Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

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For all of Fallout 76's massive flaws I do prefer its art direction.
 
I think they are more Appalachian-e
Due to ya know, being relatively undamaged

Yeah and I know it takes place earlier as well.

I'm willing to give the Commonwealth and Capitol Wasteland looking like rubble factories if I'm also overlooking why fancy Strip Casinos have peeling wallpaper and mold stains everywhere. It's not a big issue I feel, just for atmospherics in most cases IMHO. But I think I can broadly accept the Capitol Wasteland and Commonwealth looking like poo because yes, the area we saw is far more limited and life in those areas seem to be far more miserable. And while I haven't played much of Fallout 4 I know that Fallout 3 sometimes whimsically dealt with the inner ridiculousness of its setting. I think Moira Brown in particular had some bemusing comments about the stability of 200 year old bomb ravaged architecture... and the plethora and quality of canned food items after two centuries as well.

Maybe Fallout 3 could've taken place 180 years earlier or whatever, but it's fine. They still wanted to introduce the plot elements they wanted and still show the after effects of the Great War and move the dial forward on the overall Fallout timeline so it had to be two hundred years in the future. I don't think it's a big deal. I like the New Vegas setting and world building more and think it's more consistent, but even that has some issues.

Glad to see Fallout 76 is doing it better.
 
Difference between Fallout 3 And 76 is that 500 really well equipped Vault Dwellers were released after the Scourge Virus killed off most competiton so it was easy for them to compete.


In Fallout 3 the only vault that didn't turn into a shit show was Vault 101 and they were isolationist, mean while Vault 87 bred a super mutant apocalypse that it took the Brotherhood 20 years of fighting to stabilize their population.


That's right, it took the Brotherhood of Steel 20 years of fighting Super Mutants to slow down their population growth cuz they were abducting and turning Wastelanders into super mutants at a ridiculous rate.
 
Difference between Fallout 3 And 76 is that 500 really well equipped Vault Dwellers were released after the Scourge Virus killed off most competiton so it was easy for them to compete.


In Fallout 3 the only vault that didn't turn into a shit show was Vault 101 and they were isolationist, mean while Vault 87 bred a super mutant apocalypse that it took the Brotherhood 20 years of fighting to stabilize their population.


That's right, it took the Brotherhood of Steel 20 years of fighting Super Mutants to slow down their population growth cuz they were abducting and turning Wastelanders into super mutants at a ridiculous rate.

Yeah, hearing from one of the Brotherhood of Steel Paladins about how most of the major population centers between the Capitol Wasteland and the Commonwealth like New York City or whatever were filled with Supermutants does seem like it would negatively impact the formation of stable communities, especially if they are the murderhobo type of East Coast Supermutant as opposed to the somewhat less aggressive Supermutants you encounter in the West Coast who don't seem to be engaging in widespread abduction and FEV dipping.

Hopefully the Green Mountain Wasteland of New England is less mutant infested. If I was the Commonwealth/Minutemen victory I'd be building a big beautiful wall to the Southwest just to help keep out any mutated riff raff that might wander in.
 
Yeah, hearing from one of the Brotherhood of Steel Paladins about how most of the major population centers between the Capitol Wasteland and the Commonwealth like New York City or whatever were filled with Supermutants does seem like it would negatively impact the formation of stable communities, especially if they are the murderhobo type of East Coast Supermutant as opposed to the somewhat less aggressive Supermutants you encounter in the West Coast who don't seem to be engaging in widespread abduction and FEV dipping.
Yeah West Coast Super mutants after Fallout 1 basically became a non threat to civilization.

East Coast Super mutants though...
Fallout-Super-Mutants-FO3.jpg

Literally Taliban Super Soldiers.
Hopefully the Green Mountain Wasteland of New England is less mutant infested. If I was the Commonwealth/Minutemen victory I'd be building a big beautiful wall to the Southwest just to help keep out any mutated riff raff that might wander in.
The best victory would be the Institute I'm sure their aesthetics would have rebuilt America to like the friggin Jetsons.
 
I have never liked that the East coast has so much of the same crap that is on the West Coast. Like instead of Super Mutants and Deathclaws why can we not get new stuff like Snake men and Bigfoot mutants or just something new rather than haphazardly rehashing old shit to make the wasteland into this weird homogenized thing.
 
The best victory would be the Institute I'm sure their aesthetics would have rebuilt America to like the friggin Jetsons.

It would've been but after finding out what a retard your Father/Son is, you can't help but abort his mission early and often.

The bigger issue (IMHO) with Fallout 4 and it's true with every faction, is that even when you are the head of the Institute or whatever, you are still basically a gofer. At least with the other factions it kinda makes sense, in that Preston Garvey is sorta your gofer at least in appraising you of settlements that have problems but its still silly but at least you can drag him along, but the Railroad Chief (and Elder Maxson) are still ordering you around since they are in fact still in charge and the level of fakery of you being in charge is far more slim.

Obviously Preston Garvey should be in charge of the Minutemen despite his protests that he isn't cut out for it, when in fact he is basically the best one for the job of telling you what to do on behalf of the many Settlements of the Commonwealth you are founding. I don't recall anyone else in the Commonwealth whose particular suited for leadership of the Commonwealth besides maybe John Hancock who... appropriately enough... would be a political leader more than a military one.

Using NCR format, Hancock would be Tandi/Kimball (only President for even longer lol), Garvey as a far more endearing but potentially more annoying General Lee Oliver/Colonel Cassandra Moore and the Courier as the Chief Hanlon murdering fools and solving problems instead of sabotaging everyone because "Muh Feelings."
 
What's the explanation for not getting rid of skeletons in an inhabited building? Like, say the hotel in Primm. Was any reason given?So what;
 
Oh?
From what I have seen, it seems like they had a lot more peaceful area to build in.
With clean sight lines to watch for enemiesfrom etc.
in the east coast, we saw just how mamy threats there were.
with cuties like Diamond city, Rivit City, etc having tine to build up with less threat to them.
One small issue, the threats are so exaggerated in FO3-4 that there is no way any of the major cities are left standing. A single squad of gunners, one of which with a missile launcher or fatman (commonplace in FO4) would obliterate the whole city and leave nobody alive.
A single albino radscorpion slipping into Megaton, or a single hellfire enclave soldier rushing Rivet city would do the same. And these things can be found spawning close to these cities.
In FO1-2 the cities were sufficiently large and well defended that trying to kill the city would actually be REALLY challenging even for particularly nasty NPC's.
 
Comparing Eastern Europe to this
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Mkay...might wanna chill with whatever you're smoking
Deathclaws canonically stay away from human settlements, they're actually not as dangerous as later installments would like to believe. They're dangerous for caravans and lone people though.
 
Deathclaws canonically stay away from human settlements, they're actually not as dangerous as later installments would like to believe. They're dangerous for caravans and lone people though.
Well yeah there aren't a lot of large human settlements in the Commonwealth any attempt to make larger ones was ruined because of the efforts of the Institute. But Deathclaws can and have attacked groups of a dozen to few dozen people, one Deathclaw in New Vegas was mentioned to wipe out an entire NCR Platoon and require explosives to kill
Mayday, mayday, mayday! This is NCR Trooper Gleeson calling anyone listening on this channel. My platoon has been wiped out, and I am pinned down by a goddamn huge deathclaw in a place called the Divide! So far I've been able to scare it away with flares, but I lack any explosives to kill the damn thing! Please assist! I say again, please assist! Mayday, mayday, mayday! This is NCR Trooper Gleeson calling anyone listening on this channel
Which is consistent with it being able to wipe out a squad of Gunners hold up in a building
Private Hart: Jefferies! Lee got the recorder working. So, this the sorta detail ya had in mind when you signed up for the Gunners? Hauling luggage from Lynn Woods for some robot butler? What was his name? Welliton? Wellingham?

Major Jefferies: Not now, Private. Where's ConnorsIn-game spelling? He's not as his post.

Private Hart: Oh, uh, sorry sir. The lieutenant said he'd found some tracks, wanted to check them out. Private Martin--

Major Jefferies: Tracks? What track... what the hell is that?

Private Hart: Oh my... C-Conners? Where, where's the rest of him?

Major Jefferies: Jesus. It found us. Sergeant Lee, grab the case! Do not let that thing out of your sight! Everyone inside the museum! Now!

Private Hart: Major. Major! What found us!

It's just one of the many wild life which would 100% fuck up your average group and they're relatively common to come across even if you managed to kill one there's likely chance its mate or pack members come back and slaughter you. Radscorpions can also slaughter a group of people unless you're living in an area that's too difficult for them to dig through (Like Diamond City)
 
Well yeah there aren't a lot of large human settlements in the Commonwealth any attempt to make larger ones was ruined because of the efforts of the Institute. But Deathclaws can and have attacked groups of a dozen to few dozen people, one Deathclaw in New Vegas was mentioned to wipe out an entire NCR Platoon and require explosives to kill
You're aware that Rawr is to my knowledge the strongest deathclaw in the series, right? He's an exceptional specimen far above any normal deathclaw.
 
You're aware that Rawr is to my knowledge the strongest deathclaw in the series, right? He's an exceptional specimen far above any normal deathclaw.
He literally isn't far above.

His Health is 900 HP, Melee Damage is 350 and DT 15

Your average Death Claw has 500 HP, Melee Damage of 125 and DT of 15
Your Alpha Deathclaw has 750 HP, Melee Damage of 300 and DT of 15
Your Death Claw Legendary has 1,000 HP, Melee Damage of 250 and DT of 15

Statistically he'd be 20% more resilient (Actually they have the same DT so it'd be accurate to say Rawr could only truck through more damage before dying) than an Alpha Deathclaw and hit 41% harder than an Alpha Deathclaw, these statistics would NOT be enough to put him leaps and bounds above a Deathclaw, these difference in strength and resilience would be moderate not severe.

And this is only going from a gameplay perspective, the Deathclaw in the Witchcraft Museum is a regular Deathclaw and performs a similar feat.
 
He literally isn't far above.

His Health is 900 HP, Melee Damage is 350 and DT 15

Your average Death Claw has 500 HP, Melee Damage of 125 and DT of 15
Your Alpha Deathclaw has 750 HP, Melee Damage of 300 and DT of 15
Your Death Claw Legendary has 1,000 HP, Melee Damage of 250 and DT of 15

Statistically he'd be 20% more resilient (Actually they have the same DT so it'd be accurate to say Rawr could only truck through more damage before dying) than an Alpha Deathclaw and hit 41% harder than an Alpha Deathclaw, these statistics would NOT be enough to put him leaps and bounds above a Deathclaw, these difference in strength and resilience would be moderate not severe.

And this is only going from a gameplay perspective, the Deathclaw in the Witchcraft Museum is a regular Deathclaw and performs a similar feat.
He has twice the damage and HP of a regular deathclaw, how is that not 'far above' lmao?
If you ever played FO1-2, you'd know how much 2x stats can matter, the mother deathclaw doesn't have 2x stats and she's a genuine bossfight in FO1.
 
He has twice the damage and HP of a regular deathclaw, how is that not 'far above' lmao?
That's literally two "normal" Death Claws to match him, that's not far above lol.
If you ever played FO1-2, you'd know how much 2x stats can matter, the mother deathclaw doesn't have 2x stats and she's a genuine bossfight in FO1.
FO1-2 is irrelevant to the discussion because the game values are different even the Mother Deathclaw is doing less damage than an Alpha Deathclaw in New Vegas. By the same logic Frank Horrigan would lose to the Legendary Bloat fly even though the lore has Hank no sell Plasma shots without damage.

BUt ultimately you're wrong, Deathclaws are incredibly dangerous in the setting Pre and Post Bethesda content. Even in FO1-2 they were mentioned to shred Super mutants like fodder 😂
 
The only one which is as nasty as he is, is a literal Legendary deathclaw that is the strongest entity in non-DLC NV lmao.
Yes which is about two Deathclaws worth that's not exactly suggesting performance beyond the capability of a Deathclaw.

It means that it has the strength of two Death Claws, it's like saying a guy who is strong as two guys will be impossible to be killed by any number of men.
 
Yes which is about two Deathclaws worth that's not exactly suggesting performance beyond the capability of a Deathclaw.

It means that it has the strength of two Death Claws, it's like saying a guy who is strong as two guys will be impossible to be killed by any number of men.
Get a boxer, put him in a ring with a roughly similar sized boxer who is twice the durability and strength.
Watch in horror as he's beaten to death.
 
One Deathclaw in Fallout 1 wiped out an entire team of Super mutants who were taking out entire caravans and did it so quickly the surviving mortally wounded Mutant was in disbelief.

Game mechanics aside I feel like one Masters Army Supermutant should be worth four NCR troopers or however you break down a "team" of veteran Supermutants versus an NCR platoon.
 

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