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  1. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    You would be very surprised at what people could live through.
  2. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    That's different types of tooling. The G11 firing mechanism isn't called 'Kraut Space Magic' and 'Clockwork' for nothing: (yes, this is an actual image of a G11's firing block, and yes it looks like it's part clock) That takes a whole different type of precision in terms of manufacturing than...
  3. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Though, to be honest, not having G11s showing up in later games is understandable, as they're a clockwork gun mechanically and all the factories for them are gone. Two, the fallout series always had that 'raygun' aesthetic, people just don't see it because 1) 1990s graphics and 2) the world...
  4. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    That and rifle grenades were generally replaced by the US as soon as the M79 was introduced (and the M79 was quickly replaced by the M203). You can get UGLs to work in the Gamebryo/Creation engine, but it takes a lot of work.
  5. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Yeah, and the thing is that rifle grenade attachments tend to make it impossible for you to use your bullets too...
  6. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Thing is that the SDI system relies on reaction time, and if games like Children of a Dead Earth and GURPS told me anything, to get a useful SDI laser (i.e. a long-range laser capable of hitting small targets at incredible distances), it'd be a heavy monster meaning that you need either a...
  7. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Given that Las Vegas had some 72 directly at it and House's gimped defenses managed to eliminate enough of them that you can count them on one hand, maybe two, at most? On top of the fact that the CCP had bullshit Red October-type SSBNs on hand and they got to the US coast? That speaks volumes...
  8. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    ... the 'sad funny' bit is people consider Avellone a good writer when... he isn't. His 'plans' for any future games go 'fuck civilization, post-apoc forever, and maybe fuck furries the hardest'. Yeah, that's the summary of his plans for the franchise. So, yeah. I mean, Fallout can be a post...
  9. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Avellone is a complete asshat who will keep pressing that reset button again and again if he was in charge. That's why he got the boot in the first place.
  10. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Given how venomous the OG Fallout group is? I wouldn't be surprised that it does because of those chuckleheads going out of their way to tear it down.
  11. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Exactly. A good RPG is characterized by the amount of freedom it gives the player(s). Stories tend to railroad that, and that makes it extremely hard to make a good story in an RPG outside of the incidental one and why being the Game/Dungeon Master is fucking hard.
  12. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    They're not wrong, but they're not entirely right. Then again, getting a good RPG story is stupidly hard to do under normal circumstances...
  13. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Unless they all literally die before then, I wouldn't have your hopes up.
  14. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Shit like review bombing, making it look bad, exaggerating the flaws while downplaying the good things with it, that sort of thing. Basically, act like entitled prats.
  15. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    The part of the fanbase of Fallout that has the majority market share with the franchise. Piss these guys off, and they'll pull some serious shit. They showed up when Bethesda released FO3 and oh boy did they pitch a hissy fit.
  16. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    The problem is that the two styles of RPGs are at odds with each other. Try to make it story-based and you'll make it stupid linear (New Vegas is basically this personified as it railroaded you for the majority of the game) but make it open-world and you'll have practically no story. You can't...
  17. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    From my understanding, they don't out populate the 'No Mutants Allowed' portion of the fanbase, at all. Enough that they can achieve some level of parity? Maybe. Just not surpassing the NMA crowd. The only reason for the simplification of the SPECIAL system is that everyone involved understood...
  18. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Something that I learned in marketing, there are various groups going after your products, and some of them are your primary consumers. These primary consumer groups are primary because they control a major market share of the niche you're going into. In this case, despite the fact that FO3...
  19. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Although, to be honest, FO3 broke the fandom, so to speak, when it came out. I remember when a good portion of the older players would try to do shit like review bomb and otherwise give FO3 a bad rep. They coalesced into the group 'No Mutants Allowed' and, let's be honest, FO3 was as bare-bones...
  20. Aaron Fox

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Here's the thing, that's the most overt of the stuff they can do, and out of the three canonical chapters, only the Chicago Chapter from Tactics were shown using their technological and scientific prowess in a variety of situations to gain allies. The West Coast BoS was grabby grabby, this is...
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