KilroywasNOTHere
"BEEP!"
Fallout 4 has the potintal to be the best game......with a crap ton of mods. stuff like the settlement system needs a bit more polisihng and the game in general just needs more meaningful content.
Um....no? There's nothing in 4 that says the brotherhood stopped helping people, if anything it suggests the opposite given they doubled down on the "hate the mutant, purge the mutant" thing. Since the primary issue in DC is mutants, and Maxton rose to command in part after killing a super mutant warlord, and Maxton is not only 100% aboard the mutant murder train, but is in fact the one driving that train, it's absurd to conclude they stopped fighting mutants.
Also, are you under the impression the brotherhood expeditionary force in 4 is the entire brotherhood? Because it's explicitly not, it's just an expeditionary force.
True but I bet it's a fairly civilized area now. Just uner a harsh military government.I mean, there are implications in 4 that the BoS sacked Rivet City and slaughtered its inhabitants to get at its reactors ...
True but I bet it's a fairly civilized area now. Just uner a harsh military government.
That's retarded so they built this huge tech heavy force plus the pyrdwen. Then they just collapse what obviously must be a fairly substantial industrial base? uggh I hate that backstory but alright.Actually, by the only content to focus on the area in the FO4 time period, it totally collapsed the moment the BOS expedition left.
Actually, by the only content to focus on the area in the FO4 time period, it totally collapsed the moment the BOS expedition left.
Oh good. Nice to know everything I did in Fallout 3 was meaningless. Nice world building there guys.
I mean, there are implications in 4 that the BoS sacked Rivet City and slaughtered its inhabitants to get at its reactors ...
Actually, by the only content to focus on the area in the FO4 time period, it totally collapsed the moment the BOS expedition left.
I certainly hope you're right. But even if you're not, I'm worried that this demonstrates the kind of thing that writers at Bethesda would come up with for a new Fallout game. As I understand it, (correct me if I'm wrong) this stuff about the Brotherhood leaving the Capital Wastelend was an official Creation Club mod put out by Bethesda. If so, it does not give me hope as to the future of the franchise.There's no evidence the creation club content is canonical, and in fact strong evidence to the reverse (the various crossover items being the most glaring).
I certainly hope you're right. But even if you're not, I'm worried that this demonstrates the kind of thing that writers at Bethesda would come up with for a new Fallout game. As I understand it, (correct me if I'm wrong) this stuff about the Brotherhood leaving the Capital Wastelend was an official Creation Club mod put out by Bethesda. If so, it does not give me hope as to the future of the franchise.
And this doesn't even touch on the game's biggest flaw, which is that the game is mechanically unstable and badly designed. Want to unlock Boone's personal quest? Better hope you have the foresight to have him with you at all the right times, or it'll not happen. Ditto for Arcade, and even more so for Raul.
Want to complete the Great Khan's quests and learn their unique unarmed move? Hope you didn't kill motor-runner during the earlier quests at McCarran that sent you into vault 3, because if runner's dead the Khan quests don't work. Oh, BTW, the quest from McCarran that sends you into 3, specifically asks you to kill motor runner. This is inexcusably bad quest design.
And that's just off the top of my head, there's probably a bunch of other issues I've forgotten or not encountered.
Yeah this is why I love New Vegas. It feels so realistic with not being able to do 100% of the game and its quests in one playthrough as one decision closes another door like in real life. I love that to the moon and despise Bethesda's babysitting. And also that's where I prefer the skills system over other systems in Bethesda games because it limits you in not being able to grind a character with all skills maxed. That makes it feel so realistic. Because irl if you let's say focus on making yourself this big muscular dude, you're not gonna be as agile as a slim acrobat can be despite your efforts.That is because it's a game based on choice and it's simulates the very real aspect of going into one door closes another and not all doors shutting are immediately obvious to us when we do so.
I would say New Vegas. The amount of freedom one gets in that game combined with its solid writing and characterization of individual characters and various organizations around the Mojave Wasteland sets it high in quality. I also adore how it's not babysitting you like Bethesda games are with ''Can't kill that character because you might ruin some side quest for you.'' and it instead just lets you know you failed a quest by killing that character giving you a decision whether you care about said quest or not.
Yeah this is why I love New Vegas. It feels so realistic with not being able to do 100% of the game and its quests in one playthrough as one decision closes another door like in real life. I love that to the moon and despise Bethesda's babysitting. And also that's where I prefer the skills system over other systems in Bethesda games because it limits you in not being able to grind a character with all skills maxed. That makes it feel so realistic. Because irl if you let's say focus on making yourself this big muscular dude, you're not gonna be as agile as a slim acrobat can be despite your efforts.
Yeah this is why I love New Vegas. It feels so realistic with not being able to do 100% of the game and its quests in one playthrough as one decision closes another door like in real life. I love that to the moon and despise Bethesda's babysitting.
And also that's where I prefer the skills system over other systems in Bethesda games because it limits you in not being able to grind a character with all skills maxed. That makes it feel so realistic. Because irl if you let's say focus on making yourself this big muscular dude, you're not gonna be as agile as a slim acrobat can be despite your efforts.
Yeah, dead money was just the worst. I'm pretty sure that if the devs didn't basically bribe players with a giant pile of gold and an unlimited supply of ammo and supplies via the replicators, it would have been utterly reviled, instead of merely being a bit controversial.
Nope as I have never encountered that.Remember that skill check in Dead Money that turns Dean permanently against you.
Worst thing were the bloody holograms. And the utterly retarded way you can accidentally get a bad ending.
Want to learn about the full backstory of what happened with Sinclair and Vera? HAHAHAHA FUCK YOU WANTING TO KNOW BACKSTORY IS GREED FOR KNOWLEDGE.
(The whole idea of "greed for knowledge" is inane anyway; unless you're deliberately hoarding it like the BoS does and refusing to share. And being nosy into people's private lives is ... moderately bad, but when they're both dead and beyond caring either way it kinda loses its moral weight. Not to mention that the game is paused while you're looking up terminals so the idea that you spent too long reading is ludonarrative dissonance.).
And, as I've mentioned before, NV is also extremely cowardly when it comes to making the player face up to the consequences of their decisions, with the mid-game faction rep reset. You could have gone out of your way to oppose and harm a given faction while working with their rivals, and they'll still work with you even though it's not at all in their interest and they have no reason to beleive you'll play ball. Ceaser even has special dialogue where he'll list all the things you've done to sabotage legion interests, all the people you've killed, bases you've leveled, plots you've foiled, and he'll still work with you.
Yeah, dead money was just the worst. I'm pretty sure that if the devs didn't basically bribe players with a giant pile of gold and an unlimited supply of ammo and supplies via the replicators, it would have been utterly reviled, instead of merely being a bit controversial.
Worst thing were the bloody holograms. And the utterly retarded way you can accidentally get a bad ending.
Want to learn about the full backstory of what happened with Sinclair and Vera? HAHAHAHA FUCK YOU WANTING TO KNOW BACKSTORY IS GREED FOR KNOWLEDGE.
(The whole idea of "greed for knowledge" is inane anyway; unless you're deliberately hoarding it like the BoS does and refusing to share. And being nosy into people's private lives is ... moderately bad, but when they're both dead and beyond caring either way it kinda loses its moral weight. Not to mention that the game is paused while you're looking up terminals so the idea that you spent too long reading is ludonarrative dissonance.).
Frederick Sinclair to Vera said:Vera, if you're reading this, my fears have come to pass, and this is an apology.
I hope you realized what my last words meant to you. If so, they have led you here, and this place will keep you safe. I know what they meant for me, and I fear they have trapped me here.
I have extracted the previous entry after our conversation tonight. It can't have been easy for you, and I am sorry for all I've put you through in silence. I know while you do not love me, you did not mean any malice in what you did.
I knew about your plans to rob the casino with Dean before you told me. Hearing it from you didn't make it any easier. For what it's worth, I am glad you told me yourself, and I understood the tapes he had in his possession.
I do not think either one of you realized what your addiction stemmed from, however, and that is the tragedy in this. I suspect the world would not have believed you, regardless, so I respect your desire to keep it from others.
When first building this Villa, this casino, I meant it for you. As the world seemed to race headlong toward war, it became part of my desire to protect you. The loans, the funding I poured into the casino's construction...
I knew it would not matter when war came for us. It was my means of creating a shelter, a defense if the world was bombarded in radiation and bombs.
When Dean revealed his plans inadvertently through our introduction, I realized what had happened, and how I had been tricked. For a time, my thoughts were dark. I changed the casino vault from a shelter to a trap, as I knew the first one to enter would be Dean. He would die down here, and it would have been by his own hand.
I fear, however, that I overstepped myself, and the only safe place in the casino is the Vault. I have tried to rewire the systems, change the protocols, and I cannot. I will do one last check on the pipes by the edge of the outside platform and see if anything can be done. I fear it is useless.
If you come down here, do not access my personal accounts entry.
It contains only a message for Dean, and it will seal the door and you will have no way out - even the elevator is designed to automatically return when the door is closed, and it will lock in place.
There should be enough in the Vault to sustain you until help arrives. I have ensured that there is enough medical supplies down here to keep you comfortable.
The holograms should defend the casino from any attackers, and the hologram beacon in the Villa will broadcast an emergency signal so that others know you are here.
When danger has passed, rescue will come.
I hope you were able to read this, and know that I loved you.
Frederick Sinclair