Computer Specs Discussion/Argument Thread

Vyor

My influence grows!
Midnight Ghost Hunt

  • MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later
    • Processor: Intel i3-4130 or AMD Ryzen 3
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / Radeon RX 580 or equivalent with at least 4GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Additional Notes: We expect the minimum requirements to drop throughout early access as we continue to optimize and run hardware tests. Lower specs might stil perform fine.

that... isn't that bad?

"The Sparkle: Evo 2
  • OS: Windows 7
  • Processor: Dual core from Intel or AMD at 2.0 GHz
  • Memory: 2 MB RAM
  • Graphics: nVidia GeForce 6800, ATI/AMD Radeaon HD2600
  • Storage: 180 MB available space

Did you confuse this one with a different game?

so I guarantee it will no longer run on older devices,

Assuming it has a 32 bit executable it should still run on such old machines. Maybe not amazingly well, but it would run.

My philosophy is that if a game does not NEED high specifications then it should not have them. The website Deviantart.com use to run nicely with Opera Mini 5 even on that netbook- now with that ugly and demanding new site design the only reason it runs on that Sony VAIO at all is because of the folks over at MSFN and their modified SSE browsers, and even in XP mode (dual-boot device) it takes much longer. Poor people are out in the cold. And for what? Same with games.

>using a 32bit CPU system
>wondering why they're having problems
 

Vyor

My influence grows!
Crysis ran on 32 bit systems, his point is why do we need 64 bit 3.5+Ghz processors to run a damned internet tab.

Crysis ran poorly on 32bit systems. Hell, it still runs poorly:

A 1080ti and an 8700k not even hitting 60fps at 4k max settings.

This is how it ran on one of the fastest 32bit wide CPUs out there that was also overclocked by 33%:


40-55fps without recording. That's trash, absolute trash. So no, no Crysis did not run on 32 bit systems with any degree of acceptable performance.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Crysis ran poorly on 32bit systems. Hell, it still runs poorly:

A 1080ti and an 8700k not even hitting 60fps at 4k max settings.

This is how it ran on one of the fastest 32bit wide CPUs out there that was also overclocked by 33%:


40-55fps without recording. That's trash, absolute trash. So no, no Crysis did not run on 32 bit systems with any degree of acceptable performance.

Who the heck even HAD a 4k screen with crysis? Run it at 720p and it'd work fine.
 

Allanon

Well-known member
that... isn't that bad?




Did you confuse this one with a different game?



Assuming it has a 32 bit executable it should still run on such old machines. Maybe not amazingly well, but it would run.



>using a 32bit CPU system
>wondering why they're having problems
Look up the specs for "Undertale." By all rights it should run on the old Sony. It does not.

The only two Unity games which do run on it are the two "Running Sheep" games.

"The Sparkle: Evo 2" takes quite a bit from the ASUS, and its specs are a good deal better than the ones you listed for the game. Likewise the "All Evil Night" games.

It's not as simple as you make it out to be. Once "Foxtail" switches to that Unity engine it's a safe bet it will NOT run on the older devices it did while it used Wintermute, and even if it didn't SCUMMVM got it running- I was able to run all versions, even the Linux 64-Bit version, on a 32-Bit 2001 Sony XP VAIO in that way; with Windows SCUMMVM and WINE in Puppy Linux 5.2.5 Lucid mode you could even play the Linux version which was previously impossible. Problem is, SCUMMVM is unlikely to deal with Unity so literally and figuratively speaking as of Chapter 4 it is GAME OVER.

Strangely enough, even with my insanely crude amateur abilities I was able to create a pretty good two-screen Demo of Chapter One using the AGS 231 engine for DOS. As there is a DOS emulator for almost anything out there an AGS/DOS version of the game would be a very close copy of the original. This is likely how I would have done it as that would allow anyone to play it, thus also expanding my customer base- so more $$$$$. :)
 
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Allanon

Well-known member
Crysis ran poorly on 32bit systems. Hell, it still runs poorly:

A 1080ti and an 8700k not even hitting 60fps at 4k max settings.

This is how it ran on one of the fastest 32bit wide CPUs out there that was also overclocked by 33%:


40-55fps without recording. That's trash, absolute trash. So no, no Crysis did not run on 32 bit systems with any degree of acceptable performance.

My friend, if I could get games like that and its cousin "All Evil Night" running even this well on things like the Dell and the Sony I'd be one happy camper.
 

Vyor

My influence grows!
Who the heck even HAD a 4k screen with crysis? Run it at 720p and it'd work fine.

Sure, but note the statement: that Crysis ran fine on older hardware therefore newer hardware is pointless and anything that stresses them is doing so needlessly.

Look up the specs for "Undertale." By all rights it should run on the old Sony. It does not.

Does it have windows XP? Because it doesn't support Linux natively.

It's not as simple as you make it out to be. Once "Foxtail" switches to that Unity engine it's a safe bet it will NOT run on the older devices it did while it used Wintermute, and even if it didn't SCUMMVM got it running- I was able to run all versions, even the Linux 64-Bit version, on a 32-Bit 2001 Sony XP VAIO in that way; with Windows SCUMMVM and WINE in Puppy Linux 5.2.5 Lucid mode you could even play the Linux version which was previously impossible. Problem is, SCUMMVM is unlikely to deal with Unity so literally and figuratively speaking as of Chapter 4 it is GAME OVER.

>not even a 1ghz CPU
>was slow for its time when it was made
>bitching about something that's 22 years old not working with modern shit

You must be trolling.
 

Allanon

Well-known member
Sure, but note the statement: that Crysis ran fine on older hardware therefore newer hardware is pointless and anything that stresses them is doing so needlessly.



Does it have windows XP? Because it doesn't support Linux natively.



>not even a 1ghz CPU
>was slow for its time when it was made
>bitching about something that's 22 years old not working with modern shit

You must be trolling.
All of my devices, except for the puny netbook, are dual-boot devices. They use Windows XP/8 and Puppy Linux.

It was impossible to run Foxtail Linux on the Sony because you cannot install GLIB 2.27 on it. But with SCUMMVM it did.
 

Allanon

Well-known member
SCUMMVM is literally just a bunch of game engine recreations.
I know how SCUMMVM works.

HOWever, it goes beyond this. The old Sony is a Home Edition XP/Puppy Linux 5.2.5 Lucid device. The Steam game "Zniw Adventure" is for Windows Vista or later. Even as a standalone the game cannot run on the Sony for obvious reasons.

Yet through SCUMMVM it does. In fact, if using WINE 1.7.4 in Puppy Linux mode SCUMMVM gets the game running, something normally impossible to do, just as the 64-Bit Linux of "Foxtail" Chapters 1-3 can run when using the Sony in XP mode- and the Sony is a 32-Bit laptop.

SCUMMVM cannot be praised enough.
 

Vyor

My influence grows!
I know how SCUMMVM works.

HOWever, it goes beyond this. The old Sony is a Home Edition XP/Puppy Linux 5.2.5 Lucid device. The Steam game "Zniw Adventure" is for Windows Vista or later. Even as a standalone the game cannot run on the Sony for obvious reasons.

Yet through SCUMMVM it does. In fact, if using WINE 1.7.4 in Puppy Linux mode SCUMMVM gets the game running, something normally impossible to do, just as the 64-Bit Linux of "Foxtail" Chapters 1-3 can run when using the Sony in XP mode- and the Sony is a 32-Bit laptop.

SCUMMVM cannot be praised enough.

That just means it's recompiled for 32bit CPUs.
 

Allanon

Well-known member
That just means it's recompiled for 32bit CPUs.
In other words, along with games meant for later Operating Systems and different kinds of Operating Systems, games meant for 64-Bit systems can work on 32-Bit systems. Quite an accomplishment, no?
 

Vyor

My influence grows!
In other words, along with games meant for later Operating Systems and different kinds of Operating Systems, games meant for 64-Bit systems can work on 32-Bit systems. Quite an accomplishment, no?

At the cost of performance, yes.

Not all games are 2d point and clicks.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
I'll admit the biggest issue with 32 bit systems is the limit on RAM. Applications aren't going to use more than 4 gigabytes and that limits just how much crap can be in an application.
That isn't to say I am pleased with the current prediction of 32 gigabyte requiring games with less content than mid 2000's games, but yeah...
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Name one.
Look man when you act snide and moody it doesn't help at all.
forspoken-pc-requirements.jpg

And if we already need 32 gigs for fringe examples, what do you reckon will happen in 5-10 years?
Slippery slope was never a fallacy, it was gospel.
 

Vyor

My influence grows!
Look man when you act snide and moody it doesn't help at all.
forspoken-pc-requirements.jpg

And if we already need 32 gigs for fringe examples, what do you reckon will happen in 5-10 years?
Slippery slope was never a fallacy, it was gospel.

The game is objectively more content filled than Resident Evil 4, just as an example from 2005. It isn't good content, but there is a lot of it and there is a lot to walk around and do.

And it only needs 32 gigs if you're going absolute max settings including raytracing at 4k anyway.
 

Allanon

Well-known member
At the cost of performance, yes.

Not all games are 2d point and clicks.
Hmmm, let's see, now- you can:

1) Have the game perfectly playable if in some cases (like "Zniw" on the 2001 Sony) slower OR

2) Not have the game at all on the device.

Tough choice.
 

Vyor

My influence grows!
Hmmm, let's see, now- you can:

1) Have the game perfectly playable if in some cases (like "Zniw" on the 2001 Sony) slower OR

2) Not have the game at all on the device.

Tough choice.

... Yeah no. Elden Ring ain't ever gonna run on that piece of shit.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
The game is objectively more content filled than Resident Evil 4, just as an example from 2005. It isn't good content, but there is a lot of it and there is a lot to walk around and do.

And it only needs 32 gigs if you're going absolute max settings including raytracing at 4k anyway.
It legitimately is not full of more content, certainly not enough on screen at once to warrant 32 damned gigs of memory.
That's...What? About 10 Crysis running at the same time?
It's just heavily, heavily unoptimized. And its only going to get worse as talent in the industry fades.
Be ready for 32 gigabyte CoD MW2 remasters!
 

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