Crossover The Greater Game (Babylon 5/BattleTech)

A thousand worlds at 18th century tech level, where all tech beyond that is in the hands of the benvolent Comstar, who alone is aloud to travel the stars.



Except their base, who simply want tech used to help and heal, not kill.

Basically they want absolute power and have been slowly undermining everyone for centuries to get it. Unfortunately for them the universe has gone and thrown the biggest monkey wrench you can imagine in there plans in the appearance of the Earth Alliance.
 
Lightning Counts Proposed EA Order of Battle New
2nd Earth Force Battlemech Brigade Combat Team (Aurigan Reach, 2254/3013)

Brigade HQ- 4x Aegir Command vehicles, 4x Jeep
Signals Platoon- 2x Baldur, 2x Medium All Terrain Utility trucks
Aerospace Forward Controller- 2x Aegir, 4x Jeeps
Quartermaster- 2x Jeep,6x Medium trucks
Field Hospital- 8x Ambulances, 4x Jeeps, 4x Medium Utility Trucks
Engineer Detachment- 8x Heavy Utility Trucks, 8x Combat Engineer Vehicles

Artillery Detachment-

HQ- 2x Aegir, 2x Sleipnir, 2x Jeep
1 Gun Platoon- 1xAegir, 3x Loki SPG, 3x Medium Trucks
2 Gun Platoon- 1xAegir, 3x Loki SPG, 3x Medium Trucks
Munitions Platoon- 8xHeavy Utility Trucks, 2x Medium trucks


Close Support Detachments-
HQ Lance- 2x MarauderMAD-EA1
1 Lance- 4x UrbanmechUM-EA1
2 Lance- 4x UrbanmechUM-EA1
3 Lance- 4x UrbanmechUM-EA1


Orbital Support-
EAS Agamemnon (Omega class Destroyer, 6 Docking Clamps)
EAS Okinawa (Tantalus class Troop transport, 24 Docking Clamps)
2x Carrier Dropships.12x Banshee Strike Fighters each
4x Airborne fire support Dropships (Leopard based)
24x Heavy Military Dropships (LSM/T- Overlord based)




2nd Earth Alliance Battlemech Cavalry Battalion, Swords of the Alliance

HQ Company
2 Aegir Command Vehicles, 2x Jeeps
Signals Unit, 2xBaldur, 2x Medium All Terrain Utility trucks
Field Medic Platoon- 4xArmoured Ambulances
Mechanic Platoon- 8xHeavy Utility Trucks, 2x Recovery vehicles
Logistics Platoon- 1xMobile Kitchen, 4x Medium Utility trucks


Excalibur Company
HQ Lance- 2x StalkerSTK-EA1, 2 Aegir Command Vehicles, 2x Jeeps
1 Lance- 4x MarauderMAD-EA1
2 Lance- 4x MarauderMAD-EA1
3 Lance- 4x MarauderMAD-EA1

Durandal Company
HQ Lance- 2x StalkerSTK-EA1, 2 Aegir Command Vehicles, 2x Jeeps
1 Lance- 4x MarauderMAD-EA1
2 Lance- 4x MarauderMAD-EA1
3 Lance- 4x MarauderMAD-EA1

Ascalon Company
HQ Lance- 2x StalkerSTK-EA1, 2 Aegir Command Vehicles, 2x Jeeps
1 Lance- 4x MarauderMAD-EA1
2 Lance- 4x MarauderMAD-EA1
3 Lance- 4x MarauderMAD-EA1

Arondight Company
HQ Lance- 2 Aegir Command Vehicles, 2x Jeeps
1 Lance- 4x LocustLOC-EA1
2 Lance- 4x LocustLOC-EA1
3 Lance- 4x LocustLOC-EA1




Earth Alliance 141st Heavy Armoured Battalion

HQ Company
2 Aegir Command Vehicles, 2x Jeeps
Signals Unit, 2xBaldur, 2x Medium All Terrain Utility trucks
Field Medic Platoon- 4xArmoured Ambulances
Mechanic Platoon- 8xHeavy Utility Trucks, 2x Recovery vehicles
Logistics Platoon- 1xMobile Kitchen, 4x Medium Utility trucks
Munitions Platoon- 8xHeavy Utility Trucks


Red Company
HQ Platoon- 2xBrunhilde, 2x Jeeps
1 Platoon- 4x Brunhilde
2 Platoon- 4x Brunhilde
3 Platoon- 4x Brunhilde

Blue Company
HQ Platoon- 2xBrunhilde, 2x Jeeps
1 Platoon- 4x Siegfried
2 Platoon- 4x Siegfried
3 Platoon- 4x Siegfried


Green Company
HQ Platoon- 2x Baldur IFV, 1x Aegir, 2x Jeeps
1 Platoon- 4x Baldur
2 Platoon- 4x Baldur
3 Platoon- 4x Baldur




Earth Alliance 29th Mechanised Infantry Battalion

HQ Company
2 Aegir Command Vehicles, 2x Jeeps
Signals Unit, 2xBaldur, 2x Medium All Terrain Utility trucks
Field Medic Platoon- 8xArmoured Ambulances
Mechanic Platoon- 4xHeavy Utility Trucks, 2x Recovery vehicles
Logistics Platoon- 1xMobile Kitchen, 4x Medium Utility trucks
Munitions Platoon- 2xHeavy Utility Trucks


Red Company
HQ Platoon- 2x Baldur IFV, 1x Aegir, 2x Jeeps
1 Platoon- 4x Baldur
2 Platoon- 4x Baldur
3 Platoon- 4x Baldur

Blue Company
HQ Platoon- 2x Baldur IFV, 1x Aegir, 2x Jeeps
1 Platoon- 4x Baldur
2 Platoon- 4x Baldur
3 Platoon- 4x Baldur


Green Company (Armoured Support)
HQ Platoon- 2x Odin, 2xJeeps
1 Platoon 4x Odin
2 Platoon 4x Thor
3 Platoon 4x Thor


Grey Company (Support)
Recon Platoon- 4x Sleipnir Scouts
Mortar Platoon 4x Baldur, 2 auto Mortars Each
Anti Tank Platoon- 4x Modi AFVs
Sniper Platoon- 8x Jeeps
Assault Engineers- 4x Baldur, 2x Combat Engineer vehicles
 
What does the EA Marauder config look like?
He hasn't put out anything on that, but he did describe the Stalker:
Article:
They [Stalkers] are pretty nifty, should be easier to build than the more humanoid assaults and make great gun platforms. These too are licence built with modified local tech. They keep the two Large Lasers as the EA doesn't have an equivalent, but the main firepower is four gatling pulse cannons. These things are going to be very bad news to anyone standing in front of them :p The SRMs will be swapped for Yellow Jacket missiles, which are the EA version of a TOW or hellfire, the LRM 10s probably are going to be where the new pulse cannons go, 2 on each side. And a rapid fire PPG for anti infantry work
 
He hasn't put out anything on that, but he did describe the Stalker:
Article:
They [Stalkers] are pretty nifty, should be easier to build than the more humanoid assaults and make great gun platforms. These too are licence built with modified local tech. They keep the two Large Lasers as the EA doesn't have an equivalent, but the main firepower is four gatling pulse cannons. These things are going to be very bad news to anyone standing in front of them :p The SRMs will be swapped for Yellow Jacket missiles, which are the EA version of a TOW or hellfire, the LRM 10s probably are going to be where the new pulse cannons go, 2 on each side. And a rapid fire PPG for anti infantry work
I'm sure the galling pulse cannons will perform adequately against infantry!
 
I typically stat out rotary/gatling ppcs as the energy equivalent to an SRM-6, though since the EA pulse riffles are more avanced than PPCs, maybe closer to rotary light ppcs.
 
I'm sure the galling pulse cannons will perform adequately against infantry!

Hell the hammering impact of near continuous streams of plasma bolts should fairly quickly melt/burn through the armour on most battle mechs. I could see those weapons becoming feared, hated, admired and sought in equal measure by the mech-warriors of every other state.
 
alternately they could be stated as pulse versions of a PPC. slight damage boost slight range reduction. bonus to hit. if you want to represent it as better tech keep the range of the PPC and you got one of the meanest weapons in the sphere till Gausses make a reappearance.
 
Considering the pulse cannons could do significant damage to Warship Armor in canon they'd turn mech scale into confetti.

I see them more like a AC20/Gauss/Artillery equivalent for size and weight consideration.
 
Maybe the energy weapon equivalent to an RAC/5, with PPC ranges? The big issue for them would be heat. Even if EA pulse cannons have better heat efficiency than PPCs, somewhere in the range of 18 to 30 heat for each of them.
 
Maybe the energy weapon equivalent to an RAC/5, with PPC ranges? The big issue for them would be heat. Even if EA pulse cannons have better heat efficiency than PPCs, somewhere in the range of 18 to 30 heat for each of them.
Flipside of that is EA cooling tech is probably better than that of Star League freezers.
 
I'd peg it at 9 tons, 5 point clustered damage with 6 clusters, 24 heat.

That would make for some absolutely terrifying light mechs. That would fit with the EA havign Pulse cannons that are equivalent to clan PPC and ER-PPC with 8 and 12 heat respectively.
 
I'd peg it at 9 tons, 5 point clustered damage with 6 clusters, 24 heat.

That would make for some absolutely terrifying light mechs. That would fit with the EA havign Pulse cannons that are equivalent to clan PPC and ER-PPC with 8 and 12 heat respectively.
ERPPCs are 15 heat. Doesn't matter if they're inner sphere or clan make.
Since it's plasma...you could even have some sort of heat transfer rule as well...something like +1 or +2 heat for each pulse that hits, though that seems excessive.
I'd probably spec out the Rotary Pulse Cannons as 10-12 tons, 6-8 crit slots, 12-18 heat, 1-6 'missiles' per shot, Range at least the same as an ERPPC or LRM so 7/14/23 or 21 with no minimum range penalties.
 
Since it's plasma...you could even have some sort of heat transfer rule as well...something like +1 or +2 heat for each pulse that hits, though that seems excessive.
Not this again. PPCs, mech flamers, and plasma cannons/riffles all can be described as plasma weapons. Technically you can also call a vehicle flamer a plasma weapon too, because fire is plasma formed by a combustion process.

Plasma riffles and plasma cannons from battletech are not what any other scifi setting would call a plasma weapon though. They are actually flamethrower / PPC hybrids, that burn a chunk of plastic and use electromagnetic force to compress and accelerate the burning gas. PPCs are what all other settings call plasma weapons.
 

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