Crysis 2 Force Sub: SkyNet.

Spartan303

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The Situation: The Year is 2023. New York is under attack by the Alien Ceph. In the universe we know as Crysis 2, CELL, the United States Marine Corp and the Nanosuit teams were deployed to stop the invasion. They failed, save for one man. Here, ROB ha reset that entire situation and removed all Human players. To Fight a Machine entity like the Ceph requires a Machine Entity. And so from across the Multiverse ROB pulled an AI Force of its own. This Entity is known as Skynet, and it has an army of Terminators backed by more powerful Hunter Killer Tanks and Arials.



The Combatants: Skynet and its army of Terminators, all T-800 series, To HK Tanks and Arials to T-47s.
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The Location: The Island of Manhattan in the City of New York. as per Crysis 2.

Victory Conditions: The Ceph win if they can still fire off their spore tower or find SkyNets Central Core and destroy it. If they destroy the Central core then All Skynet units shutdown immediately. Skynet wins if they can stop the spore tower from firing or if they can defeat all Ceph forces prior to the firing of the main spore tower.

Equipment: Both sides are utilizing their standard weapons and equipment from their respective universes. For this debate, as evidenced by the showing of Terminator plasma weapons. Consider Terminator Plasma weapons very lethal to the armored exoskeletons the Ceph utilize.

Lore: Lore for Crysis 2 remains unchanged as they are in the games and novels. For the Terminator Faction consider Terminator 1 and 2 and Terminator Resistance (maybe TechCom 2029) all canon to this debate. Anything from Terminator 3 to Dark Fate will not be utilized for this debate.


Special Note: If for whatever reason Skynet is unable to handle the Ceph forces by themselves then the clock will be reset again. This time Skynet will operate in cooperation with CELL, the United States Marine Corp and the Nanosuit division. All human elements will have their weapons upgraded to utilized Skynet Plasma weapons (PURPLE LASERS FOR EVERYONE!!!).

Can SkyNet succeed where Conventional Human forces failed? And if not. Can Skynet working with Human forces succeed?
 
I am not sure about that. Skynet demonstrated at least some sophisticated planning of the type required to run infiltration operations, which suggests, to me, tactical and operational flexibility.
 
I am not sure about that. Skynet demonstrated at least some sophisticated planning of the type required to run infiltration operations, which suggests, to me, tactical and operational flexibility.


Skynet does have the ability to engage force on force on equal terms. Infact, Terminator Plasma weapons might actually be one of the few settings that can match the Ceph.
 
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If Terminator plasma weapons are on even terms with Ceph in terms of firepower then I think holding Earth with Skynet alone is a viable proposition. I don't see Skynet's tactics as being substantially more limited than those of the Ceph.
 
Sadly I only played the first Crysis. I may not let that stop me from sharing my opinion of course but did the sequels not have Ceph invading with those perniciously annoying squiddish/spider forms and oversized multilimbed walking tanks? 😢
 
Sadly I only played the first Crysis. I may not let that stop me from sharing my opinion of course but did the sequels not have Ceph invading with those perniciously annoying squiddish/spider forms and oversized multilimbed walking tanks? 😢


Ceph units evolved from stage 1 Ceph seen in Crysis 1 to stage 2 Ceph seen here and in Crysis 3, which are more optimized to fight in Earths atmosphere. And they are utterly scary. Honestly I think SkyNet Terminators are better armored than Ceph Exosuits, but what the Ceph lack in armor they make up for in absurd Mobility. But Terminator Plasma weapons are probably some of the most powerful in Scifi. The Ceph weapons are right on up there with them.
 
What was the general durability of the Ceph Pingers and Grunts ingame and through cutscenes/nongame canon... generally?
 
What was the general durability of the Ceph Pingers and Grunts ingame and through cutscenes/nongame canon... generally?

It would take about half a magazine to take a Grunt down. And the bullets you use are 4mm sabot rounds. Pingers can take a load of punishment from weapons and often require multiple rockets and or explosive charges to kill.
 
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One would imagine Man for Bot that even a T-800 with a Phased Plasma Rifle (or two) is more then equal of your standard near future US Marine or CELL trooper. Getting more reliable support from Hunter-Killer vehicles would just be a nice bonus. Outside of some rare bits it was a big infantry fight from what I recall of Crysis 2 gameplay.

Plus the Terminator forces have some ridiculous reaction times when it comes to target acquisition. Could be helpful against those mobile Ceph prancing about. And plasma might just be more effective and damaging then conventional ammunition against the Invaders.

Dunno if they'll be able to engage in the Heroes Journey to stop the invasion but with all other things equal the forces of Skynet should be more effective in confronting the Alien threat IMHO.
 
Question, is expended universe content related for T1&2 like novelizations and other EU material allowed or strictly movie film feats?

Also what's the restrictions for their time travel and numbers? Because this could make the difference whether they can solo without Cell or not.


I think T-1000's will be a nightmare for most Ceph to deal with if allowed.
 
*wince* HK-Tanks are going to murder Ceph units, even if they're basically massive glass cannons. They're slow, cumbersome, and large profile targets, but once they have a target lock...

HK-Tanks have been seen to have two loadouts in the films: in Terminator 1: we see a single, high-powered plasma cannon that's capable of turning a woman into charred scrap.



(Shame: I fucking loved Ferro's character).

In Terminator 2, their loadout is a double-barreled, rapid-fire design that burns lethal holes in Resistance infantry, but these guns do not atomize their targets.


The T-800 was vulnerable to plasma attacks, which is why Skynet upgraded them to the T-850 standard and hardened the endoskeleton material in Terminator 3 (which isn't relevant to this). Subsequently, Ceph weapons may do a lot of damage to T-800 units.

Terminators, however, canonically have aimbot levels of bullshit. They're not just dumb machines, even when set to read only.

The plasma rifles that Skynet uses are, frankly, fucking bullshit. The Ceph are going to have a bad time against those.

Really, it's going to be an army of glass cannons versus another army of glass cannons.

Skynet can field more.
 
Question, is expended universe content related for T1&2 like novelizations and other EU material allowed or strictly movie film feats?

Also what's the restrictions for their time travel and numbers? Because this could make the difference whether they can solo without Cell or not.


I think T-1000's will be a nightmare for most Ceph to deal with if allowed.


Only the early stuff.
 
Does skynet still have access to Time Travel?
If it does it can use it tactically to preempt any single act on the Ceph's part.

Also, while skynet was not all that intelligent in the movies Terminator:TSCC had units that were quite autonomous.
 
Also what's the restrictions for their time travel and numbers? Because this could make the difference whether they can solo without Cell or not.
Just on the face of it one side being allowed time travel is kinda basically an "I win." button which would preclude any discussion. :p
 
Does skynet still have access to Time Travel?
If it does it can use it tactically to preempt any single act on the Ceph's part.

Also, while skynet was not all that intelligent in the movies Terminator:TSCC had units that were quite autonomous.

No, No access to time travel.
 

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