Grand Crusader II GRN 4
Looks: 3. It kinda looks a fat Nod Avatar walker. Not great, but decent.
Firepower: 2. An ER PPC is a good starting point, but the light guass rifle is a bit weak, and the streak 6 and ERML combos is a bit dubious on a mech who's main weapons are designed for long range, doubly so since it can't alpha without building up significant heat.
Gear: 3. C3i stock is handy, and it's one of the few mechs on the list that can jump. But it also has TSM, which on a sniper mech is....odd.
Notes: This feels lightly armed, particularly for an assault mech. But I do like the look, and not having to find a way to cram C3i into it for once is nice.
Sunder Prime
Looks: 4. It's a big, mean, angular design. Everything I like in a mech.
Firepower: 3. An AC 20 and twin large lasers make it pretty nasty up close, and medium lasers are a decent backup. I'm not sold on having 3 SRM4s, but they're not exactly horrible. It can at least fire the main guns and some of the secondaries without heat issues.
Gear: 1. Dirt cheap and simple, it mounts no equipment or gear aside from it's weapons. Which means I'll have to rip stuff out in order to fit C3i in it.
Notes: Everything I run has C3i, no exceptions. Given the wide varity of designs and origins they come from, having a unifing element outside of paint jobs makes it feel more like one army.
Doloire Prime:
Looks: 3. It has the generally look I like, but there's something off about it that I can't quite put my finger on.
Firepower: 3. Two clan large pulses and a Gauss rifle give it plenty of punch, and a highly accurate one as well. plus medium lasers as a backup. Again.
Gear: 2. AES in the arms means the pulse lasers actually have a -3 modifier, instead of -2, and angel ECM is alright if not that useful in my local meta. However, it lacks C3i.
Dolorie B
Looks: 3. See above
Firepower: 4. Keep the mediums, but swaps out the other gear for Clan ERPPCs and a RAC/5.
Gear: 2. The AES stays, making the guns all the more meaner. No ECM, but that's no great lose. Still no C3i.
Tenshi:
Looks: 4
Firepower: 2. Guass rifles are nice, as are light PPCs, and this mech has 5 of the latter. However, it lacks the sinks to fire all 5, and using 2 rocket launchers as a backup weapons is an odd move.
Gear: 3. A targeting computer at least makes whatever PPCs you can fire a bit more dangerous, and a supercharger is another rare bit of gear in my mech list. However, no C3i.
Notes: In theory, I get the idea behind mounting more weapons than you can shoot, since you either bracket fire or have spares. I really don't like the latter, since a weapon you can't shoot is just dead weight, and spending mass on stuff to let you withstand severe damage instead of inflicting damage bugs me. I'm also not a huge fan of single shot weapons, if you don't have a plan to use a given weapon or item, why is it on the mech?
Highlander 734
Looks: 4.
Firepower 3. An LBX 20 and ER LL make up the main weapons, with a mix of streaks, MPLs, and ERMLs for backup, and it can fire almost everything without heat buildup.
Gear: 2. Jump jets are nice, but that's all it has.
Osteon Prime
Looks. 2. Like the Dolorie, but even more uncanny and less explainable.
Firepower: 3. It's the only iATM mech on the roster, so gets points just for the uniqueness. A bit under sinked, but not horribly so.
Gear: 3. It's got a NOVA CEWS, a system nothing else I want uses, but at least that's easy to rip out and replace with C3i.
Deimos
Looks. 3.
Firepower. ? It's got a half dozen U/AC2s and two LRM 15s, plus the usual ERMLs for backup. I've never used a mech like this and I'm not sure how useful that many AC2s are.
Gear: 1. AMS is alright, if not for the fact the ammo for it is in the CT.
Notes: You only have to have a TAC hit ammo in your CT once to decide to never, ever put ammo there ever again (or mount CASE II in everything, but CT crit slots aren't always available).
Omen
Looks: 4
Firepower: 2. It's armed with an LBX10, ATM12, LPL, and various medium lasers. It feels like a really odd mix that's not focused enough to fill a specific role, but a bit too widespread to be a proper generalist design.
Gear: 2. Another AMS torso bomb, but it's at least got jump jets. Probably won't keep either, since it needs to have C3i fitted.
Notes: This reminds me a lot of the Bruin, but the Bruin felt a bit more focused. Also, I seriously wish there was a common backup weapon aside from medium lasers, I'm really tired of seeing them on everything.
Awesome AWS-9Q
This is just here for if I want to shoot 4 PPCs at people, but feel like using the hellstar would be too mean. I'm not sure if it's worth buying just for that, though.
Cygnus
Looks: 2. It's ok from the waist down, but the oversized guns, ammo feeds, and cockpit design isn't great.
Firepower: 3. Twin U/AC10s are decent, with 4 medium pulses for backup.
Gear: 2. No C3i, but it does have a targeting computer to enhance the other weapons.
Notes: This is one of the clickytech mechs that's dancing on the line between being silly and being cool.
Thunder Stallion
1. This just looks ridiculous, between the comically huge gun, mismatched legs, and brick-like design.
Firepower: 2. Huge though it is, an LBX 20 is nothing to sneeze at, 4 LRM 15s provide plenty of backup. I'm just not sure the mix of a heavy, short range gun and a bunch of long range missiles is advisable, and since I already have a viking it's not like I need more missile support.
Gear: 1. It has nothing.
Trebaruna
Looks: 4. I've previously joked that it's clearly just something stolen from zoids, but humor aside it does look cool.
Firepower: 2. A gauss rifle is always fun, but its range syncs poorly with a trio of light PPCs.
Gear: 2. No C3i, bizarre for a design that originated with WoB. But the 16 tons of jump jets, while baffling, will at least free up enough mass to fit one and some other gear once stripped out.
Notes: They make a model of this mech using the jump jets. It's just as absurd looking as it sounds.
Götterdämmerung:
Looks: 4.
Firepower: 2. I'm pretty sure this things main weapon is it's 5 ERMLs, with the PPC and LRM 15 as backup. However, it doesn't have enough heat sink to fire more than half it's weapons at once.
Gear: 1. Still no C3i. Liking blake tech and hating blake designs sucks.
Seriously, like every other mech has a version with C3 or a clantech retrofit or something, why wouldn't the IS start upgrading to C3i as the tech became available?