Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

Not possible. It's not cart accessible.
If that's the case, then yeah 2 groups then.
Exploration group should take enough wands to kill most things(10-20) and whatever supplies we need in our packs.(Alcohol is very important supplies to Boris, though he'll only carry his wineskins and kegs, the Barrel sticks with the carts.)
I think all of us are taking care of our own kit/supplies. But grabbing a bunch of extra wands would be good.\

Anyone have any phials, by the way? Bierstout was interested in the potential uses of the goo earlier.

Oh wait, I see Varrys is on that.
 
In case its not clear enough, the farmhouse would be pretty cramped for a family, and the voices sound both distant and more than could fit within the house even if they were packed like sardines, and zero sign of life from the house itself.
 
I see there are no objections to plans A or B.

Guess I'll flip a coin for which Boris decides to go with and start writing up getting this house fire started soon. :V

Unless someone has their own idea to pitch.
 
@FriedCFour how dark is it now? I'm wondering if we'd be able to find our way back to the cart, or if it would be better to set up camp at the farmhouse.
As I said earlier, the lights in the sky have things more lit than any moon could ever. Its not quite sunlight but it it is fairly bright.
 

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