Least powerful Warhammer 40k IoM force that can take on a legion of Sardukar.

So we may have to move up to power sword wielding on the larger scale and perhaps force weapon wielding because there really isn't anything on that level the IoM has
 
bolters would be useless against schields.And lasers would blown up both sides.
But promethium should work,as long as Saudarkars could not move fast.
Melta - dunno.
The melta is IIRC more similar to a plasma beam weapon than a flamthrower, so I think that it will not work against shields.
 
Note...this causes a BOOM in both points...shield location and firer's location. So...maybe you'll be able to knock off enough like that.

Only with Dune-tech lasguns, though, and that's *specifically* because Dune lasguns are constant-beam projectors that interact oddly with Dune shields.
 
Only with Dune-tech lasguns, though, and that's *specifically* because Dune lasguns are constant-beam projectors that interact oddly with Dune shields.
If the workaround was to just use a lasgun in pulse mode I think that someone in the Dune universe would have figured it out.

I mean, it doesn't take a Guild Navigator or a Mentat to do suck an experiment.

It probably turned out that it did not work, maybe because the beam needs to be cut before the first photon reaches the shield.
That is a pretty precise burst and it might work where light second distances are concerned.

On the ground through, you'd need something there works in millionths of a second.
 
Why would an Imperial Guard lasgun cause Holtzman shields to explode? It isn't a Dune Lsgun but a different sort of weapon. The Dune lasguns beam is invisible unless it hits someting or is cutting through something. Meanwhile the IG Mars pattern has shots you can see when it is fired.
 
That’s kind of my point. Dune Holtzmann shield interactions are specific to Dune lasguns and should not be assumed to apply more broadly. It’s reasonable to assume they’ll stop other energy weapons up to a reasonable power limit but not that they’ll do this super specific weird thing.
 
That’s kind of my point. Dune Holtzmann shield interactions are specific to Dune lasguns and should not be assumed to apply more broadly. It’s reasonable to assume they’ll stop other energy weapons up to a reasonable power limit but not that they’ll do this super specific weird thing.
It's also faulty to assume that they won't react this way. We just have no context to see if it works either way.

Dune is built specifically to deal with shield tech through other means. So we've got two options...

1. All lasguns cause nuclear fratricide between firer and target. In which case, any 40k IG unit will result in the mutual annihilation of both the Sardukar and IG force. Game over.

2. No ranged weaponry on the IG side will penetrate the shields. Fix bayonets. Sardukar will end up getting drowned in bodies b/c that's just how IG works. Now we just have to figure out how many bodies that will take.
 
It's also faulty to assume that they won't react this way. We just have no context to see if it works either way.

Dune is built specifically to deal with shield tech through other means. So we've got two options...

1. All lasguns cause nuclear fratricide between firer and target. In which case, any 40k IG unit will result in the mutual annihilation of both the Sardukar and IG force. Game over.

2. No ranged weaponry on the IG side will penetrate the shields. Fix bayonets. Sardukar will end up getting drowned in bodies b/c that's just how IG works. Now we just have to figure out how many bodies that will take.

Case 2 - since IG must learn to attack slow,and Saudarkar could have armour under schields,it would be probably 1:100 or worst.
 
Even a throwing knife or an excessively fast strike would be blocked by a shield.

Stilgar thought that Paul was toying with Jamis when the two fought because he was accustomed to sheild combat, which made him limit the speed and power of his strikes.
So it is not entirely impossible that sheilds mifht block flamethrowers, too, or mitigate their effects.
 
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Even a throwing knife or an excessively fast strike would be blocked by a shield.

Stilgar thought that Paul was toying with Jamis when the two fought because he was accustomed to sheild combat, which made him limit the speed and power of his strikes.
So it is not entirely impossible that sheilds mifht block flamethrowers, too, or mitigate their effects.
Every fast strike would be blocked,that is why Jamis lived so long - Paul strikes was so slow,that he had time to evade.
 
So a regiment of Catachans.
And not just any regiment.
One filled with Catachan Devils.
The best of the best.
But isn't that cheating you say?
No. Because they re often sent to where they are needed.
Of course adding Sly Marbo, Colonel Straken, Gunny Sergeant Harker, and Trooper Arden.
You get a force to be reconned with.

And they will fight in melee with knives. Big ones.
And are able to sneak up on the Eldar.
 
Given the advanced technology and firepower of 40K weapons, the arrogant fools in Dune will most certainly find out the hard way that Holtzmann shields *do* have upper limits and do not actually no-sell *everything*.

If nothing else, we know they don't stop temperature extremes, so meltas will literally still cook them. And if they turn the permeability threshold low enough to stop flamethrowers, they'll suffocate.
 
Given the advanced technology and firepower of 40K weapons, the arrogant fools in Dune will most certainly find out the hard way that Holtzmann shields *do* have upper limits and do not actually no-sell *everything*.

If nothing else, we know they don't stop temperature extremes, so meltas will literally still cook them. And if they turn the permeability threshold low enough to stop flamethrowers, they'll suffocate.
Melta are literally throwing superheated or fusing plasma in a continuous beam.I think thet triggers both the high energy and high velocity components of the Dune shield tech.

Also, flame throwers and napalm and fuel air explosions are certainly not things we have seen in Dune, even though it might have been logical to use them, especially if the Firemen were involved.

The one time a makeshift flamethrower was utilized was when the Sardukar attacked some Sietch and we're curbstomped to the point where they had to improvise just to survive, and using shields in the deep desert is a bad idea because it attracts worms.

So a regiment of Catachans.
And not just any regiment.
One filled with Catachan Devils.
The best of the best.
But isn't that cheating you say?
No. Because they re often sent to where they are needed.
Of course adding Sly Marbo, Colonel Straken, Gunny Sergeant Harker, and Trooper Arden.
You get a force to be reconned with.

And they will fight in melee with knives. Big ones.
And are able to sneak up on the Eldar.
Catachan is maybe about as nasty as Salusa Secundus, but the likes of Sly Marbo have character sheields that can probably wipe out a whole Chaos Legion, and this is about the least powerful force.

So you can send genetic Catschans.
 
Melta are literally throwing superheated or fusing plasma in a continuous beam.I think thet triggers both the high energy and high velocity components of the Dune shield tech.

Also, flame throwers and napalm and fuel air explosions are certainly not things we have seen in Dune, even though it might have been logical to use them, especially if the Firemen were involved.

The one time a makeshift flamethrower was utilized was when the Sardukar attacked some Sietch and we're curbstomped to the point where they had to improvise just to survive, and using shields in the deep desert is a bad idea because it attracts worms.


Catachan is maybe about as nasty as Salusa Secundus, but the likes of Sly Marbo have character sheields that can probably wipe out a whole Chaos Legion, and this is about the least powerful force.

So you can send genetic Catschans.
More if the catachan Devils. The best if the jungle fighters basically.
They are the weakest you can get.
I sayvthe Devils over normal because they are more akilled and seen a lot more combat
 
How well would Sadukar react to Psykers?
Burn it, burn the witch.

More if the catachan Devils. The best if the jungle fighters basically.
They are the weakest you can get.
I sayvthe Devils over normal because they are more akilled and seen a lot more combat
Yeah, maybe they will be close to parity with the Sardukar, since Salusa Sekundus is a de-facto death world.

I wonder how well they might do against Paul's Fremen.
 
Burn it, burn the witch.


Yeah, maybe they will be close to parity with the Sardukar, since Salusa Sekundus is a de-facto death world.

I wonder how well they might do against Paul's Fremen.
Stracken kills a worm from the inside and comes out intact.

Tyranid tried to eat him and it failed
 

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