Scooby Doo
Well-known member
As a fan of Hive Minds in general one of my two favorite swarm factions are the Tyranids and the Arachnids from Starship Troopers. I noticed from past internet searches the general consensus is that the Tyranids are far above Arachnids and that Arachnids are one of the weakest swarm factions in fiction.
But after reading the EU, rewatching the films and seeing the new content released I feel like the Arachnids are heavily undersold, I do believe the Tyranids can beat the Arachnids but I think it would take the upper end of their resources to do so.
For example the basic front line forces for both sides would be
Arachnid Warriors
Vs
Hormagaunts/Termagants
Then we get to heavy units
King Tankers, Tankers, Plasma Bugs, Plasma Scorpions, Tigers vs Carnifex's, Hive Tyrants.
For their ranged heavies while the tally is 1:1 for Tyranid melee focused heavies
I think this where it stops becoming debatable as once you exceed the heavy Tyranid units and start touching Tyranid specialist units like their Gargoyles/Harpies/Neurothropes, ect the Arachnids have no real counter and would need a much larger force or significant amount of Plasma Artillery to achieve a victory the Bugs would also have no reliable counter to the Tyranid equivalent of Titans.
So in my opinion Arachnid Empire would find themselves capping up to the Mid tiers of the Tyranids and if they found themselves in a fight they could potentially win against a splinter fleet but anything larger would easily counter with specialized units. This wouldn't be a knock against the Archies though since Tyranid splinter fleets are still plenty dangerous and powerful, AE just lack the Naval ability to leverage their numbers and artillery effectively since their carrier bugs are just that.
But after reading the EU, rewatching the films and seeing the new content released I feel like the Arachnids are heavily undersold, I do believe the Tyranids can beat the Arachnids but I think it would take the upper end of their resources to do so.
For example the basic front line forces for both sides would be
Arachnid Warriors
Vs
Hormagaunts/Termagants
So advantage goes to Arachnid Empire 1:0Arachnid Warriors just hands down with ease, they're better in every way stat wise and arguably just as numerous. From the latest 40k game (Spacemarine 2) we see the Hormagaunts are not so far beyond a human that they couldn't be dispatched with a combination of kick and single las rifle shot, on the other hand without targeting the nerve stalk of an Archie you basically need a rifle squad mag dumping focus fire to kill one.
Then we get to heavy units
King Tankers, Tankers, Plasma Bugs, Plasma Scorpions, Tigers vs Carnifex's, Hive Tyrants.
So advantage goes to Arachnid Empire 2:0This one I'm conflicted with because the Tyranid forms are demonstrably more durable through feats but the AE bugs have some options.
Tankers have what is basically akin to a Acid Flamethrower and usually front line eating damage, unfortunately they seem to be rather fragile so they've only really seen success when they can alpha strike with their burrowing or a screen of warriors to eat heavy ordinance. The King Tanker in the EU is a noticeable upgrade being mentioned to no sell anything short of a nuke.
Then we have the Plasma Bugs which are just as fragile but recently shown that even their juveniles have impressive long ranged capabilities and the adults still have their low to high orbit artillery capacity that can level massive star ships, meaning that they could do some rather substantial damage thanks to the ludicrous ranges
Then we have the Scorpions from SST3 which is arguably the closest equivalent to a front line tank to match a Carnifex or Tyrant, sadly even then they're outmatched as all the Scorpion brings to the fight is a strong plasma gun arguably strong enough to do tremendous damage to a Carnfiex as they're dedicated Marauder Hunters the same ones that tank double digit gigs joules worth of thermal energy are hunted down by these Scorpions per the RTS
Then we have the Tigers & Super Tank Bugs, these are the best bests for melee combat against the Tyranids heavies. Tigers are just an upgraded version of the Warrior but to an unknown degree, the best option here might be the Super Tank Bug which is a Kaiju sized version of the Tyranid Warrior probably 4x times larger than the average one.
For their ranged heavies while the tally is 1:1 for Tyranid melee focused heavies
I think this where it stops becoming debatable as once you exceed the heavy Tyranid units and start touching Tyranid specialist units like their Gargoyles/Harpies/Neurothropes, ect the Arachnids have no real counter and would need a much larger force or significant amount of Plasma Artillery to achieve a victory the Bugs would also have no reliable counter to the Tyranid equivalent of Titans.
So in my opinion Arachnid Empire would find themselves capping up to the Mid tiers of the Tyranids and if they found themselves in a fight they could potentially win against a splinter fleet but anything larger would easily counter with specialized units. This wouldn't be a knock against the Archies though since Tyranid splinter fleets are still plenty dangerous and powerful, AE just lack the Naval ability to leverage their numbers and artillery effectively since their carrier bugs are just that.