Quest Dymphna Dell, a Webcomic Quest. (Original Sci-fi/Fantasy.)

[X] Jill talks about why she flies a shuttle instead of a fighter (Turqoise armor woman.)
 
Page Six
[X] Alexandra and Cromwell talk about how they met (Couple in Blue armor.)
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It's now time to vote for professional skillsets. This first vote is at the most general, least-specific level of detail, and will have a notable impact on the characters' backstories, though obviously the players don't have total control there.

Cromwell Drake, 29, husband, employee of RemCo for ~six months. Like most going on away missions for this endeavor, he has two professional skillets expected to be useful on the job.

Profession 1; will share part of this with Alexandria:
[] Biologist.
[] Botanist.
[] Zoologist.
[] Doctor.
[] Write-in for a life-sciences profession useful in field work.

Profession 2; pick a general field, details will be followed up on in a later vote.
[] Martial/Combat.
[] Wilderness/Survival.
[] Mage.
[] Engineer.
[] Other sciences.
[] Write-in.



Alexandria Drake, 28, wife, employee of Remco for ~six months. A dual-specialist like her husband.

Profession 1; this had the same undergrad stuff as Cromwell.
[] Biologist.
[] Botanist.
[] Zoologist.
[] Doctor.
[] Write-in for a life-sciences profession useful in field work.

Profession 2 cannot be the same as Cromwell’s.
[] Martial/Combat.
[] Wilderness/Survival.
[] Mage.
[] Engineer.
[] Other sciences.
[] Write-in.

Both characters will receive a single tertiary skill that’s good enough to be relevant, so don’t vote for something just because you can’t be without any amount of it at all. Some skills will also be able to grow as the quest goes on, but don’t expect to learn an entire profession from scratch.
 
Having two people with doctor skills would be very useful. Means that if one is incapacitated or killed we still have another. Or we can have our party split up in two groups and still have a doctor in each.

"Mage" is an option? What kind of magic are we talking here? Literal magic as D&D magic or the Force? Or is this some sort of technobabble "magic" like the biotics from Mass Effect?

Cromwell
[X] Doctor
[X] Wilderness/Survival

Alexandria
[X] Doctor
[X] Mage
 
Having two people with doctor skills would be very useful. Means that if one is incapacitated or killed we still have another. Or we can have our party split up in two groups and still have a doctor in each.

"Mage" is an option? What kind of magic are we talking here? Literal magic as D&D magic or the Force? Or is this some sort of technobabble "magic" like the biotics from Mass Effect?

Cromwell
[X] Doctor
[X] Wilderness/Survival

Alexandria
[X] Doctor
[X] Mage

An 'Element' based magic system. Details will be gone into later. The 'Magic A is Magic A' concept is in full effect.

This is a full sci-fi/fantasy fusion setting; I've posted stuff in the setting online before, albeit in limited amounts.
 
Shouldn't we use tasks here to make tallying easier?

[X] [Cromwell] Doctor
[X] [Cromwell] Mage

[X] [Alexandria] Zoologist
[X] [Alexandria] Wilderness/Survival
 
[X] [Cromwell] Doctor
[X] [Cromwell] Mage

[X] [Alexandria] Zoologist
[X] [Alexandria] Wilderness/Survival
 
[X] [Cromwell] Botanist.
[X] [Cromwell] Wilderness/Survival.
[X] [Alexandria] Doctor.
[X] [Alexandria] Mage.
 
[X] [Cromwell] Doctor
[X] [Cromwell] Mage

[X] [Alexandria] Zoologist
[X] [Alexandria] Wilderness/Survival
 
[X] [Cromwell] Doctor
[X] [Cromwell] Mage

[X] [Alexandria] Biologist
[X] [Alexandria] Wilderness/Survival
 

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