Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
I don't know what Gurps is and I'm not learning a new whole system 😎

Generic Universal RolePlaying System
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
So in honor of the TV show coming out I've been working on a home brew DnD session via Discord set place in the East Coast of Fallout.

I'm using some elements from the board game but omitting others cause they said stuff like rolling a 1 is a critical success which imo is too confusing.

What'll be interesting though would be the radiation mechanics, so they'll reduce your max HP until you cure the radiation and not even long resting will cure it so this'll make radiation more dangerous until or unless you choose a radiation immune being or stock up on radiation resistant/countering gear (I will also allow radiation resisting perks from the game for those with high endurance)


For example Gamma Gun will do 1d10 radiation damage, if you're lvl 1 at 10HP and take 5 rad damage then you're capped at 5HP until you cure your radiation or level up (If your normal level up will give you 20HP well now you have 15 HP)

If you are using 5e Troll Lord Games has a neat sourcebook for 5e Adventures that includes rules for modern and futuristic settings. When Wizards states they'd be able to financially dominate publishers who make 5e content Troll Lord Games starting offloading their 5e products.


You can apparently get the sourcebook even cheaper now. Just ten bucks. I have a copy myself. It's a high quality hardcover with lots of content in it. I'll have to check if it has rules about radiation but there's a lot packed in there. It even has rules about vehicle combat and stats for tanks to starfighters.

And Troll Lord Games is a traditional OSR style company. Not Woke in the least.
 

Scooby Doo

Well-known member
So this is the homebrew perk list I have for, adjusted for the turn based combat
#All Perks Pt 1.

-Friend of the Night
REQ: lvl 2, 6 Per, 30 Sneak.
Ability: No Disadvantage in locations that are devoid of light. (Darkvision equivalent)

-Black Widow/Lady Killer
REQ: NONE
Ability: Charisma Rolls relying on Persuasion or Deception have advantage against the opposite sex, +1 Damage against the opposite sex.

-Cherchez La Femme/Confirmed Bachelor
REQ: NONE
Ability: Charisma Rolls relying on Persuasion or Deception have advantage against the same sex, +1 Damage against the same sex.

-Heave, Ho!
REQ: lvl 2, STR 5, Explosives 30
Ability: Thrown Explosives 2x usual distance, can never receive a critical failure when throwing an explosive (1's become 2's)

-Hunter
REQ: Survival 30
Ability: 1D7 extra damage against mutated mammals or mutated reptiles. (Passive, stacks with other sources of damage. Applies once per round of combat)

-Rapid Reload
REQ: lvl 2, 6 AGI, 30 Guns
Ability: Permanent +1 Bonus Action, Can also use a Bonus Action instead of a regular action to reload any firearm of choice.

-Retention
REQ: lvl 2, 5 INT
Ability: Skill Magazines last until the next Long Rest instead of the next Short Rest.

-Swift Learner
REQ: lvl 2, INT 4
Ability: With this perk the player receives an extra 20% experience from Quest rewards or Combat. (Up to a maximum of 60% if the perk is selected thrice)

-Cannibal
REQ: lvl 4
Ability: Outside of combat consume a corpse to heal 1d10 HP, can eat Human and Ghoul flesh without having to pass a Constitution save.

-Comprehension
REQ: Lvl 4, INT 4
Ability: +2 Skill Points gained from books and 2x from Magazines

-Educated
REQ: lvl 4, INT 4
Ability: +2 Ability points gained per level (Stacks with Intelligence)

-Entomologist
REQ: lvl 4, INT 4, Survival 45
Ability: Twice per short rest your damage against a mutated insect is repeated for example if a player rolls a 1d20 and gets a 15 then the total damage inflicted is 30 (This stacks with other sources of damage)

-Rad Child
REQ: lvl 4, 70 Survival
Ability: Per 3 Rads stored regenerate 1 HP per round of combat.

Just a draft though
 
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Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
I looked at the Amazing Adventures book I had, it actually has no rules regarding radiation so nvm in that particular front. I would recommend purchasing the book generally though if you do 5e stuff. It's a great resource for multi-genre adventures.

It's hard to offer specific advice regarding your homebrew Fallout setting since I have no idea on the Fallout Board Game and its mechanics.

Off topic, but is that DND 5E ?

No GURPS is a completely different system. It's a popular and versatile one though. Which makes sense considering it's called the Generic Universal Role Playing System. I never really used it though but I have some of the sourcebooks. They make for good reading and inspiration.


 
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Warmaster

Well-known member
First time posting on this site. I don't know if its inappropriate to post this in the thread but considering its the general Fallout thread I'm just going to post it.

The Fallout tv show broke my heart. I watched the whole thing in one sitting and I just can't stare at it anymore. Anytime I'm going to be playing Fallout 3, New Vegas and 4 this show is going to be sitting in the back of my head.
 

Ixian

Well-known member
First time posting on this site. I don't know if its inappropriate to post this in the thread but considering its the general Fallout thread I'm just going to post it.

The Fallout tv show broke my heart. I watched the whole thing in one sitting and I just can't stare at it anymore. Anytime I'm going to be playing Fallout 3, New Vegas and 4 this show is going to be sitting in the back of my head.

I haven't seen it yet, but I was really hopeful with how good the sets and costumes looked.

*sigh*
 

Zachowon

The Army Life for me! The POG life for me!
Founder
Bro I don't think it's a maybe. Reminder of what its basic non explosive round was doing
a1f5a9829eb64804a8aaa018ae8bf72b.gif


That revolver is outputting EXPONENTIALLY more KE than even a 7.62. (It literally tore a hole 1/3rd the size of the guys torso)

Snip-it_1712862780837.jpg


IDC if your armor piercing rounds can pierce through an inch of steel, this gun will do the same or outright smash it.

Is there any hole in anything behind what he shoots? Because if not then it would be disingenuous to say the round went all the way through.
Or it is partially explosive, as it explodes behind the projectile instead of at the head allowing for the amount of force.

it is jist unrealatic for any known weaponry outside of ludicrous rare ones to be able to launch a human like that.

even a 75mm AP round doesnt launch a human, it just destroys the person with a giant ass hole.
Anyway basically he used the ridiculous fire power of his hand cannon along with an armor piercing tip but still had to aim for a "flawed" spot to kill power armor troopers
Snip-it_1712863984835.jpg


So Power Armored troopers are literally light tanks.
I mean, that is literally a tiny ass round. The aspect is most likely in the round itself chasing such amount of force and damage.
And his normal rounds are most likely that of rounded and not pointed bullets. Aka, not AP.
Why am I not at all surprised....?
I like power armored guys that are military.
Sue me.
 

Scooby Doo

Well-known member
Is there any hole in anything behind what he shoots? Because if not then it would be disingenuous to say the round went all the way through.
Uh yeah there's a hole in the fence it cleared right through
Snip-it_17128627808372.jpg

Snip-it_1712862780837.jpg


Or it is partially explosive, as it explodes behind the projectile instead of at the head allowing for the amount of force.
1e113860597e465e839e59cd2622e8d6.gif

Don't think so. Here it over penetrates a guy that launches the one behind him.

it is jist unrealatic for any known weaponry outside of ludicrous rare ones to be able to launch a human like that.

even a 75mm AP round doesnt launch a human, it just destroys the person with a giant ass hole.
Point being the gun is stupidly strong without armor piercing rounds and it still can't scratch T-60 power armor paint 🤷


I mean, that is literally a tiny ass round. The aspect is most likely in the round itself chasing such amount of force and damage.
And his normal rounds are most likely that of rounded and not pointed bullets. Aka, not AP.
That's what I was saying, his regular rounds which are extremely powerful can't piece the armor he needs to use special rounds and aim at a weak spot.


This is consistent as the NCR Troopers had to use point blank 7.62 ammo at the neck gap of power armor to kill the user
RPD - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
PXL_20240412_012557340.MP2.jpg

You don't run up at point blank with a machine gun and stick your gun barrel next to their neck if you can kill them from a distance.

T-60 can definitely shrug of 7.62 ammo off as long as it doesn't target the neck area.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
Uh yeah there's a hole in the fence it cleared right through
Snip-it_17128627808372.jpg

Snip-it_1712862780837.jpg
But...he landed there. The way the shot was taken makes no sense for it to land and the bullet hole be there.
1e113860597e465e839e59cd2622e8d6.gif

Don't think so. Here it over penetrates a guy that launches the one behind him.
That...breaks physics..
Point being the gun is stupidly strong without armor piercing rounds and it still can't scratch T-60 power armor paint 🤷
Yes because it is not a round made for armor...there is a diffrence between the two. And as the website you linked for the RPD pointsds out.
He has various roundsz and they seem to be comparable to rifle cartridges. Loke thag of a 45 70. They dont say that but the looknof what is on his bandolier shows that. And that they are fin stabalized.
That's what I was saying, his regular rounds which are extremely powerful can't piece the armor he needs to use special rounds and aim at a weak spot.
Because it is most likely a round nose projectile. Great at defeating soft targets horrible at armor pen. Like a shotgun slug.
This is consistent as the NCR Troopers had to use point blank 7.62 ammo at the neck gap of power armor to kill the user
RPD - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
PXL_20240412_012557340.MP2.jpg

You don't run up at point blank with a machine gun and stick your gun barrel next to their neck if you can kill them from a distance.
its 7.62 X 39. Horrible penetration. Now if they withstood 50 cal then you would have an argument but tje RPD is not some magic heavy round. The Mosin, SVD, and Dshhk fore bigger rounds then it. One is obviously a 14.5 mm but the other two or X 56 iirc.
T-60 can definitely shrug of 7.62 ammo off as long as it doesn't target the neck area.
7.62 X 39. Not all 7.62 unless shown
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
its 7.62 X 39. Horrible penetration. Now if they withstood 50 cal then you would have an argument but tje RPD is not some magic heavy round. The Mosin, SVD, and Dshhk fore bigger rounds then it. One is obviously a 14.5 mm but the other two or X 56 iirc.

7.62 X 39. Not all 7.62 unless shown
Mosin and SVD are 7.62x54r
DshK is 12.7x108

KPV is the 14.5mm HMG
 

Zachowon

The Army Life for me! The POG life for me!
Founder
What do you mean? The M1 helmet? The M1 grenade? The M1 tank? The M1 bayonet? The M1 rifle? The M1 carbine? The M1 AA gun? The other M1 AA gun? The M1 autocannon or the M1 third variety of AA gun?
Yeah but at least you can say the abbreviated term for it ans know what they mean.
Still better then the soviets
 

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