Character Sheets of Note
Inquisitorial Agents
Inquisitorial Agents
The White Priestess - Lijsbet Visser
The White Priestess
Name: Lijsbet Visser
Title: The White Priestess (confirmed by The Church's 'Lesser Appraisal')
Sex: Female
Age: 18 Years Old
Level: 40
Classes: Lvl 40 Priestess (First ascension)
Nationality: Kingdom of Astem
Elemental Affinity: Mana, Light, ??? (Second affinity undiscovered)
Race & Origin: Human. You were born to unknown human parents, and left in a basket before a church's steps in the town you grew up in, Furholj, a small trading town in the Kingdom of Astem. The priests of the church took you in and raised you amongst their monastic order. Your surname, Visser, was invented for you by a nun after watching you attempt to 'fish' in a nearby stream as a young child. Your time in the priests care was pleasant, and somewhat luckily, being raised by priests gave you access to a level of education that most peasant/yeomen humans would not have access to, and so these priests educating you in letters and basic numbers discovered a precocious genius and magical gift hidden in your young mind and empty background. With that, you were sent off to the Academy of Light, an elite magical academy sponsored partially by The Church, which permits them to send magically gifted commoners to learn amongst scions of the aristocracy in exchange for service to The Church after graduation. Initially isolated in the Academy, you eventually found a friend in the companionship of one Mechtelt Vrooman, another young priestess training to become an Inquisitor. While you always found Mechtelt to be somewhat intimidating, scary even, she protected you from bullying by the other nobles, leading to your gratitude. Now, some years later, you intend to join her to repay her guidance and protection and help save people from evil. The Church, initially reluctant to see such a young and bright soul leave for such a grim and hope-destroying career first protested and wished to see you become a more benign figure to pay your service, but higher-up officials eventually approved the move upon noticing your particular talents. At the cusp of adulthood, you joined The Inquisition.
Archenemy: You don't yet have a particular Isekai you would call your personal nemesis. As a recent graduate from the Academy of Light, the worst of your foes have been aristocratic mean girls stealing your shoes, and even then, you did not actually hate them, as your intense empathy reading and telepathic powers revealed to you many of their own insecurities and worries. That said, your at times intense discussions (mostly one-way) on ideals and politics by your friend Mechtelt has led you to have a particular dislike of Isekais who possess the bodies of others against their will, which has partly led to your proficiency in exorcism, and the refining of your telepathy and other mental magics, subjects you took outside the normal curriculum of healing, anti-demonic, anti-plague and other priestly spells. These powers are what has made you the Isekai-hunting prodigy you are today… and it is likely with them, you will eventually find an Isekai to be your nemesis, or otherwise they shall find you.
Alignment: Lawful Good (Assessment provided by Eyes of Divine Alignment and made known to you via The Church. You don't talk about it much, as you don't really like to brag about your 'official alignment' as if it was some sort of trophy)
Core Attributes:
Level: 40 (First ascension achieved)
HP: 1000
MP: 3500
Strength: 8 (Below Average)
Perception: 21 (High Proficiency)
Dexterity: 16 (Above Average)
Constitution: 10 (Average)
Intelligence: 24 (High Proficiency)
Willpower: 14 (Above Average)
Charisma: 17 (Proficient)
Destiny: 14 (Above Average)
Skills
Light Priest-Holy Light / Smite (Above Average)
Priest-Purge Undead (Average)
Priest-Purge Demon (Average)
Priest-Minor Heal (Proficient)
Priest-Greater Heal (Above Average)
Priest-Sense Disease (Above Average)
Priest-Cure Disease (Average)
Priest-Sense Poison (High Proficiency)
Priest-Cure Poison (Proficient)
Priest-Dispel Curse (Above Average)
-Empath Skill: Passive Empathy (High Proficiency)
-Empath Skill: Auras (Proficient)
-Telepathy: Minor Telepathy (Proficient)
-Telepathy: Mental Dive (Average)
-Exorcism: Isekai (Proficient)
-Knowledge: Theory of Exorcism (Highly Proficient)
-Knowledge: Magical Theory & Holy Statistics (Above Average)
-Knowledge: Creator Pantheon Theology (Above Average)
-Knowledge: Creator Church Traditions and Lore (Above Average)
Investigative Ability: While highly inexperienced in actual investigation works - theoretically, you are highly talented, having shown extremely high academic ability, creativity and critical thinking skills in education. If your prodigal intellect were given proper training, you may very well become a master of detective work, and as a highly empathetic individual who can magically feel the emotions of others, you are likely to be capable of persuasive elements of this work as well. The greatest flaw to your investigative abilities is your personality - you are meek and well-meaning, preferring to let things slide and appeal to others' better natures, even if it puts you at great odds or is a search for something that isn't there.
Faith: High (Faction: Heterodox. You hold peculiar views about The Church's dictates, however you are not considered a threat due to officials chalking this up to youth and naivety that shall fade in time)
Inquisitorial Statements (Provided by Inquisitor Mechtelt Vrooman): I must immediately provide a full disclosure of my conflict of interest. Lijsbet Visser is a close friend of mine who I met in our mutual studies at the Academy of Light. While of course I support and confirm all the recommendation statements of The Council, I am clearly not an unbiased observer of these things and therefore any decision on her being made Adjutant-Inquisitor must rest on the collective wisdom of the Clerical Council or one of my Inquisitorial peers.
Clerical Council (Oversight by His Holiness, the Cardinal Rosche) Recommendations: We have discovered that the recent graduate Lijsbet Visser of the Academy of Light has shown interest in working with the Inquisition as part of her mandatory church service. Our inspections of her character and abilities have shown exceptional - even extraordinary ability. Her understanding is above most of her peers, as is her aptitude for magic, exorcism rituals and mental interrogation work, as well as a firm commitment to the virtues and laws that the divine in heaven would certainly find commendable. We are confident that with this theoretical base, a firm hand guiding her path to experience should lead to a fine future Inquisitor. We confirm Lijsbet Visser's position as Adjutant-Inquisitor.
Special Trait (non-racial): Magical Prodigy: You are a significant outlier in terms of intellect and magical capacity and speed of experiential gain. Not only is your mana capacity significantly higher than normal, but your ability to learn magical skills is far faster than normal, and includes competency even in highly difficult magical fields that few others can master, such as exorcism and telepathy. (Halves the learning time of new spells and magic-related skills within the ranges of common to advanced. Those above advanced have learning time reduced by a quarter)
Special Trait (Non-racial): Empathic Sensory: You were born with a high awareness of emotions, and with the development of your magic in the Academy of Light alongside telepathy, you can now physically see emotions. Auras and miasmas of colours emanating not only from people but powerful emotions lingering over objects and places. A powerful tool of investigation and persuasion - this power comes at a cost: your career will likely be leading you into places and confrontations with people from the worst that the world has to offer. Drowning in the emotions of misery, despair, hatred, sadism and perverse lusts is likely to take its toll on your health eventually. (Special options and interactions, particularly in the Investigation Stage)
Special Trait/Flaw (Non-racial): Otome Attractor: For some reason completely beyond your understanding, young men - particularly wealthy and handsome young men, inexplicably become smitten with you, more often than not. This becomes almost unavoidable when within institutions such as academies. While normally this would be endearing to many a teenage to young adult girl pursuing such things, you are attempting to become an Inquisitor and are not interested in marriage or necessarily romance, let alone partaking in some strange polyandrous harem with men you barely know. That said, while very annoying - perhaps there may come a time when this strange phenomena may become useful for you.
The White Priestess
Name: Lijsbet Visser
Title: The White Priestess (confirmed by The Church's 'Lesser Appraisal')
Sex: Female
Age: 18 Years Old
Level: 40
Classes: Lvl 40 Priestess (First ascension)
Nationality: Kingdom of Astem
Elemental Affinity: Mana, Light, ??? (Second affinity undiscovered)
Race & Origin: Human. You were born to unknown human parents, and left in a basket before a church's steps in the town you grew up in, Furholj, a small trading town in the Kingdom of Astem. The priests of the church took you in and raised you amongst their monastic order. Your surname, Visser, was invented for you by a nun after watching you attempt to 'fish' in a nearby stream as a young child. Your time in the priests care was pleasant, and somewhat luckily, being raised by priests gave you access to a level of education that most peasant/yeomen humans would not have access to, and so these priests educating you in letters and basic numbers discovered a precocious genius and magical gift hidden in your young mind and empty background. With that, you were sent off to the Academy of Light, an elite magical academy sponsored partially by The Church, which permits them to send magically gifted commoners to learn amongst scions of the aristocracy in exchange for service to The Church after graduation. Initially isolated in the Academy, you eventually found a friend in the companionship of one Mechtelt Vrooman, another young priestess training to become an Inquisitor. While you always found Mechtelt to be somewhat intimidating, scary even, she protected you from bullying by the other nobles, leading to your gratitude. Now, some years later, you intend to join her to repay her guidance and protection and help save people from evil. The Church, initially reluctant to see such a young and bright soul leave for such a grim and hope-destroying career first protested and wished to see you become a more benign figure to pay your service, but higher-up officials eventually approved the move upon noticing your particular talents. At the cusp of adulthood, you joined The Inquisition.
Archenemy: You don't yet have a particular Isekai you would call your personal nemesis. As a recent graduate from the Academy of Light, the worst of your foes have been aristocratic mean girls stealing your shoes, and even then, you did not actually hate them, as your intense empathy reading and telepathic powers revealed to you many of their own insecurities and worries. That said, your at times intense discussions (mostly one-way) on ideals and politics by your friend Mechtelt has led you to have a particular dislike of Isekais who possess the bodies of others against their will, which has partly led to your proficiency in exorcism, and the refining of your telepathy and other mental magics, subjects you took outside the normal curriculum of healing, anti-demonic, anti-plague and other priestly spells. These powers are what has made you the Isekai-hunting prodigy you are today… and it is likely with them, you will eventually find an Isekai to be your nemesis, or otherwise they shall find you.
Alignment: Lawful Good (Assessment provided by Eyes of Divine Alignment and made known to you via The Church. You don't talk about it much, as you don't really like to brag about your 'official alignment' as if it was some sort of trophy)
Core Attributes:
Level: 40 (First ascension achieved)
HP: 1000
MP: 3500
Strength: 8 (Below Average)
Perception: 21 (High Proficiency)
Dexterity: 16 (Above Average)
Constitution: 10 (Average)
Intelligence: 24 (High Proficiency)
Willpower: 14 (Above Average)
Charisma: 17 (Proficient)
Destiny: 14 (Above Average)
Skills
Light Priest-Holy Light / Smite (Above Average)
Priest-Purge Undead (Average)
Priest-Purge Demon (Average)
Priest-Minor Heal (Proficient)
Priest-Greater Heal (Above Average)
Priest-Sense Disease (Above Average)
Priest-Cure Disease (Average)
Priest-Sense Poison (High Proficiency)
Priest-Cure Poison (Proficient)
Priest-Dispel Curse (Above Average)
-Empath Skill: Passive Empathy (High Proficiency)
-Empath Skill: Auras (Proficient)
-Telepathy: Minor Telepathy (Proficient)
-Telepathy: Mental Dive (Average)
-Exorcism: Isekai (Proficient)
-Knowledge: Theory of Exorcism (Highly Proficient)
-Knowledge: Magical Theory & Holy Statistics (Above Average)
-Knowledge: Creator Pantheon Theology (Above Average)
-Knowledge: Creator Church Traditions and Lore (Above Average)
Investigative Ability: While highly inexperienced in actual investigation works - theoretically, you are highly talented, having shown extremely high academic ability, creativity and critical thinking skills in education. If your prodigal intellect were given proper training, you may very well become a master of detective work, and as a highly empathetic individual who can magically feel the emotions of others, you are likely to be capable of persuasive elements of this work as well. The greatest flaw to your investigative abilities is your personality - you are meek and well-meaning, preferring to let things slide and appeal to others' better natures, even if it puts you at great odds or is a search for something that isn't there.
Faith: High (Faction: Heterodox. You hold peculiar views about The Church's dictates, however you are not considered a threat due to officials chalking this up to youth and naivety that shall fade in time)
Inquisitorial Statements (Provided by Inquisitor Mechtelt Vrooman): I must immediately provide a full disclosure of my conflict of interest. Lijsbet Visser is a close friend of mine who I met in our mutual studies at the Academy of Light. While of course I support and confirm all the recommendation statements of The Council, I am clearly not an unbiased observer of these things and therefore any decision on her being made Adjutant-Inquisitor must rest on the collective wisdom of the Clerical Council or one of my Inquisitorial peers.
Clerical Council (Oversight by His Holiness, the Cardinal Rosche) Recommendations: We have discovered that the recent graduate Lijsbet Visser of the Academy of Light has shown interest in working with the Inquisition as part of her mandatory church service. Our inspections of her character and abilities have shown exceptional - even extraordinary ability. Her understanding is above most of her peers, as is her aptitude for magic, exorcism rituals and mental interrogation work, as well as a firm commitment to the virtues and laws that the divine in heaven would certainly find commendable. We are confident that with this theoretical base, a firm hand guiding her path to experience should lead to a fine future Inquisitor. We confirm Lijsbet Visser's position as Adjutant-Inquisitor.
Special Trait (non-racial): Magical Prodigy: You are a significant outlier in terms of intellect and magical capacity and speed of experiential gain. Not only is your mana capacity significantly higher than normal, but your ability to learn magical skills is far faster than normal, and includes competency even in highly difficult magical fields that few others can master, such as exorcism and telepathy. (Halves the learning time of new spells and magic-related skills within the ranges of common to advanced. Those above advanced have learning time reduced by a quarter)
Special Trait (Non-racial): Empathic Sensory: You were born with a high awareness of emotions, and with the development of your magic in the Academy of Light alongside telepathy, you can now physically see emotions. Auras and miasmas of colours emanating not only from people but powerful emotions lingering over objects and places. A powerful tool of investigation and persuasion - this power comes at a cost: your career will likely be leading you into places and confrontations with people from the worst that the world has to offer. Drowning in the emotions of misery, despair, hatred, sadism and perverse lusts is likely to take its toll on your health eventually. (Special options and interactions, particularly in the Investigation Stage)
Special Trait/Flaw (Non-racial): Otome Attractor: For some reason completely beyond your understanding, young men - particularly wealthy and handsome young men, inexplicably become smitten with you, more often than not. This becomes almost unavoidable when within institutions such as academies. While normally this would be endearing to many a teenage to young adult girl pursuing such things, you are attempting to become an Inquisitor and are not interested in marriage or necessarily romance, let alone partaking in some strange polyandrous harem with men you barely know. That said, while very annoying - perhaps there may come a time when this strange phenomena may become useful for you.
The Reclaimed
Name: Enguerrand Baudelaire
Title: The Reclaimed (was listed as such on his dossier)
Sex: Male
Age: 25 Years Old
Level: 68
Classes: Lvl 50 Rogue (first asc) Level 18 Assassin (second asc)
Nationality: Kingdom of Astem (Originally Kingdom of Tourine)
Elemental Affinity: Mana, Darkness, Time
Race & Origin: Reclaimed Human - What you know of Baudelaire without in-depth talking with him is what Vrooman informed you about him when she handed you your first dossier of agents. Baudelaire was once a street urchin, born in the dark alleyways of the Baudelaire district, from where his name derives, of Tour, the capital city of the Kingdom of Tourinia - a neighbouring kingdom of the your own homeland, the Kingdom of Astem.
You know that he was once possessed by an Isekai, prior to his service to The Church. He has not discussed his past with you, but Vrooman informed you that he was possessed as a child, and only through sheer force of will was he able to retake control of his body during his Isekai possessor's moment of greatest weakness, and from there was able to alert The Church of his Isekai possessed status, and so had himself exorcised. Vrooman did not give you specifics about his employment after his exorcism, however strongly hinted that he was employed as an assassin of some sorts working for a certain agency of The Church closely linked to The Inquisition, and from there he was sent from that agency to The Inquisition and eventually service to you.
Baudelaire I: You discovered that Baudelaire likes cats. You caught him feeding a stray cat once, and while he did not reveal much, he mentioned in passing that he once had a pet cat when he was a street urchin, before he was possessed. It is possibly the only time you have ever seen him smile.
Baudelaire II: LOCKED
Baudelaire III: LOCKED
Baudelaire IV: LOCKED
Baudelaire V: LOCKED
Baudelaire VI: LOCKED
Baudelaire VII: LOCKED
Baudelaire VIII: LOCKED
Baudelaire IX: LOCKED
Baudelaire X: LOCKED
Archenemy: ???
Alignment: ???
Strength: 15 (Above Average) - Toned, capable of throwing knives at significant distances with ease.
Perception: 21 (High Proficiency) - Experienced investigator and tracker.
Dexterity: 22 (High Proficiency) - Highly talented and trained assassin.
Constitution: 11 (Average) - Would be higher, but damaged due to UNKNOWN REASONS
Intelligence: 17 (Proficient) - Fairly intelligent, learns new things quickly, adaptive.
Willpower: 25 (Master) - Able to overthrow control of an Isekai possessing him without external aid. Mastery of his own soul, highly courageous.
Charisma: 8 (Below Average) - Once plucky street-rat, his formative years destroyed by possession and later trauma, religious fanaticism and murderous work - he is polite but unnerving and awkward.
Destiny: 8 (Below Average) - Cast aside by destiny and ignored by the Myth Arc, his destiny is only his by clawing its remnants back.
Agent Speciality: Assassination, Lone-wolf operations, espionage, ranged single attacks.
Skills
-Knives and Daggers (High Proficiency)
-Crossbows (Proficient)
-Throwing Knives (High Proficiency)
-Firearms (Proficient)
-Threat Conceal (Proficient)
-Stealth (High Proficiency)
-Sleight of Hand (High Proficiency)
-Precision - Daggers (High Proficiency)
-Technique - Assassination (High Proficiency)
-Temporal (Magic): Time Dilation (Below Average)
-Temporal (Magic): Flash (Above Average)
-Illusion (Magic): Elusive Self (Above Average)
-Sense Poison (High Proficiency)
-Knowledge: Poison Creation (Above Average)
-Knowledge: Potions (Average)
-Knowledge: Theory of Exorcism (Average)
-Knowledge: Creator Pantheon Theology (Proficient)
-Knowledge: Creator Church Traditions and Lore (Proficient)
-Knowledge: Survival (High Proficiency)
-Knowledge: Foreign Politics and Culture - Tourish (Average)
-Knowledge: Isekai - Japan and Earth Lore (Incapable)
-Skill: Acrobatics (Proficient)
-Skill: Lockpicking (Proficient)
-Skill: Trap Setting (Above Average)
-Skill: Trap Disarming (Above Average)
-Skill: Forgery (Proficient)
-Skill: Pickpocket (Master)
-Skill: Cryptography (High Proficiency)
-Skill: Foreign Language - Tourish (Proficient)
-Skill: Foreign Language - Japanese (Incompetent)
-Resistance: Possession - Isekai (Master)
-Resistance: Possession - Demonic (Above Average)
Investigative Ability: A very skilled detective, his work as an assassin employed by The Church and now The Inquisition has honed his skills in finding, tracking down, and killing targets. Highly observant, he can ascertain clues and connect disparate information creatively and rationally, and have a decent understanding of the human mind to detect lies and manipulation - though he is quite blunt and not the best persuader, and often has his perceptions of others shaded by his own cynicism and biases. Of less said note, He is also skilled at tracking down targets alone, as he did in the past, and so does not necessarily need the taskforce, and can work independently of your commands if needed.
Faith: ??? (Faction: Ultra-Orthodox)
Loyalty (To Lijsbet Visser): ??? (Unknown)
Special Trait/Flaw: Ghost of Isekai (Akio Takahashi): While the Isekai was purged from Baudelaire's mind by The Church's exorcism rite, tendrils of his influence still remain, as they do for all Reclaimed. At times you have caught him whispering to himself, having strange conversations with himself. You once asked what this was, alarmed that he was still possessed, however he explained to you that it is a symptom of some Reclaimed, they have strong sensations and memories connected to their possession, and sometimes repeat old inner monologues. He once invited you to telepathically observe what he calls "The Council Room", a strange mental space, closed off from the world where empty chairs sit around a table, a room he claimed he was forced to watch for many years as different versions of the Isekai talked to himself. Baudelaire has at times also shown bizarre knowledge and experiences, including speaking certain phrases in the strange language of the Isekais.
Name: Enguerrand Baudelaire
Title: The Reclaimed (was listed as such on his dossier)
Sex: Male
Age: 25 Years Old
Level: 68
Classes: Lvl 50 Rogue (first asc) Level 18 Assassin (second asc)
Nationality: Kingdom of Astem (Originally Kingdom of Tourine)
Elemental Affinity: Mana, Darkness, Time
Race & Origin: Reclaimed Human - What you know of Baudelaire without in-depth talking with him is what Vrooman informed you about him when she handed you your first dossier of agents. Baudelaire was once a street urchin, born in the dark alleyways of the Baudelaire district, from where his name derives, of Tour, the capital city of the Kingdom of Tourinia - a neighbouring kingdom of the your own homeland, the Kingdom of Astem.
You know that he was once possessed by an Isekai, prior to his service to The Church. He has not discussed his past with you, but Vrooman informed you that he was possessed as a child, and only through sheer force of will was he able to retake control of his body during his Isekai possessor's moment of greatest weakness, and from there was able to alert The Church of his Isekai possessed status, and so had himself exorcised. Vrooman did not give you specifics about his employment after his exorcism, however strongly hinted that he was employed as an assassin of some sorts working for a certain agency of The Church closely linked to The Inquisition, and from there he was sent from that agency to The Inquisition and eventually service to you.
Baudelaire I: You discovered that Baudelaire likes cats. You caught him feeding a stray cat once, and while he did not reveal much, he mentioned in passing that he once had a pet cat when he was a street urchin, before he was possessed. It is possibly the only time you have ever seen him smile.
Baudelaire II: LOCKED
Baudelaire III: LOCKED
Baudelaire IV: LOCKED
Baudelaire V: LOCKED
Baudelaire VI: LOCKED
Baudelaire VII: LOCKED
Baudelaire VIII: LOCKED
Baudelaire IX: LOCKED
Baudelaire X: LOCKED
Archenemy: ???
Alignment: ???
Strength: 15 (Above Average) - Toned, capable of throwing knives at significant distances with ease.
Perception: 21 (High Proficiency) - Experienced investigator and tracker.
Dexterity: 22 (High Proficiency) - Highly talented and trained assassin.
Constitution: 11 (Average) - Would be higher, but damaged due to UNKNOWN REASONS
Intelligence: 17 (Proficient) - Fairly intelligent, learns new things quickly, adaptive.
Willpower: 25 (Master) - Able to overthrow control of an Isekai possessing him without external aid. Mastery of his own soul, highly courageous.
Charisma: 8 (Below Average) - Once plucky street-rat, his formative years destroyed by possession and later trauma, religious fanaticism and murderous work - he is polite but unnerving and awkward.
Destiny: 8 (Below Average) - Cast aside by destiny and ignored by the Myth Arc, his destiny is only his by clawing its remnants back.
Agent Speciality: Assassination, Lone-wolf operations, espionage, ranged single attacks.
Skills
-Knives and Daggers (High Proficiency)
-Crossbows (Proficient)
-Throwing Knives (High Proficiency)
-Firearms (Proficient)
-Threat Conceal (Proficient)
-Stealth (High Proficiency)
-Sleight of Hand (High Proficiency)
-Precision - Daggers (High Proficiency)
-Technique - Assassination (High Proficiency)
-Temporal (Magic): Time Dilation (Below Average)
-Temporal (Magic): Flash (Above Average)
-Illusion (Magic): Elusive Self (Above Average)
-Sense Poison (High Proficiency)
-Knowledge: Poison Creation (Above Average)
-Knowledge: Potions (Average)
-Knowledge: Theory of Exorcism (Average)
-Knowledge: Creator Pantheon Theology (Proficient)
-Knowledge: Creator Church Traditions and Lore (Proficient)
-Knowledge: Survival (High Proficiency)
-Knowledge: Foreign Politics and Culture - Tourish (Average)
-Knowledge: Isekai - Japan and Earth Lore (Incapable)
-Skill: Acrobatics (Proficient)
-Skill: Lockpicking (Proficient)
-Skill: Trap Setting (Above Average)
-Skill: Trap Disarming (Above Average)
-Skill: Forgery (Proficient)
-Skill: Pickpocket (Master)
-Skill: Cryptography (High Proficiency)
-Skill: Foreign Language - Tourish (Proficient)
-Skill: Foreign Language - Japanese (Incompetent)
-Resistance: Possession - Isekai (Master)
-Resistance: Possession - Demonic (Above Average)
Investigative Ability: A very skilled detective, his work as an assassin employed by The Church and now The Inquisition has honed his skills in finding, tracking down, and killing targets. Highly observant, he can ascertain clues and connect disparate information creatively and rationally, and have a decent understanding of the human mind to detect lies and manipulation - though he is quite blunt and not the best persuader, and often has his perceptions of others shaded by his own cynicism and biases. Of less said note, He is also skilled at tracking down targets alone, as he did in the past, and so does not necessarily need the taskforce, and can work independently of your commands if needed.
Faith: ??? (Faction: Ultra-Orthodox)
Loyalty (To Lijsbet Visser): ??? (Unknown)
Special Trait/Flaw: Ghost of Isekai (Akio Takahashi): While the Isekai was purged from Baudelaire's mind by The Church's exorcism rite, tendrils of his influence still remain, as they do for all Reclaimed. At times you have caught him whispering to himself, having strange conversations with himself. You once asked what this was, alarmed that he was still possessed, however he explained to you that it is a symptom of some Reclaimed, they have strong sensations and memories connected to their possession, and sometimes repeat old inner monologues. He once invited you to telepathically observe what he calls "The Council Room", a strange mental space, closed off from the world where empty chairs sit around a table, a room he claimed he was forced to watch for many years as different versions of the Isekai talked to himself. Baudelaire has at times also shown bizarre knowledge and experiences, including speaking certain phrases in the strange language of the Isekais.
The Elf Sorceress
Name: Lyeneru Asara Okaavailnases
Title (actual): The Elf Sorceress (was listed as such on her dossier)
Sex: Female
Age: 798 Years Old
Level: 97
Classes: Lvl 50 Mage (first asc) Level 47 Sorceress (second asc) Level 0 Seer (Grand asc)
Nationality: Realm of the Okaaliecceadan
Elemental Affinity: Mana, Water, Air
Race & Origin: Elf - While forgetful and distracted, Lyeneru has been a pleasant and forthright person enough for you, and has confirmed and even elaborated upon information provided to you about herself in the dossier Mechtelt gave you. She confirmed that she is nearly eight centuries old, although numerous times she has accidentally gotten her own age wrong and needed to be corrected.
She is from the prominent Okaavailnases family, a lineage of very powerful elven sorcerers and scholars from the Realm of the Okalieccea, a distant elven kingdom to the north-east in the Middle Kingdoms. Her family descend from a cadet branch of the royal Okaavannvaris Dynasty some millennia ago, however are not landed nobility due to their dynasty founder, Prince Okaavailnases, renouncing his titles and succession to retreat into research as a hermit. This information is a matter of public record, and you confirmed it when you checked to make sure.
Lyneru herself has explained that in her centuries of lifetime she has taken on a number of professions, ranging from a herbalist, potion-mistress, adventurer, court tutor and a seeress. She also briefly worked as a librarian and even as a chef, the last of which became a matter of interest when you revealed to her your own interest in baking. She did not go into much detail about her time as an adventurer as it seemed to be a sore topic, however Mechtelt’s dossier claims that she has taken part in numerous wars throughout the Millennia, including the Myth Wars against the Fallen God Sarut and the Demon Empire, the Okalieccean-Warren Spider War, and even the War in Heaven against the infamous Katsuro the Destroyer. Not reported in the dossier but briefly mentioned by Lyeneru was also her supposed involvement in the Yankeevine Civil War… the implications being that she once fought alongside an Isekai-aligned faction against another.
When asked why she joined the Inquisition, she explained that she had no one else to turn to, as her Tiara of Laaeshan, which protected her mind from the effects of the Fade of Epoch, had been stolen by an Isekai known as the “Heist Isekai”.
The Inquisition were initially hesitant to permit her to join, as she is not actually a member of the Union Church of the East, which the Inquisition serves, however her skills, past history as an adventurer and her faith’s relative similarity (the Laaeshan Cult worships the Creator Pantheon like our own church, but focuses on Laaeshan at its core).
Okaa I: Lyneru suffers from periodic bouts of forgetfulness, clumsiness and severe loss of direction, and needs to be supervised so that she does not become lost. These episodes are particularly pronounced because when not under the effect of the Fade of the Epoch, Lyneru is highly erudite, well-mannered and even graceful.
Okaa II: LOCKED
Okaa III: LOCKED
Okaa IV: LOCKED
Okaa V: LOCKED
Okaa VI: LOCKED
Okaa VII: LOCKED
Okaa VIII: LOCKED
Okaa IX: LOCKED
Okaa X: LOCKED
Archenemy: The Heist Isekai, who stole her Tiara of Laaeshan. The Heist Isekai is infamous across the continent for his enormous list of theft-related crimes, ranging from serial and widespread petty theft, grand larceny and organised heists of some of the most valuable objects in the world. He is also known to be an infamous adulterer and womaniser, and is particularly infamous for his theft of women’s lingerie, which he is known to steal while they are still wearing them. Unsurprisingly, The Heist Isekai is one of the listed top ten most wanted in the world, with an enormous bounty on his head, so is hunted by more than just inquisitors.
Alignment: ???
Strength: 11 (Average) - Her strength is normal for an Elven lady, it make have been greater when she was an adventurer, but that was centuries ago.
Perception: 16 (Above Average) - Beware, for this perception attribute was taken when she was her normal self... her perception while under the affliction of the Fade of the Epoch is... much lower.
Dexterity: 7 (Below Average) - hindered by The Fade, causing her significant misery in the form of disorientation and clumsiness.
Constitution: 12 (Average) - Her constitution and stamina are average, if a bit better than normal due to her profession.
Intelligence: 22 (High Proficiency) - Highly intelligent and with extensive wisdom, knowledge and experience. She has lived for centuries and has much to share.
Willpower: 18 (Proficient) - To rage against one's slow and cruel end by the whims of the Fade of the Epoch is a remarkable thing.
Charisma: 17 (Proficient) - Lyneru is a wise counsel and teacher, who has taught nobles and royalty the ways of magic, and has a certain grace and compassion in her words... when she isn't forgetting what she said.
Destiny: 18 (Proficient) - Lyneru's place in the annuals of history while not centre stage are extensive. She has witnessed and participated in some of the most important events of the last millennia.
Agent Speciality: Crowd Control, Large-scale warfare, potion making, massive damage
Skills
-Mage-Channel Mana (Highly Proficient)
-Mage-Mana Bolt (Proficient)
-Mage-Mana Barrier [Self] (Above Average)
-Mage-Mana Barrier [Endow] (Above Average)
-Mage-Lesser Enchantment (Above Average)
-Mage-Rapid Evocation (Highly Proficient)
-Mage-Inventory [False] (Average)
-Mage-Mana Burst (Above Average)
-Mage-Lesser Levitate [Endow] (Proficient)
-Air Mage-Air Bubble (Highly Proficient)
-Air Mage-Wind Gash (Highly Proficient)
-Water Mage-Water Ball (Highly Proficient)
-Water Mage-Frost Bolt (Proficient)
-Sorcerer-Mana Prism [Self] (Above Average)
-Sorcerer-Mana Bomb (Above Average)
-Sorcerer-Multicast (Proficient)
-Sorcerer-Dispel Simple Geas (Above Average)
-Sorcerer-Dispel Lesser Enchantment (Above Average)
-Air/Water Mage-Spark Lightning (Highly Proficient)
-Water Sorcerer - Blizzard (Proficient)
-Air/Water Sorcerer-Thunder strike (Proficient)
-Air/Water Sorcerer-Chain Lightning (Proficient)
-Air/Water Sorcerer-Chains of Flowing Thunder (Proficient)
-Air/Water Sorcerer-Great Storm (Proficient)
-Water Sorcerer-Maelstrom (Above Average)
-Skill: Wordless Casting (Highly Proficient)
-Knowledge: Potions (Highly Proficient)
-Knowledge: Prophecy and Clairvoyance (Highly Proficient)
-Knowledge: Geas, Bindings & Slave Crests (Average)
-Knowledge: Creator Pantheon Theology (Above Average)
-Knowledge: Creator Church Traditions and Lore (Average)
-Knowledge: Foreign Politics and Culture – Okalieceadean Elvish (High Proficiency)
-Skill: Foreign Language – Okalieceadean Elvish (High Proficiency)
Investigative Ability: While Lyneru is highly intelligent and possesses wisdom from across the centuries, she is crippled by her bouts and episodes caused by the Fade of the Epoch, and in general has severe issues with observation, concentration and dexterity. She can easily become lost in a simple village without supervision, so cannot be expected to track an opponent. For all intents and purposes, while she is an awe-inspiring sorceress at her best, she is no more competent an Inquisitor than old Mother Gran from your church where you were raised.
Faith: Average (Faction: Heathen. While Lyeneru technically is a member of Pantheon’s faithful due to her worship of the Goddess of Nature, Laaeshan as well as the God of Magic, Knowledge and Secrets, Wisp alongside other Creator Pantheon deities popular amongst the elves, the Elvish temples tend to follow their own unique interpretations of these deities and prioritise their worship over the accepted canon of the Creator Churches as recognised in the Kingdom of Astem. Lyeneru as such is technically speaking beyond the factional confines of The Church and can be considered a disinterested bystander)
Loyalty (To Lijsbet Visser): ??? (Unknown)
Special Flaw: Fade of the Epoch (Mental Degeneration): Lyneru suffers from an illness common amongst the very long-living races who are at the twilight years of their life; the Fade of the Epoch, or simply The Fade. Lyneru’s skills and XP degrade overtime, at a rate that without significant levelling, results in her levels going down rather than up. She has already completely lost access to her Grand Ascension abilities, such as her powers of prophecy. She has lapses in memory, hand-eye coordination and sense of direction - even clumsiness. This Fade that takes her slowly is what drives her to desperation in hunting down the Heist Isekai, who stole her Tiara of Laaeshan that once protected her from the Fade.
Name: Lyeneru Asara Okaavailnases
Title (actual): The Elf Sorceress (was listed as such on her dossier)
Sex: Female
Age: 798 Years Old
Level: 97
Classes: Lvl 50 Mage (first asc) Level 47 Sorceress (second asc) Level 0 Seer (Grand asc)
Nationality: Realm of the Okaaliecceadan
Elemental Affinity: Mana, Water, Air
Race & Origin: Elf - While forgetful and distracted, Lyeneru has been a pleasant and forthright person enough for you, and has confirmed and even elaborated upon information provided to you about herself in the dossier Mechtelt gave you. She confirmed that she is nearly eight centuries old, although numerous times she has accidentally gotten her own age wrong and needed to be corrected.
She is from the prominent Okaavailnases family, a lineage of very powerful elven sorcerers and scholars from the Realm of the Okalieccea, a distant elven kingdom to the north-east in the Middle Kingdoms. Her family descend from a cadet branch of the royal Okaavannvaris Dynasty some millennia ago, however are not landed nobility due to their dynasty founder, Prince Okaavailnases, renouncing his titles and succession to retreat into research as a hermit. This information is a matter of public record, and you confirmed it when you checked to make sure.
Lyneru herself has explained that in her centuries of lifetime she has taken on a number of professions, ranging from a herbalist, potion-mistress, adventurer, court tutor and a seeress. She also briefly worked as a librarian and even as a chef, the last of which became a matter of interest when you revealed to her your own interest in baking. She did not go into much detail about her time as an adventurer as it seemed to be a sore topic, however Mechtelt’s dossier claims that she has taken part in numerous wars throughout the Millennia, including the Myth Wars against the Fallen God Sarut and the Demon Empire, the Okalieccean-Warren Spider War, and even the War in Heaven against the infamous Katsuro the Destroyer. Not reported in the dossier but briefly mentioned by Lyeneru was also her supposed involvement in the Yankeevine Civil War… the implications being that she once fought alongside an Isekai-aligned faction against another.
When asked why she joined the Inquisition, she explained that she had no one else to turn to, as her Tiara of Laaeshan, which protected her mind from the effects of the Fade of Epoch, had been stolen by an Isekai known as the “Heist Isekai”.
The Inquisition were initially hesitant to permit her to join, as she is not actually a member of the Union Church of the East, which the Inquisition serves, however her skills, past history as an adventurer and her faith’s relative similarity (the Laaeshan Cult worships the Creator Pantheon like our own church, but focuses on Laaeshan at its core).
Okaa I: Lyneru suffers from periodic bouts of forgetfulness, clumsiness and severe loss of direction, and needs to be supervised so that she does not become lost. These episodes are particularly pronounced because when not under the effect of the Fade of the Epoch, Lyneru is highly erudite, well-mannered and even graceful.
Okaa II: LOCKED
Okaa III: LOCKED
Okaa IV: LOCKED
Okaa V: LOCKED
Okaa VI: LOCKED
Okaa VII: LOCKED
Okaa VIII: LOCKED
Okaa IX: LOCKED
Okaa X: LOCKED
Archenemy: The Heist Isekai, who stole her Tiara of Laaeshan. The Heist Isekai is infamous across the continent for his enormous list of theft-related crimes, ranging from serial and widespread petty theft, grand larceny and organised heists of some of the most valuable objects in the world. He is also known to be an infamous adulterer and womaniser, and is particularly infamous for his theft of women’s lingerie, which he is known to steal while they are still wearing them. Unsurprisingly, The Heist Isekai is one of the listed top ten most wanted in the world, with an enormous bounty on his head, so is hunted by more than just inquisitors.
Alignment: ???
Strength: 11 (Average) - Her strength is normal for an Elven lady, it make have been greater when she was an adventurer, but that was centuries ago.
Perception: 16 (Above Average) - Beware, for this perception attribute was taken when she was her normal self... her perception while under the affliction of the Fade of the Epoch is... much lower.
Dexterity: 7 (Below Average) - hindered by The Fade, causing her significant misery in the form of disorientation and clumsiness.
Constitution: 12 (Average) - Her constitution and stamina are average, if a bit better than normal due to her profession.
Intelligence: 22 (High Proficiency) - Highly intelligent and with extensive wisdom, knowledge and experience. She has lived for centuries and has much to share.
Willpower: 18 (Proficient) - To rage against one's slow and cruel end by the whims of the Fade of the Epoch is a remarkable thing.
Charisma: 17 (Proficient) - Lyneru is a wise counsel and teacher, who has taught nobles and royalty the ways of magic, and has a certain grace and compassion in her words... when she isn't forgetting what she said.
Destiny: 18 (Proficient) - Lyneru's place in the annuals of history while not centre stage are extensive. She has witnessed and participated in some of the most important events of the last millennia.
Agent Speciality: Crowd Control, Large-scale warfare, potion making, massive damage
Skills
-Mage-Channel Mana (Highly Proficient)
-Mage-Mana Bolt (Proficient)
-Mage-Mana Barrier [Self] (Above Average)
-Mage-Mana Barrier [Endow] (Above Average)
-Mage-Lesser Enchantment (Above Average)
-Mage-Rapid Evocation (Highly Proficient)
-Mage-Inventory [False] (Average)
-Mage-Mana Burst (Above Average)
-Mage-Lesser Levitate [Endow] (Proficient)
-Air Mage-Air Bubble (Highly Proficient)
-Air Mage-Wind Gash (Highly Proficient)
-Water Mage-Water Ball (Highly Proficient)
-Water Mage-Frost Bolt (Proficient)
-Sorcerer-Mana Prism [Self] (Above Average)
-Sorcerer-Mana Bomb (Above Average)
-Sorcerer-Multicast (Proficient)
-Sorcerer-Dispel Simple Geas (Above Average)
-Sorcerer-Dispel Lesser Enchantment (Above Average)
-Air/Water Mage-Spark Lightning (Highly Proficient)
-Water Sorcerer - Blizzard (Proficient)
-Air/Water Sorcerer-Thunder strike (Proficient)
-Air/Water Sorcerer-Chain Lightning (Proficient)
-Air/Water Sorcerer-Chains of Flowing Thunder (Proficient)
-Air/Water Sorcerer-Great Storm (Proficient)
-Water Sorcerer-Maelstrom (Above Average)
-Skill: Wordless Casting (Highly Proficient)
-Knowledge: Potions (Highly Proficient)
-Knowledge: Prophecy and Clairvoyance (Highly Proficient)
-Knowledge: Geas, Bindings & Slave Crests (Average)
-Knowledge: Creator Pantheon Theology (Above Average)
-Knowledge: Creator Church Traditions and Lore (Average)
-Knowledge: Foreign Politics and Culture – Okalieceadean Elvish (High Proficiency)
-Skill: Foreign Language – Okalieceadean Elvish (High Proficiency)
Investigative Ability: While Lyneru is highly intelligent and possesses wisdom from across the centuries, she is crippled by her bouts and episodes caused by the Fade of the Epoch, and in general has severe issues with observation, concentration and dexterity. She can easily become lost in a simple village without supervision, so cannot be expected to track an opponent. For all intents and purposes, while she is an awe-inspiring sorceress at her best, she is no more competent an Inquisitor than old Mother Gran from your church where you were raised.
Faith: Average (Faction: Heathen. While Lyeneru technically is a member of Pantheon’s faithful due to her worship of the Goddess of Nature, Laaeshan as well as the God of Magic, Knowledge and Secrets, Wisp alongside other Creator Pantheon deities popular amongst the elves, the Elvish temples tend to follow their own unique interpretations of these deities and prioritise their worship over the accepted canon of the Creator Churches as recognised in the Kingdom of Astem. Lyeneru as such is technically speaking beyond the factional confines of The Church and can be considered a disinterested bystander)
Loyalty (To Lijsbet Visser): ??? (Unknown)
Special Flaw: Fade of the Epoch (Mental Degeneration): Lyneru suffers from an illness common amongst the very long-living races who are at the twilight years of their life; the Fade of the Epoch, or simply The Fade. Lyneru’s skills and XP degrade overtime, at a rate that without significant levelling, results in her levels going down rather than up. She has already completely lost access to her Grand Ascension abilities, such as her powers of prophecy. She has lapses in memory, hand-eye coordination and sense of direction - even clumsiness. This Fade that takes her slowly is what drives her to desperation in hunting down the Heist Isekai, who stole her Tiara of Laaeshan that once protected her from the Fade.
The Guard
(The Guard, here taking off its helm, revealing its true face - another helmet. Not seen is its "Holy Shield that shall Endure All Injustices")
Name: The Guard
Title (actual): The Guard (?)
Sex: Male?
Age: 97 Years Old
Level: Unknown
Classes: Unknown (Ascensions: Unknown)
Nationality: Stateless (Technically Kingdom of Astem)
Elemental Affinity: Unknown
Race & Origin: Guard - You know him as one of the Guards, which are less a race and more an artificial construct, an automaton. Guards have long been legendary figures across the world as solemn and stern figures spawned miraculously within populated cities bereft by crime, often in proximity to Churches and Shrines dedicated to Sentinel, the god of Law and Justice. The Guards you have seen in your life often just stand stationary or patrol in simple, linear patterns awaiting crime to come upon them. All who have seen a Guard come upon a criminal knows this: If they witness a crime within a city, they will become temporarily invulnerable, a destroyer of evil smiting all criminals in their wake.
The Guard however… This Guard is different. He, or it, it was still confusing, When the Inquisitor Mechtelt gave you responsibility over The Guard, she told you that The Guard did not spawn in a city of mortal men, but high in The Heavens, born to confront and battle Katsuro The Destroyer himself during his criminal deicide in the War In Heaven, ending 97 years ago. You do not know what happened there or after, but The Guard is said to have first appeared around Asterdondum in the Kingdom of Astem shortly after Katsuro’s defeat. Strangely, The Guard is not restricted to a single place and walks wherever he pleases. So long as where he walks is to confront evil and injustice, he seems to be content to follow wherever you go.
Guard I: LOCKED
Guard II: LOCKED
Guard III: LOCKED
Guard IV: LOCKED
Guard V: LOCKED
Guard VI: LOCKED
Guard VII: LOCKED
Guard VIII: LOCKED
Guard IX: LOCKED
Guard X: LOCKED
Archenemy: ???
Alignment: Lawful Guard (Alignment cannot be confirmed by Appraisal or Sight of Divine Alignment, so The Inquisition has labelled The Guard as “Lawful Guard”, based on studies performed on the comparable Botmen, who have been appraised as “Lawful Guard”)
Strength: 20 (Proficient?)
Perception: 15 (Above Average?)
Dexterity: 14 (Above Average?)
Constitution: 30 (Near Divine?)
Intelligence: 14 (Above Average?)
Willpower: 25 (Heroic?)
Charisma: 6 (Below Average?)
Destiny: 15 (Above Average?)
(all approximate due to Appraisal not working on The Guard)
Agent Speciality: Urban combat, criminals, inhospitable environments, counter-mental powers, attrition
Skills (Appraisal does not work on The Guard, as such this list of skills is based on a theoretical list provided by Mechtelt combined with your own observations. Notably, The Guard's skills break the Class system)
-Greatswords (Proficient?)
-Shields (Proficient?)
-Knight - Cripple (Proficient?)
-Knight - Rebuke (Proficient?)
-Knight - Trample (Proficient?)
-Knight - Mordhau (Proficient?)
-Knight - Throw Shield (Proficient?)
-Knight - Riposte (Proficient?)
-Hunter - Farsight (Proficient?)
-Warrior - Challenge (Proficient?)
-Warrior - Rush (Proficient?)
-Warrior - Encumbered Might (Proficient?)
-Warrior - Overpower (Proficient?)
-Priest - Purge Undead (Proficient?)
-Priest - Purge Demon (Proficient?)
-Guard Skill: Civil Invulnerability (Master)
-Guard Skill: NPC Teleportation (Master)
-Guard Skill: Dialogue Stun (Master)
-Guard Skill: Guard Synergy (Master)
-Knowledge: Agriculture & Botany (Below Average?)
-Knowledge: Creator Pantheon Theology (Proficient?)
-Knowledge: Creator Church Traditions and Lore (Below Average?)
-Resistance: Possession - Isekai (Omnipotent)
-Resistance: Possession - Demonic (Omnipotent)
-Resistance: Elemental - Fire (Proficient)
-Resistance: Elemental - Water (Proficient)
-Resistance: Elemental - Air (Proficient)
-Resistance: Elemental - Earth (Proficient)
-Resistance: Elemental - Mind (Divine)
-Skill: Foreign Language - Binary (Proficient?)
Investigative Ability: On one hand, the Guard possesses mighty tracking abilities, honed over a near-century of hunting down and vanquishing Isekais and other criminals and enemies of the world. The Guard may have an almost instinctive understanding of the movements of criminals and where they may try to hide or run, and in close proximity to him their movements are almost pre-cognitively understood. Small clues and things out of place are recognised and remembered by this automaton in significant detail, and its mind, while not the most creative, is also highly logical, so while more esoteric answers may not necessarily come with ease, sound and rational ones will. On the other hand however, The Guard has very little understanding of emotions and the complexities of the mortal mind and language. For this reason, while he is great at intimidating those into the truth, the complexities of persuasion, manipulation and social intelligence are certainly not within his areas of strength.
Faith: ??? (Faction: ???)
Special Trait: Invincible Guard: The Guard may become temporarily invulnerable, like any Guard, so long as it witnesses a criminal act while within a ‘populated settlement’, being a place of civilization with at least two or more souls calling it home. This invulnerability is total - it is questionable if even a god could strike The Guard down in this state. There are, however, conditions and exceptions or this otherwise awe-striking power. Firstly, as the requirements suggest, it will not activate in “wilderness”, even if a criminal act is witnessed. Secondly, a criminal who is witnessed must be continuously observed, and if unobserved for long enough, the power will dissipate and must be reactivated by witnessing another criminal act. Thirdly, this power requires all Guards to proclaim “The Holy Sentences'', that demands that a criminal pay a fine and serve his sentence, or ‘pay with his blood’ - in essence, a criminal can wilfully surrender to arrest, in which case a Guard cannot kill the criminal, even in invulnerability. The demand to pay a fine is compulsive, even in criminals acts that do not warrant the payment of a fine, which sometimes leads to confusion from criminal.
Special Flaw: Non-Player Character. Detached from the rest of mortality. The Guard’s emotions as with all Guards are deeply stunted, and in fact were born without any at all - only slowly developing something akin to them in the proximity of mortals. The Guard has poor understanding of the mortal soul and its trials, and often reverts back to speaking in scripted, oft-repeated sentences to compensate for its confusion and isolation. Have you heard of the High Elves?
(The Guard, here taking off its helm, revealing its true face - another helmet. Not seen is its "Holy Shield that shall Endure All Injustices")
Name: The Guard
Title (actual): The Guard (?)
Sex: Male?
Age: 97 Years Old
Level: Unknown
Classes: Unknown (Ascensions: Unknown)
Nationality: Stateless (Technically Kingdom of Astem)
Elemental Affinity: Unknown
Race & Origin: Guard - You know him as one of the Guards, which are less a race and more an artificial construct, an automaton. Guards have long been legendary figures across the world as solemn and stern figures spawned miraculously within populated cities bereft by crime, often in proximity to Churches and Shrines dedicated to Sentinel, the god of Law and Justice. The Guards you have seen in your life often just stand stationary or patrol in simple, linear patterns awaiting crime to come upon them. All who have seen a Guard come upon a criminal knows this: If they witness a crime within a city, they will become temporarily invulnerable, a destroyer of evil smiting all criminals in their wake.
The Guard however… This Guard is different. He, or it, it was still confusing, When the Inquisitor Mechtelt gave you responsibility over The Guard, she told you that The Guard did not spawn in a city of mortal men, but high in The Heavens, born to confront and battle Katsuro The Destroyer himself during his criminal deicide in the War In Heaven, ending 97 years ago. You do not know what happened there or after, but The Guard is said to have first appeared around Asterdondum in the Kingdom of Astem shortly after Katsuro’s defeat. Strangely, The Guard is not restricted to a single place and walks wherever he pleases. So long as where he walks is to confront evil and injustice, he seems to be content to follow wherever you go.
Guard I: LOCKED
Guard II: LOCKED
Guard III: LOCKED
Guard IV: LOCKED
Guard V: LOCKED
Guard VI: LOCKED
Guard VII: LOCKED
Guard VIII: LOCKED
Guard IX: LOCKED
Guard X: LOCKED
Archenemy: ???
Alignment: Lawful Guard (Alignment cannot be confirmed by Appraisal or Sight of Divine Alignment, so The Inquisition has labelled The Guard as “Lawful Guard”, based on studies performed on the comparable Botmen, who have been appraised as “Lawful Guard”)
Strength: 20 (Proficient?)
Perception: 15 (Above Average?)
Dexterity: 14 (Above Average?)
Constitution: 30 (Near Divine?)
Intelligence: 14 (Above Average?)
Willpower: 25 (Heroic?)
Charisma: 6 (Below Average?)
Destiny: 15 (Above Average?)
(all approximate due to Appraisal not working on The Guard)
Agent Speciality: Urban combat, criminals, inhospitable environments, counter-mental powers, attrition
Skills (Appraisal does not work on The Guard, as such this list of skills is based on a theoretical list provided by Mechtelt combined with your own observations. Notably, The Guard's skills break the Class system)
-Greatswords (Proficient?)
-Shields (Proficient?)
-Knight - Cripple (Proficient?)
-Knight - Rebuke (Proficient?)
-Knight - Trample (Proficient?)
-Knight - Mordhau (Proficient?)
-Knight - Throw Shield (Proficient?)
-Knight - Riposte (Proficient?)
-Hunter - Farsight (Proficient?)
-Warrior - Challenge (Proficient?)
-Warrior - Rush (Proficient?)
-Warrior - Encumbered Might (Proficient?)
-Warrior - Overpower (Proficient?)
-Priest - Purge Undead (Proficient?)
-Priest - Purge Demon (Proficient?)
-Guard Skill: Civil Invulnerability (Master)
-Guard Skill: NPC Teleportation (Master)
-Guard Skill: Dialogue Stun (Master)
-Guard Skill: Guard Synergy (Master)
-Knowledge: Agriculture & Botany (Below Average?)
-Knowledge: Creator Pantheon Theology (Proficient?)
-Knowledge: Creator Church Traditions and Lore (Below Average?)
-Resistance: Possession - Isekai (Omnipotent)
-Resistance: Possession - Demonic (Omnipotent)
-Resistance: Elemental - Fire (Proficient)
-Resistance: Elemental - Water (Proficient)
-Resistance: Elemental - Air (Proficient)
-Resistance: Elemental - Earth (Proficient)
-Resistance: Elemental - Mind (Divine)
-Skill: Foreign Language - Binary (Proficient?)
Investigative Ability: On one hand, the Guard possesses mighty tracking abilities, honed over a near-century of hunting down and vanquishing Isekais and other criminals and enemies of the world. The Guard may have an almost instinctive understanding of the movements of criminals and where they may try to hide or run, and in close proximity to him their movements are almost pre-cognitively understood. Small clues and things out of place are recognised and remembered by this automaton in significant detail, and its mind, while not the most creative, is also highly logical, so while more esoteric answers may not necessarily come with ease, sound and rational ones will. On the other hand however, The Guard has very little understanding of emotions and the complexities of the mortal mind and language. For this reason, while he is great at intimidating those into the truth, the complexities of persuasion, manipulation and social intelligence are certainly not within his areas of strength.
Faith: ??? (Faction: ???)
Special Trait: Invincible Guard: The Guard may become temporarily invulnerable, like any Guard, so long as it witnesses a criminal act while within a ‘populated settlement’, being a place of civilization with at least two or more souls calling it home. This invulnerability is total - it is questionable if even a god could strike The Guard down in this state. There are, however, conditions and exceptions or this otherwise awe-striking power. Firstly, as the requirements suggest, it will not activate in “wilderness”, even if a criminal act is witnessed. Secondly, a criminal who is witnessed must be continuously observed, and if unobserved for long enough, the power will dissipate and must be reactivated by witnessing another criminal act. Thirdly, this power requires all Guards to proclaim “The Holy Sentences'', that demands that a criminal pay a fine and serve his sentence, or ‘pay with his blood’ - in essence, a criminal can wilfully surrender to arrest, in which case a Guard cannot kill the criminal, even in invulnerability. The demand to pay a fine is compulsive, even in criminals acts that do not warrant the payment of a fine, which sometimes leads to confusion from criminal.
Special Flaw: Non-Player Character. Detached from the rest of mortality. The Guard’s emotions as with all Guards are deeply stunted, and in fact were born without any at all - only slowly developing something akin to them in the proximity of mortals. The Guard has poor understanding of the mortal soul and its trials, and often reverts back to speaking in scripted, oft-repeated sentences to compensate for its confusion and isolation. Have you heard of the High Elves?
The Squire Hero
Name: Griffin Braam
Title (actual): Squire Hero
Position: Inquisitorial Agent
Sex: Male
Age: 15 Years Old
Level: 5
Classes: Lvl 3 Knight (first asc) Level 1 Paladin (second asc), Lvl 1 Hero (grand asc)
Nationality: Kingdom of Astem
Elemental Affinity: Mana, Light, ??? (Undiscovered affinity)
Race & Origin: Human - Of those listed in the dossier that Mechtelt gave you, most were people you had not heard of before your becoming an Inquisitor. There was however an exception. Griffin Braam. You did not know him by name, actually, but you had heard that a new Child of Destiny had been discovered in south-western Astem and sent to speak with His Holiness The Pope himself. You had never expected that you would eventually become his new boss, not in all the ages known to man. From what was listed, Braam witnessed the death and kidnapping of his family a decade ago, and this haunting experience revealed to him and the world his dormant Child of Destiny trait… and moreso, his magnificent destiny as a Legendary Hero-to-be.
Compared to him, you should merely be but a transient presence within the Myth Arc, a mere girl gifted with magic. Despite your lacking destiny, you have been given this great chance to mould and aid the future Protagonist of this World in achieving his quest.
On the other hand though… Braam is just a kid, even less experienced than you are. His levels are atrocious, even if he has already unlocked his Grand Ascension (or perhaps because of it). It would not surprise you that once Braam levelled up enough, he would move on to far more important purposes. Until then though, supervising someone so intrinsically bound to the fate of the world is now partly your responsibility.
Braam I: Your observations of Braam so far have shown you insight into why people hope for Children of Destiny. Braam, despite his tragic past, seems to maintain a compassionate view of the world and uphold balancing ideals of justice and mercy that few others with his background would hold. You are not even sure that you would be like he is, if you were in his place.
Braam II: LOCKED
Braam III: LOCKED
Braam IV: LOCKED
Braam V: LOCKED
Braam VI: LOCKED
Braam VII: LOCKED
Braam VIII: LOCKED
Braam IX: LOCKED
Braam X: LOCKED
Archenemy: Griffin Braam is determined to one day hunt down an entity known on the Inquisitorial Bulletin as the “Succubi Isekai”. Braam has not told you all too much about his encounter with her, but your research into the creature reveals her to be a kind of highly aggressive female Incubi, a Succubus Isekai. From the records you investigated, the Succubi Isekai attacked numerous villages in the Kingdom of Astem over a decade ago, and have since disappeared, those kidnapped by her vanishing with her and presumed dead. The case has long gone cold.
Alignment: Neutral Good (openly disclosed, confirmed by Mechtelt as part of his meeting with His Holiness The Pope)
Strength: 16 (Above Average)
Perception: 14 (Above Average)
Dexterity: 13 (Above Average)
Constitution: 13 (Above Average)
Intelligence: 13 (Above Average)
Willpower: 17 (Proficient)
Charisma: 14 (Above Average)
Destiny: 29 (Near-Divine) - Although he still has a long way to go to fulfil his calling, he is the literal Protagonist of the Myth Arc, aided by forces even above the Gods Themselves.
Agent Speciality: Evil Alignment Enemies, Impossible/Suicide Missions, Counter-Ambush, Attrition
Skills
-Swords (Above Average)
-Shields (Average)
-Knight - Fortify (Average)
-Knight - Cripple (Average)
-Paladin - Consecration (Below Average)
-Paladin - Sense Undead (Below Average)
-Paladin - Sense Demon (Incompetent)
-Hero - Divine Favour (Average)
-Hero - Fall, Goliath (Below Average)
-Hero - Summon: Heroic Weapon (Incompetent)
-Hero - Excalibur (Incompetent)
-Knowledge: Agriculture & Botany (Average)
-Knowledge: Creator Pantheon Theology (Average)
-Knowledge: Creator Church Traditions and Lore (Below Average)
-Skill: Foreign Language - Okalieceadean Elvish (Below Average)
Investigative Ability: Griffin Braam is to be honest not the best investigator. Eager to learn with the flexibility of youth, and has a well-enough mind to do the job, but in the end he is a young and hormonal teenager driven more by a combination of romantic idealism and desire to avenge his family than any professional desire to become an Inquisitor. That said, his status as a Child of Destiny provides him one particular advantage: he has a knack of chancing upon clues and information, and often has found himself at the right (or wrong) place and the right (or wrong) time. In more mundane areas, he has undergone some training and has learned basic skills such as how to question someone professionally, how to recognise human tracks, and very basic forensics - however he will likely need to rely on his companions and his Inquisitor superior to teach him the trade.
Faith: UNKNOWN (Faction: Moderate)
Inquisitorial Statements (Provided by Inquisitor Mechtelt Vrooman): While I understand and respect the recommendations of The Council, I cannot in good conscience support this action. The boy, Griffin Braam, is highly inexperienced in the ways of the Inquisition. Perhaps one day he will have the aptitude to become an Inquisitorial Agent, but as of now he is too tied up with the very same heroic destiny that has placed him on this recommendation, and has not achieved the correct skills in observation and investigation to perform his tasks - hunting Isekais is more than to merely best them in battle. In further remarks - My own youth should not be used against me in this regard, I proved my right to leadership in the Academy of Light, which the boy has never attended.
Clerical Council (Oversight by His Holiness, the Cardinal Rosche) Recommendations: Griffin Braam is a Child of Destiny, born with the prophesied Grand Ascension of The Hero. His Holiness the Pope himself has witnessed this, so his destiny cannot be ignored. This boy shall be the prophesied saviour of our world, The Protagonist. The limitations of his youth and levels should not be placed against him - you yourself, Inquisitor Vrooman, were appointed at an exceptionally young age, and started working with us at an age even younger than the young Braam is now. It is, in our collective opinion, that this young child MUST become an agent of the Inquisition. You will not deny us this request.
Special Trait (non-racial): Child of Destiny: Braam you are fully aware was born as a prophesied child, a child with abnormally high Destiny, a characteristic defined by the winds of fate and destiny bending around oneself, or one’s relation to the Myth Arc, the great story that connects all peoples of this world. Children of Destiny often appear either in times preceding great strife, or in times following the accumulation of great tyranny and oppression, and are focal points of either The Gods or the Myth Arc’s attempt to correct a great wrong. Braam, so long as he is within your employment, will attract all sorts of events of great significance and troubles, but will also shield you or at least himself from the mundane risks and uncertainties of normal life. Braam shall never fall down a flight of stairs and break his neck, but he may very well accidentally become the central figure of an international conspiracy. Strange occurrences will also likely come forth from Braam himself. Visions, episodes, as the strings of fate bend and weave around him. As a signifying mark of the Child of Destiny, Braam has already unlocked his final Grand Ascension, the Hero Grand Class.
Name: Griffin Braam
Title (actual): Squire Hero
Position: Inquisitorial Agent
Sex: Male
Age: 15 Years Old
Level: 5
Classes: Lvl 3 Knight (first asc) Level 1 Paladin (second asc), Lvl 1 Hero (grand asc)
Nationality: Kingdom of Astem
Elemental Affinity: Mana, Light, ??? (Undiscovered affinity)
Race & Origin: Human - Of those listed in the dossier that Mechtelt gave you, most were people you had not heard of before your becoming an Inquisitor. There was however an exception. Griffin Braam. You did not know him by name, actually, but you had heard that a new Child of Destiny had been discovered in south-western Astem and sent to speak with His Holiness The Pope himself. You had never expected that you would eventually become his new boss, not in all the ages known to man. From what was listed, Braam witnessed the death and kidnapping of his family a decade ago, and this haunting experience revealed to him and the world his dormant Child of Destiny trait… and moreso, his magnificent destiny as a Legendary Hero-to-be.
Compared to him, you should merely be but a transient presence within the Myth Arc, a mere girl gifted with magic. Despite your lacking destiny, you have been given this great chance to mould and aid the future Protagonist of this World in achieving his quest.
On the other hand though… Braam is just a kid, even less experienced than you are. His levels are atrocious, even if he has already unlocked his Grand Ascension (or perhaps because of it). It would not surprise you that once Braam levelled up enough, he would move on to far more important purposes. Until then though, supervising someone so intrinsically bound to the fate of the world is now partly your responsibility.
Braam I: Your observations of Braam so far have shown you insight into why people hope for Children of Destiny. Braam, despite his tragic past, seems to maintain a compassionate view of the world and uphold balancing ideals of justice and mercy that few others with his background would hold. You are not even sure that you would be like he is, if you were in his place.
Braam II: LOCKED
Braam III: LOCKED
Braam IV: LOCKED
Braam V: LOCKED
Braam VI: LOCKED
Braam VII: LOCKED
Braam VIII: LOCKED
Braam IX: LOCKED
Braam X: LOCKED
Archenemy: Griffin Braam is determined to one day hunt down an entity known on the Inquisitorial Bulletin as the “Succubi Isekai”. Braam has not told you all too much about his encounter with her, but your research into the creature reveals her to be a kind of highly aggressive female Incubi, a Succubus Isekai. From the records you investigated, the Succubi Isekai attacked numerous villages in the Kingdom of Astem over a decade ago, and have since disappeared, those kidnapped by her vanishing with her and presumed dead. The case has long gone cold.
Alignment: Neutral Good (openly disclosed, confirmed by Mechtelt as part of his meeting with His Holiness The Pope)
Strength: 16 (Above Average)
Perception: 14 (Above Average)
Dexterity: 13 (Above Average)
Constitution: 13 (Above Average)
Intelligence: 13 (Above Average)
Willpower: 17 (Proficient)
Charisma: 14 (Above Average)
Destiny: 29 (Near-Divine) - Although he still has a long way to go to fulfil his calling, he is the literal Protagonist of the Myth Arc, aided by forces even above the Gods Themselves.
Agent Speciality: Evil Alignment Enemies, Impossible/Suicide Missions, Counter-Ambush, Attrition
Skills
-Swords (Above Average)
-Shields (Average)
-Knight - Fortify (Average)
-Knight - Cripple (Average)
-Paladin - Consecration (Below Average)
-Paladin - Sense Undead (Below Average)
-Paladin - Sense Demon (Incompetent)
-Hero - Divine Favour (Average)
-Hero - Fall, Goliath (Below Average)
-Hero - Summon: Heroic Weapon (Incompetent)
-Hero - Excalibur (Incompetent)
-Knowledge: Agriculture & Botany (Average)
-Knowledge: Creator Pantheon Theology (Average)
-Knowledge: Creator Church Traditions and Lore (Below Average)
-Skill: Foreign Language - Okalieceadean Elvish (Below Average)
Investigative Ability: Griffin Braam is to be honest not the best investigator. Eager to learn with the flexibility of youth, and has a well-enough mind to do the job, but in the end he is a young and hormonal teenager driven more by a combination of romantic idealism and desire to avenge his family than any professional desire to become an Inquisitor. That said, his status as a Child of Destiny provides him one particular advantage: he has a knack of chancing upon clues and information, and often has found himself at the right (or wrong) place and the right (or wrong) time. In more mundane areas, he has undergone some training and has learned basic skills such as how to question someone professionally, how to recognise human tracks, and very basic forensics - however he will likely need to rely on his companions and his Inquisitor superior to teach him the trade.
Faith: UNKNOWN (Faction: Moderate)
Inquisitorial Statements (Provided by Inquisitor Mechtelt Vrooman): While I understand and respect the recommendations of The Council, I cannot in good conscience support this action. The boy, Griffin Braam, is highly inexperienced in the ways of the Inquisition. Perhaps one day he will have the aptitude to become an Inquisitorial Agent, but as of now he is too tied up with the very same heroic destiny that has placed him on this recommendation, and has not achieved the correct skills in observation and investigation to perform his tasks - hunting Isekais is more than to merely best them in battle. In further remarks - My own youth should not be used against me in this regard, I proved my right to leadership in the Academy of Light, which the boy has never attended.
Clerical Council (Oversight by His Holiness, the Cardinal Rosche) Recommendations: Griffin Braam is a Child of Destiny, born with the prophesied Grand Ascension of The Hero. His Holiness the Pope himself has witnessed this, so his destiny cannot be ignored. This boy shall be the prophesied saviour of our world, The Protagonist. The limitations of his youth and levels should not be placed against him - you yourself, Inquisitor Vrooman, were appointed at an exceptionally young age, and started working with us at an age even younger than the young Braam is now. It is, in our collective opinion, that this young child MUST become an agent of the Inquisition. You will not deny us this request.
Special Trait (non-racial): Child of Destiny: Braam you are fully aware was born as a prophesied child, a child with abnormally high Destiny, a characteristic defined by the winds of fate and destiny bending around oneself, or one’s relation to the Myth Arc, the great story that connects all peoples of this world. Children of Destiny often appear either in times preceding great strife, or in times following the accumulation of great tyranny and oppression, and are focal points of either The Gods or the Myth Arc’s attempt to correct a great wrong. Braam, so long as he is within your employment, will attract all sorts of events of great significance and troubles, but will also shield you or at least himself from the mundane risks and uncertainties of normal life. Braam shall never fall down a flight of stairs and break his neck, but he may very well accidentally become the central figure of an international conspiracy. Strange occurrences will also likely come forth from Braam himself. Visions, episodes, as the strings of fate bend and weave around him. As a signifying mark of the Child of Destiny, Braam has already unlocked his final Grand Ascension, the Hero Grand Class.
The Exiled Villainess
Name: Alizea du Arceneaux
Title (Actual): The Exiled Villainess
Position: Inquisitorial Agent / Bandit-Captain of the Red Dragons Gang
Sex: Female
Age: 23
Level: 62
Classes: Lvl 25 Warrior, Lvl 25 Rogue (first asc), lvl 12 Brigand (second mix asc)
Nationality: Kingdom of Astem, formerly Kingdom of Tourine
Elemental Affinity: Mana, Darkness, Water
Race & Origin: Reclaimed Human - What you understand of Alizea du Arceneaux is that she is a former Tourish noble lady. From what you know of the House of Arceneaux and Alizea's downfall, she was once betrothed to a Tourish noble who was much older and given to alcoholism and adultery. Perhaps.. perhaps because of the stress caused by this, Alizea was made vulnerable, and so was taken by a past Isekai storm, a Storm if you remember, was widespread and caused much of the waters of the region to turn black and strange objects to rain from the sky. The Isekai spirit possessing her, made aware of her betrothal, fled during the same storm that brought them to this world.
You do not know precisely what Alizea did while under the control of her possessor, but it was criminal enough in nature that when she came into Inquisitor Vrooman's service, Vrooman was told that Alizea was to be considered a 'penal' of sorts, who's service to the Holy Church was a waiver on her criminal acts. The implication of this waiver suggests that, while you do not fully understand the circumstances, Alizea was exorcised and continued the criminal career that her possessor had established.
While you are uncertain what exactly Alizea did and continued to do while both possessed and freed, she is still considered a leading figure in an organisation known as the "Red Dragons", which you have heard vaguely as a large scale criminal enterprise that functions through South Perdegem's "City of Chains". For all intents and purposes, Alizea du Arceneaux is a rogue in the truest sense of the word. To learn more of the history of Alizea, you will most likely have to search yourself - or perhaps inquire with your own superior, Inquisitor Mechtelt Vrooman.
Alizea I: Despite her title, Alizea is unlike any “Villainess” you have ever encountered. Her face – especially her eyes – speaks of the hard and eventful life she has led.
Alizea II: LOCKED
Alizea III: LOCKED
Alizea IV: LOCKED
Alizea V: LOCKED
Alizea VI: LOCKED
Alizea VII: LOCKED
Alizea VIII: LOCKED
Alizea IX: LOCKED
Alizea X: LOCKED
Archenemy: UNKNOWN
Alignment: UNKNOWN
Strength: 13
Perception: 17
Dexterity: 16
Constitution: 15
Intelligence: 15
Willpower: 18
Charisma: 13 - Although she grew up as a proper noblewoman and educated in the social graces of high society, a life of crime hardly provides many opportunities to practice these, and her hard life has made her snarky and rather bitter.
Destiny: 12
Skills
-Swordsmanship (Proficient)
-Firearms (Above Average)
-Unarmed Combat (Above Average)
-Rogue: Backstab (Proficient)
-Rogue: Stealth (Above Average)
-Rogue: Sleight of Hand (Above Average)
-Rogue: Precision (Average)
-Rogue (Darkness): Shifting Strike (Above Average)
-Rogue (Darkness): Mark with Bad Omen (Average)
-Rogue (Water): Ice Shiv (Above Average)
-Rogue (Water): Frost Surface (Average)
-Warrior: Taunt (Proficient)
-Warrior: Desperado (High Proficiency)
-Warrior: Flurry (Proficient)
-Warrior: Bleed (Above Average)
-Warrior: Rush (Proficient)
-Warrior (Water): Blood-Draining Bleed (Average)
-Warrior (Darkness): Shroud Blade (Above Average)
-Warrior (Darkness): Corrupted Blade (Above Average)
-Brigand: Sabotage Gear (Above Average)
-Brigand: Disarming Strike (Average)
-Brigand: Combat Loot (Average)
-Brigand: Combat Equip (Average)
-Knowledge: Survival (High Proficiency)
-Knowledge: Sailing (Proficient)
-Knowledge: Criminal Operations and Connections (High Proficiency)
-Knowledge: Foreign Politics and Culture - Tourish (Above Average)
-Knowledge: Foreign Politics and Culture - Sarutish (Proficient)
-Knowledge: Foreign Politics and Culture - Tripartine (Proficient)
-Knowledge: Isekai - Earth Lore, Japan (Incapable)
-Skill: Forgery (Proficient)
-Skill: Seduction (Average)
-Foreign Language: Tourish (Proficient)
-Foreign Language: Sarutish (Proficient)
-Foreign Language: Tripartine (Above Average)
-Foreign Language: Demihuman - Gehinnese, Pygmalian, and Tripartite dialects (Average)
Agent Specialty: Criminal Connections, Stealth, Infiltration and Recovery, Kidnapping, Escape
Weapons: Rapier, pistols, dagger
Investigative Ability: Alizea du Arceneaux is experienced in investigation in an interesting manner - she is experienced in avoiding and countering those trying to track or capture her, and through this, has a general understanding of how investigation and pursuits go. She knows quite well the instincts and decision making of criminals and fugitives, herself having been and technically still being one. She has contacts in the criminal underworld, knows common hiding places for those not wishing to be found and ways to make oneself disappear... and reappear.
Faith: UNKNOWN (Faction: Unknown)
Special Trait/Flaw: Ghost of Isekai (Sakai Honaka): No Reclaimed are ever fully free of their possessor. Not truly. The echoed whispers of an Isekai's ghost is with Alizea still.
Name: Alizea du Arceneaux
Title (Actual): The Exiled Villainess
Position: Inquisitorial Agent / Bandit-Captain of the Red Dragons Gang
Sex: Female
Age: 23
Level: 62
Classes: Lvl 25 Warrior, Lvl 25 Rogue (first asc), lvl 12 Brigand (second mix asc)
Nationality: Kingdom of Astem, formerly Kingdom of Tourine
Elemental Affinity: Mana, Darkness, Water
Race & Origin: Reclaimed Human - What you understand of Alizea du Arceneaux is that she is a former Tourish noble lady. From what you know of the House of Arceneaux and Alizea's downfall, she was once betrothed to a Tourish noble who was much older and given to alcoholism and adultery. Perhaps.. perhaps because of the stress caused by this, Alizea was made vulnerable, and so was taken by a past Isekai storm, a Storm if you remember, was widespread and caused much of the waters of the region to turn black and strange objects to rain from the sky. The Isekai spirit possessing her, made aware of her betrothal, fled during the same storm that brought them to this world.
You do not know precisely what Alizea did while under the control of her possessor, but it was criminal enough in nature that when she came into Inquisitor Vrooman's service, Vrooman was told that Alizea was to be considered a 'penal' of sorts, who's service to the Holy Church was a waiver on her criminal acts. The implication of this waiver suggests that, while you do not fully understand the circumstances, Alizea was exorcised and continued the criminal career that her possessor had established.
While you are uncertain what exactly Alizea did and continued to do while both possessed and freed, she is still considered a leading figure in an organisation known as the "Red Dragons", which you have heard vaguely as a large scale criminal enterprise that functions through South Perdegem's "City of Chains". For all intents and purposes, Alizea du Arceneaux is a rogue in the truest sense of the word. To learn more of the history of Alizea, you will most likely have to search yourself - or perhaps inquire with your own superior, Inquisitor Mechtelt Vrooman.
Alizea I: Despite her title, Alizea is unlike any “Villainess” you have ever encountered. Her face – especially her eyes – speaks of the hard and eventful life she has led.
Alizea II: LOCKED
Alizea III: LOCKED
Alizea IV: LOCKED
Alizea V: LOCKED
Alizea VI: LOCKED
Alizea VII: LOCKED
Alizea VIII: LOCKED
Alizea IX: LOCKED
Alizea X: LOCKED
Archenemy: UNKNOWN
Alignment: UNKNOWN
Strength: 13
Perception: 17
Dexterity: 16
Constitution: 15
Intelligence: 15
Willpower: 18
Charisma: 13 - Although she grew up as a proper noblewoman and educated in the social graces of high society, a life of crime hardly provides many opportunities to practice these, and her hard life has made her snarky and rather bitter.
Destiny: 12
Skills
-Swordsmanship (Proficient)
-Firearms (Above Average)
-Unarmed Combat (Above Average)
-Rogue: Backstab (Proficient)
-Rogue: Stealth (Above Average)
-Rogue: Sleight of Hand (Above Average)
-Rogue: Precision (Average)
-Rogue (Darkness): Shifting Strike (Above Average)
-Rogue (Darkness): Mark with Bad Omen (Average)
-Rogue (Water): Ice Shiv (Above Average)
-Rogue (Water): Frost Surface (Average)
-Warrior: Taunt (Proficient)
-Warrior: Desperado (High Proficiency)
-Warrior: Flurry (Proficient)
-Warrior: Bleed (Above Average)
-Warrior: Rush (Proficient)
-Warrior (Water): Blood-Draining Bleed (Average)
-Warrior (Darkness): Shroud Blade (Above Average)
-Warrior (Darkness): Corrupted Blade (Above Average)
-Brigand: Sabotage Gear (Above Average)
-Brigand: Disarming Strike (Average)
-Brigand: Combat Loot (Average)
-Brigand: Combat Equip (Average)
-Knowledge: Survival (High Proficiency)
-Knowledge: Sailing (Proficient)
-Knowledge: Criminal Operations and Connections (High Proficiency)
-Knowledge: Foreign Politics and Culture - Tourish (Above Average)
-Knowledge: Foreign Politics and Culture - Sarutish (Proficient)
-Knowledge: Foreign Politics and Culture - Tripartine (Proficient)
-Knowledge: Isekai - Earth Lore, Japan (Incapable)
-Skill: Forgery (Proficient)
-Skill: Seduction (Average)
-Foreign Language: Tourish (Proficient)
-Foreign Language: Sarutish (Proficient)
-Foreign Language: Tripartine (Above Average)
-Foreign Language: Demihuman - Gehinnese, Pygmalian, and Tripartite dialects (Average)
Agent Specialty: Criminal Connections, Stealth, Infiltration and Recovery, Kidnapping, Escape
Weapons: Rapier, pistols, dagger
Investigative Ability: Alizea du Arceneaux is experienced in investigation in an interesting manner - she is experienced in avoiding and countering those trying to track or capture her, and through this, has a general understanding of how investigation and pursuits go. She knows quite well the instincts and decision making of criminals and fugitives, herself having been and technically still being one. She has contacts in the criminal underworld, knows common hiding places for those not wishing to be found and ways to make oneself disappear... and reappear.
Faith: UNKNOWN (Faction: Unknown)
Special Trait/Flaw: Ghost of Isekai (Sakai Honaka): No Reclaimed are ever fully free of their possessor. Not truly. The echoed whispers of an Isekai's ghost is with Alizea still.
The Con-Artist
Name: Theodore Roosevelt Lincoln
Title (Actual): The Con Artist
Position: Inquisitorial Agent, Spy
Sex: Male
Age: 18 years old
Level: 40
Classes: Level 40 Bard
Nationality: Yankeevine Empire
Elemental Affinity: Mana, Air, ??? (Undiscovered Affinity)
Race & Origin: Human (Needless) - You understand that Theodore, or Theo, is a defector from the Yankeevine Empire, who now provides information to the Inquisition and Astemmian Intelligence. His reasons for defection are not known to you, however if you had to guess - you would assume it had to do with the fact that he is a Needless, a social underclass consisting of failed Symbiotes, or those who were supposed to become Isekai Hosts.
Theodore possesses knowledge and uncommon insight into the foreign and at times alien culture and norms of the Yankeevine Empire, a nation that very often is at odds with the Inquisition due to its nature of being a pro-Isekai nation founded by and often led by Isekais itself. You are aware that he is a skilled actor, performer and has significant control of glamour magic... however while you have yet to see it, you have been informed by Vrooman that his most extraordinary contribution to the Inquisition is his possession of an "Isekai Black Box", the strange rectangular box that Isekais sometimes bring with them to our world. How he came into possession of this rare and oft sort-after thing, you have no clue.
Theodore I: Theodore’s emotional aura is oddly muted for such a happy-go-lucky young man; you suspect much of his expression and emotions are merely another performance.
Theodore II: LOCKED
Theodore III: LOCKED
Theodore IV: LOCKED
Theodore V: LOCKED
Theodore VI: LOCKED
Theodore VII: LOCKED
Theodore VIII: LOCKED
Theodore IX: LOCKED
Theodore X: LOCKED
Archenemy: Unknown
Alignment: Unknown
Strength: 13 - Theodore is the first to admit that the Inquisition hires him for his acting skills, not his combat skills.
Perception: 20 - A master of body language who can read others extraordinarily well.
Dexterity: 14 - Quick of mind and nearly as quick of body, especially when in danger.
Constitution: 14 - No stranger to hard labour if it’s required of him. After all, most artists must have a “day job” in order to get by.
Intelligence: 16 - Uneducated but clever, is able to come up with plans and adjust them on the fly most of the time.
Willpower: 8 - Much of Theodore’s original personality and will were broken in order to make him a suitable vessel for possession.
Charisma: 19 - Considers himself the life of the party, and he’s mostly correct. Very witty, and skilled at getting others to trust him.
Destiny: 11 - Always the comic relief sidekick, never the protagonist.
Skills
-Bard: Glamour (Highly Proficient)
-Bard: Buff of Strength (Average)
-Bard: Buff of Rest (Average)
-Bard: Cutting Words (Proficient)
-Bard: Lesser Mimicry (Above Average)
-Bard: Form Alter-Ego (Highly Proficient)
-Bard: Convenient Distraction (Proficient)
-Bard: Channel Persona (Highly Proficient)
-Bard (Air): Dramatic Wind (Above Average)
-Bard (Air): Buff of Favourable Wind (Average)
-Bard (Air): Amplified Air (Average)
-Knowledge: Foreign Politics and Culture - Yankeevine (Proficient)
-Knowledge: Outer Pantheon Theology (Average)
-Knowledge: Body Language (Proficient)
-Skill: Isekai - Smartphone/Black Box Usage (Below Average)
-Skill: Musical Instruments (Proficient)
-Skill: Performance, Drama and Theatrics (High Proficiency)
-Foreign Language: Yankee (High Proficiency)
-Foreign Language: Yankee - Arben dialect (High Proficiency)
-Foreign Language: Japanese (Below Average)
Investigative Ability: Theodore is no detective, but like any Bard worth his salt, is clever and extraordinarily skilled at improvisation when the occasion calls for it. Combined with his ability to use glamour, it's no surprise that he is often involved in sting operations.
Agent Specialty: Spycraft, Impersonation
Faith: UNKNOWN (Faction: Heterodox)
Special Trait: Isekai Black-Box Possession: Theodore has in his possession an Isekai Black Box, a strange object made of white and black material with a strange black (or, in his case, pink) leather-like wrapping around it and a carved symbol of an apple in it. He has figured out the boxes strange numbered code to gain access to its magical interior, however has little understanding of its actual functions. One of the few magical powers of the Black Box he has discovered, is by tapping his finger on one of the magical squares, he can gain access to a magical relay that informs him when other Black Boxes are nearby.
Name: Theodore Roosevelt Lincoln
Title (Actual): The Con Artist
Position: Inquisitorial Agent, Spy
Sex: Male
Age: 18 years old
Level: 40
Classes: Level 40 Bard
Nationality: Yankeevine Empire
Elemental Affinity: Mana, Air, ??? (Undiscovered Affinity)
Race & Origin: Human (Needless) - You understand that Theodore, or Theo, is a defector from the Yankeevine Empire, who now provides information to the Inquisition and Astemmian Intelligence. His reasons for defection are not known to you, however if you had to guess - you would assume it had to do with the fact that he is a Needless, a social underclass consisting of failed Symbiotes, or those who were supposed to become Isekai Hosts.
Theodore possesses knowledge and uncommon insight into the foreign and at times alien culture and norms of the Yankeevine Empire, a nation that very often is at odds with the Inquisition due to its nature of being a pro-Isekai nation founded by and often led by Isekais itself. You are aware that he is a skilled actor, performer and has significant control of glamour magic... however while you have yet to see it, you have been informed by Vrooman that his most extraordinary contribution to the Inquisition is his possession of an "Isekai Black Box", the strange rectangular box that Isekais sometimes bring with them to our world. How he came into possession of this rare and oft sort-after thing, you have no clue.
Theodore I: Theodore’s emotional aura is oddly muted for such a happy-go-lucky young man; you suspect much of his expression and emotions are merely another performance.
Theodore II: LOCKED
Theodore III: LOCKED
Theodore IV: LOCKED
Theodore V: LOCKED
Theodore VI: LOCKED
Theodore VII: LOCKED
Theodore VIII: LOCKED
Theodore IX: LOCKED
Theodore X: LOCKED
Archenemy: Unknown
Alignment: Unknown
Strength: 13 - Theodore is the first to admit that the Inquisition hires him for his acting skills, not his combat skills.
Perception: 20 - A master of body language who can read others extraordinarily well.
Dexterity: 14 - Quick of mind and nearly as quick of body, especially when in danger.
Constitution: 14 - No stranger to hard labour if it’s required of him. After all, most artists must have a “day job” in order to get by.
Intelligence: 16 - Uneducated but clever, is able to come up with plans and adjust them on the fly most of the time.
Willpower: 8 - Much of Theodore’s original personality and will were broken in order to make him a suitable vessel for possession.
Charisma: 19 - Considers himself the life of the party, and he’s mostly correct. Very witty, and skilled at getting others to trust him.
Destiny: 11 - Always the comic relief sidekick, never the protagonist.
Skills
-Bard: Glamour (Highly Proficient)
-Bard: Buff of Strength (Average)
-Bard: Buff of Rest (Average)
-Bard: Cutting Words (Proficient)
-Bard: Lesser Mimicry (Above Average)
-Bard: Form Alter-Ego (Highly Proficient)
-Bard: Convenient Distraction (Proficient)
-Bard: Channel Persona (Highly Proficient)
-Bard (Air): Dramatic Wind (Above Average)
-Bard (Air): Buff of Favourable Wind (Average)
-Bard (Air): Amplified Air (Average)
-Knowledge: Foreign Politics and Culture - Yankeevine (Proficient)
-Knowledge: Outer Pantheon Theology (Average)
-Knowledge: Body Language (Proficient)
-Skill: Isekai - Smartphone/Black Box Usage (Below Average)
-Skill: Musical Instruments (Proficient)
-Skill: Performance, Drama and Theatrics (High Proficiency)
-Foreign Language: Yankee (High Proficiency)
-Foreign Language: Yankee - Arben dialect (High Proficiency)
-Foreign Language: Japanese (Below Average)
Investigative Ability: Theodore is no detective, but like any Bard worth his salt, is clever and extraordinarily skilled at improvisation when the occasion calls for it. Combined with his ability to use glamour, it's no surprise that he is often involved in sting operations.
Agent Specialty: Spycraft, Impersonation
Faith: UNKNOWN (Faction: Heterodox)
Special Trait: Isekai Black-Box Possession: Theodore has in his possession an Isekai Black Box, a strange object made of white and black material with a strange black (or, in his case, pink) leather-like wrapping around it and a carved symbol of an apple in it. He has figured out the boxes strange numbered code to gain access to its magical interior, however has little understanding of its actual functions. One of the few magical powers of the Black Box he has discovered, is by tapping his finger on one of the magical squares, he can gain access to a magical relay that informs him when other Black Boxes are nearby.
The Vagrant Waif
Name: Unknown (Able to shift her name to whatever she wants in Appraisal; the name she gives is almost certainly an alias)
Title (Actual): N/A (Able to shift her title to whatever she wants. “Wholesome Tanuki”, “Waifish Vagrant”, etc)
Position: “Friendly Demihuman”/Inquisition Informant
Sex: Female
Age: 14 years old
Level: 70
Classes: Lvl 50 Hunter, Level 20 Ranger
Nationality: Kingdom of Astem
Elemental Affinity: Light, Air?
Race & Origin: Demihuman - All investigative agencies require spies, honeypots, and informants. For this work, the Inquisition has Yasmijn. The ultimate liar, deceiver and obfuscator, at least according to Mechtelt, she can alter her stats, attributes, titles, affinity, and skills in Appraisals, create false memories against Mental Dives, alter her emotional aura to whatever she wants, defeat the Baseline Test, and can even think false thoughts against telepathy at will. She claims that she joined the Inquisition after her sister was kidnapped by an Isekai for his "nekomimi loli harem," but this statement is, of course, nearly impossible to verify.
Yasmijn I: You tested both telepathy and empathy on her, and are almost completely certain that what you observed was entirely fabricated. You are quite willing, on that alone, to give credence to Mechtelt’s claims to her being the ultimate deceiver.
Yasmijn II:
Yasmijn III:
Yasmijn IV:
Yasmijn V:
Yasmijn VI:
Yasmijn VII:
Yasmijn VIII:
Yasmijn IX:
Yasmijn X:
Archenemy: Unknown
Alignment: Lawful Good?
Strength: 10
Perception: 16
Dexterity: 18
Constitution: 13
Intelligence: 15
Willpower: 13
Charisma: 20
Destiny: 10
Skills:
Weapon: Crossbows (Above Average)
Hunter: Lesser Sense Danger (Proficient)
Hunter: Sense Threat (Proficient)
Hunter: Hunter’s Hatred - Isekais (High Proficiency)
Hunter: Stealth (Proficient)
Hunter: Lesser Fleet of Foot (Proficient)
Hunter: Animal Whisperer (Average)
Hunter: Pinning Shot (Average)
Hunter: Set Trap (Proficient)
Hunter (Light): Invisible Light (Above Average)
Hunter (Darkness): Curse of Unlucky Shot (Proficient)
Hunter (Darkness): Horrifying Instincts (Proficient)
Hunter (Darkness): Sense Vulnerable Innocent (Proficient)
Ranger: Greater Fleet of Foot (Above Average)
Ranger: Resilience to the Elements (Average)
Ranger: Lesser Exploit Vulnerability: Pattern and Habit (High Proficiency)
Ranger: Uncanny Precision (Above Average)
Ranger: Set Multi-Layered Trap (Above Average)
Ranger: Endure Hunger (Proficient)
Ranger: Endure Sleep (Proficient)
Ranger (Darkness): Savage Trap (Above Average)
Ranger (Darkness): Flay Skin (Above Average)
Ranger (Darkness): Eyes of the Predatorial Monster (High Proficiency)
-Knowledge: Survival (Proficient)
-Knowledge: Body Language (Proficient)
-Knowledge: Demihuman Customs (Proficient)
-Language: Demihuman - Astemmian and Tripartine dialects (Proficient)
-Skill: Trap Setting (Proficient)
-Skill: Trap Disarming (Proficient)
-Skill: Forgery (Proficient)
-Skill: Pickpocket (Average)
-Skill: Cryptography (Above Average)
-Skill: Performance, Drama and Theatrics (High Proficiency)
-Resistance: Telepathy (Unknown)
-Resistance: Empathy (Unknown)
-???: Statistics Aberration (Master)
Investigative Ability: Although she is no detective, she is perceptive, observant, a good tracker, and most importantly – is extraordinarily skilled in using her wholesome appearance to convince others to trust her, even confess their crimes to her.
Weapons: crossbow
Agent Specialty: Stealth, Spycraft, Honeypot, Counter-Espionage
Faith: UNKNOWN (Faction: Unknown)
Name: Unknown (Able to shift her name to whatever she wants in Appraisal; the name she gives is almost certainly an alias)
Title (Actual): N/A (Able to shift her title to whatever she wants. “Wholesome Tanuki”, “Waifish Vagrant”, etc)
Position: “Friendly Demihuman”/Inquisition Informant
Sex: Female
Age: 14 years old
Level: 70
Classes: Lvl 50 Hunter, Level 20 Ranger
Nationality: Kingdom of Astem
Elemental Affinity: Light, Air?
Race & Origin: Demihuman - All investigative agencies require spies, honeypots, and informants. For this work, the Inquisition has Yasmijn. The ultimate liar, deceiver and obfuscator, at least according to Mechtelt, she can alter her stats, attributes, titles, affinity, and skills in Appraisals, create false memories against Mental Dives, alter her emotional aura to whatever she wants, defeat the Baseline Test, and can even think false thoughts against telepathy at will. She claims that she joined the Inquisition after her sister was kidnapped by an Isekai for his "nekomimi loli harem," but this statement is, of course, nearly impossible to verify.
Yasmijn I: You tested both telepathy and empathy on her, and are almost completely certain that what you observed was entirely fabricated. You are quite willing, on that alone, to give credence to Mechtelt’s claims to her being the ultimate deceiver.
Yasmijn II:
Yasmijn III:
Yasmijn IV:
Yasmijn V:
Yasmijn VI:
Yasmijn VII:
Yasmijn VIII:
Yasmijn IX:
Yasmijn X:
Archenemy: Unknown
Alignment: Lawful Good?
Strength: 10
Perception: 16
Dexterity: 18
Constitution: 13
Intelligence: 15
Willpower: 13
Charisma: 20
Destiny: 10
Skills:
Weapon: Crossbows (Above Average)
Hunter: Lesser Sense Danger (Proficient)
Hunter: Sense Threat (Proficient)
Hunter: Hunter’s Hatred - Isekais (High Proficiency)
Hunter: Stealth (Proficient)
Hunter: Lesser Fleet of Foot (Proficient)
Hunter: Animal Whisperer (Average)
Hunter: Pinning Shot (Average)
Hunter: Set Trap (Proficient)
Hunter (Light): Invisible Light (Above Average)
Hunter (Darkness): Curse of Unlucky Shot (Proficient)
Hunter (Darkness): Horrifying Instincts (Proficient)
Hunter (Darkness): Sense Vulnerable Innocent (Proficient)
Ranger: Greater Fleet of Foot (Above Average)
Ranger: Resilience to the Elements (Average)
Ranger: Lesser Exploit Vulnerability: Pattern and Habit (High Proficiency)
Ranger: Uncanny Precision (Above Average)
Ranger: Set Multi-Layered Trap (Above Average)
Ranger: Endure Hunger (Proficient)
Ranger: Endure Sleep (Proficient)
Ranger (Darkness): Savage Trap (Above Average)
Ranger (Darkness): Flay Skin (Above Average)
Ranger (Darkness): Eyes of the Predatorial Monster (High Proficiency)
-Knowledge: Survival (Proficient)
-Knowledge: Body Language (Proficient)
-Knowledge: Demihuman Customs (Proficient)
-Language: Demihuman - Astemmian and Tripartine dialects (Proficient)
-Skill: Trap Setting (Proficient)
-Skill: Trap Disarming (Proficient)
-Skill: Forgery (Proficient)
-Skill: Pickpocket (Average)
-Skill: Cryptography (Above Average)
-Skill: Performance, Drama and Theatrics (High Proficiency)
-Resistance: Telepathy (Unknown)
-Resistance: Empathy (Unknown)
-???: Statistics Aberration (Master)
Investigative Ability: Although she is no detective, she is perceptive, observant, a good tracker, and most importantly – is extraordinarily skilled in using her wholesome appearance to convince others to trust her, even confess their crimes to her.
Weapons: crossbow
Agent Specialty: Stealth, Spycraft, Honeypot, Counter-Espionage
Faith: UNKNOWN (Faction: Unknown)