Mass Effect Mass Effect general thread

Tyzuris

Primarch to your glory& the glory of him on Earth!
Not really.

It is one of those Sci-Fi authors have no sense of scale things.

Given the size of the ME population, economy, and territory the Council should have a collective fleet at least hundreds of times larger than what they have in canon; and it would still cost less than rounding error in the budget.

The turians are supposed to be a heavily militaristic society with a population in the tens to hundreds of billions and more than a thousand years to build up. Even at 1% of GDP they should have a navy dozens of times the size of their canon one.
Which is why if I ever write an ME fic, I will be redoing the scale into a realistic one.
 

Urabrask Revealed

Let them go.
Founder
Which is why if I ever write an ME fic, I will be redoing the scale into a realistic one.
Problem is, what number is realistic? I look at the scale, and by minimum there should be trillions of soldiers per species. But that's such a large number, the majority of people can't imagine that. Then there's logistics, how are all these soldiers getting three meals a day, the fuel necessary for their ships and vehicles, the ammo for their weapons, the planets to discharge their ME fields, all that. Where do they train, where are they stationed, what justification is there for these militaries to be so big in the first place?

Perhaps at least in Mass Effect the numbers are so small because everyone prefers the current status quo where it's relativly peaceful. I don't know.
 

Arch Dornan

Oh, lovely. They've sent me a mo-ron.
Development with Andromeda didn't turn out well didn't it? I remember seeing criticism of the character design like the Asari with the black stripes on her eyes like a raccoon.
 

Arch Dornan

Oh, lovely. They've sent me a mo-ron.
Nope. Frostbite was a bitch to work with, and they flailed about for like 3 years in pre-production with no clear and achievable vision in place.
What a shame but sequels usually go like that don't they? Good quality at first but it slowly decreases.

I heard lots of bad things about it though that was because some of the staff love fooling about in twitter and so would read people's reactions.
 

bullethead

Part-time fanfic writer
Super Moderator
Staff Member
What a shame but sequels usually go like that don't they? Good quality at first but it slowly decreases.
Well, it was a confluence of bad decisions from corporate (EA mandating all studios use Frostbite), bad intra-studio cooperation (Bioware Montreal and Edmonton failing to share their dev tools and techniques), and bad project management (not reigning in the expansive scope of the project earlier and telling the director to get on with it sooner) as they tried to figure out how to sidestep the ME3 ending.
 

Urabrask Revealed

Let them go.
Founder
So recently I have learned of the mod "Expanded Galaxy Mod", and what I have read of it so far, seems fun to play so far. But I wanted to ask, have you played it? Is it any good?
 

bullethead

Part-time fanfic writer
Super Moderator
Staff Member
No idea, but I've been picking up tons of ME2 PC mods. I had no idea someone imported some ME3 and MEA guns into the game.
 

Urabrask Revealed

Let them go.
Founder
Okay, so I wanted to replay the entire ME trilogy again, and I decided that the DLCs for Mass Effect 1, namely "Bring down the Sky" and "Pinnacle Station", should be included in that playthrough. Now I have read that both have been published for free and I should be able to play them. However when I try to run the installers, they claim they can't find the game.

However, when I dug into the game files, I did find that there are two DLC files, DLC_UNC and DLC_Vegas. Are these the files for the expansions? Can I start the game, and expect these two DLCs to handle without issue?
 

Captain X

Well-known member
Osaul
Shame they closed down the old forums - it probably would have had the solution to this on there. :/
 

Vargas Fan

Head over heels in love :)
Andromeda did seem to get better, though I always got the idea with the female crime lord (can't remember her name off hand) they were trying to go for a fusion of Jack and Aria T'Loak in terms of attitude.

I do admit the last mission in Andromeda, the scale of it felt right. It's a shame there wasn't any DLC, including a Quarian Ark which would have made things really interesting.
 

Darth Robbhi

Protector of AA Cruisers, Nemesis of Toasters
Super Moderator
Staff Member
I came late to the series, and was midplay during my own near apocalyptic event. that alone was it's own bit of crazy. It's a very weird and unreal feeling to play an end-of-the-world video game to unwind from an actual end-of-the-world event.

ME1 was good, but a pretty run of the mill Bioware game. They used a lot of the same themes (side quests, backstories to uncover through player/NPC interaction, the standard 3-character vic) they had on other products. But it really was ME2 that hooked me, and the known universe suddenly got a lot broader and less clean and clear cut. Cerberus was bad, now they weren't, maybe. Characters like Garrus and Tali got deeper, while new ones like Samara and Mordin were superb additions. You got a lot more interplay, a lot more shades of gray, and a lot more "real life." And I liked ME3 right up to the very end, for much the same reasons.

I firmly agree that the worldbuilding was spectacular. I also liked a lot of the interplay with the other characters, and became vested in them. I've replayed ME3 a few times, and Mordin's death always gets me. I was actually shouting "get out of there!" Legion's death was so sad and unnecessary.

If anything, I liked the sidequests and character building a lot more than the main mission of [Don't] Fear the Reapers. It's a world full of people who very much deserved to live, and that begs for further exploration.

Have not played Andromeda. Can't say I want to invest in the upgraded console to do so.
 

Captain X

Well-known member
Osaul
I hated what they did to Liara in the second game. She took a really dark turn, and like a few other things, it's almost like nothing you did in the first game even mattered. One of the many things that soured me toward the second game.
 

Darth Robbhi

Protector of AA Cruisers, Nemesis of Toasters
Super Moderator
Staff Member
I hated what they did to Liara in the second game. She took a really dark turn, and like a few other things, it's almost like nothing you did in the first game even mattered. One of the many things that soured me toward the second game.
I took it to be a reflection of how important Shep was to their lives, and his death threw them for a loop. Death does crazy things to people. I can easily see why Garrus went off to snipe and calibrate on Omega; kind of his version of crawling up in a bottle. If you've read some of the comic books, Liara had a hand in trying to get Shep's body back, and so that explains her vendetta against the Shadow Broker.
 

Captain X

Well-known member
Osaul
It wasn't just her vendetta against the Shadow Broker, it was her whole personality. And how the Shadow Broker turned out was a complete reversal of what they set up in the first game. I found it pretty disappointing story-wise. Not to mention that killing Shepard in the beginning of the game doesn't make any sense since they bring him/her right back from the dead anyway. Worse yet is that they never really did anything with that story-wise other than use it as a reason to effectively pull a reboot, and keep Shepard from just going right back to the Alliance and their team from the first game.
 

Darth Robbhi

Protector of AA Cruisers, Nemesis of Toasters
Super Moderator
Staff Member
I agree her personality got darker overall, but I've seen that happen to people who've been sidelined, ignored, and/or forced to strike out on their own.

I never trusted the Shadow Broker myself. Always took him for playing both sides against the middle, so going from ally to enemy seemed logical if the chips shifted and the deal got better.

I liked the plot fake it threw, aligning Shep with Cerberus. It also gave the opportunity for new characters. They did some things with the back from the dead storyline; it played out in the relationships with Garrus and Tali, Kaiden/Ashley on Horizon, and there were some very touching bits of self-doubt dialogue with Shep and the love interest in ME3. But I agree, it was underutilized.

The reboot made more sense in ME2 than ME3, where they just sent you back to baseline to start the game.
 

Captain X

Well-known member
Osaul
The Cerberus aspect also makes no sense given that Shepard constantly messed with everything of theirs that she came across, and worse yet, depending on the background you picked for your Shepard, they could have been a victim of one of their messed up experiments. Not to mention how they went from a rogue military black-ops group that did their best to hide, sourcing their ships and planetside habitats from multiple sources so they won't be traceable, etc. to being a loud and proud privately funded organization that slaps their logo on everything, to being a huge army that you have to fight more often than the Reapers that are invading the whole galaxy. I really couldn't get over all the hand-waving that was done to excuse all the frankly evil stuff you learned about them doing in the first game to convince you they totally weren't an evil organization to just give up on that for the next game anyway.
 

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