Culture (Cringey) Excellence in Games Journalism 101

Urabrask Revealed

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Rock Paper Shotgun's editor-in-chief can't make it past the Citadel in Mass Effect 1.


Article is paywalled, but it's hard to see how this is a good look for the editor in chief of a gaming publication. Like, it would be thing if it was a matter of preference, that she didn't have the attention span for the RPG type free roaming area and quest following of the Citadel area in ME1. And it would be fair to say that the Citadel segment of the game's story drags a bit.

But that doesn't sound like what her problem is. She says she got "stuck" when she tried playing years ago, that she'd love to play the games "if she could find her way off the damn Citadel". It sounds like there's some obstacle, like she actually didn't know what to do next to progress the story. Which is...bizarre. ME1's Citadel segment is really light in terms of RPG questing length and openness. If you really can't make it through with concerted effort...how do you RPG? What are you doing as the editor of a gaming publication when simply playing through part of a relatively light RPG was beyond your ability? There's an astonishing lack of self awareness here.


So the stories are true! Women can't read maps!
 

Battlegrinder

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Obozny


So the stories are true! Women can't read maps!


In fairness to her, it's much, much harder to perform well and engage with or even just talk to an audience at the same time, and men have the 3xsct same issue. I pretty much cannot watch CaptainShack's empire at war videos because he gets to distracted narrating and constantly misses things.
 

ParadiseLost

Well-known member
In fairness to her, it's much, much harder to perform well and engage with or even just talk to an audience at the same time, and men have the 3xsct same issue. I pretty much cannot watch CaptainShack's empire at war videos because he gets to distracted narrating and constantly misses things.

She's failing at engaging with her audience and failing at performing well.

And if you can't even play video games at a low level of competence while narrating, then being a gaming streamer probably isn't for you.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
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Glen Schofield, former General Manager of Sledgehammer Games who developed Call Of Duty: WWII and Call of Duty: Black Ops Cold War gave an interview to the UK-based gaming magazine Edge about how much work they and he personally put into researching their video games, once stating in the article:

"“There’s just a ton of research. You’re working with experts – I studied World War Two for three years. I worked with historians. I spent eight days in a van in Europe going to all the places that were going to be in the game. I shot different old weapons. All of these things that you have to do when you’re working on a Call of Duty game.”

He also talked about working with military historians, as well as Special Forces veterans and weapons experts and more for researching and developing those titles as well as going to multiple different countries as well during his research.

In esponse few days ago high quality gaming journalism website Kotaku decided to write up a lazy article hating on Sledgehammer Games for their work ethic, stating in an article that they were too busy taking a vacation in lieu of actually doing research for the Call of Duty series of games they were working on in an undoubtedly totally not clickbaiting editorial titled:

Call Of Duty Dev: Visiting Europe, Shooting Old Guns Was Hard Work, Y'know

The article was written by Kotaku Freelance Writer Ian Walker, a self described Beyonce enthusiast and known for stating this about a recent Final Fantasy title last July:

Ian Walker said:
But I also believe Stranger of Paradise Final Fantasy Origin would have enjoyed a much better reception from fans had Square Enix revealed the game with the lead looking maybe 30 percent less fuckboy. No one wants to play a Final Fantasy game as their sister’s first scumbag boyfriend after she left for college.

Anyways... personal issues aside, almost just as crappy games journalism website IGN Managing Editor Mark Medina took issue with the Kotaku Hate Article stating on Twitter on his own personal account:

“Sorry but, f–k this. I spent 4 days with Glen and Michael Condry leading up to the release of CoD: WWII and to say they don’t work hard because it doesn’t fit your definition? C’mon now. Why are we writing hate articles like this? This is the new direction Kotaku was going for?”

“I realize saying ‘spent days with them’ does nothing to prove they actually work hard. But the conversations we had showed a true passion in what they were making. It don’t agree with this notion that because someone is able to do something cool, they’re not working hard.”

“With this logic, no one at a major publication is allowed to say they work hard at E3. Major publications pay for their workers to go to E3, hotels and food. Sounds like a vacation right?? So how could they possibly be ‘working hard’? See how dumb that sounds?"


Ian Walker started to respond to Mark Medina... but then decided that the better tactic was to claim he was being harassment and anyone who responded to him as contributing to the harassment. This "harassment" grew even more intense when other game developers, including ones involved in games like God of War and EA Star Wars Squadrons, started to engage in hurtful sarcasm and metaphor to further harass the hapless Kotaku Writer...

Some fellow Kotaku Writers tried to defend him against the mean Games Developers, stating that using his name on larger accounts was facilitating harassment and abuse of these poor writers drawing in 50K a year for some reason.







Of course pointing out the exact same thing happened to Game Devs because of hate mobs whipped up by Games Journalists soon came up as well...

 

Husky_Khan

The Dog Whistler... I mean Whisperer.
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Oh don't worry, they went for the Millennial/Gen Z look, but we know that at the heart of all this bullshit, they still want a hardcore gangasta game that--


Not related to Saints Row, but this is very much cringe journalism...

EndGadget said:
One of the questions raised in the roundtable with the game’s developers was that of cultural appropriation. The six people made available for interview were all middle-aged white men, creating a game set in a region where a significant proportion of the population is Latinx or Hispanic. Creative director Jim Boone said that diversity was important, and there was an explicit focus on making the team producing the game as diverse as the characters in it.

Well if Volition Software decides to un-ass themselves and make a good game true to the franchise, at least we know the Games Journalists will have an angle to drag the game through the dirt now.
 

Urabrask Revealed

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Not related to Saints Row, but this is very much cringe journalism...



Well if Volition Software decides to un-ass themselves and make a good game true to the franchise, at least we know the Games Journalists will have an angle to drag the game through the dirt now.
The correct version of that statement would be "... where a significant proportion of the local population has been replaced by latinos and hispanics..."
 

Husky_Khan

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Paul Tassi, the Senior Writer for Forbes regarding video games had this to share in an actual print publication.

E-iYrIHXEAE2mfi


Forbes said:
This is a business decision by Disney. They think that the movie will perform better if it debuts in theaters, plus they can avoid any potential Scarjo-type lawsuits about Disney Plus access. But this 45 day window is enticing people to unsafely attend packed movie theaters at a time when everyone doesn’t seem to understand just how rapidly the new virus variant is spreading. And there is an alternate option sitting right there, going unused, a premium price VOD release that Disney did for loads of other movies when theaters were actually potentially safer because they at least had mask mandates and seat distancing policies in place.

This is unacceptable. If Shang-Chi bombs at the box office, it won’t be because of the quality of the film, but the fact that half its potential viewership may not feel safe enough to attend. I certainly don’t, and would have easily paid for it at home. We’ll see if Disney sticks to its guns, or if something changes here after this opening weekend.
 

Husky_Khan

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A Games Journalist of today talking about why Games Journalism is way better today then back in the day.

Skipping straight to the end:

Games Industry Biz said:
Consumer sites are increasingly wading into coverage of legal actions, earnings calls, workers' rights, and everything else that happens around games but isn't actually games. Writers of all kinds are more aware of the ethical and practical considerations that go into their work, from accepting gifts to agreeing to embargos and disclosing conflicts of interest.

Oh, and the internet happened, so the gaming press you read today can cover what's happening today rather than what happened a couple months ago. That's a big change.

The actual economics of games journalism are admittedly as unsteady and unsustainable as ever, but the work itself is often exemplary and improving every year.

For all the things it might have gotten right, game journalism of decades ago took a very blinkered view of gaming. And as much as I don't want to downplay the contributions of the people who built this field, I'm confident in saying that it's in a far better place today because every successive generation of talent sees what came before and pushes it that much further.

So no, as much as I loved seeing one of those phone book-sized holiday EGMs land in my mailbox each year and would happily re-read them today in a heartbeat, the gaming magazines of my youth do not hold up, because the games journalism we have today is better researched, more thoughtful, and more responsible in every way that matters.

 

Urabrask Revealed

Let them go.
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A Games Journalist of today talking about why Games Journalism is way better today then back in the day.

Skipping straight to the end:



Lemme translate that:
"Oh fuck! Oh fuck! I'm COOOOMMING from how HARD and THOROUGH we are REPOOOORRRTING! UOAAARRGGHH I'M REPOOOORRRRTING!"
Just a whole lot of verbal masturbation.
 

Husky_Khan

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Left Wing Streamers Vaush and Hasan Abi were banned from Twitch temporarily for the use of the racial slur 'Cracker' in their streams. Now games journalists are ree'ing that 'Cracker' isn't actually a slur.

Here's a post from the Washington Post's Games Journalist, Nathan Grayson and Kotaku's gay, blind and black staffer Jeremy Winslow.



Even Ethan Klein from H3H3 is trying to cope with the enforcement of this rule.

 

Husky_Khan

The Dog Whistler... I mean Whisperer.
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Tae Kim from Bloomberg has offered this revolutionary take on Women and their portrayal in video games.

Bloomberg said:
As a hit release from Sony [Horizon: Zero Dawn] shows, there is a big market for games that portray women as smart and resourceful actors rather than as pawns, victims and objects of male desire.

Yep that's what this article is going with...

Bloomberg said:
Sony Group Corp.’s 2017 blockbuster release, Horizon Zero Dawn, shows that there is a huge market for games that don’t denigrate women.

Zero Dawn’s main protagonist is a female character who doesn’t look like a supermodel. Set in a post-apocalyptic time far in the future, the character, named Aloy, battles robotic dinosaurs and aims to stop a rogue artificial intelligence system from destroying life on Earth.

The game’s developers said they wanted to create a “believable and inspirational hero for everyone.” And it worked. Players loved the character and the game’s engrossing narrative and production values. Horizon went on to become one of Sony’s most popular games, with more than 10 million units sold.

Before 2015 was there ever a game that didn't have a Woman who was smart and resourceful and not looking like a supermodel? (Because as we all know, there is no Aloy fanart or erotica out there...)

*cue sad violin music*

Tomb Raider said:
Characters like Aloy remain too rare among mainstream games. As a video-game enthusiast, I find it uncomfortable playing leading titles like Tomb Raider, Genshin Impact or Bayonetta, all of which feature female characters in skimpy outfits. But for now, gamers are stuck either watching sexist depictions of women or avoiding many of the gaming world’s top franchises. Of course, plenty of best-selling videogames don't rely on cringe-inducing portrayals, but familiar gender tropes of the damsel in distress and the use of overly sexualized characters turn up far too often.

Sources:




(archived link of Bloomberg column)

Very Sad that it took until 2017 to create a video game character female who was both smart and resourceful and not just some supermodel in a skimpy outfit.

TestCollage.jpg
 

f1onagher

Well-known member
Complete ignorance of the greater gaming culture and she picked a bad example. Horizon Zero Dawn is a rare bird in that it has fantastic worldbuilding and background, but fails to produce a single compelling character. At all. Aloy has less personality than Gordon Freeman most of the time. She's whiney, intentionally checks every "chosen one" narrative box (on purpose, it's actually a cool twist on the idea), and lacks any personal motivation beyond the bare basics of "murdered mentor". I can count on my hands the times the game's narrative made me interested in the characters and over half of those were in the backstory.

They put so much work in justifying cavemen vs robot dinosaurs that they forgot to create a cast I wanted to keep alive.

But yeah, this is clickbait.
 

Captain X

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Osaul
What's wrong with a supermodel in a skimpy outfit? I mean, not only can they be proved wrong, but I'd lean into it on top of it.
 

Zachowon

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The new tomb raider games start woth her surviving a crash and she wouldn't have a pristine outfit if she was in one.
As they progress. SHADOW is her going all offensive and hunting down the bad guys instead of a tumbling across them
 

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