Homeworld 3 Announced

ShotgunWilly

Rat Bastard
Hoping they don't do an Epic Games exclusive tbh. Though Q4 22 is quite a ways away so we will see

Though... if any game could potentially convince me.... maybe.
 

Jormungandr

The Midgard Wyrm
Founder
sigh So many years away... it's gonna be torture. But, I'm as excited as hell, too.

I remember playing the original game's demo, back in late ninety-eight or early ninety-nine? And Raider Retreat/modding the base-game to build Turanic Missile Corvettes... then getting sucked into Cataclysm... then trying to get my PoS PC working for the Homeworld II demo...

Good times. :coffee:
 

*THASF*

The Halo and Sonic Fan
Obozny
I want this so badly, you have no idea. I’ve been a Homeworld fan since the very beginning. I played the original way back in ‘99, on ridiculously primitive hardware. We had an IBM Aptiva with a 300 MHz Pentium II and a Diamond Monster 3D II card with 12 meg of VRAM. 12 meg. My current cards have 12 gig.

Halo Infinite, M&B II, and Homeworld 3? Looks like I have some things to look forward to in the years to come.
 

Culsu

Agent of the Central Plasma
Founder
I find the idea that they are running a crowdfunding campaign for a game that has already been financed, and that they are more than obviously tiptoeing around the question of on which platforms the game will be released (come on, it's 2019: everybody knows the question is about whether this will be an Epic exclusive^^) rather dubious.

The only reason I would have supported this with a pledge would have been to get my hands on Deserts of Kharak - but then I found and bought a key for that one on Friday for less than 6 €, so that point is moot as well. Love that game, by the way, though it's a shame they never realeased any mod tools for it. That would have greatly elevated its longevity.
 

JagerIV

Well-known member
Hm. The first game seems like such a lightning in a bottle project, that I'm not sure how well they can duplicate it after all this time. So much of what made the first Homeworld such as memorable experience was the campaign and intangibles in the story, things they notably did not capture nearly as much in Homeworld 2.

I'm not sure they can recapture that magic when so much of it was atmosphere and story, rather than gameplay per say.
 

Culsu

Agent of the Central Plasma
Founder
Hm. The first game seems like such a lightning in a bottle project, that I'm not sure how well they can duplicate it after all this time. So much of what made the first Homeworld such as memorable experience was the campaign and intangibles in the story, things they notably did not capture nearly as much in Homeworld 2.

I'm not sure they can recapture that magic when so much of it was atmosphere and story, rather than gameplay per say.
I feel they did very well with Deserts of Kharak, but I agree that HW 2 was very different in tone from HW 1. For me, it was too much on the mysticism side, and the setup was sub-optimal, too.
 

Culsu

Agent of the Central Plasma
Founder
Adding to my post from yesterday, I bought Homeworld: Deserts of Kharak at a massive discount using a key site, and it's been the best 6 Euros I've spent in the past months. The art style is old school Homeworld adapted to the ground setting and the resolution of modern screens and GPUs. The story is very reminiscent in tone and style to that of the first game, more so than Homeworld 2, and it's a better story than that game, too.. And it's rather interesting how much variety you can squeeze out of basically three desert colors. The only downside of the game is it's atypical lack of modding tools, giving it little to no replay value in my eyes. Well, two more missions to go for me...
 
Update

Brutus

Well-known member
Hetman
Just to keep the hopioum flow going here is a recent news article June 28th 2021 about the continued glory of the homeworld franchise.


It is still set for the release in the fourth quarter of 2022.
 

S'task

Renegade Philosopher
Administrator
Staff Member
Founder
My biggest concern is that they will continue with trying to pursue the "esport" style RTS they went for with Homeworld 2. Gameplay in Homeworld 2 was a serious step down from either Homeworld 1 or Cataclysm. Mainly because they made combat faster paced (either by increasing damage or tuning down hitpoints). Ships that in Homeworld 1 felt fairly tough, like the original Assault Frigate, no longer could tank engagements they previously could, to say nothing of the higher end capital ships. Where before an engagement could actually take long enough that reinforcements could potentially arrive, and actual formation and maneuvering made a difference, now it was just a pure numbers game with whomever brought the better group numerically would win and there was nothing anyone could do about it.
 

Jormungandr

The Midgard Wyrm
Founder
Homeworld's (and Cataclysm's) ships were pretty much flying tanks -- even the bloody fighters. They were awesome.

Homeworld 2's ships, and those in the Remaster, were glass cannons.

Homeworld: Mobile is apparently the set-up prequel/interquel: Basically, all the kiths decided to go their own ways and explore into both the galaxy and the nearby galaxies via the Eye of Arran gates.

From what people have gleamed from the Dust Wars design documentation (the original Homeworld 2), it appears as though they're going in that direction for 3, now that the tech has matured.
 

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