SolForce is an unusual faction within the solar system, mostly since it was never a government in the first place but simply a collection of former UN organizations and a good portion of the peacekeeper forces (mostly Pakistani, Indian, American, German, and Philipino). SolForce was founded in the year 0010 New World Era (NWE) -or 2110 AD if you still use the old calendar- by the remnants of the UN. The initial founding had SolForce being something of a strictly technocratic government, something in part since the idea behind democracy (particularly 'unlimited' or 'democracy by birthright') had been thoroughly beaten as a whole due to the technological context of the New World Era.
Eventually, due to the increasing demands of governance, very limited representative democracy had been implemented at the 'district' -aka 'State/Province'- level. These limitations would be implemented when the Legislative Branch would be created in the mid 0200s NWE. These limitations require an aspirant to work for the government for a minimum of decades before being allowed to have any voting rights. This isn't much different than most factions in the setting, as full citizenship usually fell into three categories: stock-based (voting power is based on how much stock you have), service-based (serve time in the federal government), and tax-based (pay a certain level of taxes). The voting age is mandated to 25, due to various studies on human neurology (and this is one of the few common things that SolForce has with other factions across Sol). The dominant part of the SolForce government is the bureaucracy which is split into divisions called Sections. Each section has a specific task. Gold Section is the equivalent of the Department of State, Red Section is the military, so on and so forth.
However, all sections are required to keep each other appraised of what they are doing. Usually, this is done via detailed memos... but in some cases, this isn't effective so there are liaisons between the various sections. This is especially the case between the military, diplomatic, external intelligence, and RnD sections, as they have to be able to adapt within seconds to the changing situation.
One thing that SolForce shares with every other faction in Sol is the fact that it utilizes an electronic surveillance panopticon. This is due to the fact that in-setting, there is no real alternative to utilizing this sort of surveillance as you've got too many 'idiots with ideas' that have ideas that boil down to 'megadeaths/exterminate ethnic groups/exterminate humanity' with tools to carry out those ideas. This panopticon setup is the
least bad way to keep idiots with gene-kits that some nation-states would
kill for their bioweapons programs from causing megadeaths... even if it didn't stop people from trying.
Another threat that all factions within Sol have to deal with is
memetic weapons... something that has restricted information and speech freedoms due to how they can simply destroy governments if not countered correctly.
The currency of SolForce is the
SolForce Credit (SFC), which is a non-fiat currency and is backed by a field of materials called 'smart matter'. You may know them as 'metamaterials' or 'programmable materials'. The process to create these materials is what backs the SFC. The SFC is also a 'dual-entity' currency, which means that it exists in physical and electronic formats. While the electronic format of the SFC is common within SolForce territory, physical SFCs are also available at the local government-owned bank. Within the physical form of SFCs is a type of metamaterial called 'claytronics', this is critical as they not only prove a currency's worth (each denomination has a specific mass of claytronic within them) but also act as a security measure as each claytronic core has an unbreakable security code. This makes the SFC one of the most stable currencies in the setting. It also makes the SFC
very valuable. To put things into perspective, one SFC is worth something along the lines of 25,000 USD in 2016 or 26,806.09 USD in 2019. Add to the fact that the Average Life Product (the replacement of GDP after it detached itself from anything
sane economically during the second half of the 21st Century AD) of a SolForce citizen is 550,000 SFCs (or 14,743,349,500 USD in 2019).
The total population that SolForce has under its aegis is 5 billion across the entire solar system, with 2.34 billion being heavily augmented humans, 2.16 billion being various uplifts, and 500 million being AGIs. This has given SolForce a very cosmopolitan outlook on things, as you would think. The demographics are roughly 10% being seniors, 45% being adults, and 45% being teens and children. The average family is generally 6 to 8 people, two parents and somewhere between 4 to 6 children. This is in part due to various family subsidies, an incredible education system, and an incredibly robust childcare network.
In terms of manpower, the distribution is 15% for civilian affairs (i.e. business), 5% for government, 45% for military, 1.5% for education, 2.5% for law enforcement, and 31% is straight-up unemployed. To keep the unemployed from causing a revolution, a system similar to Huey Long's 'Share Our Wealth' program has been instituted which puts limitations on inheritance and yearly incomes. This is common across all of Sol, as doing nothing is...
problematic... at best. The immense unemployment is because automation is so capable that humans are largely unneeded in the job market (the Sol average for employment is ~20%).
The immense military is because the entire Solar System is constantly at war, with about 1.237
billion (actual numbers being 1,237,500,000) being in the armed services, SolForce can ensure that it can survive in the setting. Due to the constant warfare -ranging from border conflicts to system spanning wars- a vast military complex had to be created. With the immense manpower, SolForce can fight multiple conflicts at once without major manpower shortages.