Versus Match Star Trek in Fallout

Zachowon

The Army Life for me! The POG life for me!
Founder
Someone gave me this idea, and they know more about ST then I do.

3 Dominion fighters crash in The Mojave. The engines don't work so they can't fly but they can use the ship as a hoke base.

The star trek side consists of 750 Jem'Hadar, 24 vorta, and 3 changling with the intent of conquering the Wasteland.

How do they do in this new universe.
 
Last edited:

The Original Sixth

Well-known member
Founder
Someone gave me this idea, and they know more about ST then I do.

A 4 Dominion fighters crash in..
Let's make three scenarios.

1. The capital Wasteland
2. The Mojave
3. The commonwealth

The star trek side consists of 40 Jem'Hadar, a vorta, and one Founder per ship, with the intent of conquering the Wasteland.

How well do these 160 fighters do in this new universe.

I'd make some modifications.

1) Let's just focus on the Mojave. Three scenarios is just too wide a subject for this.
2) Jem'Hadar fightesr have 42 Jem'Hadar as a flight crew and a vorta. There is sometimes a changeling on board.

Assuming just 168 Jem'Hadar, 4 Vorta, and 4 Changelings, that is a rather low personnel count, but it's probably workable.

The Changelings would probably go out and spy. They'd need a month or two to really the lay of the land. That should be easy enough in the Mojave. After that, they'd need to determine the best way to secure themselves. Assuming the Dominion begins its moves around the time that the Courier gets shot and assuming a decent idea of the geopolitical landscape., they'll probably do the following:

Phase One
  1. Capture Big MT; its cloning centers would prove invaluable for the Dominion, who could convert it into a Jem'Hadar cloning facility/Katrecel White site. It would also hold invaluable information for the local region's monster problem.
  2. Take out the local BOS Chapter. They're small, have advanced technology, and strong intel on the local area. Their bunker would also serve as a forward operating base for the Jem'Hadar. A single Platoon should probably be enough to do it. We should probably expect the Jem'Hadar to take some losses.
  3. With the BOS Bunker under the control of the Dominion, their next goal would be to send an envoy to the Powder Gangers and bring them into the fold. With the Powder Gangers acting as local enforcers/troops, the Dominion could bring Goodsprings under control with little problem, then launch an attack with Jem'Hadar on the NCR troops in Primm. Using the Powder Gangers as a face, they could bring the former convicts under control--or eliminate them. Either way, Primm would become a new member of the Dominion.
  4. Take the NCR outpost to the south, effectively cutting off supplies from the Hub via the road. Even if the NCR has train or airlift capacity, they'll be severally weakened by the loss.

Phase Two
  1. The Dominion engages in Espionage; assassinations, sabotage, and whatever else to drive the Legion and the NCR into an escalating conflict.
  2. Assassinate and replace Caesar with a Changeling. Begin the process of converting the populace to worshipping the Founders. Remove any political factions within the Legion who resists.
  3. Assassinate the Courier (who has probably made it to House by now) and replace him with a Founder, who then uses access to enter the tower and remove House from the picture. Use House's system to upgrade the robots beneath the Legion's base and prepare them for future use. Create an AI program to impersonate House.
  4. Bring the rival families under tighter control within New Vegas.
  5. Begin the process of ejecting the NCR.
    1. Capture the solar plant
    2. Capture Forlorn Hope and Boulder City
    3. Cut off access to Hoover Dam
    4. Stage protests and riots in New Vegas over the NCR's presence.
    5. False House demands the withdrawal of NCR troops from the region.
    6. NCR Troops withdraw or get overwhelmed by Legion Troops/House robots
  6. Clean up the Mojave of pests such as Death Claws and raiders.
  7. Organize the territory into a cohesive unit under the Legion/Dominion Banner.

Phase Three

  1. Begin mass production of Jem'Hadar and Vorta
  2. New Dominion Technological integration within the Mojave.
  3. Social Reforms within the Legion to adhere to Dominion laws and ideology.
  4. Restoration projects
  5. Fortification (military defenses)
  6. Infiltrate the New California Republic
  7. Create divisions within the New California Republic

Phase Four

  1. Foster internal conflict or even a Civil War within the New California Republic
  2. Arm rebel and terrorist groups within the NCR.
  3. Set off multiple attacks through rebel/terrorist groups to throw the NCR into turmoil and confusion.
  4. Sabotage NCR power and water networks.
  5. Send a Legion army to conquer the Hub and the Boneyard, effectively splitting the NCR's lower half away from the northern.
  6. Carry on the campaign until the Legion has overpowered the NCR.
  7. Integrate the NCR into the Dominion/Legion family.
 

Scooby Doo

Well-known member
They stomp, only person that can make a difference is a competent stealth build Courier who proactively takes them out as soon as possible.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
They stomp, only person that can make a difference is a competent stealth build Courier who proactively takes them out as soon as possible.

But if as suggested the Dominion investigate Big MT upon arrival the first arrivals would likely be Vorta/Jem'Hadr sent to investigate the unknown which means they'll be captured, studied vivisected and lobotomized, their brains left in a vat within THE FORBIDDEN ZONE with the sinister Doctor Mobius.

So if and when the Courier shows up he'll be able to gain access to the Dominion aliens from the Think Tank, Mobius and several liberated Brains in a vat as well. :eek:
 

Agent23

Ни шагу назад!
The Changeling, if one is present, is quite surprised to find that Mr. House sounds exactly like Odo.

The JH go nuts and/or die out because of the lack of Cetracel White, I don't remember how that stuff affected them exactly, but they were hooked.

Also, aside for their advanced tech, the JH were not all thet good, so some beasties in the Mojave probably turn them into dinner.
 

The Original Sixth

Well-known member
Founder
They stomp, only person that can make a difference is a competent stealth build Courier who proactively takes them out as soon as possible.

Actually, given the timeframe, the Courier would probably get killed pretty quickly. The best armor in the game won't really save him when fighting the Jem'Hadar.

The Changeling, if one is present, is quite surprised to find that Mr. House sounds exactly like Odo.

The JH go nuts and/or die out because of the lack of Cetracel White, I don't remember how that stuff affected them exactly, but they were hooked.

Also, aside for their advanced tech, the JH were not all thet good, so some beasties in the Mojave probably turn them into dinner.

That's why I suggested that the Dominion's first point of action is probably to develop the white that they need to keep the Jem'Hadar in line. They already know how to synthesize it and it involves using fungi plants. There are plenty of advanced biolabs in Fallout, specifically Big MT, which would probably have the equipment that the Dominion would need to synthesize a replacement before they ran out of their current stock (remember, they have white onboard the ships--probably several months worth).

As for the Jem'Hadar, most evidence suggests that they are exceptional soldiers. We know they regularly train and drill, we know they're aggressive, and will happily throw away their lives for their gods. Their shortcoming seems to be that they seemingly lack imagination, are not shy about killing subordinates for insubordination, and don't mind throwing away their own lives. The other large weakness, which you had already hit upon, is that the lack of white basically turns them into homicidal lunatics.

Jem'Hadar plasma weapons also have a disintegration setting too, so most monsters in the setting are going to die in rather short order, unless they're really fast and nasty, such as Death Claws.
 

Scooby Doo

Well-known member
Actually, given the timeframe, the Courier would probably get killed pretty quickly. The best armor in the game won't really save him when fighting the Jem'Hadar.
Yeah the armor can get torn up but a stealth build Courier wouldn't fight head on. They'd use suppressor weapons and pick them off one by one like some super ninja.


You can easily get a ton of points in stealth before you ever reach House.
 

The Original Sixth

Well-known member
Founder
Yeah the armor can get torn up but a stealth build Courier wouldn't fight head on. They'd use suppressor weapons and pick them off one by one like some super ninja.


You can easily get a ton of points in stealth before you ever reach House.

I see. And after a few dozen Jem'Hadar go missing and the First decides to hunt the courier down...how exactly does the courier handle them using tricorders to pinpoint his exact location, move in under shroud, and then gun him down like a stray dog?
 
Last edited:

Scooby Doo

Well-known member
So the part where they're invisible and have sensors pinpointing his exact location is just a matter of minor inconvenience for the courier as opposed to a death sentence?
Yeah stealth is OP, shoot five of them in the head from like 100+ meters away then just ghost them.

They end up killing some random wastelander or trader, rinse and repeat.

Even cloak wouldn't work to a high perception courier, he'd see the sand shifting from their foot steps and adjust aim.
 

The Original Sixth

Well-known member
Founder
Yeah stealth is OP, shoot five of them in the head from like 100+ meters away then just ghost them.
Okay, so you're just going straight off game mechanics.

They end up killing some random wastelander or trader, rinse and repeat.

No, they wouldn't. You are appealing to a game mechanic. You need to quantify just how stealthy the character actually is in-universe. Because at this point, you're basically insisting he's invisible without him actually being invisible. So present some evidence that the character is actually this stealthy in the setting.

Even cloak wouldn't work to a high perception courier, he'd see the sand shifting from their foot steps and adjust aim.

And if they ambush him from about a kilometer away? What then? I mean, apart from you jizzing your pants as you desperately try to explain how the Courier magically escapes without getting shot to death.
 

Scooby Doo

Well-known member
Okay, so you're just going straight off game mechanics.
Well stealth is unquantified in Fallout it's just a skill 🤷


No, they wouldn't. You are appealing to a game mechanic. You need to quantify just how stealthy the character actually is in-universe. Because at this point, you're basically insisting he's invisible without him actually being invisible. So present some evidence that the character is actually this stealthy in the setting
Well if we go through scaling fron Old World Blues they can do the stealth test meant for special forces and sneak past trip mines and cameras to disable robots without getting caught so pretty stealthy and fast too.

Being able to run sneakily with out setting off bombs is pretty sneaky

And if they ambush him from about a kilometer away? What then? I mean, apart from you jizzing your pants as you desperately try to explain how the Courier magically escapes without getting shot to death.
Ambush em from a kilometer how?
Star Trek infantry routinely fight at point blank ranges.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Ambush em from a kilometer how?
Star Trek infantry routinely fight at point blank ranges.

Plus your shooting a hidden opponent based off of tricorder readings from a mile away. Like using the Fallout Compass and firing at the red dot and hoping for the best with your bright energy beam weapons.

EDIT:

I just tried this, aiming by only looking at the compass. It worked terribly. Granted it was also Cazadors but still.
 
Last edited:

Agent23

Ни шагу назад!
Gents, you are all whanking up Trek baddie canon fodder infantry.

Something that will be hard-pressed to deal with Signs Aliens.
 

The Original Sixth

Well-known member
Founder
Well stealth is unquantified in Fallout it's just a skill 🤷

Then you've essentially admitted you cannot prove your claim.

Which means I can dismiss said claim.

See the problem?

Well if we go through scaling fron Old World Blues they can do the stealth test meant for special forces and sneak past trip mines and cameras to disable robots without getting caught so pretty stealthy and fast too.

Being able to run sneakily with out setting off bombs is pretty sneaky

That might work if they couldn't pinpoint his exact location and sneak up on him or ambush him.

Or just lock a transporter on him and beam him into a holding cell.
Ambush em from a kilometer how?
Star Trek infantry routinely fight at point blank ranges.

Arena:
KELOWITZ: If I were them, I'd go to the high ground on the right. I make it twelve hundred yards, azimuth eighty-seven. It's pretty close for one of these little jewels, Captain.
KIRK: It'll be a lot closer to them. Stand clear.

Before Kirk found the small grenade launcher, he and his security officers were firing at the Gorns with their phaser IIs and the Gorns themselves were also using energy weapons. Of course, if you want more direct evidence of longer-range engagements...

DS9 Rocks and Shoals
rockandshoals_285.jpg

rockandshoals_286.jpg

rockandshoals_287.jpg

Stated Range:
NEELEY: Captain, there's a group of lifeforms up on the cliffs. Range seventy-five meters, elevation thirty meters.
SISKO: That's where I'd be. Are they Jem'Hadar?
NEELEY: I think so

rockandshoals_663.jpg

rockandshoals_664.jpg
rockandshoals_665.jpg

rockandshoals_680.jpg

rockandshoals_683.jpg

rockandshoals_701.jpg
 
Last edited:

Users who are viewing this thread

Top