Final Fantasy VII Remake (with nostalgia and extra content)

When did I stop being the target audience for this franchise? I keep expecting the next game to be the one that draws me in, but I haven't felt like playing any of the entries that have come out since FF12. Ah well; congratulations to anyone who can find joy in playing this, but I think I'd get far more out of replaying some of my favorites, like FF4.
 
One thing for sure, despite only covering a 'third' of the original FFVII game, it has enough content that surpasses most Triple A games that have come out, RPG or otherwise. That was one of my primary worries early on but watched it and played some of it, it's super polished, loaded with lots of new content and if you can get past the changes in the battle system and the like, it's a really good and full game. It's loaded with nostalgia and lots of new content.
 
Alright, well, I can get into a bit more in a spoiler box...

The Remake explicitly takes place in a parallel dimension, an alternate reality, to the original game. Further, this parallel timeline is being affected by the events of the main original timeline.

So it's kind of both a Remake and a Sequel.

The Planet in FFVII is literally a living entity, and creates powerful, monstrous antibodies to protect itself from harm (as a Dirge of Cerberus player, you're likely already familiar with this). The "Nomura ghosts" are another of these antibodies, similar in purpose to the Weapons, though instead of dealing with physical threats they're custodians of fate and destiny, who are deployed by the Planet to make sure that the timeline plays out as it should.

They interfere with the protagonists a number of times, down to outright attacking you several times, but seem inconsistent and sometimes they help you instead of hindering you. If you're familiar with the original plot, it pretty quickly becomes obvious that they interfere every time some ripple effect is threatening to majorly change the plot. I'd basically worked out what they were by the time the game actually outright explained it.

Somehow Sephiroth (the OG's main villain) is aware of the original timeline and is Taking Steps to change things and beat these antibodies, so he can actually win instead of being defeated. It's not made completely clear how, given you still interact with him very little (though still a hell of a lot more than you did at this point in the original game), though I expect the explanation to be revealed in the next game. Might be time travel -- Final Fantasy games obviously don't shy away from time travel as a plot device (see the very first game). Might just be as simple as him picking up 'echoes' between worlds. Who knows. Even Cloud is getting visions of the original game timeline, up to and including oblique references to Aerith's death.

There's a big confrontation at the very end where Sephiroth tries to convince Cloud to team up with him to defeat the Nomura ghosts and break destiny. Cloud rejects him, but once everyone talks it out they decide that the future they saw in the visions (Meteor, the destruction of Midgar, Aerith's death) isn't good enough and they want to break destiny anyway so they can try for a better result this time around. You defeat a giant manifestation of the Nomura ghosts and successfully destroy them, breaking destiny. You get a final boss fight against an incarnation of Sephiroth, manifested through one of the "reunion" black-cloaked figures from the original game, and it's basically like playing the final fight from Advent Children. The fight is pretty good.

At the end, the group resolves to leave Midgar and go after Sephiroth to stop him, following in the footsteps of the original timeline versions of themselves, but no longer necessarily tied to the original story, free to forge a new path ahead.

It's hard not to see the Nomura ghosts as a really heavy-handed metaphor for the expectations of the fans who just wanted a pure remake of the game with nothing changed, literally forcing you to follow the original plot slavishly even when it doesn't completely make sense. You (representing Nomura) reject this and break destiny, freeing yourself from the expectations/timeline of the original game.

It's not great, and it's far from the best thing about the Remake (that would be the Honeybee Inn sequence, which is amaaazing), but it's not so terribly done that it ruins the rest or anything. I finished the game with positive feelings and excited to see what is going to happen in the next game, given that they basically just broke the whole thing open and are free to basically do what they want now.

But yeah, controversial. Some people are going to absolutely hate it.

As to that, I heard another theory:

That the entire OG FF7 game is a vision of the future seen by Aerith during the opening cutscene, and the remake is what "really" happens.
 
As to that, I heard another theory:

That the entire OG FF7 game is a vision of the future seen by Aerith during the opening cutscene, and the remake is what "really" happens.


Wait...what!?
 



I just don't get people who enjoyed the remake; this is what you find entertaining? This is why I don't play mainstream titles, and stick to retro and indie games; because the former is usually a ripoff, and simply not near as fun or well made as the latter. It's certainly flashy, but it has no substance; in my opinion at least.
 
Well if you go into a game not wanting to like it, then it's not surprising that it's not going to be liked.



Silver Mont did a review. His main disagreement seemed to be with the filler content but overall he said it was worth the price tag since it provided about forty hours of gameplay and added a lot of content to the game itself and it's characters. He said there were other hiccups as well, like how some of the background models seemed to be FFXV and the like.

And it's not like Triple AAA games are putting the wool over everyones eyes.

Off the top of my head I can think of Mass Effect; Andromeda, Fallout 76, Artifact and uhhhh Anthem. So it's not like the consumer base is beholden to whatever is thrown at them.

Triple AAA games might be getting worse (probably true) but I feel that Final Fantasy Remake, any deception of it adapting the whole game or not, certainly isn't a 0/10 or a 4/10 game like that fellow seems to suggest. It's not perfect but it's a full game and overall it's pretty good by and large.
 
Well if you go into a game not wanting to like it, then it's not surprising that it's not going to be liked.



Silver Mont did a review. His main disagreement seemed to be with the filler content but overall he said it was worth the price tag since it provided about forty hours of gameplay and added a lot of content to the game itself and it's characters. He said there were other hiccups as well, like how some of the background models seemed to be FFXV and the like.

And it's not like Triple AAA games are putting the wool over everyones eyes.

Off the top of my head I can think of Mass Effect; Andromeda, Fallout 76, Artifact and uhhhh Anthem. So it's not like the consumer base is beholden to whatever is thrown at them.

Triple AAA games might be getting worse (probably true) but I feel that Final Fantasy Remake, any deception of it adapting the whole game or not, certainly isn't a 0/10 or a 4/10 game like that fellow seems to suggest. It's not perfect but it's a full game and overall it's pretty good by and large.

And if you go into a game wanting to like it, you're probably going to find reasons to. As I said though, I just don't understand people who think the FF7 remake is a good game. If I were to guess though, I think it's a case of two movies on one screen. We're both looking at the same game, and seeing something completely different.
 
Not gonna lie... I was confounded by this moment as well.



What a breakdown for a single like of dialogue lol.
 
I'd prefer to see Final Fantasy Tactics remade, though I am biased what with that being the only other FF game I recall ever playing/seeing and being in a decidedly fantasy setting with a nice solid plot of intrigue and war and politics and a multilayered storyline without the weird 'Asianisms' that prop up in games like this.

Though there are sibling storylines. :p

But yeah that video seems endemic of what was stated earlier only moreso. Obviously if you loath Final Fantasy VII as originally released, you'd likely loathe anything close to a faithful remake, much less if you have a loathing for the franchise as a whole for *reasons.*

Hysterical hyperbole aside I'm assuming FFVII would just be a three parter. And with forty hours minimum of gameplay (albeit with the filler being pointed out by many reviewers) it still far outscales what the original FFVII had in its Midgard gameplay (which was like 5-10 hours of the fifty hour gameplay perhaps) so it doesn't seem like it's that predatory in pricing. As for the idea of remaking games in general... meh... as long as its good. The real downside would be if after releasing a nice HD remaster of Resident Evil 1 and then a great Resident Evil 2, Capcom then released a solid Resident Evil 3.... with maybe six hours minimum of strong gameplay which was like less then half of the prior RE2 remake.

And yeah Cloud Strife does look great in a dress. It makes me wonder if they'll deal with the other 'funny' moments in the game in similar manners, like when Red XIII had to play dress up.
 

One of the FFVII producers stated in an end if year message that work on the remakes sequels is going on and to wait awhile longer for official announcements.

Also the games release was one of Square Enix's most successful, selling over five million copies since its month delayed April 10th release.
 
One of the FFVII producers stated in an end if year message that work on the remakes sequels is going on and to wait awhile longer for official announcements.

Hm... I wonder whether or not they are waiting on CBU3 to announce their new stuff first. FFXIV 6.0, which will be the big long anticipated expansion that will end the story, will be announced on February 5th and will release in 2021 (probably in the Fall). As for FFXVI, it's likely coming sometime between 2021 and 2023, no later than 2023. Yoshida isn't going to announce a game 5 years early like what happened to XIII and the VII remake. It's also unlikely that Square Enix will release XVI and the VII remake within 6 months of each other, as they both have mass appeal and Square wouldn't want to compete with themselves.

So I'm thinking:
  • February 5th: FFXIV 6.0 announcement
  • Sometime between February and August: new XVI info
  • Fall 2021: XIV 6.0 releases
  • sometime between Fall 2021 and Spring 2022: barrage of new FFVII remake info
  • Spring 2022: FFVII remake part 2 releases
  • Summer 2022: barrage of new FFXVI info
  • Fall 2022 to Spring 2023: XIV 7.0 announce window
  • Fall 2022 to fall 2023 XVI release window
  • Summer 2023: XIV 7.0 release window
  • Winter 2023: barrage of new FFVII remake info
  • Spring 2024: FFVII remake part 3 releases
 
I'd almost think it was intentional. Release it on Epic first, get a truckload of money from Epic. Put up a port so bad nobody buys it. Then double dip with a Steam release with a proper port that sells well.

However, its Square Enix of Japan, their ports are generally bad.

Oh well. It'll probably come to Steam December 16th 2022. And then it'll be a while until a 50% off sale that gets me to buy it.
 
Final Fantasy VII: Rebirth trailer released for this Summer Gamefest thing. And yes, it is the sequel to the first part of the Remake.



Even get some bits of gameplay in this trailer. And yes, it does take place as expected in the greater Outer World beyond Midgard as per the classic game.
 
I predict sales will drop for part 2.

When people think of FF7, they think of Midgar. There is a reason why FF7 tie-ins and spinoffs, etc, focus so heavily on Midgar. All of the fun is crammed into the dieselpunk dystopia on Disc 1. Disc 2 on is like a 2nd rate rehash of FFVI. The rest of the game is just so tonally and artistically different; forgettable (or even silly) compared to where you spend most of disc 1. No one's fondest memories are of disc 2.
 
I predict sales will drop for part 2.

When people think of FF7, they think of Midgar. There is a reason why FF7 tie-ins and spinoffs, etc, focus so heavily on Midgar. All of the fun is crammed into the dieselpunk dystopia on Disc 1. Disc 2 on is like a 2nd rate rehash of FFVI. The rest of the game is just so tonally and artistically different; forgettable (or even silly) compared to where you spend most of disc 1. No one's fondest memories are of disc 2.

Your argument is sound and I don't disagree with it except I do think there are some fond memories of disc 2. Trying to think off the top of my head... and it's been a while.

The first night outside of Midgard, at that Inn in the nearby village.

Big Gun at Junon going boom!

Meeting the very humble Yuffie Kisaragi for the first time.

All of Nibelheim including the big plot reveal.

The Turks talking about which girls they have a crush on.

And the climax of that Aerith storyline of course.

Okay maybe it's not all fond... just distinct.
 
It'll do fine. AAARPGs are still rare these days, believe it or not.

I wasn't even a fan of FF7R and I will probably buy FF7R2 once it comes to PC.
 
I predict sales will drop for part 2.

When people think of FF7, they think of Midgar. There is a reason why FF7 tie-ins and spinoffs, etc, focus so heavily on Midgar. All of the fun is crammed into the dieselpunk dystopia on Disc 1. Disc 2 on is like a 2nd rate rehash of FFVI. The rest of the game is just so tonally and artistically different; forgettable (or even silly) compared to where you spend most of disc 1. No one's fondest memories are of disc 2.
Plus, people now know that it's not actually a remake, but a sort of new game plus alternate universe sequel; meaning those who aren't into that have already lost interest.
 

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