worse before she started fixing things, but I thought by this point they were mostly fixed with the main problems being incompetent idiots who hadn't been identified, not that things were still so bad she couldn't even fire someone who so obviously deserved that at a minimum.
To be fair this is over a decade before the LCAF of the 4th SW and reforms take awhile to do
 

Speaker4thesilent

Crazed Deplorable
I knew it was that bad and worse before she started fixing things, but I thought by this point they were mostly fixed with the main problems being incompetent idiots who hadn't been identified, not that things were still so bad she couldn't even fire someone who so obviously deserved that at a minimum.
The thing is? This is a Regulars unit. If it was a Lyran Guards unit or some such? It would be easier to drum the officer out of the service, but the Regulars have been a dumping ground for literal centuries at this point. Now, some of them are pretty good, but this particular unit is Regular/Questionable and has apparently been on the ass end of nowhere for decades.

Their issues have been known for a while, this is just the final straw, as it were.

Now, if Katrina’s auditors find that the training budget has been going into some officers’ pockets, that would be a different kettle of fish.

But shit-tier units like this that aren’t expected to see action is where you’d stick a Social General you can’t currently get rid of to keep them out of the way. So if it is just base incompetence, we’ll, congratulations! You got exactly what you expected.

And if they were too well connected to be done away with before, then they are probably still too well-connected to be done away with until you have finally gotten all the corruption rooted out. Which means making them commander of some post with a handful of infantrymen to count penguins somewhere.

It would mean that those responsible would never hold a combat command, though. They’re still drawing a salary, but they have no opportunities for advancement or glory. In that way, it is actually a worst punishment than simply firing them in disgrace would be. Disgrace is eventually forgotten, a daily reminder that you were such a fuck up that you have earned a punishment post from the Archon herself? That lasts a lot longer.
 

Speaker4thesilent

Crazed Deplorable
Damage to a space port: 423,174,922 C-Bills.
Equipment and goods lost to pirate raid: 1,735,147 C-Bills.
Costs associated with an Inspector General’s investigation: 1,274,691 C-Bills.
One Dropship transported by command circuit from Tharkad to Steelton and back: 3,915,227 C-Bills.
Watching the little shitstain of a Colonel’s face as you assign him to count gears in Bone-Norman’s boneyard for the rest of his career? Priceless.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
Hmmm a thought occured to me. If Weber can't get more lumberjacks with ease then could he have the CAC effectively make a line for them and other industrial mechs. Industrial Mechs are lot rarer than they should be and thus its usually a sellers market. And industrial mech lines are lot easier and cheaper to set up.
 

Bear Ribs

Well-known member
Ferrocrete pad, fuel bunkerage, refueling facility to get said fuel bunkerage into the DropShips, cargo loading and unloading ramps/belts/etc, possibly cranes and similar, roads into nearby towns, air traffic control tower with attendant facilities and computer/radar systems, possibly warehouses and hangers for industrials/engineering vehicles/cargo movers for unloading cargo and performing maintenance.

It adds up surprisingly fast.
 

Speaker4thesilent

Crazed Deplorable
Ferrocrete pad, fuel bunkerage, refueling facility to get said fuel bunkerage into the DropShips, cargo loading and unloading ramps/belts/etc, possibly cranes and similar, roads into nearby towns, air traffic control tower with attendant facilities and computer/radar systems, possibly warehouses and hangers for industrials/engineering vehicles/cargo movers for unloading cargo and performing maintenance.

It adds up surprisingly fast.
Also includes damage done to roads/warehouses as a result of the Pirates being pirates and insurance payouts, etc.

Don't think about it too hard, ultimately, it's just a joke.
 

Atarlost

Well-known member
Basically the same reason Weber likes the Helepolis. Walking AAA can just get places that tracked can't, just like flying (if briefly) Snipers can get places a normal SPG couldn't dream of.
Not that many. They can take slopes faster and go into heavy woods, but if heavy woods are by definition thick enough to keep out tanks they're pretty dang thick. Given what our forefathers got up to in Malaysia, I'd question calling any non-primordial forests not involving extreme alien vegetation heavy woods and most of those only in patches.

It's jumpjets that really justify a battlemech.
 

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