Scooby Doo
Well-known member
So I was thinking of doing a Homebrew pseudo DnD esque game based on the universe of Destiny created by Bungie.
This concept however won't revolve around players characters being Guardians but the other factions listed in the series. The following will be playable
Tier 1 can level up to tier 2 (Let's say Vex Goblin evolves into a Minotaur or that the Acolyte made enough kills to metamorphosis into a Knight or Witch), and Tier 2 can level up to Tier 3.
Each faction will have specialties then can pick one of three sub faction bonuses.
Cabal will be the "Tank" like faction so Cabal characters have more HP and DF, you can choose the sub faction (Empress Caiatl, Emperor Ghaul, Emperor Calus)
Hive will be the "Sorcerer/Paladin" like faction, they'll have Mana/Spell like abilities and have a more unique play style, like the Cabal three sub factions (Oryx, Savathun, Xivu)
Vex will be "Engineer" esque like faction, they'll have abilities that are more cool down based instead of a mama bar and they'll be a bit better in support rolls. They'll have three sub factions (Sol Divisive, Sol Collective, Sol Primeval)
Fallen will be the "Rogue" esque faction, they'll be the Jack of All trades capable of "copying" and using weaker abilities of any of the three other factions, this makes them very good generalists and will allow them a diverse set up but at the cost of being the most fragile of the factions. They'll have three sub factions (House of Rain, House of Wolves, House of Kings).
Guardians/Awoken will not be playable instead they will be one of the bosses that can appear. Generally combat will be between the factions listed here and NOT initially take place in the Sol System but rather the Cabal Homeworld.
This concept however won't revolve around players characters being Guardians but the other factions listed in the series. The following will be playable
- Hive
- Vex
- Fallen
- Cabal
Tier 1 can level up to tier 2 (Let's say Vex Goblin evolves into a Minotaur or that the Acolyte made enough kills to metamorphosis into a Knight or Witch), and Tier 2 can level up to Tier 3.
Each faction will have specialties then can pick one of three sub faction bonuses.
Cabal will be the "Tank" like faction so Cabal characters have more HP and DF, you can choose the sub faction (Empress Caiatl, Emperor Ghaul, Emperor Calus)
Hive will be the "Sorcerer/Paladin" like faction, they'll have Mana/Spell like abilities and have a more unique play style, like the Cabal three sub factions (Oryx, Savathun, Xivu)
Vex will be "Engineer" esque like faction, they'll have abilities that are more cool down based instead of a mama bar and they'll be a bit better in support rolls. They'll have three sub factions (Sol Divisive, Sol Collective, Sol Primeval)
Fallen will be the "Rogue" esque faction, they'll be the Jack of All trades capable of "copying" and using weaker abilities of any of the three other factions, this makes them very good generalists and will allow them a diverse set up but at the cost of being the most fragile of the factions. They'll have three sub factions (House of Rain, House of Wolves, House of Kings).
Guardians/Awoken will not be playable instead they will be one of the bosses that can appear. Generally combat will be between the factions listed here and NOT initially take place in the Sol System but rather the Cabal Homeworld.