What If? The Technology for “Easy” Animation, CGI and Videogaming were massively advanced so that even independents can make them without glitches?

CarlManvers2019

Writers Blocked Douchebag
As the title says, what if the technology for animation and CGI or stuff for Videogaming advanced enough that single individuals, small indie companies or small groups of people without so much time and money could make stuff that would take months to years to do in much shorter time

The tech helps correct or fix mistakes real quick and you don’t have to tire yourself out correcting them

All you have to do is focus on the level design, the creation of enemies, their chosen movesets, the stories, the characterization etc

The more tedious stuff gets taken care of pretty quick
 
One man is not an industry.

Yeah, but what I meant was, that he’d go and decide to use this technology to make a game with lots of vision in it, without the hassle of glitches and finding that you have to fix lots of programming later on

Could cut down the time, work and money needed to make one of his games
 
We get the current problem of there being too many games, except magnified a thousand fold. Only the ones that get lucky and manage to reach their prospective audiences in sufficient numbers will succeed, although it's possible that this tech will reduce development costs enough to make the gap between success and failure smaller.
 
We get the current problem of there being too many games, except magnified a thousand fold. Only the ones that get lucky and manage to reach their prospective audiences in sufficient numbers will succeed, although it's possible that this tech will reduce development costs enough to make the gap between success and failure smaller.
Basically this. Animation and video game design will fall victim to the same low-barrier-to-entry problem as fanfiction. At the very worst, we'll get a repeat of 2005-2013, the period when everyone and his dog was writing a crappy webcomic. Eventually the market will stabilize. Even if the tools exist to make animation and every part of game development cheap, it will require a level of skill and dedication to do it right. You can't automate the refinement of gameplay, nor can you automate the creation of thousands of art pieces that fit a coherent theme.

Eventually, there will be organizations created to curate, support, and monetize these games and cartoons, similar to what Hiveworks and Smack Jeeves did for webcomics. Meanwhile, the glut of stuff that isn't up to par will end up on a website similar to Deviantart.
 
Basically this. Animation and video game design will fall victim to the same low-barrier-to-entry problem as fanfiction. At the very worst, we'll get a repeat of 2005-2013, the period when everyone and his dog was writing a crappy webcomic. Eventually the market will stabilize. Even if the tools exist to make animation and every part of game development cheap, it will require a level of skill and dedication to do it right. You can't automate the refinement of gameplay, nor can you automate the creation of thousands of art pieces that fit a coherent theme.

Eventually, there will be organizations created to curate, support, and monetize these games and cartoons, similar to what Hiveworks and Smack Jeeves did for webcomics. Meanwhile, the glut of stuff that isn't up to par will end up on a website similar to Deviantart.

What if said organizations end up really biased or bribable to reject other peoples games and accept their own?

Oh wait, allow the market to deal with that eventually

How much worker stress would there be? Less or Somehow more?
 

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